added intllib function for translation

This commit is contained in:
Xanthin 2014-03-12 19:06:27 +01:00
parent 9eb67b06e7
commit 1bf00f229a
1 changed files with 12 additions and 5 deletions

View File

@ -1,4 +1,11 @@
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
plantlife_bushes = {}
@ -145,7 +152,7 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
local desc = bushes_classic.bushes_descriptions[i]
minetest.register_node(":bushes:basket_"..bush_name, {
description = "Basket with "..desc.." Pies",
description = S("Basket with "..desc.." Pies"),
tiles = {
"bushes_basket_"..bush_name.."_top.png",
"bushes_basket_bottom.png",
@ -159,7 +166,7 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
if bush_name == "mixed_berry" then
bush_name = "fruitless";
desc = "currently fruitless";
desc = S("currently fruitless");
texture_top = "bushes_fruitless_bush_top.png"
texture_bottom = "bushes_fruitless_bush_bottom.png"
else
@ -168,7 +175,7 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
end
minetest.register_node(":bushes:" .. bush_name .. "_bush", {
description = desc.." Bush",
description = S(desc.." Bush"),
drawtype = "nodebox",
tiles = {texture_top, texture_bottom, "bushes_" .. bush_name .. "_bush.png"},
inventory_image = "bushes_" .. bush_name .. "_bush.png",
@ -207,7 +214,7 @@ end
minetest.register_node(":bushes:basket_empty", {
description = "Basket",
description = S("Basket"),
tiles = {
"bushes_basket_empty_top.png",
"bushes_basket_bottom.png",