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Added API documentation.
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API.txt
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API.txt
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This document briefly describes the Plantlife API.
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=========
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Functions
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=========
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There are five main functions defined by this mod:
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spawn_on_surfaces()
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grow_plants()
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plant_valid_wall()
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is_node_loaded()
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dbg()
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-----
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The first of these, spawn_on_surfaces() is defined with quite a large number
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of variables:
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spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface,
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savoid, seed_diff, lightmin, lightmax, nneighbors, ocount)
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sdelay: The value passed to the ABM's interval parameter, usually in the
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1000-3000 range.
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splant: The node name of the item to spawn (e.g. "flowers:flower_rose").
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Note that if the plant is "poisonivy:seedling", and it's next to
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a wall at spawn time, it automatically becomes the wall-climbing
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variety. A plant will of course only be spawned if the node about
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to be replaced is air.
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sradius: Don't spawn within this many nodes of the avoid items mentioned
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below.
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schance: The value passed to the ABM's chance parameter, normally in the
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10-100 range.
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ssurface: Table with the names of the nodes on which to spawn the plant in
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question, such as {"default:sand","default:dirt_with_grass"}. It
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is not recommended to put "default:dirt" or "default:stone" into
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this table if you can do without it, as this will cause the engine
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to process potentially large numbers of such nodes when deciding
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when to execute the ABM.
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savoid: Table with a list of groups and/or node names to avoid when
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spawning the plant, such as {"group:flowers","default:tree"}.
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seed_diff: The perlin seed difference value passed to the
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minetest.env:get_perlin() function. Used along with the global
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perlin controls below to create the "biome" in which the plants
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will spawn. Usually a value of somewhere in the 10 to 100 range
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is good.
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lightmin: Minimum amount of light necessary to make a plant spawn. Defaults
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to zero.
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lightmax: Maximum amount of light present to allow a plant to spawn.
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Defaults to the engine's MAX_LIGHT value of 14.
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nneighbors: Table with a list of neighboring nodes, passed to the ABM as the
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"neighbors" parameter, indicating what needs to be next to the
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node the plant is about to spawn on, such as
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{"default:stone","default:water_source"}.
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ocount: There must be at least this many of the above neighbors around the
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node the plant is about to spawn on for it to happen.
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-----
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The second function, grow_plants() is defined like so:
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grow_plants = function(gdelay, gchance, gplant, gresult,
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dry_early_node, grow_nodes)
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gdelay: Passed as the ABM "interval" parameter, as with spawning.
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gchance: Passed as the ABM "chance" parameter.
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gplant: Name of the node being grown. This value is passed as the
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only item in the table given to the ABM as the nodenames
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parameter, so it is the plants themselves that are the ABM
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trigger, rather than the ground they spawned on. A plant
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will only grow if the node above it is air.
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gresult: Name of the node into which the above should transform when
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the ABM executes.
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dry_early_node: This value is ignored except for jungle grass, where it
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indicates which node the grass must be on in order for it to
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turn from "short" to default:dry_shrub.
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grow_nodes: This node must be under the plant in order for it to grow at
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all. Normally this should be the same as the list of
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surfaces passed to the spawning ABM as the "nodenames"
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parameter, such as
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{"default:dirt_with_grass","default:sand"}. This is so that
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the plant can be manually placed on something like a flower
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pot or something without it growing and eventually dieing.
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-----
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plant_valid_wall() expects only a single parameter, "pos", which is a table
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indicating the X,Y,Z coordinates to search for nearby adjacent walls. This
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function returns the location of the first wall found as a facedir value, or
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nil if there are no adjacent walls.
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-----
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is_node_loaded() is defined in exactly the same manner (that is, "node_pos" is
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a set of coordinates), and acts as a wrapper for the
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minetest.env:get_node_or_nil(node_pos) function. Returns true if the node in
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question is already loaded, or false if not.
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-----
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dbg() is a simple debug output function which takes one string parameter. It
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just checks if plantlife_debug is true and outputs the phrase "[Plantlife] "
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followed by the supplied string, via the print() function.
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===============
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Global Settings
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===============
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These first three allow you to turn the various classes of plants on or off.
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By default, all three are "true", thus turning all three classes on.
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enable_flowers = true
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enable_junglegrass = true
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enable_poisonivy = true
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Enable this if you want the mod to spam your console with debug info :-)
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plantlife_debug = false
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The mod uses perlin noise to create "biomes" of the various plants. Aside
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from plantlife_seed_diff (see below), these values are the ones plugged
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directly into the minetest.env:get_perlin() function. For more information on
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how perlin noise is generated, you will need to search the web, as these
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default values were arrived at through trial and error.
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plantlife_seed_diff = 123
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perlin_octaves = 3
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perlin_persistence = 0.2
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perlin_scale = 25
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This value is compared against the output of the above perlin noise function
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to decide when to actually place a plant. Smaller numbers mean larger biomes
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and more abundant plants.
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plantlife_limit = 0.6
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These two control the basic ABM settings for spawning plants - spawn_delay
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is used as the 'interval' parameter and controls how often to run the ABM (in
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in-game tenths of seconds), while spawn_chance is used for the ABM's "chance"
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parameter, and is basically how likely the ABM is to actually execute
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(a 1:(1/chance) probability).
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spawn_delay = 2000
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spawn_chance = 100
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These next two control the same two settings used by the growing ABM.
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grow_delay = 1000
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grow_chance = 10
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These three are pretty obvious :-)
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flowers_seed_diff = plantlife_seed_diff
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junglegrass_seed_diff = plantlife_seed_diff + 10
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poisonivy_seed_diff = plantlife_seed_diff + 10
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