forked from mtcontrib/plantlife_modpack
Luacheck things (#53)
* add luacheck workflow * get rid of ancient settings in dryplants * toss settings.txt code file * get rid of settings in trunks * Update .github/workflows/luacheck.yml Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> --------- Co-authored-by: OgelGames <olliverdc28@gmail.com> Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
This commit is contained in:
parent
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13
.github/workflows/luacheck.yml
vendored
Normal file
13
.github/workflows/luacheck.yml
vendored
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@ -0,0 +1,13 @@
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name: luacheck
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on: [push, pull_request]
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jobs:
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luacheck:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@master
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- name: apt
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run: sudo apt-get install -y luarocks
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- name: luacheck install
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run: luarocks install --local luacheck
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- name: luacheck run
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run: $HOME/.luarocks/bin/luacheck ./
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25
.luacheckrc
25
.luacheckrc
@ -1,14 +1,21 @@
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unused_args = false
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allow_defined_top = true
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max_line_length = 185
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read_globals = {
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"biome_lib",
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"DIR_DELIM",
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"minetest", "core",
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"dump",
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"vector", "nodeupdate",
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"VoxelManip", "VoxelArea",
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"PseudoRandom", "ItemStack",
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"default",
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exclude_files = {".luacheckrc"}
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globals = {
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"biome_lib", "abstract_dryplants",
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"bushes_classic", "abstract_trunks",
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}
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read_globals = {
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table = {fields = {"copy"}},
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"minetest", "ItemStack",
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"vector",
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"default",
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"moretrees",
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"dump",
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}
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@ -12,17 +12,12 @@ abstract_dryplants = {}
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local S = minetest.get_translator("dryplants")
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dofile(minetest.get_modpath("dryplants").."/crafting.lua")
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dofile(minetest.get_modpath("dryplants").."/settings.txt")
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dofile(minetest.get_modpath("dryplants").."/reed.lua")
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if REEDMACE_GENERATES == true then
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dofile(minetest.get_modpath("dryplants").."/reedmace.lua")
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end
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if SMALL_JUNCUS_GENERATES == true then
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dofile(minetest.get_modpath("dryplants").."/juncus.lua")
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end
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if EXTRA_TALL_GRASS_GENERATES == true then
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dofile(minetest.get_modpath("dryplants").."/moregrass.lua")
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end
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--dofile(minetest.get_modpath("dryplants").."/meadowvariation.lua")
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-----------------------------------------------------------------------------------------------
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@ -140,7 +135,7 @@ minetest.register_node("dryplants:grass", {
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-----------------------------------------------------------------------------------------------
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minetest.register_abm({
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nodenames = {"dryplants:grass"},
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interval = HAY_DRYING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
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interval = 3600, --1200, -- 20 minutes: a minetest-day/night-cycle
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chance = 1,
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action = function(pos)
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minetest.swap_node(pos, {name="dryplants:hay"})
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@ -186,8 +181,8 @@ minetest.register_node("dryplants:grass_short", {
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-----------------------------------------------------------------------------------------------
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minetest.register_abm({
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nodenames = {"dryplants:grass_short"},
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interval = GRASS_REGROWING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
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chance = 100/GRASS_REGROWING_CHANCE,
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interval = 1200, --1200, -- 20 minutes: a minetest-day/night-cycle
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chance = 100/1200,
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action = function(pos)
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-- Only become dirt with grass if no cut grass or hay lies on top
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local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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@ -196,3 +191,5 @@ minetest.register_abm({
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end
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end,
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})
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abstract_dryplants.loaded = true
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@ -105,8 +105,8 @@ biome_lib.register_on_generate({
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"sumpf:peat",
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"sumpf:sumpf"
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},
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max_count = JUNCUS_NEAR_WATER_PER_MAPBLOCK,
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rarity = 101 - JUNCUS_NEAR_WATER_RARITY,
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max_count = 70,
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rarity = 101 - 75,
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min_elevation = 1, -- above sea level
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near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
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near_nodes_size = 2,
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@ -126,8 +126,8 @@ biome_lib.register_on_generate({
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--"sumpf:peat",
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--"sumpf:sumpf"
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},
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max_count = JUNCUS_AT_BEACH_PER_MAPBLOCK,
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rarity = 101 - JUNCUS_AT_BEACH_RARITY,
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max_count = 70,
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rarity = 101 - 75,
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min_elevation = 1, -- above sea level
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near_nodes = {"default:dirt_with_grass"},
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near_nodes_size = 2,
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@ -15,8 +15,8 @@ biome_lib.register_on_generate(
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"sumpf:peat",
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"sumpf:sumpf"
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},
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max_count = TALL_GRASS_PER_MAPBLOCK,
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rarity = 101 - TALL_GRASS_RARITY,
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max_count = 4800,
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rarity = 101 - 75,
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min_elevation = 1, -- above sea level
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plantlife_limit = -0.9,
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check_air = true,
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@ -75,8 +75,6 @@ minetest.register_node("dryplants:wetreed_roof", {
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sounds = default.node_sound_leaves_defaults(),
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})
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if AUTO_ROOF_CORNER == true then
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local CoRNeR = {
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-- MaTeRiaL
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{"wetreed"},
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@ -168,7 +166,6 @@ if AUTO_ROOF_CORNER == true then
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end,
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})
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end
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end
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-----------------------------------------------------------------------------------------------
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-- Wet Reed Roof Corner
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@ -233,8 +230,6 @@ minetest.register_node("dryplants:wetreed_roof_corner_2", {
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-----------------------------------------------------------------------------------------------
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-- Wet Reed becomes (dry) Reed over time
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-----------------------------------------------------------------------------------------------
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if REED_WILL_DRY == true then
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local DRyiNG = {
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-- WeT DRy
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{"dryplants:wetreed", "dryplants:reed"},
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@ -250,7 +245,7 @@ if REED_WILL_DRY == true then
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minetest.register_abm({
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nodenames = {WeT},
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interval = REED_DRYING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
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interval = 3600, --1200, -- 20 minutes: a minetest-day/night-cycle
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chance = 1,
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action = function(pos)
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local direction = minetest.get_node(pos).param2
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@ -258,7 +253,6 @@ if REED_WILL_DRY == true then
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end,
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})
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end
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end
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-----------------------------------------------------------------------------------------------
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-- Reed
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@ -276,8 +276,8 @@ minetest.register_node("dryplants:reedmace_sapling", {
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-- abm
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minetest.register_abm({
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nodenames = "dryplants:reedmace_sapling",
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interval = REEDMACE_GROWING_TIME,
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chance = 100/REEDMACE_GROWING_CHANCE,
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interval = 600,
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chance = 100/5,
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action = function(pos, node, _, _)
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if string.find(minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z }).name, "default:water")
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or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z + 1}).name, "default:water")
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@ -357,8 +357,8 @@ biome_lib.register_on_generate({
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"sumpf:peat",
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"sumpf:sumpf"
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},
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max_count = REEDMACE_NEAR_WATER_PER_MAPBLOCK,
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rarity = 101 - REEDMACE_NEAR_WATER_RARITY,
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max_count = 35,
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rarity = 101 - 40,
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--rarity = 60,
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min_elevation = 1, -- above sea level
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near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
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@ -380,8 +380,8 @@ biome_lib.register_on_generate({
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"sumpf:peat",
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"sumpf:sumpf"
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},
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max_count = REEDMACE_IN_WATER_PER_MAPBLOCK,
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rarity = 101 - REEDMACE_IN_WATER_RARITY,
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max_count = 35,
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rarity = 101 - 65,
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--rarity = 35,
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min_elevation = 0, -- a bit below sea level
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max_elevation = 0, -- ""
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@ -398,8 +398,8 @@ biome_lib.register_on_generate({
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"default:sand",
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"sumpf:sumpf"
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},
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max_count = REEDMACE_FOR_OASES_PER_MAPBLOCK,
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rarity = 101 - REEDMACE_FOR_OASES_RARITY,
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max_count = 35,
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rarity = 101 - 90,
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--rarity = 10,
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neighbors = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
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ncount = 1,
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@ -1,52 +0,0 @@
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-- Here you can enable/disable the different plants
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REEDMACE_GENERATES = true
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SMALL_JUNCUS_GENERATES = true
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EXTRA_TALL_GRASS_GENERATES = true
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-- Amount of Reedmace near water or swamp
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REEDMACE_NEAR_WATER_PER_MAPBLOCK = 35 -- plants per 80x80x80 nodes (absolute maximum number)
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REEDMACE_NEAR_WATER_RARITY = 40 -- percent
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-- Amount of Reedmace in water
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REEDMACE_IN_WATER_PER_MAPBLOCK = 35 -- plants per 80x80x80 nodes (absolute maximum number)
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REEDMACE_IN_WATER_RARITY = 65 -- percent
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-- Amount of Reedmace for oases, tropical beaches and tropical swamps
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REEDMACE_FOR_OASES_PER_MAPBLOCK = 35 -- plants per 80x80x80 nodes (absolute maximum number)
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REEDMACE_FOR_OASES_RARITY = 90 -- percent
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-- growing of reedmace sapling
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REEDMACE_GROWING_TIME = 600 -- seconds
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REEDMACE_GROWING_CHANCE = 5 -- percent
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-- Amount of small Juncus near water or swamp
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JUNCUS_NEAR_WATER_PER_MAPBLOCK = 70 -- plants per 80x80x80 nodes (absolute maximum number)
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JUNCUS_NEAR_WATER_RARITY = 75 -- percent
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-- Amount of small Juncus at dunes/beach
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JUNCUS_AT_BEACH_PER_MAPBLOCK = 70 -- plants per 80x80x80 nodes (absolute maximum number)
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JUNCUS_AT_BEACH_RARITY = 75 -- percent
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-- Tall Grass on dirt with grass
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TALL_GRASS_PER_MAPBLOCK = 4800 -- plants per 80x80x80 nodes (absolute maximum number)
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TALL_GRASS_RARITY = 75 -- percent
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-- short grass becomes dirt with grass again
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GRASS_REGROWING_TIME = 1200 -- seconds
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GRASS_REGROWING_CHANCE = 5 -- percent
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HAY_DRYING_TIME = 3600 -- seconds
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REED_WILL_DRY = false -- wet reed nodes will become dry reed nodes
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REED_DRYING_TIME = 3600 -- seconds
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AUTO_ROOF_CORNER = true
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@ -29,8 +29,6 @@ abstract_trunks.place_twig = function(pos)
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if twig_size <= 16 then
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minetest.swap_node(right_here, {name="trunks:twig_"..math.random(1,4), param2=math.random(0,3)})
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end
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-- big twigs
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if Big_Twigs == true then
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-- big twig 1
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if twig_size == 17 then
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if not (check_node_buildable_to({x=pos.x+1,y=pos.y,z=pos.z+1})
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@ -149,13 +147,11 @@ abstract_trunks.place_twig = function(pos)
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minetest.swap_node(right_here, {name="trunks:twig_"..math.random(12,13), param2=math.random(0,3)})
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end
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end
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end
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if Twigs_on_ground == true then
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biome_lib.register_on_generate({
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surface = {"default:dirt_with_grass"},
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max_count = Twigs_on_ground_Max_Count,
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rarity = Twigs_on_ground_Rarity,
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max_count = 640,
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rarity = 66,
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min_elevation = 1,
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max_elevation = 40,
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near_nodes = {"group:tree","ferns:fern_03","ferns:fern_02","ferns:fern_01"},
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@ -166,13 +162,11 @@ biome_lib.register_on_generate({
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},
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abstract_trunks.place_twig
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)
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end
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if Twigs_on_water == true then
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biome_lib.register_on_generate({
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surface = {"default:water_source"},
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max_count = Twigs_on_water_Max_Count,
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rarity = Twigs_on_water_Rarity,
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max_count = 320,
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rarity = 33,
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min_elevation = 1,
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max_elevation = 40,
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near_nodes = {"group:tree"},
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@ -183,7 +177,6 @@ biome_lib.register_on_generate({
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},
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abstract_trunks.place_twig
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)
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end
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-----------------------------------------------------------------------------------------------
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-- TRuNKS
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@ -211,7 +204,6 @@ local TRuNKS = {
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{"moretrees", "willow_trunk", 17},
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}
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if Horizontal_Trunks == true then -- see settings.txt
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for i in pairs(TRuNKS) do
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local MoD = TRuNKS[i][1]
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local TRuNK = TRuNKS[i][2]
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@ -225,7 +217,6 @@ for i in pairs(TRuNKS) do
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minetest.register_node(":"..trunkname, temptrunk)
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end
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end
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end
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abstract_trunks.place_trunk = function(pos)
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@ -254,7 +245,7 @@ abstract_trunks.place_trunk = function(pos)
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else
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minetest.swap_node(right_here, {name="default:tree"})
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end
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elseif trunk_type == 2 and Horizontal_Trunks == true then
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elseif trunk_type == 2 then
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if minetest.get_modpath(MoD) ~= nil then
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if check_node_buildable_to(north) then
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minetest.swap_node(north, {name=MoD..":"..TRuNK, param2=4})
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@ -286,7 +277,7 @@ abstract_trunks.place_trunk = function(pos)
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minetest.swap_node(south2, {name="default:tree", param2=4})
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end
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end
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elseif trunk_type == 3 and Horizontal_Trunks == true then
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elseif trunk_type == 3 then
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if minetest.get_modpath(MoD) ~= nil then
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if check_node_buildable_to(west) then
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minetest.swap_node(west, {name=MoD..":"..TRuNK, param2=12})
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@ -324,8 +315,8 @@ end
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biome_lib.register_on_generate({
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surface = {"default:dirt_with_grass"},
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max_count = Trunks_Max_Count, -- 320,
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rarity = Trunks_Rarity, -- 99,
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max_count = 320, -- 320,
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rarity = 99, -- 99,
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min_elevation = 1,
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max_elevation = 40,
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avoid_nodes = {"group:tree"},
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@ -342,7 +333,6 @@ biome_lib.register_on_generate({
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-----------------------------------------------------------------------------------------------
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-- MoSS & FuNGuS -- on ground
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-----------------------------------------------------------------------------------------------
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if Moss_on_ground == true then
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abstract_trunks.grow_moss_on_ground = function(pos)
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local on_ground = {x=pos.x, y=pos.y+1, z=pos.z}
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local moss_type = math.random(1,21)
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@ -358,8 +348,8 @@ end
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biome_lib.register_on_generate({
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surface = {"default:dirt_with_grass"},
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max_count = Moss_on_ground_Max_Count,
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rarity = Moss_on_ground_Rarity,
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max_count = 400,
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rarity = 79,
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min_elevation = 1,
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max_elevation = 40,
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near_nodes = {
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@ -375,12 +365,10 @@ biome_lib.register_on_generate({
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},
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abstract_trunks.grow_moss_on_ground
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)
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end
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-----------------------------------------------------------------------------------------------
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-- MoSS & FuNGuS -- on trunks
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-----------------------------------------------------------------------------------------------
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if Moss_on_trunk == true then
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abstract_trunks.grow_moss_on_trunk = function(pos)
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local on_ground = {x=pos.x, y=pos.y+1, z=pos.z}
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local at_side_n = {x=pos.x, y=pos.y, z=pos.z+1}
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@ -458,8 +446,8 @@ biome_lib.register_on_generate({
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"moretrees:willow_trunk",
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"default:mossycobble"
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},
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max_count = Moss_on_trunk_Max_Count,
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rarity = Moss_on_trunk_Rarity,
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max_count = 640,
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rarity = 24,
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min_elevation = 1,
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max_elevation = 40,
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plantlife_limit = -0.9,
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@ -467,13 +455,10 @@ biome_lib.register_on_generate({
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},
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"abstract_trunks.grow_moss_on_trunk"
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)
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end
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-----------------------------------------------------------------------------------------------
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-- RooTS
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-----------------------------------------------------------------------------------------------
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if Roots == true then -- see settings.txt
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abstract_trunks.grow_roots = function(pos)
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local right_here = {x=pos.x , y=pos.y , z=pos.z }
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local below = {x=pos.x , y=pos.y-1, z=pos.z }
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@ -523,5 +508,3 @@ biome_lib.register_on_generate({
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},
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"abstract_trunks.grow_roots"
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)
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end
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@ -2,7 +2,8 @@
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|
||||
abstract_trunks = {}
|
||||
|
||||
dofile(minetest.get_modpath("trunks").."/trunks_settings.txt")
|
||||
dofile(minetest.get_modpath("trunks").."/generating.lua")
|
||||
dofile(minetest.get_modpath("trunks").."/nodes.lua")
|
||||
dofile(minetest.get_modpath("trunks").."/crafting.lua")
|
||||
|
||||
abstract_trunks.loaded = true
|
||||
|
@ -239,8 +239,6 @@ minetest.register_node("trunks:twigs_roof_corner_2", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
if Auto_Roof_Corner == true then
|
||||
|
||||
local roof = "trunks:twigs_roof"
|
||||
local corner = "trunks:twigs_roof_corner"
|
||||
local corner_2 = "trunks:twigs_roof_corner_2"
|
||||
@ -322,15 +320,12 @@ if Auto_Roof_Corner == true then
|
||||
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
-- MM: The following stuff is just for testing purposes for now; no generating of roots.
|
||||
-- I'm not satisfied with this; they should be either bigger or a different drawtype.
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- RooTS
|
||||
-----------------------------------------------------------------------------------------------
|
||||
if Roots == true then -- see settings.txt
|
||||
|
||||
local roots_cube = {-2/16, -1/2, -3/16, 2/16, 1/16, 1/2}
|
||||
|
||||
local roots_sheet = {0, -1/2, -1/2, 0, 1/16, 1/2}
|
||||
@ -401,7 +396,6 @@ for i in pairs(TRuNKS) do
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_alias("trunks:pine_trunkroot", "trunks:pine_treeroot")
|
||||
|
||||
|
@ -1,70 +0,0 @@
|
||||
-- Settings for generation of stuff (at map-generation time)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Horizontal_Trunks = true
|
||||
|
||||
|
||||
|
||||
Trunks_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes
|
||||
|
||||
|
||||
Trunks_Rarity = 99 -- larger values make trunks more rare (100 means chance of 0 %)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Big_Twigs = true -- twigs larger than one node
|
||||
Twigs_on_ground = true
|
||||
|
||||
|
||||
|
||||
Twigs_on_ground_Max_Count = 640 -- absolute maximum number in an area of 80x80x80 nodes
|
||||
|
||||
Twigs_on_ground_Rarity = 66 -- larger values make twigs more rare (100 means chance of 0 %)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Twigs_on_water = true
|
||||
|
||||
|
||||
|
||||
Twigs_on_water_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes
|
||||
|
||||
|
||||
Twigs_on_water_Rarity = 33 -- larger values make twigs more rare (100 means chance of 0 %)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Moss_on_ground = true
|
||||
|
||||
|
||||
|
||||
Moss_on_ground_Max_Count = 400 -- absolute maximum number in an area of 80x80x80 nodes
|
||||
|
||||
Moss_on_ground_Rarity = 79 -- larger values makes moss more rare (100 means chance of 0 %)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Moss_on_trunk = true
|
||||
|
||||
|
||||
|
||||
Moss_on_trunk_Max_Count = 640 -- absolute maximum number in an area of 80x80x80 nodes
|
||||
|
||||
Moss_on_trunk_Rarity = 24 -- larger values makes moss more rare (100 means chance of 0 %)
|
||||
|
||||
|
||||
Auto_Roof_Corner = true -- behavior is similar (not the same!) to the one of minecraft stairs
|
||||
|
||||
|
||||
Roots = true
|
Loading…
Reference in New Issue
Block a user