forked from mtcontrib/plantlife_modpack
replace biome_lib ABM's (#48)
* replace biome_lib ABM's * fix some params * remove 'group:flora' from poisonivy avoid list * fixes
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3b7fa4e8ea
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2af1d996d2
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@ -30,12 +30,19 @@ local modpath = minetest.get_modpath('bushes_classic')
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dofile(modpath..'/cooking.lua')
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dofile(modpath..'/nodes.lua')
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biome_lib.register_active_spawner({
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spawn_delay = 3600,
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spawn_plants = bushes_classic.spawn_list,
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avoid_radius = 10,
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spawn_chance = 100,
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spawn_surfaces = {
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local spawn_plants = bushes_classic.spawn_list
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local function get_biome_data(pos, perlin_fertile)
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local fertility = perlin_fertile:get_2d({x=pos.x, y=pos.z})
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local data = minetest.get_biome_data(pos)
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-- Original values this method returned were +1 (lowest) to -1 (highest)
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-- so we need to convert the 0-100 range from get_biome_data() to that.
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return fertility, 1 - (data.heat / 100 * 2), 1 - (data.humidity / 100 * 2)
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end
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minetest.register_abm({
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nodenames = {
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"default:dirt_with_grass",
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"woodsoils:dirt_with_leaves_1",
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"woodsoils:grass_with_leaves_1",
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@ -43,14 +50,31 @@ biome_lib.register_active_spawner({
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"farming:soil",
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"farming:soil_wet"
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},
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avoid_nodes = {"group:bush"},
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seed_diff = 545342534, -- chosen by a fair mashing of the keyboard - guaranteed to be random :P
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plantlife_limit = -0.1,
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light_min = 10,
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temp_min = 0.15, -- approx 20C
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temp_max = -0.15, -- approx 35C
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humidity_min = 0, -- 50% RH
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humidity_max = -1, -- 100% RH
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interval = 3600,
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chance = 100,
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label = "[bushes_classic] spawn bushes",
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min_y = -16,
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max_y = 48,
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action = function(pos, node)
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local p_top = {x = pos.x, y = pos.y + 1, z = pos.z}
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local n_top = minetest.get_node_or_nil(p_top)
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if not n_top or n_top.name ~= "air" then return end
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local perlin_fertile_area = minetest.get_perlin(545342534, 3, 0.6, 100)
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local fertility, temperature, humidity = get_biome_data(pos, perlin_fertile_area)
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local pos_biome_ok = fertility > -0.1 and temperature <= 0.15 and temperature >= -0.15 and humidity <= 0 and humidity >= -1
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if not pos_biome_ok then return end
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if minetest.find_node_near(p_top, 10 + math.random(-1.5,2), {"group:bush"}) then
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return -- Nodes to avoid are nearby
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end
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local plant_to_spawn = spawn_plants[math.random(1, #spawn_plants)]
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minetest.swap_node(p_top, {name = plant_to_spawn, param2 = 0})
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end
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})
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minetest.register_alias("bushes:basket_pies", "bushes:basket_strawberry")
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@ -1,3 +1,2 @@
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name = bushes_classic
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depends = biome_lib
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optional_depends = farming, farming_plus
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@ -75,13 +75,10 @@ create_nodes()
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-- Spawning
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-----------------------------------------------------------------------------------------------
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if abstract_ferns.config.enable_horsetails_spawning == true then
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biome_lib.register_active_spawner({
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spawn_delay = 1200,
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spawn_plants = node_names,
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spawn_chance = 400,
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spawn_surfaces = {
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minetest.register_abm({
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nodenames = {
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"default:dirt_with_grass",
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"default:dirt_with_coniferous_litter", -- minetest >= 0.5
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"default:dirt_with_coniferous_litter",
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"default:desert_sand",
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"default:sand",
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"dryplants:grass_short",
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@ -89,13 +86,28 @@ if abstract_ferns.config.enable_horsetails_spawning == true then
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"default:mossycobble",
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"default:gravel"
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},
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seed_diff = 329,
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min_elevation = 1, -- above sea level
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near_nodes = {"default:water_source","default:river_water_source","default:gravel"},
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near_nodes_size = 2,
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near_nodes_vertical = 1,
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near_nodes_count = 1,
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--random_facedir = { 0, 179 },
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interval = 1200,
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chance = 400,
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label = "[ferns] spawn horsetails",
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min_y = 1,
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max_y = 48,
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action = function(pos, node)
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local p_top = {x = pos.x, y = pos.y + 1, z = pos.z}
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local n_top = minetest.get_node_or_nil(p_top)
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if not n_top or n_top.name ~= "air" then return end
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local NEAR_DST = 2
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if #minetest.find_nodes_in_area(
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{x=pos.x-NEAR_DST, y=pos.y-1, z=pos.z-NEAR_DST},
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{x=pos.x+NEAR_DST, y=pos.y+1, z=pos.z+NEAR_DST},
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{"default:water_source","default:river_water_source","default:gravel"}
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) < 1 then return
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end
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local plant_to_spawn = node_names[math.random(1, #node_names)]
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minetest.swap_node(p_top, {name = plant_to_spawn, param2 = 0})
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end
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})
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end
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@ -6,6 +6,9 @@ pl_seaweed = {}
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local seaweed_max_count = tonumber(minetest.settings:get("pl_seaweed_max_count")) or 320
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local seaweed_rarity = tonumber(minetest.settings:get("pl_seaweed_rarity")) or 33
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local function get_ndef(name)
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return minetest.registered_nodes[name] or {}
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end
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local algae_list = { {nil}, {2}, {3}, {4} }
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@ -59,22 +62,21 @@ for i in ipairs(algae_list) do
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local under_node = minetest.get_node(pt.under)
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local above_node = minetest.get_node(pt.above)
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local top_node = minetest.get_node(top_pos)
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if biome_lib.get_nodedef_field(under_node.name, "buildable_to") then
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if get_ndef(under_node.name)["buildable_to"] then
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if under_node.name ~= "default:water_source" then
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place_pos = pt.under
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elseif top_node.name ~= "default:water_source"
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and biome_lib.get_nodedef_field(top_node.name, "buildable_to") then
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elseif top_node.name ~= "default:water_source" and get_ndef(top_node.name)["buildable_to"] then
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place_pos = top_pos
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else
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return
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end
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elseif biome_lib.get_nodedef_field(above_node.name, "buildable_to") then
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elseif get_ndef(above_node.name)["buildable_to"] then
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place_pos = pt.above
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end
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if not place_pos then return end -- something went wrong :P
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if not minetest.is_protected(place_pos, placer:get_player_name()) then
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local pname = placer:get_player_name()
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if not minetest.is_protected(place_pos, pname) then
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local nodename = "default:cobble" -- :D
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@ -96,7 +98,7 @@ for i in ipairs(algae_list) do
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minetest.swap_node(place_pos, {name = "flowers:seaweed", param2 = fdir})
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end
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if not biome_lib.expect_infinite_stacks then
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if not minetest.is_creative_enabled(pname) then
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itemstack:take_item()
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end
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return itemstack
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@ -6,6 +6,9 @@ pl_waterlilies = {}
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local lilies_max_count = tonumber(minetest.settings:get("pl_waterlilies_max_count")) or 320
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local lilies_rarity = tonumber(minetest.settings:get("pl_waterlilies_rarity")) or 33
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local function get_ndef(name)
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return minetest.registered_nodes[name] or {}
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end
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local lilies_list = {
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{ nil , nil , 1 },
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@ -72,20 +75,20 @@ for i in ipairs(lilies_list) do
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local above_node = minetest.get_node(pt.above)
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local top_node = minetest.get_node(top_pos)
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if biome_lib.get_nodedef_field(under_node.name, "buildable_to") then
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if get_ndef(under_node.name)["buildable_to"] then
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if under_node.name ~= "default:water_source" then
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place_pos = pt.under
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elseif top_node.name ~= "default:water_source"
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and biome_lib.get_nodedef_field(top_node.name, "buildable_to") then
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elseif top_node.name ~= "default:water_source" and get_ndef(top_node.name)["buildable_to"] then
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place_pos = top_pos
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else
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return
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end
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elseif biome_lib.get_nodedef_field(above_node.name, "buildable_to") then
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elseif get_ndef(above_node.name)["buildable_to"] then
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place_pos = pt.above
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end
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if place_pos and not minetest.is_protected(place_pos, placer:get_player_name()) then
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local pname = placer:get_player_name()
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if place_pos and not minetest.is_protected(place_pos, pname) then
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local nodename = "default:cobble" -- if this block appears, something went....wrong :-)
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@ -114,7 +117,7 @@ for i in ipairs(lilies_list) do
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minetest.swap_node(place_pos, {name = "flowers:waterlily", param2 = fdir})
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end
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if not biome_lib.expect_infinite_stacks then
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if not minetest.is_creative_enabled(pname) then
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itemstack:take_item()
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end
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return itemstack
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@ -3,11 +3,6 @@
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-- support for i18n
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local S = minetest.get_translator("poisonivy")
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local SPAWN_DELAY = 1000
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local SPAWN_CHANCE = 200
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local GROW_DELAY = 500
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local GROW_CHANCE = 30
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local poisonivy_seed_diff = 339
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local walls_list = {
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"default:dirt",
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"default:dirt_with_grass",
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@ -69,33 +64,75 @@ minetest.register_node('poisonivy:climbing', {
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buildable_to = true,
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})
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biome_lib.register_active_spawner({
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spawn_delay = SPAWN_DELAY,
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spawn_plants = {"poisonivy:seedling"},
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avoid_radius = 10,
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spawn_chance = SPAWN_CHANCE/10,
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spawn_surfaces = {"default:dirt_with_grass"},
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avoid_nodes = {"group:poisonivy", "group:flower", "group:flora"},
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seed_diff = poisonivy_seed_diff,
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light_min = 7,
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alt_wallnode = "poisonivy:climbing",
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verticals_list = walls_list
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local function find_adjacent_wall(pos, verticals, randomflag)
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local verts = dump(verticals)
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if string.find(verts, minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z }).name) then return 3 end
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if string.find(verts, minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z }).name) then return 2 end
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if string.find(verts, minetest.get_node({x=pos.x , y=pos.y, z=pos.z-1}).name) then return 5 end
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if string.find(verts, minetest.get_node({x=pos.x , y=pos.y, z=pos.z+1}).name) then return 4 end
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return nil
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end
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minetest.register_abm({
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nodenames = {"default:dirt_with_grass"},
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interval = 1000,
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chance = 20,
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label = "[poisoninvy] spawn plants",
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min_y = -16,
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max_y = 48,
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action = function(pos, node)
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local p_top = {x = pos.x, y = pos.y + 1, z = pos.z}
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local n_top = minetest.get_node_or_nil(p_top)
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if not n_top or n_top.name ~= "air" then return end
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local n_light = minetest.get_node_light(p_top)
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if n_light < 7 then
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return
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end
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if minetest.find_node_near(p_top, 10 + math.random(-1.5,2), {"group:poisonivy", "group:flower"}) then
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return -- Nodes to avoid are nearby
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end
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local walldir = find_adjacent_wall(p_top, walls_list)
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if walldir then
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minetest.swap_node(p_top, {name = "poisonivy:climbing", param2 = walldir})
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return
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end
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minetest.swap_node(p_top, {name = "poisonivy:seedling", param2 = 0})
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end
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})
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biome_lib.update_plant({
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grow_delay = SPAWN_DELAY,
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grow_chance = GROW_CHANCE,
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grow_plant = "poisonivy:seedling",
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grow_result = "poisonivy:sproutling",
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grow_nodes = {"default:dirt_with_grass"}
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minetest.register_abm({
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nodenames = {"poisonivy:seedling"},
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interval = 1000,
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chance = 30,
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label = "grow poisonivy",
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action = function(pos, node)
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local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
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local n_top = minetest.get_node(p_top)
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if n_top.name == "air" then
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minetest.swap_node(pos, {name = "poisonivy:sproutling"})
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end
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end
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})
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biome_lib.update_plant({
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grow_delay = GROW_DELAY,
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grow_chance = GROW_CHANCE*2,
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grow_plant = "poisonivy:climbing",
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need_wall = true,
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grow_vertically = true,
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verticals_list = walls_list,
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ground_nodes = {"default:dirt_with_grass"}
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})
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minetest.register_abm({
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nodenames = {"poisonivy:climbing"},
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interval = 500,
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chance = 60,
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label = "grow climbing poisonivy",
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action = function(pos, node)
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local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
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local n_top = minetest.get_node(p_top)
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local walldir = find_adjacent_wall(p_top, walls_list)
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if n_top.name == "air" and walldir then
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minetest.swap_node(p_top, {name = "poisonivy:climbing", param2 = walldir})
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end
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end
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})
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@ -1,2 +1,2 @@
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name = poisonivy
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depends = biome_lib
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depends = default
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Reference in New Issue
Block a user