forked from mtcontrib/plantlife_modpack
Split the flowers/junglegrass/poisonivy components into separate folders,
leaving the plants folder as the primary API code and glue between them. Any of the three may be deleted to disable them if so desired.
This commit is contained in:
parent
9e6e47cb99
commit
2942f2366f
47
API.txt
47
API.txt
@ -4,7 +4,7 @@ This document briefly describes the Plantlife API.
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Functions
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=========
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There are five main functions defined by this mod:
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There are five main functions defined by the main "plants" mod:
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spawn_on_surfaces()
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grow_plants()
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@ -120,13 +120,6 @@ followed by the supplied string, via the print() function.
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Global Settings
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===============
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These first three allow you to turn the various classes of plants on or off.
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By default, all three are "true", thus turning all three classes on.
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enable_flowers = true
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enable_junglegrass = true
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enable_poisonivy = true
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Enable this if you want the mod to spam your console with debug info :-)
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plantlife_debug = false
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@ -148,23 +141,31 @@ and more abundant plants.
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plantlife_limit = 0.6
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These two control the basic ABM settings for spawning plants - spawn_delay
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is used as the 'interval' parameter and controls how often to run the ABM (in
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in-game tenths of seconds), while spawn_chance is used for the ABM's "chance"
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parameter, and is basically how likely the ABM is to actually execute
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(a 1:(1/chance) probability).
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spawn_delay = 2000
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spawn_chance = 100
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These next two control the same two settings used by the growing ABM.
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grow_delay = 1000
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grow_chance = 10
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These three are pretty obvious :-)
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These three are pretty obvious. Basically they control the shape and
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distribution of the biomes in which the various plants will appear.
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flowers_seed_diff = plantlife_seed_diff
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junglegrass_seed_diff = plantlife_seed_diff + 10
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poisonivy_seed_diff = plantlife_seed_diff + 10
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==============
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Local settings
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==============
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Each of the three components of this modpack has an init.lua file, as usual,
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and at the top of those files are four variables that affect how and when the
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ABMs are run. In each one, the spawn_delay value is used as the 'interval'
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parameter and controls how often to run the ABM (in in-game tenths of
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seconds), while spawn_chance is used for the ABM's "chance" parameter, and is
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basically how likely the ABM is to actually execute (a 1 to (1/chance)
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probability).
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spawn_delay = 2000
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spawn_chance = 100
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The other two in each init.lua file control the same two settings used by the
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growing ABM.
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grow_delay = 1000
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grow_chance = 10
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@ -0,0 +1 @@
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plants
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139
flowers/init.lua
139
flowers/init.lua
@ -0,0 +1,139 @@
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-- This module supplies flowers for the plantlife modpack
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local spawn_delay = 2000 -- 2000
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local spawn_chance = 100 -- 100
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local grow_delay = 1000 -- 1000
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local grow_chance = 10 -- 10
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local flowers_list = {
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{ "Rose", "rose", spawn_delay, 10, spawn_chance , 10},
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{ "Tulip", "tulip", spawn_delay, 10, spawn_chance , 10},
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{ "Yellow Dandelion", "dandelion_yellow", spawn_delay, 10, spawn_chance*2 , 10},
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{ "White Dandelion", "dandelion_white", spawn_delay, 10, spawn_chance*2 , 10},
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{ "Blue Geranium", "geranium", spawn_delay, 10, spawn_chance , 10},
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{ "Viola", "viola", spawn_delay, 10, spawn_chance , 10},
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{ "Cotton Plant", "cotton", spawn_delay, 10, spawn_chance*2 , 10},
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}
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for i in ipairs(flowers_list) do
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local flowerdesc = flowers_list[i][1]
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local flower = flowers_list[i][2]
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local delay = flowers_list[i][3]
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local radius = flowers_list[i][4]
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local chance = flowers_list[i][5]
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minetest.register_node(":flowers:flower_"..flower, {
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description = flowerdesc,
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drawtype = "plantlike",
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tiles = { "flower_"..flower..".png" },
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inventory_image = "flower_"..flower..".png",
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wield_image = "flower_"..flower..".png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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groups = { snappy = 3,flammable=2, flower=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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minetest.register_node(":flowers:flower_"..flower.."_pot", {
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description = flowerdesc.." in a pot",
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drawtype = "plantlike",
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tiles = { "flower_"..flower.."_pot.png" },
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inventory_image = "flower_"..flower.."_pot.png",
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wield_image = "flower_"..flower.."_pot.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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groups = { snappy = 3,flammable=2 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "flowers:flower_"..flower.."_pot",
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recipe = {
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"flowers:flower_pot",
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"flowers:flower_"..flower
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}
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})
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spawn_on_surfaces(delay, "flowers:flower_"..flower, radius, chance, "default:dirt_with_grass", {"group:flower", "group:poisonivy"}, flowers_seed_diff)
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end
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minetest.register_node(":flowers:flower_waterlily", {
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description = "Waterlily",
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drawtype = "raillike",
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tiles = { "flower_waterlily.png" },
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inventory_image = "flower_waterlily.png",
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wield_image = "flower_waterlily.png",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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groups = { snappy = 3,flammable=2,flower=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
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},
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})
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minetest.register_node(":flowers:flower_seaweed", {
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description = "Seaweed",
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drawtype = "signlike",
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tiles = { "flower_seaweed.png" },
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inventory_image = "flower_seaweed.png",
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wield_image = "flower_seaweed.png",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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groups = { snappy = 3,flammable=2,flower=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 },
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},
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})
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spawn_on_surfaces(spawn_delay/2, "flowers:flower_waterlily", 3, spawn_chance*2, "default:water_source" , {"group:flower"}, flowers_seed_diff, 10, nil, nil, nil, nil, 4)
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spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:water_source" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:dirt_with_grass"}, 0, 1)
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spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:dirt_with_grass", {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 1, 1)
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spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:stone" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 6, 1)
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minetest.register_craftitem(":flowers:flower_pot", {
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description = "Flower Pot",
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inventory_image = "flower_pot.png",
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})
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minetest.register_craft( {
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output = "flowers:flower_pot",
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recipe = {
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{ "default:clay_brick", "", "default:clay_brick" },
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{ "", "default:clay_brick", "" }
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},
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})
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minetest.register_craftitem(":flowers:cotton", {
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description = "Cotton",
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image = "cotton.png",
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})
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minetest.register_craft({
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output = "flowers:cotton 3",
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recipe ={
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{"flowers:flower_cotton"},
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}
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})
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enabled_flowers = true
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@ -0,0 +1 @@
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plants
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@ -0,0 +1,79 @@
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-- This file supplies jungle grass for the plantlife modpack
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local spawn_delay = 2000 -- 2000
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local spawn_chance = 100 -- 100
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local grow_delay = 1000 -- 1000
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local grow_chance = 10 -- 10
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local grasses_list = {
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{"junglegrass:shortest","junglegrass:short" },
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{"junglegrass:short" ,"junglegrass:medium" },
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{"junglegrass:medium" ,"default:junglegrass" },
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{"default:junglegrass" , nil}
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}
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minetest.register_node(':junglegrass:medium', {
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description = "Jungle Grass (medium height)",
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drawtype = 'plantlike',
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tile_images = { 'junglegrass_medium.png' },
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inventory_image = 'junglegrass_medium.png',
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wield_image = 'junglegrass_medium.png',
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = false,
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groups = { snappy = 3, flammable=2, junglegrass=1 },
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:junglegrass',
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selection_box = {
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type = "fixed",
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fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
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},
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})
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minetest.register_node(':junglegrass:short', {
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description = "Jungle Grass (short)",
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drawtype = 'plantlike',
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tile_images = { 'junglegrass_short.png' },
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inventory_image = 'junglegrass_short.png',
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wield_image = 'junglegrass_short.png',
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = false,
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groups = { snappy = 3, flammable=2, junglegrass=1 },
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:junglegrass',
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selection_box = {
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type = "fixed",
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fixed = {-0.4, -0.5, -0.4, 0.4, 0.3, 0.4},
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},
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})
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minetest.register_node(':junglegrass:shortest', {
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description = "Jungle Grass (very short)",
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drawtype = 'plantlike',
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tile_images = { 'junglegrass_shortest.png' },
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inventory_image = 'junglegrass_shortest.png',
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wield_image = 'junglegrass_shortest.png',
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = false,
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groups = { snappy = 3, flammable=2, junglegrass=1 },
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:junglegrass',
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3},
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},
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})
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spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance, "default:dirt_with_grass", {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
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spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*2, "default:sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
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spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
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spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
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for i in ipairs(grasses_list) do
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grow_plants(grow_delay, grow_chance/2, grasses_list[i][1], grasses_list[i][2], "default:desert_sand", {"default:dirt_with_grass", "default:sand", "default:desert_sand"})
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end
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enabled_junglegrass = true
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311
plants/init.lua
311
plants/init.lua
@ -10,66 +10,21 @@
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-- WTFPL for the flowers textures
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-- WTFPL for all code and everything else
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-- Various settings - most of these probably won't need to be changed
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-- Edit these first few variables to turn the various parts on/off
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-- or to tweak the overall settings.
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local enable_flowers = true
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local enable_junglegrass = true
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local enable_poisonivy = true
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local plantlife_debug = true
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local plantlife_debug = false -- ...unless you want the modpack to spam the console ;-)
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local plantlife_seed_diff = 123
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local perlin_octaves = 3
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local perlin_persistence = 0.2
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local perlin_scale = 25
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local plantlife_limit = 0.5 -- compared against perlin noise. lower = more abundant
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local spawn_delay = 2000 -- 2000
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local spawn_chance = 100 -- 100
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local grow_delay = 1000 -- 1000
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local grow_chance = 10 -- 10
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-- Stuff from here on down shouldn't need to be edited.
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local loadstr = "[Plantlife] Loaded (enabled"
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local plantlife_limit = 0.1 -- compared against perlin noise. lower = more abundant
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local flowers_seed_diff = plantlife_seed_diff
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local junglegrass_seed_diff = plantlife_seed_diff + 10
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local poisonivy_seed_diff = plantlife_seed_diff + 10
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local flowers_list = {
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{ "Rose", "rose", spawn_delay, 10, spawn_chance , 10},
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{ "Tulip", "tulip", spawn_delay, 10, spawn_chance , 10},
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{ "Yellow Dandelion", "dandelion_yellow", spawn_delay, 10, spawn_chance*2 , 10},
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{ "White Dandelion", "dandelion_white", spawn_delay, 10, spawn_chance*2 , 10},
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{ "Blue Geranium", "geranium", spawn_delay, 10, spawn_chance , 10},
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{ "Viola", "viola", spawn_delay, 10, spawn_chance , 10},
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{ "Cotton Plant", "cotton", spawn_delay, 10, spawn_chance*2 , 10},
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}
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local grasses_list = {
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{"junglegrass:shortest","junglegrass:short" },
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{"junglegrass:short" ,"junglegrass:medium" },
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{"junglegrass:medium" ,"default:junglegrass" },
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{"default:junglegrass" , nil}
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}
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local verticals_list = {
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"default:dirt",
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"default:dirt_with_grass",
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"default:stone",
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"default:cobble",
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"default:mossycobble",
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"default:brick",
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"default:tree",
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"default:jungletree",
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"default:coal",
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"default:iron"
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}
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-- Local functions
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math.randomseed(os.time())
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@ -109,7 +64,7 @@ spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface, savoid,
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local noise = perlin:get2d({x=p_top.x, y=p_top.z})
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if ( noise > plantlife_limit ) and (n_top.name == "air") and is_node_loaded(p_top) then
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local n_light = minetest.env:get_node_light(p_top, nil)
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if (minetest.env:find_node_near(p_top, sradius, savoid) == nil )
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if (minetest.env:find_node_near(p_top, sradius + math.random(-1.5,2), savoid) == nil )
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and (n_light >= lightmin)
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and (n_light <= lightmax)
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and table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, nneighbors)) > ocount
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@ -200,258 +155,12 @@ plant_valid_wall = function(wallpos)
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return walldir
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end
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-- ###########################################################################
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-- Flowers section
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local enstr = ""
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if enable_flowers then
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loadstr = loadstr.." flowers"
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for i in ipairs(flowers_list) do
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local flowerdesc = flowers_list[i][1]
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local flower = flowers_list[i][2]
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local delay = flowers_list[i][3]
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local radius = flowers_list[i][4]
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local chance = flowers_list[i][5]
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if enabled_flowers then enstr = enstr.." flowers" end
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if enabled_junglegrass then enstr = enstr.." junglegrass" end
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if enabled_poisonivy then enstr = enstr.." poisonivy" end
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minetest.register_node(":flowers:flower_"..flower, {
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description = flowerdesc,
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drawtype = "plantlike",
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tiles = { "flower_"..flower..".png" },
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inventory_image = "flower_"..flower..".png",
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wield_image = "flower_"..flower..".png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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groups = { snappy = 3,flammable=2, flower=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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if enstr == "" then enstr = "...er...nothing!" end
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minetest.register_node(":flowers:flower_"..flower.."_pot", {
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description = flowerdesc.." in a pot",
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drawtype = "plantlike",
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tiles = { "flower_"..flower.."_pot.png" },
|
||||
inventory_image = "flower_"..flower.."_pot.png",
|
||||
wield_image = "flower_"..flower.."_pot.png",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = { snappy = 3,flammable=2 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "flowers:flower_"..flower.."_pot",
|
||||
recipe = {
|
||||
"flowers:flower_pot",
|
||||
"flowers:flower_"..flower
|
||||
}
|
||||
})
|
||||
|
||||
spawn_on_surfaces(delay, "flowers:flower_"..flower, radius, chance, "default:dirt_with_grass", {"group:flower", "group:poisonivy"}, flowers_seed_diff)
|
||||
end
|
||||
|
||||
minetest.register_node(":flowers:flower_waterlily", {
|
||||
description = "Waterlily",
|
||||
drawtype = "raillike",
|
||||
tiles = { "flower_waterlily.png" },
|
||||
inventory_image = "flower_waterlily.png",
|
||||
wield_image = "flower_waterlily.png",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
groups = { snappy = 3,flammable=2,flower=1 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node(":flowers:flower_seaweed", {
|
||||
description = "Seaweed",
|
||||
drawtype = "signlike",
|
||||
tiles = { "flower_seaweed.png" },
|
||||
inventory_image = "flower_seaweed.png",
|
||||
wield_image = "flower_seaweed.png",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
groups = { snappy = 3,flammable=2,flower=1 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 },
|
||||
},
|
||||
})
|
||||
|
||||
spawn_on_surfaces(spawn_delay/2, "flowers:flower_waterlily", 3, spawn_chance*2, "default:water_source" , {"group:flower"}, flowers_seed_diff, 10, nil, nil, nil, nil, 4)
|
||||
|
||||
spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:water_source" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:dirt_with_grass"}, 0, 1)
|
||||
spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:dirt_with_grass", {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 1, 1)
|
||||
spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:stone" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 6, 1)
|
||||
|
||||
|
||||
minetest.register_craftitem(":flowers:flower_pot", {
|
||||
description = "Flower Pot",
|
||||
inventory_image = "flower_pot.png",
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "flowers:flower_pot",
|
||||
recipe = {
|
||||
{ "default:clay_brick", "", "default:clay_brick" },
|
||||
{ "", "default:clay_brick", "" }
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craftitem(":flowers:cotton", {
|
||||
description = "Cotton",
|
||||
image = "cotton.png",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "flowers:cotton 3",
|
||||
recipe ={
|
||||
{"flowers:flower_cotton"},
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- ###########################################################################
|
||||
-- Jungle Grass section
|
||||
|
||||
if enable_junglegrass then
|
||||
loadstr = loadstr.." junglegrass"
|
||||
|
||||
minetest.register_node(':junglegrass:medium', {
|
||||
description = "Jungle Grass (medium height)",
|
||||
drawtype = 'plantlike',
|
||||
tile_images = { 'junglegrass_medium.png' },
|
||||
inventory_image = 'junglegrass_medium.png',
|
||||
wield_image = 'junglegrass_medium.png',
|
||||
sunlight_propagates = true,
|
||||
paramtype = 'light',
|
||||
walkable = false,
|
||||
groups = { snappy = 3, flammable=2, junglegrass=1 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
drop = 'default:junglegrass',
|
||||
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node(':junglegrass:short', {
|
||||
description = "Jungle Grass (short)",
|
||||
drawtype = 'plantlike',
|
||||
tile_images = { 'junglegrass_short.png' },
|
||||
inventory_image = 'junglegrass_short.png',
|
||||
wield_image = 'junglegrass_short.png',
|
||||
sunlight_propagates = true,
|
||||
paramtype = 'light',
|
||||
walkable = false,
|
||||
groups = { snappy = 3, flammable=2, junglegrass=1 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
drop = 'default:junglegrass',
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.4, -0.5, -0.4, 0.4, 0.3, 0.4},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node(':junglegrass:shortest', {
|
||||
description = "Jungle Grass (very short)",
|
||||
drawtype = 'plantlike',
|
||||
tile_images = { 'junglegrass_shortest.png' },
|
||||
inventory_image = 'junglegrass_shortest.png',
|
||||
wield_image = 'junglegrass_shortest.png',
|
||||
sunlight_propagates = true,
|
||||
paramtype = 'light',
|
||||
walkable = false,
|
||||
groups = { snappy = 3, flammable=2, junglegrass=1 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
drop = 'default:junglegrass',
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3},
|
||||
},
|
||||
})
|
||||
|
||||
spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance, "default:dirt_with_grass", {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
|
||||
spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*2, "default:sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
|
||||
spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
|
||||
spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
|
||||
|
||||
for i in ipairs(grasses_list) do
|
||||
grow_plants(grow_delay, grow_chance/2, grasses_list[i][1], grasses_list[i][2], "default:desert_sand", {"default:dirt_with_grass", "default:sand", "default:desert_sand"})
|
||||
end
|
||||
end
|
||||
|
||||
-- ###########################################################################
|
||||
-- Poison Ivy section
|
||||
|
||||
if enable_poisonivy then
|
||||
loadstr = loadstr.." poisonivy"
|
||||
|
||||
minetest.register_node(':poisonivy:seedling', {
|
||||
description = "Poison ivy (seedling)",
|
||||
drawtype = 'plantlike',
|
||||
tile_images = { 'poisonivy_seedling.png' },
|
||||
inventory_image = 'poisonivy_seedling.png',
|
||||
wield_image = 'poisonivy_seedling.png',
|
||||
sunlight_propagates = true,
|
||||
paramtype = 'light',
|
||||
walkable = false,
|
||||
groups = { snappy = 3, poisonivy=1 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(':poisonivy:sproutling', {
|
||||
description = "Poison ivy (sproutling)",
|
||||
drawtype = 'plantlike',
|
||||
tile_images = { 'poisonivy_sproutling.png' },
|
||||
inventory_image = 'poisonivy_sproutling.png',
|
||||
wield_image = 'poisonivy_sproutling.png',
|
||||
sunlight_propagates = true,
|
||||
paramtype = 'light',
|
||||
walkable = false,
|
||||
groups = { snappy = 3, poisonivy=1 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(':poisonivy:climbing', {
|
||||
description = "Poison ivy (climbing plant)",
|
||||
drawtype = 'signlike',
|
||||
tile_images = { 'poisonivy_climbing.png' },
|
||||
inventory_image = 'poisonivy_climbing.png',
|
||||
wield_image = 'poisonivy_climbing.png',
|
||||
sunlight_propagates = true,
|
||||
paramtype = 'light',
|
||||
paramtype2 = 'wallmounted',
|
||||
walkable = false,
|
||||
groups = { snappy = 3, poisonivy=1 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
--wall_side = = <default>
|
||||
},
|
||||
})
|
||||
|
||||
spawn_on_surfaces(spawn_delay, "poisonivy:seedling", 10 , spawn_chance/10, "default:dirt_with_grass", {"group:poisonivy","group:flower"}, poisonivy_seed_diff, 7)
|
||||
grow_plants(spawn_delay, grow_chance, "poisonivy:seedling", "poisonivy:sproutling", nil, {"default:dirt_with_grass"})
|
||||
grow_plants(spawn_delay, grow_chance*2, "poisonivy:climbing", nil, nil, nil)
|
||||
end
|
||||
|
||||
print(loadstr..")")
|
||||
print("[Plantlife] Loaded (enabled"..enstr..")")
|
||||
|
@ -0,0 +1 @@
|
||||
plants
|
@ -0,0 +1,69 @@
|
||||
-- This file supplies poison ivy for the plantlife modpack
|
||||
|
||||
local spawn_delay = 2000 -- 2000
|
||||
local spawn_chance = 100 -- 100
|
||||
local grow_delay = 1000 -- 1000
|
||||
local grow_chance = 10 -- 10
|
||||
|
||||
local verticals_list = {
|
||||
"default:dirt",
|
||||
"default:dirt_with_grass",
|
||||
"default:stone",
|
||||
"default:cobble",
|
||||
"default:mossycobble",
|
||||
"default:brick",
|
||||
"default:tree",
|
||||
"default:jungletree",
|
||||
"default:coal",
|
||||
"default:iron"
|
||||
}
|
||||
|
||||
minetest.register_node(':poisonivy:seedling', {
|
||||
description = "Poison ivy (seedling)",
|
||||
drawtype = 'plantlike',
|
||||
tile_images = { 'poisonivy_seedling.png' },
|
||||
inventory_image = 'poisonivy_seedling.png',
|
||||
wield_image = 'poisonivy_seedling.png',
|
||||
sunlight_propagates = true,
|
||||
paramtype = 'light',
|
||||
walkable = false,
|
||||
groups = { snappy = 3, poisonivy=1 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(':poisonivy:sproutling', {
|
||||
description = "Poison ivy (sproutling)",
|
||||
drawtype = 'plantlike',
|
||||
tile_images = { 'poisonivy_sproutling.png' },
|
||||
inventory_image = 'poisonivy_sproutling.png',
|
||||
wield_image = 'poisonivy_sproutling.png',
|
||||
sunlight_propagates = true,
|
||||
paramtype = 'light',
|
||||
walkable = false,
|
||||
groups = { snappy = 3, poisonivy=1 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(':poisonivy:climbing', {
|
||||
description = "Poison ivy (climbing plant)",
|
||||
drawtype = 'signlike',
|
||||
tile_images = { 'poisonivy_climbing.png' },
|
||||
inventory_image = 'poisonivy_climbing.png',
|
||||
wield_image = 'poisonivy_climbing.png',
|
||||
sunlight_propagates = true,
|
||||
paramtype = 'light',
|
||||
paramtype2 = 'wallmounted',
|
||||
walkable = false,
|
||||
groups = { snappy = 3, poisonivy=1 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
--wall_side = = <default>
|
||||
},
|
||||
})
|
||||
|
||||
spawn_on_surfaces(spawn_delay, "poisonivy:seedling", 10 , spawn_chance/10, "default:dirt_with_grass", {"group:poisonivy","group:flower"}, poisonivy_seed_diff, 7)
|
||||
grow_plants(spawn_delay, grow_chance, "poisonivy:seedling", "poisonivy:sproutling", nil, {"default:dirt_with_grass"})
|
||||
grow_plants(spawn_delay, grow_chance*2, "poisonivy:climbing", nil, nil, nil)
|
||||
|
||||
enabled_poisonivy = true
|
Loading…
Reference in New Issue
Block a user