Split the flowers/junglegrass/poisonivy components into separate folders,

leaving the plants folder as the primary API code and glue between them.  Any
of the three may be deleted to disable them if so desired.
此提交包含在:
Vanessa Ezekowitz
2012-12-03 17:20:50 -05:00
父節點 9e6e47cb99
當前提交 2942f2366f
共有 10 個檔案被更改,包括 324 行新增324 行删除

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-- This module supplies flowers for the plantlife modpack
local spawn_delay = 2000 -- 2000
local spawn_chance = 100 -- 100
local grow_delay = 1000 -- 1000
local grow_chance = 10 -- 10
local flowers_list = {
{ "Rose", "rose", spawn_delay, 10, spawn_chance , 10},
{ "Tulip", "tulip", spawn_delay, 10, spawn_chance , 10},
{ "Yellow Dandelion", "dandelion_yellow", spawn_delay, 10, spawn_chance*2 , 10},
{ "White Dandelion", "dandelion_white", spawn_delay, 10, spawn_chance*2 , 10},
{ "Blue Geranium", "geranium", spawn_delay, 10, spawn_chance , 10},
{ "Viola", "viola", spawn_delay, 10, spawn_chance , 10},
{ "Cotton Plant", "cotton", spawn_delay, 10, spawn_chance*2 , 10},
}
for i in ipairs(flowers_list) do
local flowerdesc = flowers_list[i][1]
local flower = flowers_list[i][2]
local delay = flowers_list[i][3]
local radius = flowers_list[i][4]
local chance = flowers_list[i][5]
minetest.register_node(":flowers:flower_"..flower, {
description = flowerdesc,
drawtype = "plantlike",
tiles = { "flower_"..flower..".png" },
inventory_image = "flower_"..flower..".png",
wield_image = "flower_"..flower..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
groups = { snappy = 3,flammable=2, flower=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
minetest.register_node(":flowers:flower_"..flower.."_pot", {
description = flowerdesc.." in a pot",
drawtype = "plantlike",
tiles = { "flower_"..flower.."_pot.png" },
inventory_image = "flower_"..flower.."_pot.png",
wield_image = "flower_"..flower.."_pot.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
groups = { snappy = 3,flammable=2 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
},
})
minetest.register_craft( {
type = "shapeless",
output = "flowers:flower_"..flower.."_pot",
recipe = {
"flowers:flower_pot",
"flowers:flower_"..flower
}
})
spawn_on_surfaces(delay, "flowers:flower_"..flower, radius, chance, "default:dirt_with_grass", {"group:flower", "group:poisonivy"}, flowers_seed_diff)
end
minetest.register_node(":flowers:flower_waterlily", {
description = "Waterlily",
drawtype = "raillike",
tiles = { "flower_waterlily.png" },
inventory_image = "flower_waterlily.png",
wield_image = "flower_waterlily.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
},
})
minetest.register_node(":flowers:flower_seaweed", {
description = "Seaweed",
drawtype = "signlike",
tiles = { "flower_seaweed.png" },
inventory_image = "flower_seaweed.png",
wield_image = "flower_seaweed.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 },
},
})
spawn_on_surfaces(spawn_delay/2, "flowers:flower_waterlily", 3, spawn_chance*2, "default:water_source" , {"group:flower"}, flowers_seed_diff, 10, nil, nil, nil, nil, 4)
spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:water_source" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:dirt_with_grass"}, 0, 1)
spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:dirt_with_grass", {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 1, 1)
spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:stone" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 6, 1)
minetest.register_craftitem(":flowers:flower_pot", {
description = "Flower Pot",
inventory_image = "flower_pot.png",
})
minetest.register_craft( {
output = "flowers:flower_pot",
recipe = {
{ "default:clay_brick", "", "default:clay_brick" },
{ "", "default:clay_brick", "" }
},
})
minetest.register_craftitem(":flowers:cotton", {
description = "Cotton",
image = "cotton.png",
})
minetest.register_craft({
output = "flowers:cotton 3",
recipe ={
{"flowers:flower_cotton"},
}
})
enabled_flowers = true