Split the flowers/junglegrass/poisonivy components into separate folders,

leaving the plants folder as the primary API code and glue between them.  Any
of the three may be deleted to disable them if so desired.
This commit is contained in:
Vanessa Ezekowitz
2012-12-03 17:20:50 -05:00
parent 9e6e47cb99
commit 2942f2366f
10 changed files with 324 additions and 324 deletions

View File

@ -10,66 +10,21 @@
-- WTFPL for the flowers textures
-- WTFPL for all code and everything else
-- Various settings - most of these probably won't need to be changed
-- Edit these first few variables to turn the various parts on/off
-- or to tweak the overall settings.
local enable_flowers = true
local enable_junglegrass = true
local enable_poisonivy = true
local plantlife_debug = true
local plantlife_debug = false -- ...unless you want the modpack to spam the console ;-)
local plantlife_seed_diff = 123
local perlin_octaves = 3
local perlin_persistence = 0.2
local perlin_scale = 25
local plantlife_limit = 0.5 -- compared against perlin noise. lower = more abundant
local spawn_delay = 2000 -- 2000
local spawn_chance = 100 -- 100
local grow_delay = 1000 -- 1000
local grow_chance = 10 -- 10
-- Stuff from here on down shouldn't need to be edited.
local loadstr = "[Plantlife] Loaded (enabled"
local plantlife_limit = 0.1 -- compared against perlin noise. lower = more abundant
local flowers_seed_diff = plantlife_seed_diff
local junglegrass_seed_diff = plantlife_seed_diff + 10
local poisonivy_seed_diff = plantlife_seed_diff + 10
local flowers_list = {
{ "Rose", "rose", spawn_delay, 10, spawn_chance , 10},
{ "Tulip", "tulip", spawn_delay, 10, spawn_chance , 10},
{ "Yellow Dandelion", "dandelion_yellow", spawn_delay, 10, spawn_chance*2 , 10},
{ "White Dandelion", "dandelion_white", spawn_delay, 10, spawn_chance*2 , 10},
{ "Blue Geranium", "geranium", spawn_delay, 10, spawn_chance , 10},
{ "Viola", "viola", spawn_delay, 10, spawn_chance , 10},
{ "Cotton Plant", "cotton", spawn_delay, 10, spawn_chance*2 , 10},
}
local grasses_list = {
{"junglegrass:shortest","junglegrass:short" },
{"junglegrass:short" ,"junglegrass:medium" },
{"junglegrass:medium" ,"default:junglegrass" },
{"default:junglegrass" , nil}
}
local verticals_list = {
"default:dirt",
"default:dirt_with_grass",
"default:stone",
"default:cobble",
"default:mossycobble",
"default:brick",
"default:tree",
"default:jungletree",
"default:coal",
"default:iron"
}
-- Local functions
math.randomseed(os.time())
@ -109,7 +64,7 @@ spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface, savoid,
local noise = perlin:get2d({x=p_top.x, y=p_top.z})
if ( noise > plantlife_limit ) and (n_top.name == "air") and is_node_loaded(p_top) then
local n_light = minetest.env:get_node_light(p_top, nil)
if (minetest.env:find_node_near(p_top, sradius, savoid) == nil )
if (minetest.env:find_node_near(p_top, sradius + math.random(-1.5,2), savoid) == nil )
and (n_light >= lightmin)
and (n_light <= lightmax)
and table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, nneighbors)) > ocount
@ -200,258 +155,12 @@ plant_valid_wall = function(wallpos)
return walldir
end
-- ###########################################################################
-- Flowers section
local enstr = ""
if enable_flowers then
loadstr = loadstr.." flowers"
for i in ipairs(flowers_list) do
local flowerdesc = flowers_list[i][1]
local flower = flowers_list[i][2]
local delay = flowers_list[i][3]
local radius = flowers_list[i][4]
local chance = flowers_list[i][5]
if enabled_flowers then enstr = enstr.." flowers" end
if enabled_junglegrass then enstr = enstr.." junglegrass" end
if enabled_poisonivy then enstr = enstr.." poisonivy" end
minetest.register_node(":flowers:flower_"..flower, {
description = flowerdesc,
drawtype = "plantlike",
tiles = { "flower_"..flower..".png" },
inventory_image = "flower_"..flower..".png",
wield_image = "flower_"..flower..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
groups = { snappy = 3,flammable=2, flower=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
if enstr == "" then enstr = "...er...nothing!" end
minetest.register_node(":flowers:flower_"..flower.."_pot", {
description = flowerdesc.." in a pot",
drawtype = "plantlike",
tiles = { "flower_"..flower.."_pot.png" },
inventory_image = "flower_"..flower.."_pot.png",
wield_image = "flower_"..flower.."_pot.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
groups = { snappy = 3,flammable=2 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
},
})
minetest.register_craft( {
type = "shapeless",
output = "flowers:flower_"..flower.."_pot",
recipe = {
"flowers:flower_pot",
"flowers:flower_"..flower
}
})
spawn_on_surfaces(delay, "flowers:flower_"..flower, radius, chance, "default:dirt_with_grass", {"group:flower", "group:poisonivy"}, flowers_seed_diff)
end
minetest.register_node(":flowers:flower_waterlily", {
description = "Waterlily",
drawtype = "raillike",
tiles = { "flower_waterlily.png" },
inventory_image = "flower_waterlily.png",
wield_image = "flower_waterlily.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
},
})
minetest.register_node(":flowers:flower_seaweed", {
description = "Seaweed",
drawtype = "signlike",
tiles = { "flower_seaweed.png" },
inventory_image = "flower_seaweed.png",
wield_image = "flower_seaweed.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 },
},
})
spawn_on_surfaces(spawn_delay/2, "flowers:flower_waterlily", 3, spawn_chance*2, "default:water_source" , {"group:flower"}, flowers_seed_diff, 10, nil, nil, nil, nil, 4)
spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:water_source" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:dirt_with_grass"}, 0, 1)
spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:dirt_with_grass", {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 1, 1)
spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:stone" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 6, 1)
minetest.register_craftitem(":flowers:flower_pot", {
description = "Flower Pot",
inventory_image = "flower_pot.png",
})
minetest.register_craft( {
output = "flowers:flower_pot",
recipe = {
{ "default:clay_brick", "", "default:clay_brick" },
{ "", "default:clay_brick", "" }
},
})
minetest.register_craftitem(":flowers:cotton", {
description = "Cotton",
image = "cotton.png",
})
minetest.register_craft({
output = "flowers:cotton 3",
recipe ={
{"flowers:flower_cotton"},
}
})
end
-- ###########################################################################
-- Jungle Grass section
if enable_junglegrass then
loadstr = loadstr.." junglegrass"
minetest.register_node(':junglegrass:medium', {
description = "Jungle Grass (medium height)",
drawtype = 'plantlike',
tile_images = { 'junglegrass_medium.png' },
inventory_image = 'junglegrass_medium.png',
wield_image = 'junglegrass_medium.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, flammable=2, junglegrass=1 },
sounds = default.node_sound_leaves_defaults(),
drop = 'default:junglegrass',
selection_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
},
})
minetest.register_node(':junglegrass:short', {
description = "Jungle Grass (short)",
drawtype = 'plantlike',
tile_images = { 'junglegrass_short.png' },
inventory_image = 'junglegrass_short.png',
wield_image = 'junglegrass_short.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, flammable=2, junglegrass=1 },
sounds = default.node_sound_leaves_defaults(),
drop = 'default:junglegrass',
selection_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.3, 0.4},
},
})
minetest.register_node(':junglegrass:shortest', {
description = "Jungle Grass (very short)",
drawtype = 'plantlike',
tile_images = { 'junglegrass_shortest.png' },
inventory_image = 'junglegrass_shortest.png',
wield_image = 'junglegrass_shortest.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, flammable=2, junglegrass=1 },
sounds = default.node_sound_leaves_defaults(),
drop = 'default:junglegrass',
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3},
},
})
spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance, "default:dirt_with_grass", {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*2, "default:sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
for i in ipairs(grasses_list) do
grow_plants(grow_delay, grow_chance/2, grasses_list[i][1], grasses_list[i][2], "default:desert_sand", {"default:dirt_with_grass", "default:sand", "default:desert_sand"})
end
end
-- ###########################################################################
-- Poison Ivy section
if enable_poisonivy then
loadstr = loadstr.." poisonivy"
minetest.register_node(':poisonivy:seedling', {
description = "Poison ivy (seedling)",
drawtype = 'plantlike',
tile_images = { 'poisonivy_seedling.png' },
inventory_image = 'poisonivy_seedling.png',
wield_image = 'poisonivy_seedling.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, poisonivy=1 },
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(':poisonivy:sproutling', {
description = "Poison ivy (sproutling)",
drawtype = 'plantlike',
tile_images = { 'poisonivy_sproutling.png' },
inventory_image = 'poisonivy_sproutling.png',
wield_image = 'poisonivy_sproutling.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, poisonivy=1 },
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(':poisonivy:climbing', {
description = "Poison ivy (climbing plant)",
drawtype = 'signlike',
tile_images = { 'poisonivy_climbing.png' },
inventory_image = 'poisonivy_climbing.png',
wield_image = 'poisonivy_climbing.png',
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = false,
groups = { snappy = 3, poisonivy=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
--wall_side = = <default>
},
})
spawn_on_surfaces(spawn_delay, "poisonivy:seedling", 10 , spawn_chance/10, "default:dirt_with_grass", {"group:poisonivy","group:flower"}, poisonivy_seed_diff, 7)
grow_plants(spawn_delay, grow_chance, "poisonivy:seedling", "poisonivy:sproutling", nil, {"default:dirt_with_grass"})
grow_plants(spawn_delay, grow_chance*2, "poisonivy:climbing", nil, nil, nil)
end
print(loadstr..")")
print("[Plantlife] Loaded (enabled"..enstr..")")