forked from mtcontrib/plantlife_modpack
Rarity / fertility tweaks for various mods (#8)
For bushes, molehills and youngtrees: Changes to rarity and minimum fertility. Also added use of rarity_fertility. Result is more balanced and less homogeneous, i.e. over a large area you'll see variation. For vines, some further tweaks to rarity, and using tries field to improve vines distribution.
This commit is contained in:
parent
cb2373f089
commit
4953b1ba54
128
bushes/init.lua
128
bushes/init.lua
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@ -8,30 +8,39 @@
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-- support for i18n
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local S = minetest.get_translator("bushes")
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abstract_bushes = {}
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abstract_bushes = {}
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minetest.register_node("bushes:youngtree2_bottom", {
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local bushes_bush_rarity = tonumber(minetest.settings:get("bushes_bush_rarity")) or 99.9
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local bushes_bush_rarity_fertility = tonumber(minetest.settings:get("bushes_bush_rarity_fertility")) or 1.5
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local bushes_bush_fertility = tonumber(minetest.settings:get("bushes_bush_fertility")) or -1
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local bushes_youngtrees_rarity = tonumber(minetest.settings:get("bushes_youngtrees_rarity")) or 100
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local bushes_youngtrees_rarity_fertility = tonumber(minetest.settings:get("bushes_youngtrees_rarity_fertility")) or 0.6
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local bushes_youngtrees_fertility = tonumber(minetest.settings:get("bushes_youngtrees_fertility")) or -0.5
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minetest.register_node("bushes:youngtree2_bottom", {
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description = S("Young Tree 2 (bottom)"),
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drawtype="nodebox",
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tiles = {"bushes_youngtree2trunk.png"},
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drawtype="nodebox",
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tiles = {"bushes_youngtree2trunk.png"},
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inventory_image = "bushes_youngtree2trunk_inv.png",
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wield_image = "bushes_youngtree2trunk_inv.png",
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paramtype = "light",
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paramtype = "light",
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walkable = false,
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is_ground_content = true,
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node_box = {
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type = "fixed",
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fixed = {
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--{0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000}, --NodeBox 1
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{-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1
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}
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},
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node_box = {
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type = "fixed",
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fixed = {
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--{0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000}, --NodeBox 1
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{-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1
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}
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},
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groups = {snappy=3,flammable=2,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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drop = 'default:stick'
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})
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local BushBranchCenter = { {1,1}, {3,2} }
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local BushBranchCenter = { {1,1}, {3,2} }
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for i in pairs(BushBranchCenter) do
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local Num = BushBranchCenter[i][1]
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local TexNum = BushBranchCenter[i][2]
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@ -55,8 +64,8 @@ for i in pairs(BushBranchCenter) do
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},
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inventory_image = "bushes_branches_center_"..TexNum..".png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {
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-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
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snappy=3,
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@ -81,16 +90,16 @@ for i in pairs(BushBranchSide) do
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--[[bottom]]"bushes_branches_center_"..TexNum..".png",
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--[[right]] "bushes_branches_left_"..TexNum..".png",
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--[[left]] "bushes_branches_right_"..TexNum..".png", -- MM: We could also mirror the previous here,
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--[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different
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--[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different
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--[[front]] "bushes_branches_right_"..TexNum..".png"
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},
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node_box = {
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type = "fixed",
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fixed = {
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-- { left , bottom , front, right , top , back }
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{0.137748,-0.491944, 0.5 ,-0.125000,-0.179444,-0.007790}, --NodeBox 1
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{0.262748,-0.185995, 0.5 ,-0.237252, 0.126505,-0.260269}, --NodeBox 2
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{0.500000, 0.125000, 0.5 ,-0.500000, 0.500000,-0.500000}, --NodeBox 3
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-- { left , bottom , front, right , top , back }
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{0.137748,-0.491944, 0.5 ,-0.125000,-0.179444,-0.007790}, --NodeBox 1
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{0.262748,-0.185995, 0.5 ,-0.237252, 0.126505,-0.260269}, --NodeBox 2
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{0.500000, 0.125000, 0.5 ,-0.500000, 0.500000,-0.500000}, --NodeBox 3
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},
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},
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selection_box = {
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@ -99,8 +108,8 @@ for i in pairs(BushBranchSide) do
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},
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inventory_image = "bushes_branches_right_"..TexNum..".png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {
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-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
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snappy=3,
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@ -160,9 +169,8 @@ abstract_bushes.grow_bush = function(pos)
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abstract_bushes.grow_bush_node(pos,5,leaf_type)
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end
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abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
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@ -184,7 +192,7 @@ abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
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dir = 1
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end
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if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
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if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
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or minetest.get_node(right_here).name == "default:junglegrass" then
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minetest.swap_node(right_here, {name="bushes:bushbranches"..bush_branch_type , param2=dir})
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--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
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@ -200,63 +208,59 @@ end
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biome_lib.register_on_generate({
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surface = {
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"default:dirt_with_grass",
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"stoneage:grass_with_silex",
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"sumpf:peat",
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"sumpf:sumpf"
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surface = {
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"default:dirt_with_grass",
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"stoneage:grass_with_silex",
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"sumpf:peat",
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"sumpf:sumpf"
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},
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rarity = bushes_bush_rarity,
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rarity_fertility = bushes_bush_rarity_fertility,
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plantlife_limit = bushes_bush_fertility,
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min_elevation = 1, -- above sea level
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},
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max_count = 15, --10,15
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rarity = 101 - 4, --3,4
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min_elevation = 1, -- above sea level
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plantlife_limit = -0.9,
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},
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abstract_bushes.grow_bush
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abstract_bushes.grow_bush
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)
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abstract_bushes.grow_youngtree2 = function(pos)
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abstract_bushes.grow_youngtree2 = function(pos)
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local height = math.random(4,5)
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abstract_bushes.grow_youngtree_node2(pos,height)
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end
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abstract_bushes.grow_youngtree_node2 = function(pos, height)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
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local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
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local three_above_right_here = {x=pos.x, y=pos.y+4, z=pos.z}
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if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
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if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
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or minetest.get_node(right_here).name == "default:junglegrass" then
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if height == 4 then
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local two_above_right_here_south = {x=pos.x, y=pos.y+3, z=pos.z-1}
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local three_above_right_here_south = {x=pos.x, y=pos.y+4, z=pos.z-1}
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minetest.swap_node(right_here, {name="bushes:youngtree2_bottom"})
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minetest.swap_node(above_right_here, {name="bushes:youngtree2_bottom"})
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minetest.swap_node(two_above_right_here, {name="bushes:bushbranches2" , param2=2})
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minetest.swap_node(two_above_right_here_south, {name="bushes:bushbranches2" , param2=0})
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minetest.swap_node(three_above_right_here, {name="bushes:BushLeaves1" })
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minetest.swap_node(three_above_right_here_south, {name="bushes:BushLeaves1" })
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local two_above_right_here_south = {x=pos.x, y=pos.y+3, z=pos.z-1}
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local three_above_right_here_south = {x=pos.x, y=pos.y+4, z=pos.z-1}
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minetest.swap_node(right_here, {name="bushes:youngtree2_bottom"})
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minetest.swap_node(above_right_here, {name="bushes:youngtree2_bottom"})
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minetest.swap_node(two_above_right_here, {name="bushes:bushbranches2" , param2=2})
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minetest.swap_node(two_above_right_here_south, {name="bushes:bushbranches2" , param2=0})
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minetest.swap_node(three_above_right_here, {name="bushes:BushLeaves1" })
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minetest.swap_node(three_above_right_here_south, {name="bushes:BushLeaves1" })
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end
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end
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end
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biome_lib.register_on_generate({
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surface = {
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"default:dirt_with_grass",
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"stoneage:grass_with_silex",
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"sumpf:peat",
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"sumpf:sumpf"
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surface = {
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"default:dirt_with_grass",
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"stoneage:grass_with_silex",
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"sumpf:peat",
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"sumpf:sumpf"
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},
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rarity = bushes_youngtrees_rarity,
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rarity_fertility = bushes_youngtrees_rarity_fertility,
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plantlife_limit = bushes_youngtrees_fertility,
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min_elevation = 1, -- above sea level
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},
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max_count = 55, --10,15
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rarity = 101 - 4, --3,4
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min_elevation = 1, -- above sea level
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plantlife_limit = -0.9,
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},
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abstract_bushes.grow_youngtree2
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abstract_bushes.grow_youngtree2
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)
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--http://dev.minetest.net/Node_Drawtypes
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17
bushes/settingtypes.txt
Normal file
17
bushes/settingtypes.txt
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#Bush rarity %
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bushes_bush_rarity (Bush rarity %) float 99.9 0 100
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#How much the rarity is reduced by fertility %
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bushes_bush_rarity_fertility (Bush rarity fertility reduction %) float 1.5 0 100
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#Bush minimum fertility (-1 to +1)
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bushes_bush_fertility (Bush minimum fertility) float -0.7 -1 1
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#Youngtree (from bushes mod) rarity %
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bushes_youngtrees_rarity (Youngtree bush rarity %) float 100 0 100
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#How much the rarity is reduced by fertility %
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bushes_youngtrees_rarity_fertility (Youngtree bush rarity fertility reduction %) float 0.6 0 100
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#Youngtree (from bushes mod) minimum fertility (-1 to +1)
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bushes_youngtrees_fertility (Youngtree bush minimum fertility) float -0.5 -1 1
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@ -1,14 +1,13 @@
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-----------------------------------------------------------------------------------------------
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local title = "Mole Hills"
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local version = "0.0.3"
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local mname = "molehills"
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-----------------------------------------------------------------------------------------------
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-- Idea by Sokomine
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-- Code & textures by Mossmanikin
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abstract_molehills = {}
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dofile(minetest.get_modpath("molehills").."/molehills_settings.txt")
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local molehills_rarity = tonumber(minetest.settings:get("molehills_rarity")) or 99.5
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local molehills_rarity_fertility = tonumber(minetest.settings:get("molehills_rarity_fertility")) or 1
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local molehills_fertility = tonumber(minetest.settings:get("molehills_fertility")) or -0.6
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-- support for i18n
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local S = minetest.get_translator("molehills")
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@ -49,11 +48,11 @@ minetest.register_craft({ -- molehills --> dirt
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-- GeNeRaTiNG
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-----------------------------------------------------------------------------------------------
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abstract_molehills.place_molehill = function(pos)
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local right_here = {x=pos.x , y=pos.y+1, z=pos.z }
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if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z }).name ~= "air"
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and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z }).name ~= "air"
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and minetest.get_node({x=pos.x , y=pos.y, z=pos.z+1}).name ~= "air"
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and minetest.get_node({x=pos.x , y=pos.y, z=pos.z-1}).name ~= "air"
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local right_here = {x=pos.x , y=pos.y+1, z=pos.z }
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if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z }).name ~= "air"
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and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z }).name ~= "air"
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and minetest.get_node({x=pos.x , y=pos.y, z=pos.z+1}).name ~= "air"
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and minetest.get_node({x=pos.x , y=pos.y, z=pos.z-1}).name ~= "air"
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and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1}).name ~= "air"
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and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1}).name ~= "air"
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and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1}).name ~= "air"
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end
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biome_lib.register_on_generate({
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surface = {"default:dirt_with_grass"},
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max_count = Molehills_Max_Count,
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rarity = Molehills_Rarity,
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min_elevation = 1,
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max_elevation = 40,
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avoid_nodes = {"group:tree","group:liquid","group:stone","group:falling_node"--[[,"air"]]},
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avoid_radius = 4,
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plantlife_limit = -0.3,
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},
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abstract_molehills.place_molehill
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surface = {"default:dirt_with_grass"},
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rarity = molehills_rarity,
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rarity_fertility = molehills_rarity_fertility,
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plantlife_limit = molehills_fertility,
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min_elevation = 1,
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max_elevation = 40,
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avoid_nodes = {"group:tree","group:liquid","group:stone","group:falling_node"--[[,"air"]]},
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avoid_radius = 4,
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},
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abstract_molehills.place_molehill
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)
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-----------------------------------------------------------------------------------------------
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print("[Mod] "..title.." ["..version.."] ["..mname.."]".."Loaded...")
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-----------------------------------------------------------------------------------------------
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@ -1,6 +0,0 @@
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-- Settings for generation of stuff (at map-generation time)
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Molehills_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes
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Molehills_Rarity = 95 -- larger values make molehills more rare (100 means chance of 0 %)
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8
molehills/settingtypes.txt
Normal file
8
molehills/settingtypes.txt
Normal file
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@ -0,0 +1,8 @@
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#Molehills rarity %
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molehills_rarity (Molehills rarity %) float 99.5 0 100
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#How much the rarity is reduced by fertility %
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molehills_rarity_fertility (Molehills rarity fertility reduction %) float 1 0 100
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#Molehills minimum fertility (-1 to +1)
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molehills_fertility (Molehills minimum fertility) float -0.6 -1 1
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@ -11,8 +11,8 @@ local enable_side = minetest.settings:get_bool("vines_enable_side", true)
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local enable_jungle = minetest.settings:get_bool("vines_enable_jungle", true)
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local enable_willow = minetest.settings:get_bool("vines_enable_willow", true)
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local default_rarity = 75
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local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or default_rarity
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local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or 70
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local default_rarity = 95
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local rarity_standard = tonumber(minetest.settings:get("vines_rarity_standard")) or default_rarity
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local rarity_side = tonumber(minetest.settings:get("vines_rarity_side")) or default_rarity
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local rarity_jungle = tonumber(minetest.settings:get("vines_rarity_jungle")) or default_rarity
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@ -371,6 +371,7 @@ if enable_roots ~= false then
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spawn_on_bottom = true,
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plantlife_limit = -0.6,
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rarity = rarity_roots,
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tries = 3,
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humidity_min = 0.4,
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temp_min = 0.4,
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})
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@ -395,6 +396,7 @@ if enable_standard ~= false then
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spawn_on_bottom = true,
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plantlife_limit = -0.9,
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rarity = rarity_standard,
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tries = 1,
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humidity_min = 0.7,
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temp_min = 0.4,
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})
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@ -419,6 +421,7 @@ if enable_side ~= false then
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spawn_on_side = true,
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plantlife_limit = -0.9,
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rarity = rarity_side,
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tries = 1,
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humidity_min = 0.4,
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temp_min = 0.4,
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})
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@ -451,6 +454,7 @@ if enable_jungle ~= false then
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spawn_on_side = true,
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plantlife_limit = -0.9,
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rarity = rarity_jungle,
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tries = 1,
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humidity_min = 0.2,
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temp_min = 0.3,
|
||||
})
|
||||
|
@ -473,6 +477,7 @@ if enable_willow ~= false then
|
|||
spawn_on_side = true,
|
||||
surface = {"moretrees:willow_leaves"},
|
||||
rarity = rarity_willow,
|
||||
tries = 1,
|
||||
humidity_min = 0.5,
|
||||
temp_min = 0.5,
|
||||
})
|
||||
|
|
|
@ -8,31 +8,31 @@ vines_enable_rope (Enable vine ropes) bool true
|
|||
vines_enable_roots (Enable root vines) bool true
|
||||
|
||||
#Rarity of root vines, from 1 to 100, higher numbers are rarer.
|
||||
vines_rarity_roots (Rarity of roots vines) int 75 1 100
|
||||
vines_rarity_roots (Rarity of roots vines) float 95 0 100
|
||||
|
||||
#Enables the standard type of vines.
|
||||
vines_enable_standard (Enable standard vines) bool true
|
||||
|
||||
#Rarity of standard vines, from 1 to 100, higher numbers are rarer.
|
||||
vines_rarity_standard (Rarity of standard vines) int 75 1 100
|
||||
vines_rarity_standard (Rarity of standard vines) float 95 0 100
|
||||
|
||||
#Enables the type of vines that grow on the sides of leaf blocks.
|
||||
vines_enable_side (Enable side vines) bool true
|
||||
|
||||
#Rarity of side vines, from 1 to 100, higher numbers are rarer.
|
||||
vines_rarity_side (Rarity of side vines) int 75 1 100
|
||||
vines_rarity_side (Rarity of side vines) float 95 0 100
|
||||
|
||||
#Enables jungle style vines.
|
||||
vines_enable_jungle (Enable jungle vines) bool true
|
||||
|
||||
#Rarity of jungle vines, from 1 to 100, higher numbers are rarer.
|
||||
vines_rarity_jungle (Rarity of jungle vines) int 75 1 100
|
||||
vines_rarity_jungle (Rarity of jungle vines) float 95 0 100
|
||||
|
||||
#Enables willow vines.
|
||||
vines_enable_willow (Enable willow vines) bool true
|
||||
|
||||
#Rarity of willow vines, from 1 to 100, higher numbers are rarer.
|
||||
vines_rarity_willow (Rarity of willow vines) int 75 1 100
|
||||
vines_rarity_willow (Rarity of willow vines) float 95 0 100
|
||||
|
||||
#Vine growth speed, minimum number of seconds between each growth.
|
||||
vines_growth_min (Minimum number of seconds between growth) int 180 1 3600
|
||||
|
|
|
@ -1,8 +1,12 @@
|
|||
-- support for i18n
|
||||
local S = minetest.get_translator("youngtrees")
|
||||
|
||||
abstract_youngtrees = {}
|
||||
|
||||
local youngtrees_youngtrees_rarity = tonumber(minetest.settings:get("youngtrees_youngtrees_rarity")) or 100
|
||||
local youngtrees_youngtrees_rarity_fertility = tonumber(minetest.settings:get("youngtrees_youngtrees_rarity_fertility")) or 0.5
|
||||
local youngtrees_youngtrees_fertility = tonumber(minetest.settings:get("youngtrees_youngtrees_fertility")) or -0.3
|
||||
|
||||
|
||||
minetest.register_node("youngtrees:bamboo", {
|
||||
description = S("Young Bamboo Tree"),
|
||||
drawtype="nodebox",
|
||||
|
@ -40,7 +44,7 @@ minetest.register_node("youngtrees:youngtree2_middle",{
|
|||
{-0.500000,0.125000,-0.500000,0.500000,0.500000,0.500000}, --NodeBox 3
|
||||
}
|
||||
},
|
||||
groups = {snappy=3,flammable=2,attached_node=1},
|
||||
groups = {snappy=3,flammable=2,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
drop = 'trunks:twig_1'
|
||||
})
|
||||
|
@ -63,7 +67,6 @@ minetest.register_node("youngtrees:youngtree_top", {
|
|||
drop = 'trunks:twig_1'
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("youngtrees:youngtree_middle", {
|
||||
description = S("Young Tree (middle)"),
|
||||
drawtype = "plantlike",
|
||||
|
@ -82,8 +85,6 @@ minetest.register_node("youngtrees:youngtree_middle", {
|
|||
drop = 'trunks:twig_1'
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("youngtrees:youngtree_bottom", {
|
||||
description = S("Young Tree (bottom)"),
|
||||
drawtype = "plantlike",
|
||||
|
@ -103,47 +104,46 @@ minetest.register_node("youngtrees:youngtree_bottom", {
|
|||
})
|
||||
|
||||
|
||||
abstract_youngtrees.grow_youngtree = function(pos)
|
||||
abstract_youngtrees.grow_youngtree = function(pos)
|
||||
local height = math.random(1,3)
|
||||
abstract_youngtrees.grow_youngtree_node(pos,height)
|
||||
end
|
||||
|
||||
|
||||
abstract_youngtrees.grow_youngtree_node = function(pos, height)
|
||||
|
||||
|
||||
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
|
||||
|
||||
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
|
||||
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
|
||||
or minetest.get_node(right_here).name == "default:junglegrass" then
|
||||
if height == 1 then
|
||||
minetest.swap_node(right_here, {name="youngtrees:youngtree_top"})
|
||||
minetest.swap_node(right_here, {name="youngtrees:youngtree_top"})
|
||||
end
|
||||
if height == 2 then
|
||||
minetest.swap_node(right_here, {name="youngtrees:youngtree_bottom"})
|
||||
minetest.swap_node(above_right_here, {name="youngtrees:youngtree_top"})
|
||||
minetest.swap_node(right_here, {name="youngtrees:youngtree_bottom"})
|
||||
minetest.swap_node(above_right_here, {name="youngtrees:youngtree_top"})
|
||||
end
|
||||
if height == 3 then
|
||||
local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
|
||||
minetest.swap_node(right_here, {name="youngtrees:youngtree_bottom"})
|
||||
minetest.swap_node(above_right_here, {name="youngtrees:youngtree_middle"})
|
||||
minetest.swap_node(two_above_right_here, {name="youngtrees:youngtree_top"})
|
||||
local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
|
||||
minetest.swap_node(right_here, {name="youngtrees:youngtree_bottom"})
|
||||
minetest.swap_node(above_right_here, {name="youngtrees:youngtree_middle"})
|
||||
minetest.swap_node(two_above_right_here, {name="youngtrees:youngtree_top"})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
biome_lib.register_on_generate({
|
||||
surface = {
|
||||
"default:dirt_with_grass",
|
||||
"stoneage:grass_with_silex",
|
||||
"sumpf:peat",
|
||||
"sumpf:sumpf"
|
||||
surface = {
|
||||
"default:dirt_with_grass",
|
||||
"stoneage:grass_with_silex",
|
||||
"sumpf:peat",
|
||||
"sumpf:sumpf"
|
||||
},
|
||||
rarity = youngtrees_youngtrees_rarity,
|
||||
rarity_fertility = youngtrees_youngtrees_rarity_fertility,
|
||||
plantlife_limit = youngtrees_youngtrees_fertility,
|
||||
min_elevation = 1, -- above sea level
|
||||
},
|
||||
max_count = 55, --10,15
|
||||
rarity = 101 - 4, --3,4
|
||||
min_elevation = 1, -- above sea level
|
||||
plantlife_limit = -0.9,
|
||||
},
|
||||
abstract_youngtrees.grow_youngtree
|
||||
abstract_youngtrees.grow_youngtree
|
||||
)
|
||||
|
|
8
youngtrees/settingtypes.txt
Normal file
8
youngtrees/settingtypes.txt
Normal file
|
@ -0,0 +1,8 @@
|
|||
#Youngtree rarity %
|
||||
youngtrees_youngtrees_rarity (Youngtree rarity %) float 100 0 100
|
||||
|
||||
#How much the rarity is reduced by fertility %
|
||||
youngtrees_youngtrees_rarity_fertility (Youngtree rarity fertility reduction %) float 0.5 0 100
|
||||
|
||||
#Youngtree minimum fertility (-1 to +1)
|
||||
youngtrees_youngtrees_fertility (Youngtree minimum fertility) float -0.3 -1 1
|
Loading…
Reference in New Issue
Block a user