Default game has flowers now, so this removes all duplicate stuff from
my flowers mod, and renames it to flowers_plus.
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@ -7,7 +7,7 @@ local flowers_seed_diff = 329
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-- register cotton plant
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minetest.register_node("flowers:cotton_plant", {
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minetest.register_node(":flowers:cotton_plant", {
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description = flowerdesc,
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drawtype = "plantlike",
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tiles = { "flowers_cotton_plant.png" },
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@ -31,7 +31,7 @@ minetest.register_alias("flowers:flower_cotton_pot", "flowers:potted_cotton_plan
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-- register the various rotations of waterlilies
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minetest.register_node("flowers:waterlily", {
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minetest.register_node(":flowers:waterlily", {
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description = "Waterlily",
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drawtype = "nodebox",
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tiles = { "flowers_waterlily.png" },
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@ -54,7 +54,7 @@ minetest.register_node("flowers:waterlily", {
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buildable_to = true,
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})
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minetest.register_node("flowers:waterlily_225", {
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minetest.register_node(":flowers:waterlily_225", {
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description = "Waterlily",
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drawtype = "nodebox",
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tiles = { "flowers_waterlily_22.5.png" },
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@ -76,7 +76,7 @@ minetest.register_node("flowers:waterlily_225", {
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buildable_to = true,
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})
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minetest.register_node("flowers:waterlily_45", {
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minetest.register_node(":flowers:waterlily_45", {
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description = "Waterlily",
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drawtype = "raillike",
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tiles = { "flowers_waterlily_45.png" },
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@ -98,7 +98,7 @@ minetest.register_node("flowers:waterlily_45", {
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buildable_to = true,
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})
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minetest.register_node("flowers:waterlily_675", {
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minetest.register_node(":flowers:waterlily_675", {
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description = "Waterlily",
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drawtype = "nodebox",
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tiles = { "flowers_waterlily_67.5.png" },
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@ -120,7 +120,7 @@ minetest.register_node("flowers:waterlily_675", {
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buildable_to = true,
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})
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minetest.register_node("flowers:seaweed", {
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minetest.register_node(":flowers:seaweed", {
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description = "Seaweed",
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drawtype = "signlike",
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tiles = { "flowers_seaweed.png" },
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@ -155,7 +155,7 @@ for i in ipairs(flowers_list) do
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local flowerdesc = flowers_list[i][1]
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local flower = flowers_list[i][2]
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minetest.register_node("flowers:potted_"..flower, {
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minetest.register_node(":flowers:potted_"..flower, {
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description = "Potted "..flowerdesc,
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drawtype = "plantlike",
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tiles = { "flowers_potted_"..flower..".png" },
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@ -182,26 +182,6 @@ for i in ipairs(flowers_list) do
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})
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minetest.register_alias("flowers:flower_"..flower.."_pot", "flowers:potted_"..flower)
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minetest.register_node("flowers:"..flower, {
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description = "Potted "..flowerdesc,
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drawtype = "plantlike",
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tiles = { "flowers_"..flower..".png" },
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inventory_image = "flowers_"..flower..".png",
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wield_image = "flowers_"..flower..".png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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groups = { snappy = 3,flammable=2 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
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},
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})
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minetest.register_alias("flowers:flower_"..flower, "flowers:"..flower)
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end
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local extra_aliases = {
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@ -311,7 +291,7 @@ plantslib:spawn_on_surfaces({
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-- crafting recipes!
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minetest.register_craftitem("flowers:flower_pot", {
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minetest.register_craftitem(":flowers:flower_pot", {
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description = "Flower Pot",
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inventory_image = "flowers_flowerpot.png",
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})
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@ -326,7 +306,7 @@ minetest.register_craft( {
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minetest.register_alias("flowers:cotton", "flowers:cotton_wad")
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minetest.register_craftitem("flowers:cotton_wad", {
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minetest.register_craftitem(":flowers:cotton_wad", {
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description = "Cotton wad",
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image = "flowers_cotton_wad.png",
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})
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