Use different chances for leaves->blossom and blossom->leaves conversions

This commit is contained in:
Rogier 2015-04-02 12:18:09 +02:00
parent bb41483ee9
commit 8348a745f8
2 changed files with 4 additions and 3 deletions

View File

@ -33,7 +33,7 @@ minetest.register_craft({
minetest.register_abm({
nodenames = { nature.blossom_leaves },
interval = nature.blossom_delay,
chance = nature.blossom_chance,
chance = nature.leaves_blossom_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
nature.enqueue_node(pos, node, nature.blossom_node)
@ -44,7 +44,7 @@ minetest.register_abm({
minetest.register_abm({
nodenames = { nature.blossom_node },
interval = nature.blossom_delay,
chance = nature.blossom_chance,
chance = nature.blossom_leaves_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
nature.enqueue_node(pos, node, nature.blossom_leaves)

View File

@ -19,7 +19,8 @@ if minetest.get_modpath("moretrees") then
minetest.register_alias("nature:blossom", "default:leaves")
end
nature.blossom_chance = 15
nature.leaves_blossom_chance = 15
nature.blossom_leaves_chance = 5
nature.blossom_delay = 3600
nature.apple_chance = 10
nature.apple_spread = 2