Merge branch 'master' into nalc-1.1

This commit is contained in:
Sys Quatre 2019-04-12 18:33:42 +02:00
commit 8b42a45d78
3 changed files with 15 additions and 11 deletions

View File

@ -14,10 +14,10 @@ local S = plantlife_i18n.gettext
-- lot of code, lot to load
abstract_ferns.grow_giant_tree_fern = function(pos)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(pos_01).name ~= "air"
and minetest.get_node(pos_01).name ~= "ferns:sapling_giant_tree_fern"
and minetest.get_node(pos_01).name ~= "default:junglegrass" then
local pos_aux = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(pos_aux).name
if name ~= "air" and name ~= "ferns:sapling_giant_tree_fern"
and name ~= "default:junglegrass" then
return
end
@ -64,7 +64,9 @@ abstract_ferns.grow_giant_tree_fern = function(pos)
local brk = false
for i = 1, size-3 do
if minetest.get_node({x = pos.x, y = pos.y + i, z = pos.z}).name ~= "air" then
pos_aux.y = pos.y + i
local name = minetest.get_node(pos_aux).name
if not (name == "air" or (i == 1 and name == "ferns:sapling_giant_tree_fern")) then
brk = true
break
end

View File

@ -13,10 +13,10 @@ assert(abstract_ferns.config.enable_treefern == true)
abstract_ferns.grow_tree_fern = function(pos)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(pos_01).name ~= "air"
and minetest.get_node(pos_01).name ~= "ferns:sapling_tree_fern"
and minetest.get_node(pos_01).name ~= "default:junglegrass" then
local pos_aux = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(pos_aux).name
if name ~= "air" and name ~= "ferns:sapling_tree_fern"
and name ~= "default:junglegrass" then
return
end
@ -30,7 +30,9 @@ abstract_ferns.grow_tree_fern = function(pos)
local i = 1
local brk = false
while (i < size) do
if minetest.get_node({x = pos.x, y = pos.y + i, z = pos.z}).name ~= "air" then
pos_aux.y = pos.y + i
name = minetest.get_node(pos_aux).name
if not (name == "air" or (i == 1 and name == "ferns:sapling_tree_fern")) then
brk = true
break
end

View File

@ -2,5 +2,5 @@
Molehills_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes
Molehills_Rarity = 87 -- larger values make molehills more rare (100 means chance of 0 %)
Molehills_Rarity = 95 -- larger values make molehills more rare (100 means chance of 0 %)