Slight simplification of on_dig. Also minor fix to generating vines of a certain length.

This commit is contained in:
Jordan Leppert 2021-12-05 11:41:49 +00:00
parent 54d3b669be
commit 98f0c6c20f
1 changed files with 6 additions and 9 deletions

View File

@ -51,14 +51,11 @@ local function on_dig(pos, node, player)
end
end
minetest.remove_node(pos)
minetest.handle_node_drops(pos, {drop_item}, player)
below_pos = {x = pos.x, y = pos.y - 1, z = pos.z}
while minetest.get_item_group(minetest.get_node(below_pos).name, "vines") > 0 do
minetest.remove_node(below_pos)
minetest.handle_node_drops(below_pos, {drop_item}, player)
below_pos.y = below_pos.y - 1
break_pos = {x = pos.x, y = pos.y, z = pos.z}
while minetest.get_item_group(minetest.get_node(break_pos).name, "vines") > 0 do
minetest.remove_node(break_pos)
minetest.handle_node_drops(break_pos, {drop_item}, player)
break_pos.y = break_pos.y - 1
end
end
@ -85,7 +82,7 @@ vines.register_vine = function( name, defs, biome )
local spawn_plants = function(pos, fdir)
local max_length = math.random(defs.average_length)
local current_length = 0
local current_length = 1
while minetest.get_node({ x=pos.x, y=pos.y - 1, z=pos.z }).name == 'air' and current_length < max_length do
minetest.swap_node(pos, { name = vine_name_middle, param2 = fdir })
pos.y = pos.y - 1