forked from mtcontrib/plantlife_modpack
Vines: Fixed humidity, and set temperature. Also fixed a couple of issues with spawning: Roots are meant to spawn under dirt blocks, also vines were appearing on the side of snow.
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@ -11,7 +11,7 @@ local enable_side = minetest.settings:get_bool("vines_enable_side", true)
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local enable_jungle = minetest.settings:get_bool("vines_enable_jungle", true)
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local enable_jungle = minetest.settings:get_bool("vines_enable_jungle", true)
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local enable_willow = minetest.settings:get_bool("vines_enable_willow", true)
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local enable_willow = minetest.settings:get_bool("vines_enable_willow", true)
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local default_rarity = 90
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local default_rarity = 75
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local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or default_rarity
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local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or default_rarity
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local rarity_standard = tonumber(minetest.settings:get("vines_rarity_standard")) or default_rarity
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local rarity_standard = tonumber(minetest.settings:get("vines_rarity_standard")) or default_rarity
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local rarity_side = tonumber(minetest.settings:get("vines_rarity_side")) or default_rarity
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local rarity_side = tonumber(minetest.settings:get("vines_rarity_side")) or default_rarity
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@ -42,7 +42,7 @@ local function on_dig(pos, node, player)
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if enable_vines == false then
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if enable_vines == false then
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drop_item = vine_name_end
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drop_item = vine_name_end
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end
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end
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wielded_item = player:get_wielded_item()
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wielded_item = player:get_wielded_item()
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if wielded_item then
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if wielded_item then
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wielded_item:add_wear(1)
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wielded_item:add_wear(1)
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@ -93,10 +93,6 @@ vines.register_vine = function( name, defs, biome )
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end
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end
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end
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end
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local vine_group = 'group:' .. name .. '_vines'
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biome.surface[#biome.surface + 1] = vine_group
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local selection_box = {type = "wallmounted",}
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local selection_box = {type = "wallmounted",}
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local drawtype = 'signlike'
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local drawtype = 'signlike'
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@ -362,24 +358,21 @@ minetest.register_tool("vines:shears", {
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})
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})
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-- VINES
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-- VINES
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local spawn_root_surfaces = {}
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if enable_roots ~= false then
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if enable_roots ~= false then
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spawn_root_surfaces = {
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"default:dirt_with_grass",
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"default:dirt"
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}
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vines.register_vine('root',
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vines.register_vine('root',
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{description = S("Roots"), average_length = 9}, {
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{description = S("Roots"), average_length = 9}, {
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choose_random_wall = true,
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check_air = false,
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avoid_nodes = {"vines:root_middle"},
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avoid_nodes = {"vines:root_middle"},
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avoid_radius = 5,
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avoid_radius = 5,
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surface = spawn_root_surfaces,
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surface = {
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"default:dirt_with_grass",
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"default:dirt"
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},
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spawn_on_bottom = true,
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spawn_on_bottom = true,
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plantlife_limit = -0.6,
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plantlife_limit = -0.6,
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rarity = rarity_roots,
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rarity = rarity_roots,
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-- humidity_min = 0.4,
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humidity_min = 0.4,
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temp_min = 0.4,
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})
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})
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else
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else
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minetest.register_alias('vines:root_middle', 'air')
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minetest.register_alias('vines:root_middle', 'air')
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@ -389,7 +382,7 @@ end
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if enable_standard ~= false then
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if enable_standard ~= false then
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vines.register_vine('vine',
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vines.register_vine('vine',
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{description = S("Vines"), average_length = 5}, {
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{description = S("Vines"), average_length = 5}, {
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choose_random_wall = true,
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check_air = false,
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avoid_nodes = {"group:vines"},
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avoid_nodes = {"group:vines"},
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avoid_radius = 5,
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avoid_radius = 5,
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surface = {
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surface = {
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@ -402,7 +395,8 @@ if enable_standard ~= false then
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spawn_on_bottom = true,
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spawn_on_bottom = true,
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plantlife_limit = -0.9,
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plantlife_limit = -0.9,
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rarity = rarity_standard,
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rarity = rarity_standard,
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-- humidity_min = 0.7,
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humidity_min = 0.7,
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temp_min = 0.4,
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})
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})
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else
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else
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minetest.register_alias('vines:vine_middle', 'air')
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minetest.register_alias('vines:vine_middle', 'air')
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@ -412,7 +406,7 @@ end
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if enable_side ~= false then
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if enable_side ~= false then
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vines.register_vine('side',
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vines.register_vine('side',
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{description = S("Vines"), average_length = 6}, {
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{description = S("Vines"), average_length = 6}, {
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choose_random_wall = true,
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check_air = false,
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avoid_nodes = {"group:vines", "default:apple"},
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avoid_nodes = {"group:vines", "default:apple"},
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avoid_radius = 3,
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avoid_radius = 3,
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surface = {
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surface = {
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@ -425,7 +419,8 @@ if enable_side ~= false then
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spawn_on_side = true,
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spawn_on_side = true,
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plantlife_limit = -0.9,
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plantlife_limit = -0.9,
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rarity = rarity_side,
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rarity = rarity_side,
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-- humidity_min = 0.4,
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humidity_min = 0.4,
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temp_min = 0.4,
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})
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})
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else
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else
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minetest.register_alias('vines:side_middle', 'air')
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minetest.register_alias('vines:side_middle', 'air')
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@ -435,13 +430,15 @@ end
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if enable_jungle ~= false then
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if enable_jungle ~= false then
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vines.register_vine("jungle",
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vines.register_vine("jungle",
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{description = S("Jungle Vines"), average_length = 7}, {
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{description = S("Jungle Vines"), average_length = 7}, {
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choose_random_wall = true,
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check_air = false,
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neighbors = {
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near_nodes = {
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"default:jungleleaves",
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"default:jungleleaves",
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"moretrees:jungletree_leaves_red",
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"moretrees:jungletree_leaves_red",
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"moretrees:jungletree_leaves_yellow",
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"moretrees:jungletree_leaves_yellow",
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"moretrees:jungletree_leaves_green"
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"moretrees:jungletree_leaves_green"
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},
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},
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near_nodes_size = 4,
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near_nodes_vertical = 4,
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avoid_nodes = {
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avoid_nodes = {
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"vines:jungle_middle",
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"vines:jungle_middle",
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"vines:jungle_end",
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"vines:jungle_end",
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@ -454,7 +451,8 @@ if enable_jungle ~= false then
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spawn_on_side = true,
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spawn_on_side = true,
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plantlife_limit = -0.9,
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plantlife_limit = -0.9,
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rarity = rarity_jungle,
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rarity = rarity_jungle,
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-- humidity_min = 0.2,
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humidity_min = 0.2,
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temp_min = 0.3,
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})
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})
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else
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else
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minetest.register_alias('vines:jungle_middle', 'air')
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minetest.register_alias('vines:jungle_middle', 'air')
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@ -464,7 +462,7 @@ end
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if enable_willow ~= false then
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if enable_willow ~= false then
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vines.register_vine( 'willow',
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vines.register_vine( 'willow',
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{description = S("Willow Vines"), average_length = 9}, {
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{description = S("Willow Vines"), average_length = 9}, {
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choose_random_wall = true,
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check_air = false,
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avoid_nodes = {"vines:willow_middle"},
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avoid_nodes = {"vines:willow_middle"},
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avoid_radius = 5,
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avoid_radius = 5,
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near_nodes = {'default:water_source'},
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near_nodes = {'default:water_source'},
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@ -475,7 +473,8 @@ if enable_willow ~= false then
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spawn_on_side = true,
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spawn_on_side = true,
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surface = {"moretrees:willow_leaves"},
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surface = {"moretrees:willow_leaves"},
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rarity = rarity_willow,
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rarity = rarity_willow,
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-- humidity_min = 0.5
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humidity_min = 0.5,
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temp_min = 0.5,
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})
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})
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else
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else
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minetest.register_alias('vines:willow_middle', 'air')
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minetest.register_alias('vines:willow_middle', 'air')
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@ -8,31 +8,31 @@ vines_enable_rope (Enable vine ropes) bool true
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vines_enable_roots (Enable root vines) bool true
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vines_enable_roots (Enable root vines) bool true
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#Rarity of root vines, from 1 to 100, higher numbers are rarer.
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#Rarity of root vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_roots (Rarity of roots vines) int 90 1 100
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vines_rarity_roots (Rarity of roots vines) int 75 1 100
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#Enables the standard type of vines.
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#Enables the standard type of vines.
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vines_enable_standard (Enable standard vines) bool true
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vines_enable_standard (Enable standard vines) bool true
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#Rarity of standard vines, from 1 to 100, higher numbers are rarer.
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#Rarity of standard vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_standard (Rarity of standard vines) int 90 1 100
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vines_rarity_standard (Rarity of standard vines) int 75 1 100
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#Enables the type of vines that grow on the sides of leaf blocks.
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#Enables the type of vines that grow on the sides of leaf blocks.
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vines_enable_side (Enable side vines) bool true
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vines_enable_side (Enable side vines) bool true
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#Rarity of side vines, from 1 to 100, higher numbers are rarer.
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#Rarity of side vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_side (Rarity of side vines) int 90 1 100
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vines_rarity_side (Rarity of side vines) int 75 1 100
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#Enables jungle style vines.
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#Enables jungle style vines.
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vines_enable_jungle (Enable jungle vines) bool true
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vines_enable_jungle (Enable jungle vines) bool true
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#Rarity of jungle vines, from 1 to 100, higher numbers are rarer.
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#Rarity of jungle vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_jungle (Rarity of jungle vines) int 90 1 100
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vines_rarity_jungle (Rarity of jungle vines) int 75 1 100
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#Enables willow vines.
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#Enables willow vines.
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vines_enable_willow (Enable willow vines) bool true
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vines_enable_willow (Enable willow vines) bool true
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#Rarity of willow vines, from 1 to 100, higher numbers are rarer.
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#Rarity of willow vines, from 1 to 100, higher numbers are rarer.
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vines_rarity_willow (Rarity of willow vines) int 90 1 100
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vines_rarity_willow (Rarity of willow vines) int 75 1 100
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#Vine growth speed, minimum number of seconds between each growth.
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#Vine growth speed, minimum number of seconds between each growth.
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vines_growth_min (Minimum number of seconds between growth) int 180 1 3600
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vines_growth_min (Minimum number of seconds between growth) int 180 1 3600
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