forked from mtcontrib/plantlife_modpack
Changed default debug to 'false'
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@ -0,0 +1 @@
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*~
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@ -18,7 +18,7 @@ local enable_flowers = true
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local enable_junglegrass = true
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local enable_junglegrass = true
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local enable_poisonivy = true
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local enable_poisonivy = true
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local plantlife_debug = true
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local plantlife_debug = false
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local plantlife_seed_diff = 123
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local plantlife_seed_diff = 123
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local perlin_octaves = 3
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local perlin_octaves = 3
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@ -25,12 +25,12 @@ local perlin_octaves = 3
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local perlin_persistence = 0.2
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local perlin_persistence = 0.2
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local perlin_scale = 25
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local perlin_scale = 25
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local plantlife_limit = 0.6 -- lower = more abundant
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local plantlife_limit = 0.6 -- compared against perlin noise. lower = more abundant
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local spawn_delay = 20 -- 2000
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local spawn_delay = 2000 -- 2000
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local spawn_chance = 2 -- 100
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local spawn_chance = 100 -- 100
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local grow_delay = 10 -- 1000
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local grow_delay = 1000 -- 1000
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local grow_chance = 2 -- 10
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local grow_chance = 10 -- 10
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-- Stuff from here on down shouldn't need to be edited.
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-- Stuff from here on down shouldn't need to be edited.
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@ -109,8 +109,8 @@ spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface, savoid,
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if ( noise > plantlife_limit ) and (n_top.name == "air") and is_node_loaded(p_top) then
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if ( noise > plantlife_limit ) and (n_top.name == "air") and is_node_loaded(p_top) then
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local n_light = minetest.env:get_node_light(p_top, nil)
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local n_light = minetest.env:get_node_light(p_top, nil)
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if (minetest.env:find_node_near(p_top, sradius, savoid) == nil )
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if (minetest.env:find_node_near(p_top, sradius, savoid) == nil )
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-- and (n_light >= lightmin)
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and (n_light >= lightmin)
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-- and (n_light <= lightmax)
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and (n_light <= lightmax)
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and table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, nneighbors)) > ocount
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and table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, nneighbors)) > ocount
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then
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then
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local walldir = plant_valid_wall(p_top)
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local walldir = plant_valid_wall(p_top)
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@ -143,7 +143,7 @@ grow_plants = function(gdelay, gchance, gplant, gresult, dry_early_node, dont_gr
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dbg("abm triggered for "..gplant.." on "..n_bot.name.." at "..dump(pos).." -- checking if its in "..dump(dont_grow_nodes))
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dbg("abm triggered for "..gplant.." on "..n_bot.name.." at "..dump(pos).." -- checking if its in "..dump(dont_grow_nodes))
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if string.find(dump(dont_grow_nodes), n_bot.name) == nil and n_top.name == "air" then
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if string.find(dump(dont_grow_nodes), n_bot.name) == nil and n_top.name == "air" then
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dbg("It wasn't, and it has air above it.")
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dbg("It wasn't, and it has air above it.")
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-- corner case for changing short junglegrass to dry shrub
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-- corner case for changing short junglegrass to dry shrub in desert
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if (n_bot.name == dry_early_node) and (gplant == "junglegrass:short") then
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if (n_bot.name == dry_early_node) and (gplant == "junglegrass:short") then
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gresult = "default:dry_shrub"
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gresult = "default:dry_shrub"
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dbg("Want to change "..gplant.." to "..gresult)
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dbg("Want to change "..gplant.." to "..gresult)
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