Expanded the API to allow for additional biome controls.

See API.txt for details.
This commit is contained in:
Vanessa Ezekowitz 2013-01-09 21:33:37 -05:00
parent 9cb6f594ee
commit b0de25407d
2 changed files with 172 additions and 128 deletions

206
API.txt
View File

@ -15,7 +15,7 @@ dbg()
-----
The first of these, spawn_on_surfaces() is defined with quite a large number
of variables. All of the variables below, if specified at all, must be
specified exactly in the order given here.
specified exactly in the order given here. This function has no return value.
spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface,
savoid, seed_diff, lightmin, lightmax, nneighbors,
@ -24,103 +24,139 @@ spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface,
The first several of these are all required, and are from the last version of
the flowers mod, so this part of the API should be the same as before.
sdelay: The value passed to the ABM's interval parameter, usually in the
1000-3000 range.
splant: The node name of the item to spawn (e.g. "flowers:flower_rose").
Note that if the plant is "poisonivy:seedling", and it's next to
a wall at spawn time, it automatically becomes the wall-climbing
variety. A plant will of course only be spawned if the node about
to be replaced is air.
sradius: Don't spawn within this many nodes of the avoid items mentioned
below.
schance: The value passed to the ABM's chance parameter, normally in the
10-100 range.
ssurface: Table with the names of the nodes on which to spawn the plant in
question, such as {"default:sand","default:dirt_with_grass"}. It
is not recommended to put "default:dirt" or "default:stone" into
this table if you can do without it, as this will cause the engine
to process potentially large numbers of such nodes when deciding
when to execute the ABM.
savoid: Table with a list of groups and/or node names to avoid when
spawning the plant, such as {"group:flowers","default:tree"}.
sdelay: The value passed to the ABM's interval parameter, usually
in the 1000-3000 range.
splant: The node name of the item to spawn (e.g.
"flowers:flower_rose"). Note that if the plant is
"poisonivy:seedling", and it's next to a wall at spawn
time, it automatically becomes the wall-climbing variety.
A plant will of course only be spawned if the node about
to be replaced is air.
sradius: Don't spawn within this many nodes of the avoid items
mentioned below.
schance: The value passed to the ABM's chance parameter, normally
in the 10-100 range.
ssurface: Table with the names of the nodes on which to spawn the
plant in question, such as {"default:sand",
"default:dirt_with_grass"}. It is not recommended to put
"default:dirt" or "default:stone" into this table if you
can do without it, as this will cause the engine to
process potentially large numbers of such nodes when
deciding when to execute the ABM and where it should
operate.
savoid: Table with a list of groups and/or node names to avoid
when spawning the plant, such as {"group:flowers",
"default:tree"}.
From here down are several optional parameters. You can use as many as you
need, but you must specify them in order (so if you want lightmax, you need
lightmin and seed_diff also, but not the rest).
seed_diff: The perlin seed difference value passed to the
minetest.env:get_perlin() function. Used along with the global
perlin controls below to create the "biome" in which the plants
will spawn. Usually a value of somewhere in the 10 to 100 range
is good. Defaults to 0 if not provided
lightmin: Minimum amount of light necessary to make a plant spawn. Defaults
to 0.
lightmax: Maximum amount of light present to allow a plant to spawn.
Defaults to the engine's MAX_LIGHT value of 14.
nneighbors: Table with a list of neighboring nodes, passed to the ABM as the
"neighbors" parameter, indicating what needs to be next to the
node the plant is about to spawn on, such as
{"default:stone","default:water_source"}. Defaults to the value
of ssurface if not provided.
ocount: There must be at least this many of the above neighbors around the
node the plant is about to spawn on for it to happen. Defaults to
0.
facedir: The value passed to the param2 variable when adding the plant node
to the map. Defaults to 0.
depthmax: If a node spawns on top of a water source, the water must be at
most this deep. Defaults to 1 node.
altitudemin: Items must be at this altitude or higher to spawn at all.
Defaults to -31000.
altitudemax: But no higher than this altitude. Defaults to +31000.
seed_diff: The perlin seed difference value passed to the
minetest.env:get_perlin() function. Used along with the
global perlin controls below to create the "biome" in
which the plants will spawn. Usually a value of somewhere
in the 10 to 100 range is good. Defaults to 0 if not
provided.
lightmin: Minimum amount of light necessary to make a plant spawn.
Defaults to 0.
lightmax: Maximum amount of light present to allow a plant to spawn.
Defaults to the engine's MAX_LIGHT value of 14.
nneighbors: Table with a list of neighboring nodes, passed to the ABM
as the "neighbors" parameter, indicating what needs to be
next to the node the plant is about to spawn on, such as
{"default:stone","default:water_source"}. Defaults to the
value of ssurface if not provided.
ocount: There must be at least this many of the above neighbors in
the eight spaces immediately surrounding the node the
plant is about to spawn on for it to happen. Defaults to
0.
facedir: The value passed to the param2 variable when adding the
plant node to the map. Defaults to 0.
depthmax: If a node spawns on top of a water source, the water must
be at most this deep. Defaults to 1 node.
altitudemin: Items must be at this altitude or higher to spawn at all.
Defaults to -31000.
altitudemax: But no higher than this altitude. Defaults to +31000.
sbiome: List of nodes that must be somewhere in the vicinity in
order for the plant to spawn. Typically this would be
something like "default:water_source" or "default:sand".
Defaults to the value of ssurface if not provided.
sbiomesize: How large of an area to check for the above node.
Specifically, this checks a cuboid area centered on the
node to be spawned on, 3 tall and this wide/long.
Defaults to 0.
sbiomecount: How many of the above nodes must be within that radius.
Defaults to 1.
By default, if a biome node, size, and count are not defined, the biome
checking is disabled. Same holds true for the nneighbors bit above that.
-----
The second function, grow_plants() is defined like so:
The second function, grow_plants() is used to turn the spawned nodes above
into something else over time. This function has no return value, and is
defined like so:
grow_plants = function(gdelay, gchance, gplant, gresult, dry_early_node,
grow_nodes, facedir, need_wall, grow_vertically, height_limit,
ground_nodes)
ground_nodes, grow_function)
gdelay: Passed as the ABM "interval" parameter, as with spawning.
gchance: Passed as the ABM "chance" parameter.
gplant: Name of the node being grown. This value is passed as the
only item in the table given to the ABM as the nodenames
parameter, so it is the plants themselves that are the ABM
trigger, rather than the ground they spawned on. A plant
will only grow if the node above it is air.
gresult: Name of the node into which the above should transform when
the ABM executes.
dry_early_node: This value is ignored except for jungle grass, where it
indicates which node the grass must be on in order for it to
turn from "short" to default:dry_shrub.
grow_nodes: This node must be under the plant in order for it to grow at
all. Normally this should be the same as the list of
surfaces passed to the spawning ABM as the "nodenames"
parameter, such as
{"default:dirt_with_grass","default:sand"}. This is so that
the plant can be manually placed on something like a flower
pot or something without it growing and eventually dieing.
facedir: Same as with spawning a plant. If supplied, this value is
passed to the param2 variable when changing the plant. If nil
or left out, no new param2 value is applied.
need_wall: Set this to true if you the plant needs to grow against a
wall. Defaults to false.
grow_vertically: Set this to true if the plant needs to grow vertically, as in
climbing poison ivy. Defaults to false.
height_limit: Just how tall can a vertically-growing plant go? Set this
accordingly. The mod will search straight down from the
position being spawned at to find a ground node, below.
Defaults to 62000 (unlimited).
ground_nodes: What nodes should be treated as "the ground" below a
vertically-growing plant. Usually this will be the same as
the grow_nodes table, but might also include, for example,
water or some other surrounding material. Defaults to
"default:dirt_with_grass".
gdelay: Passed as the ABM "interval" parameter, as with spawning.
gchance: Passed as the ABM "chance" parameter.
gplant: Name of the node being grown. This value is passed as the
only item in the table given to the ABM as the nodenames
parameter, so it is the plants themselves that are the ABM
trigger, rather than the ground they spawned on. A plant
will only grow if the node above it is air.
gresult: Name of the node into which the above should transform
when the ABM executes.
dry_early_node: This value is ignored except for jungle grass, where it
indicates which node the grass must be on in order for it
to turn from "short" to default:dry_shrub.
grow_nodes: This node must be under the plant in order for it to grow
at all. Normally this should be the same as the list of
surfaces passed to the spawning ABM as the "nodenames"
parameter, such as {"default:dirt_with_grass",
"default:sand"}. This is so that the plant can be
manually placed on something like a flower pot or
something without it growing and eventually dieing.
facedir: Same as with spawning a plant. If supplied, this value is
passed to the param2 variable when changing the plant. If
nil or left out, no new param2 value is applied.
need_wall: Set this to true if you the plant needs to grow against a
wall. Defaults to false.
grow_vertically: Set this to true if the plant needs to grow vertically, as
in climbing poison ivy. Defaults to false.
height_limit: Just how tall can a vertically-growing plant go? Set this
accordingly. The mod will search straight down from the
position being spawned at to find a ground node, below.
Defaults to 62000 (unlimited).
ground_nodes: What nodes should be treated as "the ground" below a
vertically-growing plant. Usually this will be the same
as the grow_nodes table, but might also include, for
example, water or some other surrounding material.
Defaults to "default:dirt_with_grass".
grow_function: Execute the named function (which must be supplied as just
the name of the function as a string) when growing this
node, rather than using the method provided by the default
growing code. Note that if this is specified, only the
gdelay, gchance, and gplant variables will be used, the
rest will be ignored by the growing ABM. You can still
read them from within the function if you need to. The
function will be passed two parameters in order: The
position of the node to be "grown" (in the usual table
format), and the Perlin noise value at the location in
question.
seed_diff: The perlin seed diff to be use to calculate the noise
value given to the above grow_function. Should be the
same as the seed diff used when first spawning the plant
that's being grown.
-----
plant_valid_wall() expects only a single parameter, "pos", which is a table
indicating the X,Y,Z coordinates to search for nearby adjacent walls. This
function returns the location of the first wall found as a facedir value, or
nil if there are no adjacent walls.
plant_valid_wall() expects only a single parameter, "pos", which is the usual
table indicating the coordinates around which to search for adjacent walls.
This function returns the location of the first wall found as a facedir value,
or nil if there are no adjacent walls.
-----
is_node_loaded() is defined in exactly the same manner (that is, "node_pos" is

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@ -1,20 +1,13 @@
-- Plantlife mod by Vanessa Ezekowitz
-- 2012-11-29
-- Plantlife library mod by Vanessa Ezekowitz
-- 2013-01-00
--
-- This mod combines all of the functionality from poison ivy,
-- flowers, and jungle grass. If you have any of these, you no
-- longer need them.
--
-- License:
-- CC-BY-SA for most textures, except flowers
-- WTFPL for the flowers textures
-- WTFPL for all code and everything else
-- License: WTFPL
-- Various settings - most of these probably won't need to be changed
plantlife_seed_diff = 329 -- needs to be global so other mods can see it
local plantlife_debug = false -- ...unless you want the modpack to spam the console ;-)
local plantlife_debug = true -- ...unless you want the modpack to spam the console ;-)
local perlin_octaves = 3
local perlin_persistence = 0.6
@ -42,15 +35,18 @@ end
-- The spawning ABM
spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface, savoid, seed_diff, lightmin, lightmax, nneighbors, ocount, facedir, depthmax, altmin, altmax)
spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface, savoid, seed_diff, lightmin, lightmax, nneighbors, ocount, facedir, depthmax, altmin, altmax, sbiome, sbiomesize, sbiomecount)
if seed_diff == nil then seed_diff = 0 end
if lightmin == nil then lightmin = 0 end
if lightmax == nil then lightmax = LIGHT_MAX end
if nneighbors == nil then nneighbors = ssurface end
if ocount == nil then ocount = 0 end
if ocount == nil then ocount = -1 end
if depthmax == nil then depthmax = 1 end
if altmin == nil then altmin = -31000 end
if altmax == nil then altmax = 31000 end
if sbiome == nil then sbiome = "" end
if sbiomesize == nil then sbiomesize = 0 end
if sbiomecount == nil then sbiomecount = 1 end
minetest.register_abm({
nodenames = { ssurface },
interval = sdelay,
@ -66,7 +62,12 @@ spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface, savoid,
if minetest.env:find_node_near(p_top, sradius + math.random(-1.5,2), savoid) == nil
and n_light >= lightmin
and n_light <= lightmax
and table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, nneighbors)) > ocount
and
(table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, nneighbors)) > ocount
or ocount == -1)
and
(table.getn(minetest.env:find_nodes_in_area({x=pos.x-sbiomesize, y=pos.y-1, z=pos.z-sbiomesize}, {x=pos.x+sbiomesize, y=pos.y+1, z=pos.z+sbiomesize}, sbiome)) >= sbiomecount
or sbiome == "")
and pos.y >= altmin
and pos.y <= altmax
then
@ -91,7 +92,7 @@ end
-- The growing ABM
grow_plants = function(gdelay, gchance, gplant, gresult, dry_early_node, grow_nodes, facedir, need_wall, grow_vertically, height_limit, ground_nodes)
grow_plants = function(gdelay, gchance, gplant, gresult, dry_early_node, grow_nodes, facedir, need_wall, grow_vertically, height_limit, ground_nodes, grow_function, seed_diff)
if need_wall ~= true then need_wall = false end
if grow_vertically ~= true then grow_vertically = false end
if height_limit == nil then height_limit = 62000 end
@ -106,39 +107,46 @@ grow_plants = function(gdelay, gchance, gplant, gresult, dry_early_node, grow_no
local n_top = minetest.env:get_node(p_top)
local n_bot = minetest.env:get_node(p_bot)
local groundnode = minetest.env:get_node({x=pos.x, y=pos.y-height_limit, z=pos.z})
if string.find(dump(grow_nodes), n_bot.name) ~= nil and n_top.name == "air" then
if grow_vertically then
if find_first_node(pos, height_limit, ground_nodes) ~= nil then
if need_wall then
local walldir=plant_valid_wall(p_top)
if walldir ~= nil then
dbg("Grow: "..gplant.." upwards to ("..dump(p_top)..") on wall "..walldir)
minetest.env:add_node(p_top, { name = gplant, param2 = walldir })
if grow_function == nil then
if string.find(dump(grow_nodes), n_bot.name) ~= nil and n_top.name == "air" then
if grow_vertically then
if find_first_node(pos, height_limit, ground_nodes) ~= nil then
if need_wall then
local walldir=plant_valid_wall(p_top)
if walldir ~= nil then
dbg("Grow: "..gplant.." upwards to ("..dump(p_top)..") on wall "..walldir)
minetest.env:add_node(p_top, { name = gplant, param2 = walldir })
end
else
dbg("Grow: "..gplant.." upwards to ("..dump(p_top)..")")
minetest.env:add_node(p_top, { name = gplant })
end
end
-- corner case for changing short junglegrass to dry shrub in desert
elseif n_bot.name == dry_early_node and gplant == "junglegrass:short" then
dbg("Die: "..gplant.." becomes default:dry_shrub at ("..dump(pos)..")")
minetest.env:add_node(pos, { name = "default:dry_shrub" })
elseif gresult == nil then
dbg("Die: "..gplant.." at ("..dump(pos)..")")
minetest.env:remove_node(pos)
elseif gresult ~= nil then
dbg("Grow: "..gplant.." becomes "..gresult.." at ("..dump(pos)..")")
if facedir == nil then
minetest.env:add_node(pos, { name = gresult })
else
dbg("Grow: "..gplant.." upwards to ("..dump(p_top)..")")
minetest.env:add_node(p_top, { name = gplant })
minetest.env:add_node(pos, { name = gresult, param2 = facedir })
end
end
-- corner case for changing short junglegrass to dry shrub in desert
elseif n_bot.name == dry_early_node and gplant == "junglegrass:short" then
dbg("Die: "..gplant.." becomes default:dry_shrub at ("..dump(pos)..")")
minetest.env:add_node(pos, { name = "default:dry_shrub" })
elseif gresult == nil then
dbg("Die: "..gplant.." at ("..dump(pos)..")")
minetest.env:remove_node(pos)
elseif gresult ~= nil then
dbg("Grow: "..gplant.." becomes "..gresult.." at ("..dump(pos)..")")
if facedir == nil then
minetest.env:add_node(pos, { name = gresult })
else
minetest.env:add_node(pos, { name = gresult, param2 = facedir })
end
end
else
if seed_diff == nil then seed_diff = 0 end
local perlin = minetest.env:get_perlin(seed_diff, perlin_octaves, perlin_persistence, perlin_scale )
local noise = perlin:get2d({x=pos.x, y=pos.z})
dbg("Want to execute "..grow_function.."("..dump(pos)..","..noise..")")
assert(loadstring(grow_function.."("..dump(pos)..","..noise..")"))()
end
end
})