Cutting vines with shears now gives the player the vine ends, so they can make their own vine farm

This commit is contained in:
Jordan Leppert 2021-12-04 18:53:39 +00:00
parent a66b82f1f0
commit c7d0fd3c53
1 changed files with 25 additions and 0 deletions

View File

@ -33,6 +33,27 @@ minetest.register_craftitem("vines:vines", {
-- FUNCTIONS
local function on_dig(pos, node, player)
wielded_item = player:get_wielded_item()
if wielded_item and wielded_item:get_name() == 'vines:shears' then
wielded_item:add_wear(1)
vine_name_end = node.name:gsub("_middle", "_end")
minetest.remove_node(pos)
minetest.handle_node_drops(pos, {vine_name_end}, player)
below_pos = {x = pos.x, y = pos.y - 1, z = pos.z}
while minetest.get_item_group(minetest.get_node(below_pos).name, "vines") > 0 do
minetest.remove_node(below_pos)
minetest.handle_node_drops(below_pos, {vine_name_end}, player)
below_pos.y = below_pos.y - 1
end
else
minetest.node_dig(pos, node, player)
end
end
local function dig_down(pos, node, digger)
if digger == nil then return end
@ -140,6 +161,8 @@ vines.register_vine = function( name, defs, biome )
end
end,
on_dig = on_dig,
after_dig_node = function(pos, node, metadata, digger)
dig_down(pos, node, digger)
end,
@ -166,6 +189,8 @@ vines.register_vine = function( name, defs, biome )
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,
on_dig = on_dig,
after_dig_node = function(pos, node, metadata, digger)
dig_down(pos, node, digger)
end,