Merge remote-tracking branch 'upstream/master'

This commit is contained in:
bri cassa 2023-11-25 15:30:28 +01:00
commit cd93d09d01
130 changed files with 1214 additions and 1926 deletions

13
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,13 @@
name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./

1
.gitignore vendored
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@ -1 +0,0 @@
*~

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@ -1,14 +1,21 @@
unused_args = false
allow_defined_top = true
max_line_length = 185
read_globals = {
exclude_files = {".luacheckrc"}
globals = {
"biome_lib",
"DIR_DELIM",
"minetest", "core",
"dump",
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"default",
"bushes_classic",
}
read_globals = {
table = {fields = {"copy"}},
"minetest", "ItemStack",
"vector",
"default",
"moretrees",
"dump",
}

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@ -1,10 +1,5 @@
-- 3D Mushroom mod by VanessaE
mushroom = {}
-- support for i18n
local S = minetest.get_translator("3dmushrooms")
minetest.override_item("flowers:mushroom_fertile_brown", {
drawtype = "mesh",
mesh = "3dmushrooms.obj",
@ -68,5 +63,3 @@ minetest.register_alias("mushroom:spore1", "flowers:mushroom_spores_red")
minetest.register_alias("mushroom:poison", "flowers:mushroom_red")
minetest.register_alias("mushroom:identifier", "default:mese_crystal_fragment")
minetest.log("info", S("[3D Mushrooms] loaded."))

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@ -1,8 +0,0 @@
# textdomain: 3dmushrooms
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# reusityback, 2022.
[3D Mushrooms] loaded.=[3D Mushrooms] geladen.

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@ -1,8 +0,0 @@
# textdomain: 3dmushrooms
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Jolesh, 2022.
[3D Mushrooms] loaded.=[3D Mushrooms] ŝargis.

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@ -1,8 +0,0 @@
# textdomain: 3dmushrooms
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
[3D Mushrooms] loaded.=

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@ -1,2 +1,2 @@
name = 3dmushrooms
depends = default, flowers
depends = flowers

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@ -6,20 +6,11 @@
-- (Leaf texture created by RealBadAngel or VanessaE)
-- Branch textures created by Neuromancer.
local random = math.random
-- support for i18n
local S = minetest.get_translator("bushes")
abstract_bushes = {}
local bushes_bush_rarity = tonumber(minetest.settings:get("bushes_bush_rarity")) or 99.9
local bushes_bush_rarity_fertility = tonumber(minetest.settings:get("bushes_bush_rarity_fertility")) or 1.5
local bushes_bush_fertility = tonumber(minetest.settings:get("bushes_bush_fertility")) or -1
local bushes_youngtrees_rarity = tonumber(minetest.settings:get("bushes_youngtrees_rarity")) or 100
local bushes_youngtrees_rarity_fertility = tonumber(minetest.settings:get("bushes_youngtrees_rarity_fertility")) or 0.6
local bushes_youngtrees_fertility = tonumber(minetest.settings:get("bushes_youngtrees_fertility")) or -0.5
local bush_rarity = minetest.settings:get("bushes.bush_rarity") or 0.008
local youngtree_rarity = minetest.settings:get("youngtree.bush_rarity") or 0.006
minetest.register_node("bushes:youngtree2_bottom", {
description = S("Young Tree 2 (bottom)"),
@ -33,7 +24,6 @@ minetest.register_node("bushes:youngtree2_bottom", {
node_box = {
type = "fixed",
fixed = {
--{0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000}, --NodeBox 1
{-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1
}
},
@ -42,10 +32,10 @@ minetest.register_node("bushes:youngtree2_bottom", {
drop = 'default:stick'
})
local BushBranchCenter = { {1,1}, {3,2} }
local BushBranchCenter = { {1,1}, {3,2} }
for i in pairs(BushBranchCenter) do
local Num = BushBranchCenter[i][1]
local TexNum = BushBranchCenter[i][2]
local Num = BushBranchCenter[i][1]
local TexNum = BushBranchCenter[i][2]
minetest.register_node("bushes:bushbranches"..Num, {
description = S("Bush Branches @1", Num),
drawtype = "nodebox",
@ -81,10 +71,10 @@ for i in pairs(BushBranchCenter) do
})
end
local BushBranchSide = { {2,1}, {4,2} }
local BushBranchSide = { {2,1}, {4,2} }
for i in pairs(BushBranchSide) do
local Num = BushBranchSide[i][1]
local TexNum = BushBranchSide[i][2]
local Num = BushBranchSide[i][1]
local TexNum = BushBranchSide[i][2]
minetest.register_node("bushes:bushbranches"..Num, {
description = S("Bush Branches @1", Num),
drawtype = "nodebox",
@ -126,7 +116,7 @@ for i in pairs(BushBranchSide) do
})
end
local BushLeafNode = { {1}, {2}}
local BushLeafNode = { {1}, {2}}
for i in pairs(BushLeafNode) do
local Num = BushLeafNode[i][1]
minetest.register_node("bushes:BushLeaves"..Num, {
@ -145,33 +135,12 @@ for i in pairs(BushLeafNode) do
})
end
abstract_bushes.grow_bush = function(pos)
local leaf_type = random(1,2)
for _, pos_dir in ipairs({
{ pos = {x=pos.x+1, y=pos.y+random(0,1), z=pos.z},
dir = 3},
{ pos = {x=pos.x-1, y=pos.y+random(0,1), z=pos.z},
dir = 1},
{ pos = {x=pos.x, y=pos.y+random(0,1), z=pos.z+1},
dir = 2},
{ pos = {x=pos.x, y=pos.y+random(0,1), z=pos.z-1},
dir = 0}
}) do
if random(1,10) > 5 then
abstract_bushes.grow_bush_node(pos_dir.pos, pos_dir.dir, leaf_type)
end
end
abstract_bushes.grow_bush_node(pos,5,leaf_type)
end
abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
local function grow_bush_node(pos, dir, leaf_type)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
local bush_branch_type = 2
-- MM: I'm not sure if it's slower now than before...
if dir ~= 5 and leaf_type == 1 then
bush_branch_type = 2
end
@ -187,50 +156,108 @@ abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
dir = 1
end
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
local nodename = minetest.get_node(right_here).name
if nodename == "air" or nodename == "default:junglegrass" then -- instead of check_air = true,
minetest.swap_node(right_here, {name="bushes:bushbranches"..bush_branch_type , param2=dir})
--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
minetest.swap_node(above_right_here, {name="bushes:BushLeaves"..leaf_type})
if random(1,10) > 5 then
--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
minetest.swap_node({x=pos.x, y=pos.y+3, z=pos.z}, {name="bushes:BushLeaves"..leaf_type})
local chance_of_high_leaves = math.random(1,10)
if chance_of_high_leaves > 5 then
local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
minetest.swap_node(two_above_right_here, {name="bushes:BushLeaves"..leaf_type})
end
end
end
local function grow_bush(pos)
-- replace possible grass nodes
minetest.swap_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="air"})
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
rarity = bushes_bush_rarity,
rarity_fertility = bushes_bush_rarity_fertility,
plantlife_limit = bushes_bush_fertility,
min_elevation = 1, -- above sea level
},
abstract_bushes.grow_bush
)
local leaf_type = math.random(1,2)
local bush_side_height = math.random(0,1)
abstract_bushes.grow_youngtree2 = function(pos)
abstract_bushes.grow_youngtree_node2(pos, random(4,5))
local chance_of_bush_node_right = math.random(1,10)
if chance_of_bush_node_right > 5 then
local right_pos = {x=pos.x+1, y=pos.y+bush_side_height, z=pos.z}
grow_bush_node(right_pos,3,leaf_type)
end
local chance_of_bush_node_left = math.random(1,10)
if chance_of_bush_node_left > 5 then
local left_pos = {x=pos.x-1, y=pos.y+bush_side_height, z=pos.z}
grow_bush_node(left_pos,1,leaf_type)
end
local chance_of_bush_node_front = math.random(1,10)
if chance_of_bush_node_front > 5 then
local front_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z+1}
grow_bush_node(front_pos,2,leaf_type)
end
local chance_of_bush_node_back = math.random(1,10)
if chance_of_bush_node_back > 5 then
local back_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z-1}
grow_bush_node(back_pos,0,leaf_type)
end
grow_bush_node(pos,5,leaf_type)
end
minetest.register_decoration({
name = "bushes:bush",
decoration = {
"air"
},
fill_ratio = bush_rarity,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors",
})
abstract_bushes.grow_youngtree_node2 = function(pos, height)
--[[
this is purposefully wrapped in a on mods loaded callback to that it gets the proper ids
if other mods clear the registered decorations
]]
local did
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("bushes:bush")
minetest.set_gen_notify("decoration", {did})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations = g["decoration#" .. did] or {}
for _, pos in pairs(deco_locations) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_bush(pos)
end
end)
local function grow_youngtree_node2(pos, height)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
local three_above_right_here = {x=pos.x, y=pos.y+4, z=pos.z}
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
local nodename = minetest.get_node(right_here).name
if nodename == "air" or nodename == "default:junglegrass" then -- instead of check_air = true,
if height == 4 then
local two_above_right_here_south = {x=pos.x, y=pos.y+3, z=pos.z-1}
local three_above_right_here_south = {x=pos.x, y=pos.y+4, z=pos.z-1}
minetest.swap_node(right_here, {name="bushes:youngtree2_bottom"})
minetest.swap_node(above_right_here, {name="bushes:youngtree2_bottom"})
minetest.swap_node(two_above_right_here, {name="bushes:bushbranches2" , param2=2})
@ -241,20 +268,52 @@ abstract_bushes.grow_youngtree_node2 = function(pos, height)
end
end
local function grow_youngtree2(pos)
local height = math.random(4,5)
grow_youngtree_node2(pos,height)
end
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
rarity = bushes_youngtrees_rarity,
rarity_fertility = bushes_youngtrees_rarity_fertility,
plantlife_limit = bushes_youngtrees_fertility,
min_elevation = 1, -- above sea level
minetest.register_decoration({
name = "bushes:youngtree",
decoration = {
"air"
},
abstract_bushes.grow_youngtree2
)
fill_ratio = youngtree_rarity,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors",
})
--[[
this is purposefully wrapped in a on mods loaded callback to that it gets the proper ids
if other mods clear the registered decorations
]]
local did2
minetest.register_on_mods_loaded(function()
did2 = minetest.get_decoration_id("bushes:youngtree")
minetest.set_gen_notify("decoration", {did2})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_youngtree2(pos)
end
end)
minetest.log("action", "[bushes] loaded.")

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@ -1,10 +1,4 @@
# textdomain: bushes
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
Young Tree 2 (bottom)=Strauch 2 (Ansatz)
Bush Branches @1=Buschäste @1
Bush Leaves @1=Buschblätter @1

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@ -1,10 +1,4 @@
# textdomain: bushes
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Jolesh, 2022.
Young Tree 2 (bottom)=Juna Arbo 2 (malsupro)
Bush Branches @1=Arbustaj Branĉoj @1
Bush Leaves @1=Arbustaj Folioj @1

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@ -1,11 +1,4 @@
# textdomain: bushes
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# fat115 <fat115@framasoft.org>, 2017.
#
Young Tree 2 (bottom)=Arbuste 2 (bas)
Bush Branches @1=Branches de buisson @1
Bush Leaves @1=Feuilles de buisson @1

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@ -1,10 +1,4 @@
# textdomain: bushes
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
Young Tree 2 (bottom)=
Bush Branches @1=
Bush Leaves @1=

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@ -1,3 +1,4 @@
name = bushes
depends = default, biome_lib
optional_depends = stoneage, sumpf
title = Bushes
depends = default
optional_depends = stoneage, sumpf, ebiomes

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@ -1,17 +1,5 @@
#Bush rarity %
bushes_bush_rarity (Bush rarity %) float 99.9 0 100
# Bush rarity (higher number -> higher probability)
bushes.bush_rarity (Bush rarity) float 0.008 0.0001 1
#How much the rarity is reduced by fertility %
bushes_bush_rarity_fertility (Bush rarity fertility reduction %) float 1.5 0 100
#Bush minimum fertility (-1 to +1)
bushes_bush_fertility (Bush minimum fertility) float -0.7 -1 1
#Youngtree (from bushes mod) rarity %
bushes_youngtrees_rarity (Youngtree bush rarity %) float 100 0 100
#How much the rarity is reduced by fertility %
bushes_youngtrees_rarity_fertility (Youngtree bush rarity fertility reduction %) float 0.6 0 100
#Youngtree (from bushes mod) minimum fertility (-1 to +1)
bushes_youngtrees_fertility (Youngtree bush minimum fertility) float -0.5 -1 1
# Youngtree rarity (higher number -> higher probability)
bushes.youngtree_rarity (Youngtree rarity) float 0.006 0.0001 1

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@ -33,9 +33,12 @@ end
-- override farming_plus strawberry and add food_ group
if minetest.get_modpath("farming_plus") then
local groups = table.copy(minetest.registered_items["farming_plus:strawberry_item"].groups)
groups["food_strawberry"] = 1
groups["food_berry"] = 1
minetest.override_item("farming_plus:strawberry_item", {
groups = {food_strawberry = 1, food_berry = 1, flammable = 2},
groups = groups,
})
end

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@ -7,7 +7,7 @@ bushes_classic = {}
local S = minetest.get_translator("bushes_classic")
bushes_classic.bushes = {
"strawberry",
"strawberry",
"blackberry",
"blueberry",
"raspberry",
@ -30,12 +30,19 @@ local modpath = minetest.get_modpath('bushes_classic')
dofile(modpath..'/cooking.lua')
dofile(modpath..'/nodes.lua')
biome_lib.register_active_spawner({
spawn_delay = 3600,
spawn_plants = bushes_classic.spawn_list,
avoid_radius = 10,
spawn_chance = 100,
spawn_surfaces = {
local spawn_plants = bushes_classic.spawn_list
local function get_biome_data(pos, perlin_fertile)
local fertility = perlin_fertile:get_2d({x=pos.x, y=pos.z})
local data = minetest.get_biome_data(pos)
-- Original values this method returned were +1 (lowest) to -1 (highest)
-- so we need to convert the 0-100 range from get_biome_data() to that.
return fertility, 1 - (data.heat / 100 * 2), 1 - (data.humidity / 100 * 2)
end
minetest.register_abm({
nodenames = {
"default:dirt_with_grass",
"woodsoils:dirt_with_leaves_1",
"woodsoils:grass_with_leaves_1",
@ -43,16 +50,31 @@ biome_lib.register_active_spawner({
"farming:soil",
"farming:soil_wet"
},
avoid_nodes = {"group:bush"},
seed_diff = 545342534, -- chosen by a fair mashing of the keyboard - guaranteed to be random :P
plantlife_limit = -0.1,
light_min = 10,
temp_min = 0.15, -- approx 20C
temp_max = -0.15, -- approx 35C
humidity_min = 0, -- 50% RH
humidity_max = -1, -- 100% RH
interval = 3600,
chance = 100,
label = "[bushes_classic] spawn bushes",
min_y = -16,
max_y = 48,
action = function(pos, node)
local p_top = {x = pos.x, y = pos.y + 1, z = pos.z}
local n_top = minetest.get_node_or_nil(p_top)
if not n_top or n_top.name ~= "air" then return end
local perlin_fertile_area = minetest.get_perlin(545342534, 3, 0.6, 100)
local fertility, temperature, humidity = get_biome_data(pos, perlin_fertile_area)
local pos_biome_ok = fertility > -0.1 and temperature <= 0.15 and temperature >= -0.15 and humidity <= 0 and humidity >= -1
if not pos_biome_ok then return end
if minetest.find_node_near(p_top, 10 + math.random(-1.5,2), {"group:bush"}) then
return -- Nodes to avoid are nearby
end
local plant_to_spawn = spawn_plants[math.random(1, #spawn_plants)]
minetest.swap_node(p_top, {name = plant_to_spawn, param2 = 0})
end
})
minetest.register_alias("bushes:basket_pies", "bushes:basket_strawberry")
print("[Bushes] Loaded.")

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@ -1,46 +1,39 @@
# textdomain: bushes_classic
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Xanthin, 2017.
#
Sugar=Zucker
Basket with Strawberry pies=Korb mit Erdbeertorten
Cooked Strawberry pie=Erdbeertorte
Raw Strawberry pie=Rohe Erdbeertorte
Slice of Strawberry pie=Erdbeertortenstueck
Strawberry=Erdbeere
Raw Strawberry pie=Rohe Erdbeertorte
Cooked Strawberry pie=Erdbeertorte
Slice of Strawberry pie=Erdbeertortenstück
Basket with Strawberry pies=Korb mit Erdbeertorten
Strawberry Bush=Erdbeerbusch
Basket with Blackberry pies=Korb mit Brombeertorten
Blackberry=Brombeere
Blackberry Bush=Brombeerbusch
Cooked Blackberry pie=Brombeertorte
Raw Blackberry pie=Rohe Brombeertorte
Slice of Blackberry pie=Brombeertortenstueck
Basket with Blueberry pies=Korb mit Blaubeertorten
Cooked Blackberry pie=Brombeertorte
Slice of Blackberry pie=Brombeertortenstück
Basket with Blackberry pies=Korb mit Brombeertorten
Blackberry Bush=Brombeerbusch
Blueberry=Blaubeere
Blueberry Bush=Blaubeerbusch
Cooked Blueberry pie=Blaubeertorte
Raw Blueberry pie=Rohe Blaubeertorte
Slice of Blueberry pie=Blaubeertortenstueck
Basket with Raspberry pies=Korb mit Himbeertorten
Cooked Raspberry pie=Himbeertorte
Cooked Blueberry pie=Blaubeertorte
Slice of Blueberry pie=Blaubeertortenstück
Basket with Blueberry pies=Korb mit Blaubeertorten
Blueberry Bush=Blaubeerbusch
Raspberry=Himbeere
Raspberry Bush=Himbeerbusch
Raw Raspberry pie=Rohe Himbeertorte
Slice of Raspberry pie=Himbeertortenstueck
Basket with Gooseberry pies=Korb mit Stachelbeertorten
Cooked Gooseberry pie=Stachelbeertorte
Cooked Raspberry pie=Himbeertorte
Slice of Raspberry pie=Himbeertortenstück
Basket with Raspberry pies=Korb mit Himbeertorten
Raspberry Bush=Himbeerbusch
Gooseberry=Stachelbeere
Gooseberry Bush=Stachelbeerbusch
Raw Gooseberry pie=Rohe Stachelbeertorte
Slice of Gooseberry pie=Stachelbeertortenstueck
Basket with Mixed Berry pies=Korb mit Beerenmixtorten
Cooked Mixed Berry pie=Beerenmixtorte
Currently fruitless Bush=zur Zeit fruechteloser
Cooked Gooseberry pie=Stachelbeertorte
Slice of Gooseberry pie=Stachelbeertortenstück
Basket with Gooseberry pies=Korb mit Stachelbeertorten
Gooseberry Bush=Stachelbeerbusch
Mixed Berry=Beerenmix
Raw Mixed Berry pie=Rohe Beerenmixtorte
Slice of Mixed Berry pie=Beerenmixtortenstueck
Cooked Mixed Berry pie=Beerenmixtorte
Slice of Mixed Berry pie=Beerenmixtortenstück
Basket with Mixed Berry pies=Korb mit Beerenmixtorten
Currently fruitless Bush=Zur Zeit früchteloser Busch
Basket=Korb

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@ -1,46 +1,39 @@
# textdomain: bushes_classic
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Jolesh, 2022.
#
Sugar=Sukero
Basket with Strawberry pies=Korbo kun Fragokukoj
Cooked Strawberry pie=Kuirita Fragokuko
Raw Strawberry pie=Kruda Fragokuko
Slice of Strawberry pie=Tranĉaĵo de Fragokuko
Strawberry=Frago
Raw Strawberry pie=Kruda Fragokuko
Cooked Strawberry pie=Kuirita Fragokuko
Slice of Strawberry pie=Tranĉaĵo de Fragokuko
Basket with Strawberry pies=Korbo kun Fragokukoj
Strawberry Bush=Fraga Arbusto
Basket with Blackberry pies=Korbo kun Rubusokukoj
Cooked Blackberry pie=Kuirita Rubusokuko
Raw Blackberry pie=Kruda Rubusokuko
Slice of Blackberry pie=Tranĉaĵo de Rubusokuko
Blackberry=Rubuso
Raw Blackberry pie=Kruda Rubusokuko
Cooked Blackberry pie=Kuirita Rubusokuko
Slice of Blackberry pie=Tranĉaĵo de Rubusokuko
Basket with Blackberry pies=Korbo kun Rubusokukoj
Blackberry Bush=Rubusa Arbusto
Basket with Blueberry pies=Korbo kun Mirtelokukoj
Blueberry=Mirtelo
Blueberry Bush=Mirtela Arbusto
Cooked Blueberry pie=Kuirita Mirtelokuko
Raw Blueberry pie=Kruda Mirtelokuko
Cooked Blueberry pie=Kuirita Mirtelokuko
Slice of Blueberry pie=Tranĉaĵo de Mirtelokuko
Basket with Raspberry pies=Korbo kun Frambokukoj
Cooked Raspberry pie=Kuirita Frambokuko
Basket with Blueberry pies=Korbo kun Mirtelokukoj
Blueberry Bush=Mirtela Arbusto
Raspberry=Frambo
Raspberry Bush=Framba Arbusto
Raw Raspberry pie=Kruda Frambokuko
Cooked Raspberry pie=Kuirita Frambokuko
Slice of Raspberry pie=Tranĉaĵo de Frambokuko
Basket with Gooseberry pies=Korbo kun Grosberkuko
Cooked Gooseberry pie=Kuirita Grosberkuko
Basket with Raspberry pies=Korbo kun Frambokukoj
Raspberry Bush=Framba Arbusto
Gooseberry=Grosbero
Gooseberry Bush=Grosberarbusto
Raw Gooseberry pie=Kruda Grosberkuko
Cooked Gooseberry pie=Kuirita Grosberkuko
Slice of Gooseberry pie=Tranĉaĵo de Grosberkuko
Basket with Mixed Berry pies=Korbo kun Miksitaj Beraj Kukoj
Cooked Mixed Berry pie=Kuirita Miksa Beraj Kukoj
Currently fruitless Bush=Nuntempe senfrukta Arbusto
Basket with Gooseberry pies=Korbo kun Grosberkuko
Gooseberry Bush=Grosberarbusto
Mixed Berry=Miksita Bero
Raw Mixed Berry pie=Kruda Miksita Bera Kuko
Cooked Mixed Berry pie=Kuirita Miksa Beraj Kukoj
Slice of Mixed Berry pie=Tranĉaĵo de Miksita Bera Kuko
Basket with Mixed Berry pies=Korbo kun Miksitaj Beraj Kukoj
Currently fruitless Bush=Nuntempe senfrukta Arbusto
Basket=Korbo

View File

@ -1,46 +1,39 @@
# textdomain: bushes_classic
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Carlos Barraza <carlosbarrazaes@gmail.com>, 2017.
#
Sugar=Azúcar
Basket with Strawberry pies=Cesta con Pasteles de Frutilla
Cooked Strawberry pie=Pastel de Frutilla Cocido
Raw Strawberry pie=Pastel de Frutilla Crudo
Slice of Strawberry pie=Rebanada de Pastel de Frutilla
Strawberry=Frutilla
Raw Strawberry pie=Pastel de Frutilla Crudo
Cooked Strawberry pie=Pastel de Frutilla Cocido
Slice of Strawberry pie=Rebanada de Pastel de Frutilla
Basket with Strawberry pies=Cesta con Pasteles de Frutilla
Strawberry Bush=Arbusto de Frutilla
Basket with Blackberry pies=Cesta con Pasteles de Mora
Blackberry=Mora
Blackberry Bush=Arbusto de Mora
Cooked Blackberry pie=Pastel de Mora Cocido
Raw Blackberry pie=Pastel de Mora Crudo
Cooked Blackberry pie=Pastel de Mora Cocido
Slice of Blackberry pie=Rebanada de Pastel de Mora
Basket with Blueberry pies=Cesta con Pasteles de Arándano
Basket with Blackberry pies=Cesta con Pasteles de Mora
Blackberry Bush=Arbusto de Mora
Blueberry=Arándano
Blueberry Bush=Arbusto de Arándano
Cooked Blueberry pie=Pastel de Arándano Cocido
Raw Blueberry pie=Pastel de Arándano Crudo
Cooked Blueberry pie=Pastel de Arándano Cocido
Slice of Blueberry pie=Rebanada de Pastel de Arándano
Basket with Raspberry pies=Cesta con Pasteles de Frambuesa
Cooked Raspberry pie=Pastel de Frambuesa Cocido
Basket with Blueberry pies=Cesta con Pasteles de Arándano
Blueberry Bush=Arbusto de Arándano
Raspberry=Frambuesa
Raspberry Bush=Arbusto de Frambuesa
Raw Raspberry pie=Pastel de Frambuesa Crudo
Cooked Raspberry pie=Pastel de Frambuesa Cocido
Slice of Raspberry pie=Rebanada de Pastel de Frambuesa
Basket with Gooseberry pies=Cesta con Pasteles de Grosella
Cooked Gooseberry pie=Pastel de Grosella Cocido
Basket with Raspberry pies=Cesta con Pasteles de Frambuesa
Raspberry Bush=Arbusto de Frambuesa
Gooseberry=Grosella
Gooseberry Bush=Arbusto de Grosella
Raw Gooseberry pie=Pastel de Grosella Crudo
Cooked Gooseberry pie=Pastel de Grosella Cocido
Slice of Gooseberry pie=Rebanada de Pastel de Grosella
Basket with Mixed Berry pies=Cesta con Pasteles de Mezcla de Baya
Cooked Mixed Berry pie=Pastel de Mezcla de Bayas Cocido
Currently fruitless Bush=Arbusto actualmente infructuoso
Basket with Gooseberry pies=Cesta con Pasteles de Grosella
Gooseberry Bush=Arbusto de Grosella
Mixed Berry=Mezcla de Baya
Raw Mixed Berry pie=Pastel de Mezcla de Bayas Cruda
Cooked Mixed Berry pie=Pastel de Mezcla de Bayas Cocido
Slice of Mixed Berry pie=Rebanada de Pastel de Mezcla de Bayas
Basket with Mixed Berry pies=Cesta con Pasteles de Mezcla de Baya
Currently fruitless Bush=Arbusto actualmente infructuoso
Basket=Cesta

View File

@ -1,46 +1,39 @@
# textdomain: bushes_classic
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# fat115 <fat115@framasoft.org>, 2017.
#
Sugar=Sucre
Basket with Strawberry pies=Panier de tartes aux fraises
Cooked Strawberry pie=Tarte aux fraises (cuite)
Raw Strawberry pie=Tarte aux fraises (crue)
Slice of Strawberry pie=Part de tarte aux fraises
Strawberry=Fraises
Raw Strawberry pie=Tarte aux fraises (crue)
Cooked Strawberry pie=Tarte aux fraises (cuite)
Slice of Strawberry pie=Part de tarte aux fraises
Basket with Strawberry pies=Panier de tartes aux fraises
Strawberry Bush=Buisson de fraises
Basket with Blackberry pies=Panier de tartes aux fraises
Blackberry=Mûres
Blackberry Bush=Buisson de mûres
Cooked Blackberry pie=Tarte aux mûres (cuite)
Raw Blackberry pie=Tarte aux mûres (crue)
Cooked Blackberry pie=Tarte aux mûres (cuite)
Slice of Blackberry pie=Part de tarte aux mûres
Basket with Blueberry pies=Panier de tartes aux mûres
Basket with Blackberry pies=Panier de tartes aux fraises
Blackberry Bush=Buisson de mûres
Blueberry=Myrtilles
Blueberry Bush=Buisson de myrtilles
Cooked Blueberry pie=Tarte aux myrtilles (cuite)
Raw Blueberry pie=Tarte aux myrtilles (crue)
Cooked Blueberry pie=Tarte aux myrtilles (cuite)
Slice of Blueberry pie=Part de tarte aux myrtilles
Basket with Raspberry pies=Panier de tartes aux framboises
Cooked Raspberry pie=Tarte aux framboises (cuite)
Basket with Blueberry pies=Panier de tartes aux mûres
Blueberry Bush=Buisson de myrtilles
Raspberry=Framboises
Raspberry Bush=Buisson de framboises
Raw Raspberry pie=Tarte aux framboises (crue)
Cooked Raspberry pie=Tarte aux framboises (cuite)
Slice of Raspberry pie=Part de tarts aux framboises
Basket with Gooseberry pies=Panier de tartes aux groseilles
Cooked Gooseberry pie=Tarte aux groseilles (cuite)
Basket with Raspberry pies=Panier de tartes aux framboises
Raspberry Bush=Buisson de framboises
Gooseberry=Groseilles
Gooseberry Bush=Buisson de groseilles
Raw Gooseberry pie=Tarte aux groseilles (crue)
Cooked Gooseberry pie=Tarte aux groseilles (cuite)
Slice of Gooseberry pie=Part de tarte aux groseilles
Basket with Mixed Berry pies=Panier de tartes aux fruits rouges
Cooked Mixed Berry pie=Tarte aux fruits rouges (cuite)
Currently fruitless Bush=Buisson sans fruits pour l'instant
Basket with Gooseberry pies=Panier de tartes aux groseilles
Gooseberry Bush=Buisson de groseilles
Mixed Berry=Fruits rouges
Raw Mixed Berry pie=Tarte aux fruits rouges (crue)
Cooked Mixed Berry pie=Tarte aux fruits rouges (cuite)
Slice of Mixed Berry pie=Part de tarte aux fruits rouges
Basket with Mixed Berry pies=Panier de tartes aux fruits rouges
Currently fruitless Bush=Buisson sans fruits pour l'instant
Basket=Panier

View File

@ -1,46 +1,39 @@
# textdomain: bushes_classic
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# mahmutelmas06@hotmail.com, 2017.
#
Sugar=Şeker
Basket with Strawberry pies=Çilekli pasta sepeti
Cooked Strawberry pie=Pişmiş çilekli pasta
Raw Strawberry pie=Çilekli çiğ pasta
Slice of Strawberry pie=Çilekli pasta dilimi
Strawberry=Çilek
Raw Strawberry pie=Çilekli çiğ pasta
Cooked Strawberry pie=Pişmiş çilekli pasta
Slice of Strawberry pie=Çilekli pasta dilimi
Basket with Strawberry pies=Çilekli pasta sepeti
Strawberry Bush=Çilek fidanı
Basket with Blackberry pies=Böğürtlenli pasta sepeti
Blackberry=Böğürtlen
Blackberry Bush=Böğürtlen fidanı
Cooked Blackberry pie=Pişmiş böğürtlenli pasta
Raw Blackberry pie=Böğürtlenli çiğ pasta
Cooked Blackberry pie=Pişmiş böğürtlenli pasta
Slice of Blackberry pie=Böğürtlenli pasta dilimi
Basket with Blueberry pies=Yaban mersini pastalı sepet
Basket with Blackberry pies=Böğürtlenli pasta sepeti
Blackberry Bush=Böğürtlen fidanı
Blueberry=Yaban mersini
Blueberry Bush=Yaban mersini fidanı
Cooked Blueberry pie=Pişmiş yaban mersinli pasta
Raw Blueberry pie=Yaban mersinli çiğ pasta
Cooked Blueberry pie=Pişmiş yaban mersinli pasta
Slice of Blueberry pie=Yaban mersinli pasta dilimi
Basket with Raspberry pies=Ahududulu pasta sepeti
Cooked Raspberry pie=Pişmiş ahududulu pasta
Basket with Blueberry pies=Yaban mersini pastalı sepet
Blueberry Bush=Yaban mersini fidanı
Raspberry=Ahududu
Raspberry Bush=Ahududu fidanı
Raw Raspberry pie=Ahududulu çiğ pasta
Cooked Raspberry pie=Pişmiş ahududulu pasta
Slice of Raspberry pie=Ahududulu pasta dilimi
Basket with Gooseberry pies=Bektaşi üzümlü pasta sepeti
Cooked Gooseberry pie=Pişmiş bektaşi üzümlü pasta
Basket with Raspberry pies=Ahududulu pasta sepeti
Raspberry Bush=Ahududu fidanı
Gooseberry=Bektaşi üzümü
Gooseberry Bush=Bektaşi üzümü fidanı
Raw Gooseberry pie=Bektaşi üzümlü çiğ pasta
Cooked Gooseberry pie=Pişmiş bektaşi üzümlü pasta
Slice of Gooseberry pie=Bektaşi üzümlü pasta dilimi
Basket with Mixed Berry pies=Dutlu pasta sepeti
Cooked Mixed Berry pie=Pişmiş dutlu pasta
Currently fruitless Bush=Fidanı şu anda meyvesiz
Basket with Gooseberry pies=Bektaşi üzümlü pasta sepeti
Gooseberry Bush=Bektaşi üzümü fidanı
Mixed Berry=Dut
Raw Mixed Berry pie=Dutlu çiğ pasta
Cooked Mixed Berry pie=Pişmiş dutlu pasta
Slice of Mixed Berry pie=Dutlu pasta dilimi
Basket with Mixed Berry pies=Dutlu pasta sepeti
Currently fruitless Bush=Fidanı şu anda meyvesiz
Basket=Sepet

View File

@ -1,46 +1,39 @@
# textdomain: bushes_classic
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
Sugar=
Basket with Strawberry pies=
Cooked Strawberry pie=
Raw Strawberry pie=
Slice of Strawberry pie=
Strawberry=
Raw Strawberry pie=
Cooked Strawberry pie=
Slice of Strawberry pie=
Basket with Strawberry pies=
Strawberry Bush=
Basket with Blackberry pies=
Blackberry=
Blackberry Bush=
Cooked Blackberry pie=
Raw Blackberry pie=
Cooked Blackberry pie=
Slice of Blackberry pie=
Basket with Blueberry pies=
Basket with Blackberry pies=
Blackberry Bush=
Blueberry=
Blueberry Bush=
Cooked Blueberry pie=
Raw Blueberry pie=
Cooked Blueberry pie=
Slice of Blueberry pie=
Basket with Raspberry pies=
Cooked Raspberry pie=
Basket with Blueberry pies=
Blueberry Bush=
Raspberry=
Raspberry Bush=
Raw Raspberry pie=
Cooked Raspberry pie=
Slice of Raspberry pie=
Basket with Gooseberry pies=
Cooked Gooseberry pie=
Basket with Raspberry pies=
Raspberry Bush=
Gooseberry=
Gooseberry Bush=
Raw Gooseberry pie=
Cooked Gooseberry pie=
Slice of Gooseberry pie=
Basket with Mixed Berry pies=
Cooked Mixed Berry pie=
Currently fruitless Bush=
Basket with Gooseberry pies=
Gooseberry Bush=
Mixed Berry=
Raw Mixed Berry pie=
Cooked Mixed Berry pie=
Slice of Mixed Berry pie=
Basket with Mixed Berry pies=
Currently fruitless Bush=
Basket=

View File

@ -1,3 +1,2 @@
name = bushes_classic
depends = biome_lib
optional_depends = farming, farming_plus

View File

@ -163,19 +163,13 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
groups = { dig_immediate = 3 },
})
local texture_top, texture_bottom
local groups = {snappy = 3, bush = 1, flammable = 2, attached_node=1}
if bush_name == "mixed_berry" then
bush_name = "fruitless";
texture_top = "bushes_fruitless_bush_top.png"
texture_bottom = "bushes_fruitless_bush_bottom.png"
groups.not_in_creative_inventory = 1
else
texture_top = "bushes_bush_top.png"
texture_bottom = "bushes_bush_bottom.png"
end
local node_dig_prediction
local node_placement_prediction
if bush_name ~= "fruitless" then

View File

@ -1,17 +1,2 @@
-----------------------------------------------------------------------------------------------
local title = "Cave Stuff"
local version = "0.0.3"
local mname = "cavestuff"
-----------------------------------------------------------------------------------------------
-- support for i18n
local S = minetest.get_translator("cavestuff")
cavestuff = {}
dofile(minetest.get_modpath("cavestuff").."/nodes.lua")
dofile(minetest.get_modpath("cavestuff").."/mapgen.lua")
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")

View File

@ -1,11 +1,4 @@
# textdomain: cavestuff
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# reusityback, 2022.
#
Pebble=Kieselstein
Desert Pebble=Wüstenkiesel
Stalactite=Stalaktit

View File

@ -1,11 +1,4 @@
# textdomain: cavestuff
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Jolesh, 2022.
#
Pebble=Ŝtoneto
Desert Pebble=Dezerta Ŝtoneto
Stalactite=Stalaktito

View File

@ -1,11 +1,4 @@
# textdomain: cavestuff
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# fat115 <fat115@framasoft.org>, 2017.
#
Pebble=Caillou
Desert Pebble=Caillou du désert
Stalactite=Stalactite

View File

@ -1,11 +1,4 @@
# textdomain: cavestuff
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
Pebble=
Desert Pebble=
Stalactite=

View File

@ -1,39 +1,65 @@
--Map Generation Stuff
biome_lib.register_on_generate(
{
surface = {
"default:dirt_with_grass",
"default:gravel",
"default:stone",
"default:permafrost_with_stones"
},
max_count = 50,
rarity = 0,
plantlife_limit = -1,
check_air = true,
random_facedir = {0, 3}
},
{
minetest.register_decoration({
decoration = {
"cavestuff:pebble_1",
"cavestuff:pebble_2"
}
)
biome_lib.register_on_generate(
{
surface = {
"default:desert_sand",
"default:desert_stone"
},
max_count = 50,
rarity = 0,
plantlife_limit = -1,
check_air = true,
random_facedir = {0, 3}
},
{
place_on = {
"default:dirt_with_grass",
"default:gravel",
"default:stone",
"default:permafrost_with_stones"
},
noise_params = {
offset = 0,
scale = 0.0078125,
spread = {
y = 100,
z = 100,
x = 100
},
seed = 0,
octaves = 3,
persist = 0.6,
flags = "absvalue",
lacunarity = 2
},
param2 = 0,
flags = "all_floors",
deco_type = "simple",
param2_max = 3,
y_min = -16,
y_max = 48
})
minetest.register_decoration({
decoration = {
"cavestuff:desert_pebble_1",
"cavestuff:desert_pebble_2"
}
)
},
place_on = {
"default:desert_sand",
"default:desert_stone"
},
noise_params = {
offset = 0,
scale = 0.0078125,
spread = {
y = 100,
z = 100,
x = 100
},
seed = 0,
octaves = 3,
persist = 0.6,
flags = "absvalue",
lacunarity = 2
},
param2 = 0,
flags = "all_floors",
deco_type = "simple",
param2_max = 3,
y_min = -16,
y_max = 48
})

View File

@ -1,2 +1,2 @@
name = cavestuff
depends = default,biome_lib
depends = default

View File

@ -14,33 +14,32 @@ minetest.register_node("cavestuff:pebble_1",{
description = S("Pebble"),
drawtype = "mesh",
mesh = "cavestuff_pebble.obj",
tiles = {"undergrowth_pebble.png"},
paramtype = "light",
tiles = {"undergrowth_pebble.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3, stone=1, attached_node=1},
selection_box = cbox,
collision_box = cbox,
on_place = function(itemstack, placer, pointed_thing)
groups = {cracky=3, stone=1, attached_node=1},
selection_box = cbox,
collision_box = cbox,
on_place = function(itemstack, placer, pointed_thing)
-- place a random pebble node
local stack = ItemStack("cavestuff:pebble_"..random(1,2))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("cavestuff:pebble_1 "..itemstack:get_count()-(1-ret:get_count()))
end,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("cavestuff:pebble_2",{
drawtype = "mesh",
mesh = "cavestuff_pebble.obj",
tiles = {"undergrowth_pebble.png"},
tiles = {"undergrowth_pebble.png"},
drop = "cavestuff:pebble_1",
tiles = {"undergrowth_pebble.png"},
paramtype = "light",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3, stone=1, attached_node=1, not_in_creative_inventory=1},
groups = {cracky=3, stone=1, attached_node=1, not_in_creative_inventory=1},
selection_box = cbox,
collision_box = cbox,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("cavestuff:desert_pebble_1",{
@ -102,7 +101,7 @@ minetest.register_node("cavestuff:stalactite_1",{
if not placer then return end
local playername = placer:get_player_name()
if minetest.is_protected(place, playername)
or minetest.is_protected(above, playername) then
or minetest.is_protected(above, playername) then
minetest.record_protection_violation(place, playername)
return
end
@ -115,7 +114,7 @@ minetest.register_node("cavestuff:stalactite_1",{
name = "cavestuff:stalactite_"..math.random(1,3),
param2 = minetest.dir_to_wallmounted(vector.multiply(dir, -1))
})
if not minetest.setting_getbool("creative_mode") then
if not minetest.is_creative_enabled(playername) then
itemstack:take_item()
end
end
@ -158,5 +157,3 @@ minetest.register_node("cavestuff:stalactite_3",{
}
},
})
--Stalagmites

View File

@ -53,7 +53,7 @@ minetest.register_craft({
{"default:stick",""}
}
})
if minetest.get_modpath("flint") ~= nil then
if minetest.get_modpath("flint") then
minetest.register_craft({
output = "dryplants:sickle",
recipe = {
@ -63,7 +63,7 @@ if minetest.get_modpath("flint") ~= nil then
}
})
end
if minetest.get_modpath("stoneage") ~= nil then
if minetest.get_modpath("stoneage") then
minetest.register_craft({
output = "dryplants:sickle",
recipe = {

View File

@ -1,33 +1,15 @@
-----------------------------------------------------------------------------------------------
local title = "Grasses" -- former "Dry plants"
local version = "0.1.5"
local mname = "dryplants"
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- textures & ideas partly by Neuromancer
-- Contains code from: default, farming
-- Looked at code from: darkage, sickle, stairs
-- Dependencies: default, farming, biome_lib
-- Supports:
-----------------------------------------------------------------------------------------------
abstract_dryplants = {}
-- support for i18n
local S = minetest.get_translator("dryplants")
abstract_dryplants = {}
dofile(minetest.get_modpath("dryplants").."/crafting.lua")
dofile(minetest.get_modpath("dryplants").."/settings.txt")
dofile(minetest.get_modpath("dryplants").."/reed.lua")
if REEDMACE_GENERATES == true then
dofile(minetest.get_modpath("dryplants").."/reedmace.lua")
end
if SMALL_JUNCUS_GENERATES == true then
dofile(minetest.get_modpath("dryplants").."/juncus.lua")
end
if EXTRA_TALL_GRASS_GENERATES == true then
dofile(minetest.get_modpath("dryplants").."/moregrass.lua")
end
--dofile(minetest.get_modpath("dryplants").."/meadowvariation.lua")
-----------------------------------------------------------------------------------------------
@ -145,7 +127,7 @@ minetest.register_node("dryplants:grass", {
-----------------------------------------------------------------------------------------------
minetest.register_abm({
nodenames = {"dryplants:grass"},
interval = HAY_DRYING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
interval = 3600, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 1,
action = function(pos)
minetest.swap_node(pos, {name="dryplants:hay"})
@ -191,8 +173,8 @@ minetest.register_node("dryplants:grass_short", {
-----------------------------------------------------------------------------------------------
minetest.register_abm({
nodenames = {"dryplants:grass_short"},
interval = GRASS_REGROWING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 100/GRASS_REGROWING_CHANCE,
interval = 1200, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 100/1200,
action = function(pos)
-- Only become dirt with grass if no cut grass or hay lies on top
local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
@ -201,7 +183,3 @@ minetest.register_abm({
end
end,
})
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------

View File

@ -1,24 +1,12 @@
-----------------------------------------------------------------------------------------------
-- Grasses - Juncus 0.0.5
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- textures & ideas partly by Neuromancer
-- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
-- support for i18n
local S = minetest.get_translator("dryplants")
local random = math.random
local sqrt = math.sqrt
abstract_dryplants.grow_juncus = function(pos)
local juncus_type = random(2,3)
local function grow_juncus(pos)
local juncus_type = math.random(2,3)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
local nodename = minetest.get_node(right_here).name
if nodename == "air" or nodename == "default:junglegrass" then
if juncus_type == 2 then
minetest.swap_node(right_here, {name="dryplants:juncus_02"})
else
@ -30,7 +18,7 @@ end
minetest.register_node("dryplants:juncus", {
description = S("Juncus"),
drawtype = "plantlike",
visual_scale = sqrt(8),
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_juncus_03.png"},
inventory_image = "dryplants_juncus_inv.png",
@ -49,6 +37,10 @@ minetest.register_node("dryplants:juncus", {
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
on_place = function(itemstack, placer, pointed_thing)
if not itemstack or not placer or not pointed_thing then
return
end
local playername = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, playername) or
minetest.is_protected(pointed_thing.under, playername) then
@ -56,23 +48,24 @@ minetest.register_node("dryplants:juncus", {
return
end
local pos = pointed_thing.under
local juncus_type = random(2,3)
local juncus_type = math.random(2,3)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
if juncus_type == 2 then
minetest.swap_node(right_here, {name="dryplants:juncus_02"})
else
minetest.swap_node(right_here, {name="dryplants:juncus"})
end
if not minetest.setting_getbool("creative_mode") then
if not minetest.is_creative_enabled(playername) then
itemstack:take_item()
end
return itemstack
end,
})
minetest.register_node("dryplants:juncus_02", {
description = S("Juncus"),
drawtype = "plantlike",
visual_scale = sqrt(8),
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_juncus_02.png"},
walkable = false,
@ -95,44 +88,69 @@ minetest.register_node("dryplants:juncus_02", {
-- GENERATE SMALL JUNCUS
-----------------------------------------------------------------------------------------------
-- near water or swamp
biome_lib.register_on_generate({
surface = {
minetest.register_decoration({
name = "dryplants:juncus_water",
decoration = {"air"},
fill_ratio = 0.16,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
--"default:desert_sand",
--"default:sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = JUNCUS_NEAR_WATER_PER_MAPBLOCK,
rarity = 101 - JUNCUS_NEAR_WATER_RARITY,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_juncus
)
-- at dunes/beach
biome_lib.register_on_generate({
surface = {
--"default:dirt_with_grass",
--"default:desert_sand",
"default:sand",
--"stoneage:grass_with_silex",
--"sumpf:peat",
--"sumpf:sumpf"
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf"
},
max_count = JUNCUS_AT_BEACH_PER_MAPBLOCK,
rarity = 101 - JUNCUS_AT_BEACH_RARITY,
min_elevation = 1, -- above sea level
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_juncus
)
check_offset = -1,
num_spawn_by = 1
})
-- at dunes/beach
minetest.register_decoration({
name = "dryplants:juncus_beach",
decoration = {"air"},
fill_ratio = 0.08,
y_min = 1,
y_max = 40,
place_on = {
"default:sand",
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {"default:dirt_with_grass"},
check_offset = -1,
num_spawn_by = 1
})
local did, did2
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("dryplants:juncus_water")
did2 = minetest.get_decoration_id("dryplants:juncus_beach")
minetest.set_gen_notify("decoration", {did, did2})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_1 = g["decoration#" .. did] or {}
local deco_locations_2 = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations_1) do
locations[#locations+1] = pos
end
for _, pos in pairs(deco_locations_2) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_juncus(pos)
end
end)

View File

@ -1,25 +1,18 @@
# textdomain: dryplants
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# reusityback, 2022.
#
Sickle=Sichel
Cut Grass=Gras schneiden
Cut Grass=Grasschnitt
Hay=Heu
Short Grass=Kurzes Gras
Juncus=Binsen
Wet Reed=Nasses Schilf
Wet Reed Slab=Nasse Schilfstufe
Wet Reed Slab=Nasse Schilfplatte
Wet Reed Roof=Nasses Schilfdach
Wet Reed Roof Corner=Nasser Schilfdachwinkel
Wet Reed Roof Corner 1=Nasser Schilfdachwinkel 1
Wet Reed Roof Corner 2=Nasser Schilfdachwinkel 2
Reed=Schilf
Reed Slab=Schilfstufe
Reed Roof=Schilfdach
Reed Roof Corner=Schilfdachwinkel
Reed Roof Corner 1=Schilfdachwinkel 1
Reed Roof Corner 2=Schilfdachwinkel
Reedmace=Rohrkolben
Reedmace, height: 1=Rohrkolben, Höhe: 1

View File

@ -1,11 +1,4 @@
# textdomain: dryplants
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Jolesh, 2022.
#
Sickle=
Cut Grass=Tranĉita Herbenon
Hay=Fojno
@ -14,12 +7,12 @@ Juncus=Junko
Wet Reed=Malseka Kano
Wet Reed Slab=Slabo de Malseka Kano
Wet Reed Roof=Tegmento de Malseka Kano
Wet Reed Roof Corner=Tegmentangulo de Malseka Kano
Wet Reed Roof Corner 1=Tegmentangulo 1 de Malseka Kano
Wet Reed Roof Corner 2=Tegmentangulo 2 de Malseka Kano
Reed=Kano
Reed Slab=Slabo de Kano
Reed Roof=Tegmento de Kano
Reed Roof Corner=Tegmentangulo de Kano
Reed Roof Corner 1=Tegmentangulo 1 de Kano
Reed Roof Corner 2=Tegmentangulo 2 de Kano
Reedmace=Tifeo
Reedmace, height: 1=Tifeo, alteco: 1

View File

@ -1,11 +1,4 @@
# textdomain: dryplants
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# fat115 <fat115@framasoft.org>, 2017.
#
Sickle=Faucille
Cut Grass=Herbe coupée
Hay=Foin
@ -14,12 +7,12 @@ Juncus=Joncs
Wet Reed=Bloc de roseau humide
Wet Reed Slab=Dalle en roseau humide
Wet Reed Roof=Toit en roseau humide
Wet Reed Roof Corner=Angle de toit en roseau humide
Wet Reed Roof Corner 1=Angle de toit en roseau humide 1
Wet Reed Roof Corner 2=Angle de toit en roseau humide 2
Reed=Roseau
Reed Slab=Dalle en roseau
Reed Roof=Toit en roseau
Reed Roof Corner=Angle de toit en roseau
Reed Roof Corner 1=Angle de toit en roseau 1
Reed Roof Corner 2=Angle de toit en roseau 2
Reedmace=Roseau
Reedmace, height: 1=Roseau, 1 de hauteur

View File

@ -1,11 +1,4 @@
# textdomain: dryplants
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
Sickle=
Cut Grass=
Hay=
@ -14,12 +7,12 @@ Juncus=
Wet Reed=
Wet Reed Slab=
Wet Reed Roof=
Wet Reed Roof Corner=
Wet Reed Roof Corner 1=
Wet Reed Roof Corner 2=
Reed=
Reed Slab=
Reed Roof=
Reed Roof Corner=
Reed Roof Corner 1=
Reed Roof Corner 2=
Reedmace=
Reedmace, height: 1=

View File

@ -1,24 +1,12 @@
-----------------------------------------------------------------------------------------------
-- Grasses - Meadow Variation 0.0.1
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
abstract_dryplants.grow_grass_variation = function(pos)
minetest.swap_node(pos, {name="dryplants:grass_short"})
end
biome_lib.register_on_generate({
surface = {
-- @reviewer: couldn't even find using biome_lib
minetest.register_decoration({
decoration = {"dryplants:grass_short"},
fill_ratio = 0.8,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
},
max_count = 4800,
rarity = 25,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
},
abstract_dryplants.grow_grass_variation
)
deco_type = "simple",
flags = "all_floors"
})

View File

@ -1,3 +1,3 @@
name = dryplants
depends = default, biome_lib
optional_depends = farming
depends = default
optional_depends = farming, ebiomes

View File

@ -1,30 +1,20 @@
-----------------------------------------------------------------------------------------------
-- Grasses - More Tall Grass 0.0.2
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
biome_lib.register_on_generate(
{
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = TALL_GRASS_PER_MAPBLOCK,
rarity = 101 - TALL_GRASS_RARITY,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
check_air = true,
},
{ "default:grass_1",
minetest.register_decoration({
decoration = {
"default:grass_1",
"default:grass_2",
"default:grass_3",
"default:grass_4",
"default:grass_5"
}
)
},
fill_ratio = 0.8,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors"
})

View File

@ -75,106 +75,103 @@ minetest.register_node("dryplants:wetreed_roof", {
sounds = default.node_sound_leaves_defaults(),
})
if AUTO_ROOF_CORNER == true then
local CoRNeR = {
local CoRNeR = {
-- MaTeRiaL
{"wetreed"},
{"reed"}
}
{"wetreed"},
{"reed"}
}
for i in pairs(CoRNeR) do
for i in pairs(CoRNeR) do
local MaTeRiaL = CoRNeR[i][1]
local roof = "dryplants:"..MaTeRiaL.."_roof"
local corner = "dryplants:"..MaTeRiaL.."_roof_corner"
local corner_2 = "dryplants:"..MaTeRiaL.."_roof_corner_2"
local MaTeRiaL = CoRNeR[i][1]
local roof = "dryplants:"..MaTeRiaL.."_roof"
local corner = "dryplants:"..MaTeRiaL.."_roof_corner"
local corner_2 = "dryplants:"..MaTeRiaL.."_roof_corner_2"
minetest.register_abm({
nodenames = {roof},
interval = 1,
chance = 1,
action = function(pos)
minetest.register_abm({
nodenames = {roof},
interval = 1,
chance = 1,
action = function(pos)
local node_east = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z })
local node_west = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z })
local node_north = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local node_south = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
-- corner 1
if ((node_west.name == roof and node_west.param2 == 0)
or (node_west.name == corner and node_west.param2 == 1))
and ((node_north.name == roof and node_north.param2 == 3)
or (node_north.name == corner and node_north.param2 == 3))
then
minetest.swap_node(pos, {name=corner, param2=0})
end
local node_east = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z })
local node_west = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z })
local node_north = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local node_south = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
-- corner 1
if ((node_west.name == roof and node_west.param2 == 0)
or (node_west.name == corner and node_west.param2 == 1))
and ((node_north.name == roof and node_north.param2 == 3)
or (node_north.name == corner and node_north.param2 == 3))
then
minetest.swap_node(pos, {name=corner, param2=0})
end
if ((node_north.name == roof and node_north.param2 == 1)
or (node_north.name == corner and node_north.param2 == 2))
and ((node_east.name == roof and node_east.param2 == 0)
or (node_east.name == corner and node_east.param2 == 0))
then
minetest.swap_node(pos, {name=corner, param2=1})
end
if ((node_north.name == roof and node_north.param2 == 1)
or (node_north.name == corner and node_north.param2 == 2))
and ((node_east.name == roof and node_east.param2 == 0)
or (node_east.name == corner and node_east.param2 == 0))
then
minetest.swap_node(pos, {name=corner, param2=1})
end
if ((node_east.name == roof and node_east.param2 == 2)
or (node_east.name == corner and node_east.param2 == 3))
and ((node_south.name == roof and node_south.param2 == 1)
or (node_south.name == corner and node_south.param2 == 1))
then
minetest.swap_node(pos, {name=corner, param2=2})
end
if ((node_east.name == roof and node_east.param2 == 2)
or (node_east.name == corner and node_east.param2 == 3))
and ((node_south.name == roof and node_south.param2 == 1)
or (node_south.name == corner and node_south.param2 == 1))
then
minetest.swap_node(pos, {name=corner, param2=2})
end
if ((node_south.name == roof and node_south.param2 == 3)
or (node_south.name == corner and node_south.param2 == 0))
and ((node_west.name == roof and node_west.param2 == 2)
or (node_west.name == corner and node_west.param2 == 2))
then
minetest.swap_node(pos, {name=corner, param2=3})
end
-- corner 2
if ((node_west.name == roof and node_west.param2 == 2)
or (node_west.name == corner_2 and node_west.param2 == 1))
and ((node_north.name == roof and node_north.param2 == 1)
or (node_north.name == corner_2 and node_north.param2 == 3))
then
minetest.swap_node(pos, {name=corner_2, param2=0})
end
if ((node_south.name == roof and node_south.param2 == 3)
or (node_south.name == corner and node_south.param2 == 0))
and ((node_west.name == roof and node_west.param2 == 2)
or (node_west.name == corner and node_west.param2 == 2))
then
minetest.swap_node(pos, {name=corner, param2=3})
end
-- corner 2
if ((node_west.name == roof and node_west.param2 == 2)
or (node_west.name == corner_2 and node_west.param2 == 1))
and ((node_north.name == roof and node_north.param2 == 1)
or (node_north.name == corner_2 and node_north.param2 == 3))
then
minetest.swap_node(pos, {name=corner_2, param2=0})
end
if ((node_north.name == roof and node_north.param2 == 3)
or (node_north.name == corner_2 and node_north.param2 == 2))
and ((node_east.name == roof and node_east.param2 == 2)
or (node_east.name == corner_2 and node_east.param2 == 0))
then
minetest.swap_node(pos, {name=corner_2, param2=1})
end
if ((node_north.name == roof and node_north.param2 == 3)
or (node_north.name == corner_2 and node_north.param2 == 2))
and ((node_east.name == roof and node_east.param2 == 2)
or (node_east.name == corner_2 and node_east.param2 == 0))
then
minetest.swap_node(pos, {name=corner_2, param2=1})
end
if ((node_east.name == roof and node_east.param2 == 0)
or (node_east.name == corner_2 and node_east.param2 == 3))
and ((node_south.name == roof and node_south.param2 == 3)
or (node_south.name == corner_2 and node_south.param2 == 1))
then
minetest.swap_node(pos, {name=corner_2, param2=2})
end
if ((node_east.name == roof and node_east.param2 == 0)
or (node_east.name == corner_2 and node_east.param2 == 3))
and ((node_south.name == roof and node_south.param2 == 3)
or (node_south.name == corner_2 and node_south.param2 == 1))
then
minetest.swap_node(pos, {name=corner_2, param2=2})
end
if ((node_south.name == roof and node_south.param2 == 1)
or (node_south.name == corner_2 and node_south.param2 == 0))
and ((node_west.name == roof and node_west.param2 == 0)
or (node_west.name == corner_2 and node_west.param2 == 2))
then
minetest.swap_node(pos, {name=corner_2, param2=3})
end
if ((node_south.name == roof and node_south.param2 == 1)
or (node_south.name == corner_2 and node_south.param2 == 0))
and ((node_west.name == roof and node_west.param2 == 0)
or (node_west.name == corner_2 and node_west.param2 == 2))
then
minetest.swap_node(pos, {name=corner_2, param2=3})
end
end,
})
end
end,
})
end
-----------------------------------------------------------------------------------------------
-- Wet Reed Roof Corner
-- Wet Reed Roof Corner 1
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:wetreed_roof_corner", {
description = S("Wet Reed Roof Corner"),
description = S("Wet Reed Roof Corner 1"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
@ -233,31 +230,28 @@ minetest.register_node("dryplants:wetreed_roof_corner_2", {
-----------------------------------------------------------------------------------------------
-- Wet Reed becomes (dry) Reed over time
-----------------------------------------------------------------------------------------------
if REED_WILL_DRY == true then
local DRyiNG = {
local DRyiNG = {
-- WeT DRy
{"dryplants:wetreed", "dryplants:reed"},
{"dryplants:wetreed_slab", "dryplants:reed_slab"},
{"dryplants:wetreed_roof", "dryplants:reed_roof"},
{"dryplants:wetreed_roof_corner", "dryplants:reed_roof_corner"},
{"dryplants:wetreed_roof_corner_2", "dryplants:reed_roof_corner_2"}
}
for i in pairs(DRyiNG) do
{"dryplants:wetreed", "dryplants:reed"},
{"dryplants:wetreed_slab", "dryplants:reed_slab"},
{"dryplants:wetreed_roof", "dryplants:reed_roof"},
{"dryplants:wetreed_roof_corner", "dryplants:reed_roof_corner"},
{"dryplants:wetreed_roof_corner_2", "dryplants:reed_roof_corner_2"}
}
for i in pairs(DRyiNG) do
local WeT = DRyiNG[i][1]
local DRy = DRyiNG[i][2]
local WeT = DRyiNG[i][1]
local DRy = DRyiNG[i][2]
minetest.register_abm({
nodenames = {WeT},
interval = REED_DRYING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 1,
action = function(pos)
local direction = minetest.get_node(pos).param2
minetest.swap_node(pos, {name=DRy, param2=direction})
end,
})
end
minetest.register_abm({
nodenames = {WeT},
interval = 3600, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 1,
action = function(pos)
local direction = minetest.get_node(pos).param2
minetest.swap_node(pos, {name=DRy, param2=direction})
end,
})
end
-----------------------------------------------------------------------------------------------
@ -322,10 +316,10 @@ minetest.register_node("dryplants:reed_roof", {
})
-----------------------------------------------------------------------------------------------
-- Reed Roof Corner
-- Reed Roof Corner 1
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reed_roof_corner", {
description = S("Reed Roof Corner"),
description = S("Reed Roof Corner 1"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",

View File

@ -1,13 +1,3 @@
-----------------------------------------------------------------------------------------------
-- Grasses - Reedmace 0.1.1
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- textures & ideas partly by Neuromancer
-- Contains code from: biome_lib
-- Looked at code from: default, trees
-----------------------------------------------------------------------------------------------
-- NOTES (from wikipedia, some of this might get implemented)
-- rhizomes are edible
-- outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus
@ -20,21 +10,20 @@
-- support for i18n
local S = minetest.get_translator("dryplants")
local random = math.random
local sqrt = math.sqrt
-----------------------------------------------------------------------------------------------
-- REEDMACE SHAPES
-----------------------------------------------------------------------------------------------
abstract_dryplants.grow_reedmace = function(pos)
local size = random(1,3)
local spikes = random(1,3)
local function grow_reedmace(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
if minetest.get_node(pos_01).name == "air" -- bug fix
or minetest.get_node(pos_01).name == "dryplants:reedmace_sapling" then
local nodename = minetest.get_node(pos_01).name
if nodename == "air" -- bug fix
or nodename == "dryplants:reedmace_sapling" then
if minetest.get_node(pos_02).name ~= "air" then
minetest.swap_node(pos_01, {name="dryplants:reedmace_top"})
elseif minetest.get_node(pos_03).name ~= "air" then
@ -53,14 +42,16 @@ abstract_dryplants.grow_reedmace = function(pos)
end
end
abstract_dryplants.grow_reedmace_water = function(pos)
local size = random(1,3)
local spikes = random(1,3)
local function grow_reedmace_water(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
minetest.add_entity(pos_01, "dryplants:reedmace_water_entity")
if minetest.get_node(pos_02).name == "air" then -- bug fix
if minetest.get_node(pos_03).name ~= "air" then
minetest.swap_node(pos_02, {name="dryplants:reedmace_top"})
@ -80,6 +71,8 @@ abstract_dryplants.grow_reedmace_water = function(pos)
end
end
abstract_dryplants.grow_reedmace = grow_reedmace -- compatibility
-----------------------------------------------------------------------------------------------
-- REEDMACE SPIKES
-----------------------------------------------------------------------------------------------
@ -130,7 +123,7 @@ minetest.register_node("dryplants:reedmace_top", {
minetest.register_node("dryplants:reedmace_height_2", {
description = S("Reedmace, height: 2"),
drawtype = "plantlike",
visual_scale = sqrt(8),
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_2.png"},
inventory_image = "dryplants_reedmace_top.png",
@ -153,7 +146,7 @@ minetest.register_node("dryplants:reedmace_height_2", {
minetest.register_node("dryplants:reedmace_height_3", {
description = S("Reedmace, height: 3"),
drawtype = "plantlike",
visual_scale = sqrt(8),
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_3.png"},
inventory_image = "dryplants_reedmace_top.png",
@ -176,7 +169,7 @@ minetest.register_node("dryplants:reedmace_height_3", {
minetest.register_node("dryplants:reedmace_height_3_spikes", {
description = S("Reedmace, height: 3 & Spikes"),
drawtype = "plantlike",
visual_scale = sqrt(8),
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_3_spikes.png"},
inventory_image = "dryplants_reedmace_top.png",
@ -279,19 +272,19 @@ minetest.register_node("dryplants:reedmace_sapling", {
-- abm
minetest.register_abm({
nodenames = "dryplants:reedmace_sapling",
interval = REEDMACE_GROWING_TIME,
chance = 100/REEDMACE_GROWING_CHANCE,
interval = 600,
chance = 100/5,
action = function(pos, node, _, _)
if string.find(minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z + 1}).name, "default:water")
or string.find(minetest.get_node({x = pos.x - 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z - 1}).name, "default:water") then
if minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" then
abstract_dryplants.grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z})
grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z})
end
minetest.swap_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:water_source"})
else
abstract_dryplants.grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z})
grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z})
end
end
})
@ -321,7 +314,7 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
on_punch = function(self, puncher)
if puncher:is_player() and puncher:get_inventory() then
if not minetest.setting_getbool("creative_mode") then
if not minetest.is_creative_enabled(puncher:get_player_name()) then
puncher:get_inventory():add_item("main", "dryplants:reedmace_sapling")
end
self.object:remove()
@ -329,89 +322,120 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
end,
})
-----------------------------------------------------------------------------------------------
-- SPAWN REEDMACE
-----------------------------------------------------------------------------------------------
--[[biome_lib.register_active_spawner({
spawn_delay = 1200,
spawn_plants = {"dryplants:reedmace_sapling"},
spawn_chance = 400,
spawn_surfaces = {
"default:dirt_with_grass",
"default:desert_sand",
"default:sand",
"dryplants:grass_short",
"stoneage:grass_with_silex"
},
seed_diff = 329,
near_nodes = {"default:water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
})]]
-----------------------------------------------------------------------------------------------
-- GENERATE REEDMACE
-----------------------------------------------------------------------------------------------
-- near water or swamp
biome_lib.register_on_generate({
surface = {
minetest.register_decoration({
name = "dryplants:reedmace_swamp",
decoration = {"air"},
fill_ratio = "0.05",
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"default:desert_sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = REEDMACE_NEAR_WATER_PER_MAPBLOCK,
rarity = 101 - REEDMACE_NEAR_WATER_RARITY,
--rarity = 60,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace
)
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf"
},
check_offset = -1,
num_spawn_by = 1
})
-- in water
biome_lib.register_on_generate({
surface = {
minetest.register_decoration({
name = "dryplants:reedmace_water",
decoration = {"air"},
fill_ratio = "0.01",
y_min = 0,
y_max = 0,
place_on = {
"default:dirt",
"default:dirt_with_grass",
--"default:desert_sand",
--"stoneage:grass_with_silex",
"stoneage:sand_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = REEDMACE_IN_WATER_PER_MAPBLOCK,
rarity = 101 - REEDMACE_IN_WATER_RARITY,
--rarity = 35,
min_elevation = 0, -- a bit below sea level
max_elevation = 0, -- ""
near_nodes = {"default:water_source","sumpf:dirtywater_source"},
near_nodes_size = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace_water
)
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source"
},
check_offset = -1,
num_spawn_by = 1
})
-- for oases & tropical beaches & tropical swamps
biome_lib.register_on_generate({
surface = {
minetest.register_decoration({
name = "dryplants:reedmace_beach",
decoration = {"air"},
fill_ratio = "0.05",
y_min = 1,
y_max = 40,
place_on = {
"default:sand",
"sumpf:sumpf"
},
max_count = REEDMACE_FOR_OASES_PER_MAPBLOCK,
rarity = 101 - REEDMACE_FOR_OASES_RARITY,
--rarity = 10,
neighbors = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
ncount = 1,
min_elevation = 1, -- above sea level
near_nodes = {"default:desert_sand","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace
)
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf",
"default:desert_sand"
},
check_offset = -1,
num_spawn_by = 1
})
local did, did2, did3
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("dryplants:reedmace_swamp")
did2 = minetest.get_decoration_id("dryplants:reedmace_water")
did3 = minetest.get_decoration_id("dryplants:reedmace_beach")
minetest.set_gen_notify("decoration", {did, did2, did3})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_1 = g["decoration#" .. did] or {}
local deco_locations_3 = g["decoration#" .. did3] or {}
for _, pos in pairs(deco_locations_1) do
locations[#locations+1] = pos
end
for _, pos in pairs(deco_locations_3) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_reedmace(pos)
end
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_2 = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations_2) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_reedmace_water(pos)
end
end)

View File

@ -1,52 +0,0 @@
-- Here you can enable/disable the different plants
REEDMACE_GENERATES = true
SMALL_JUNCUS_GENERATES = true
EXTRA_TALL_GRASS_GENERATES = true
-- Amount of Reedmace near water or swamp
REEDMACE_NEAR_WATER_PER_MAPBLOCK = 35 -- plants per 80x80x80 nodes (absolute maximum number)
REEDMACE_NEAR_WATER_RARITY = 40 -- percent
-- Amount of Reedmace in water
REEDMACE_IN_WATER_PER_MAPBLOCK = 35 -- plants per 80x80x80 nodes (absolute maximum number)
REEDMACE_IN_WATER_RARITY = 65 -- percent
-- Amount of Reedmace for oases, tropical beaches and tropical swamps
REEDMACE_FOR_OASES_PER_MAPBLOCK = 35 -- plants per 80x80x80 nodes (absolute maximum number)
REEDMACE_FOR_OASES_RARITY = 90 -- percent
-- growing of reedmace sapling
REEDMACE_GROWING_TIME = 600 -- seconds
REEDMACE_GROWING_CHANCE = 5 -- percent
-- Amount of small Juncus near water or swamp
JUNCUS_NEAR_WATER_PER_MAPBLOCK = 70 -- plants per 80x80x80 nodes (absolute maximum number)
JUNCUS_NEAR_WATER_RARITY = 75 -- percent
-- Amount of small Juncus at dunes/beach
JUNCUS_AT_BEACH_PER_MAPBLOCK = 70 -- plants per 80x80x80 nodes (absolute maximum number)
JUNCUS_AT_BEACH_RARITY = 75 -- percent
-- Tall Grass on dirt with grass
TALL_GRASS_PER_MAPBLOCK = 4800 -- plants per 80x80x80 nodes (absolute maximum number)
TALL_GRASS_RARITY = 75 -- percent
-- short grass becomes dirt with grass again
GRASS_REGROWING_TIME = 1200 -- seconds
GRASS_REGROWING_CHANCE = 5 -- percent
HAY_DRYING_TIME = 3600 -- seconds
REED_WILL_DRY = false -- wet reed nodes will become dry reed nodes
REED_DRYING_TIME = 3600 -- seconds
AUTO_ROOF_CORNER = false

View File

@ -30,7 +30,7 @@ minetest.register_craft({
-----------------------------------------------------------------------------------------------
-- FIDDLEHEAD
-----------------------------------------------------------------------------------------------
minetest.register_alias("archaeplantae:fiddlehead", "ferns:fiddlehead")
minetest.register_alias("archaeplantae:fiddlehead", "ferns:fiddlehead")
minetest.register_craftitem("ferns:fiddlehead", {
description = S("Fiddlehead"),
@ -51,7 +51,7 @@ minetest.register_craftitem("ferns:fiddlehead_roasted", {
-----------------------------------------------------------------------------------------------
-- FERN TUBER
-----------------------------------------------------------------------------------------------
minetest.register_alias("archaeplantae:ferntuber", "ferns:ferntuber")
minetest.register_alias("archaeplantae:ferntuber", "ferns:ferntuber")
minetest.register_craftitem("ferns:ferntuber", {
description = S("Fern Tuber"),
@ -64,7 +64,7 @@ minetest.register_craft({
cooktime = 3,
})
minetest.register_alias("archaeplantae:ferntuber_roasted", "ferns:ferntuber_roasted")
minetest.register_alias("archaeplantae:ferntuber_roasted", "ferns:ferntuber_roasted")
minetest.register_craftitem("ferns:ferntuber_roasted", {
description = S("Roasted Fern Tuber"),

View File

@ -84,8 +84,8 @@ abstract_ferns.grow_giant_tree_fern = function(pos)
local brk = false
for i = 1, size-3 do
pos_aux.y = pos.y + i
local name = minetest.get_node(pos_aux).name
if not (name == "air" or (i == 1 and name == "ferns:sapling_giant_tree_fern")) then
local nodename = minetest.get_node(pos_aux).name
if not (nodename == "air" or (i == 1 and nodename == "ferns:sapling_giant_tree_fern")) then
brk = true
break
end

View File

@ -34,13 +34,13 @@ local function create_nodes()
local node_drop = "ferns:horsetail_04"
if i == 1 then
node_desc = S("Young Horsetail (Equisetum)")
node_desc = S("Young Horsetail (Equisetum) @1", 1)
node_on_use = minetest.item_eat(1) -- young ones edible https://en.wikipedia.org/wiki/Equisetum
node_drop = node_name
elseif i == 4 then
node_desc = S("Horsetail (Equisetum)")
else
node_desc = S("Horsetail (Equisetum)").." ".. string.format("%02d", i)
node_desc = S("Horsetail (Equisetum) @1", i)
end
node_names[i] = node_name
@ -75,13 +75,10 @@ create_nodes()
-- Spawning
-----------------------------------------------------------------------------------------------
if abstract_ferns.config.enable_horsetails_spawning == true then
biome_lib.register_active_spawner({
spawn_delay = 1200,
spawn_plants = node_names,
spawn_chance = 400,
spawn_surfaces = {
minetest.register_abm({
nodenames = {
"default:dirt_with_grass",
"default:dirt_with_coniferous_litter", -- minetest >= 0.5
"default:dirt_with_coniferous_litter",
"default:desert_sand",
"default:sand",
"dryplants:grass_short",
@ -89,13 +86,28 @@ if abstract_ferns.config.enable_horsetails_spawning == true then
"default:mossycobble",
"default:gravel"
},
seed_diff = 329,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","default:river_water_source","default:gravel"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
--random_facedir = { 0, 179 },
interval = 1200,
chance = 400,
label = "[ferns] spawn horsetails",
min_y = 1,
max_y = 48,
action = function(pos, node)
local p_top = {x = pos.x, y = pos.y + 1, z = pos.z}
local n_top = minetest.get_node_or_nil(p_top)
if not n_top or n_top.name ~= "air" then return end
local NEAR_DST = 2
if #minetest.find_nodes_in_area(
{x=pos.x-NEAR_DST, y=pos.y-1, z=pos.z-NEAR_DST},
{x=pos.x+NEAR_DST, y=pos.y+1, z=pos.z+NEAR_DST},
{"default:water_source","default:river_water_source","default:gravel"}
) < 1 then return
end
local plant_to_spawn = node_names[math.random(1, #node_names)]
minetest.swap_node(p_top, {name = plant_to_spawn, param2 = 0})
end
})
end

View File

@ -1,16 +1,5 @@
-----------------------------------------------------------------------------------------------
local title = "Ferns" -- former "Archae Plantae"
local version = "0.2.1"
local mname = "ferns" -- former "archaeplantae"
-----------------------------------------------------------------------------------------------
-- (by Mossmanikin)
-----------------------------------------------------------------------------------------------
abstract_ferns = {}
-- support for i18n
local S = minetest.get_translator("ferns")
dofile(minetest.get_modpath("ferns").."/settings.lua")
if abstract_ferns.config.enable_lady_fern == true then
@ -30,42 +19,3 @@ if abstract_ferns.config.enable_giant_treefern == true then
end
dofile(minetest.get_modpath("ferns").."/crafting.lua")
-----------------------------------------------------------------------------
-- TESTS
-----------------------------------------------------------------------------
local run_tests = true -- set to false to skip
if run_tests then
-- These are, essentially, unit tests to make sure that all required item
-- strings are registered. The init sequence is not time critical so leaving
-- them here won't affect performance.
-- Check node names
if abstract_ferns.config.enable_horsetails then
print("[Mod] " ..title.. " Checking horsetail item strings")
assert(minetest.registered_items["ferns:horsetail_01"] ~= nil)
assert(minetest.registered_items["ferns:horsetail_02"] ~= nil)
assert(minetest.registered_items["ferns:horsetail_03"] ~= nil)
assert(minetest.registered_items["ferns:horsetail_04"] ~= nil)
end
if abstract_ferns.config.enable_lady_fern then
print("[Mod] ".. title .." Checking lady fern item strings")
assert(minetest.registered_items["ferns:fern_01"] ~= nil)
assert(minetest.registered_items["ferns:fern_02"] ~= nil)
assert(minetest.registered_items["ferns:fern_03"] ~= nil)
end
if abstract_ferns.config.enable_treefern then
print("[Mod] ".. title .." Checking tree fern item strings")
assert(minetest.registered_items["ferns:tree_fern_leaves"] ~= nil)
assert(minetest.registered_items["ferns:tree_fern_leaves_02"] ~= nil)
assert(minetest.registered_items["ferns:fern_trunk"] ~= nil)
assert(minetest.registered_items["ferns:sapling_tree_fern"] ~= nil)
end
end
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------

View File

@ -1,23 +1,16 @@
# textdomain: ferns
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# reusityback, 2022.
#
Fiddlehead=Geigenkopf
Roasted Fiddlehead=Gerösteter Geigenkopf
Fern Tuber=Farnknolle
Roasted Fern Tuber=Geröstete Farnknolle
Lady-fern (Athyrium)=Frauenfarn (Athyrium)
Tree Fern Crown (Dicksonia)=Baumfarnkrone (Dicksonia)
Giant Tree Fern Leaves=Riesige Baumfarnblätter
Giant Tree Fern Leave End=Riesiges Baumfarnblattende
Giant Fern Trunk=Riesiger Baumfarnstamm
Giant Tree Fern Sapling=Riesiger Baumfarnsetzling
Young Horsetail (Equisetum)=Junger Schachtelhalm (Equisetum)
Tree Fern Crown (Dicksonia)=Baumfarnkrone (Dicksonia)
Young Horsetail (Equisetum) @1=Junger Schachtelhalm (Equisetum) @1
Horsetail (Equisetum)=Schachtelhalm (Equisetum)
Horsetail (Equisetum) @1= Schachtelhalm (Equisetum) @1
Fern Trunk (Dicksonia)=Farnstamm (Dicksonia)
Tree Fern Sapling (Dicksonia)=Baumfarnsetzling (Dicksonia)

View File

@ -1,23 +1,16 @@
# textdomain: ferns
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Jolesh, 2022.
#
Fiddlehead=Filika Supro
Roasted Fiddlehead=Rostita Filika Supro
Fern Tuber=Filika Tubero
Roasted Fern Tuber=Rostita Filika Tubero
Lady-fern (Athyrium)=Afiriumo (Athyrium)
Tree Fern Crown (Dicksonia)=Krono de Arba Filiko
Giant Tree Fern Leaves=Folioj de Giganta Arba Filiko
Giant Tree Fern Leave End=Folifino de Giganta Arba Filiko
Giant Fern Trunk=Trunko de Giganta Arba Filiko
Giant Tree Fern Sapling=Arbido de Giganta Arba Filiko
Young Horsetail (Equisetum)=Juna Ekvizeto (Equisetum)
Tree Fern Crown (Dicksonia)=Krono de Arba Filiko
Young Horsetail (Equisetum) @1=Juna Ekvizeto (Equisetum) @1
Horsetail (Equisetum)=Ekvizeto (Equisetum)
Horsetail (Equisetum) @1=Ekvizeto (Equisetum) @1
Fern Trunk (Dicksonia)=Trunko de Arba Filiko (Dicksonia)
Tree Fern Sapling (Dicksonia)=Arbido de Arba Filiko (Dicksonia)

View File

@ -1,22 +1,16 @@
# textdomain: ferns
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# fat115 <fat115@framasoft.org>, 2017.
#
Fiddlehead=Crosse de fougère
Roasted Fiddlehead=Crosse de fougère rôtie
Fern Tuber=Tubercule de fougère
Roasted Fern Tuber=Tubercule de fougère rôti
Lady-fern (Athyrium)=Fougère (Athyrium)
Tree Fern Crown (Dicksonia)=Fougère en couronne (Dicksonia)
Giant Tree Fern Leaves=Feuilles de fougère géante
Giant Tree Fern Leave End=Feuilles de fougère géante (extrémité)
Giant Fern Trunk=Tronc de fougère géante
Giant Tree Fern Sapling=Pousse de fougère géante
Young Horsetail (Equisetum)=Pousse de prêle (Equisetum)
Tree Fern Crown (Dicksonia)=Fougère en couronne (Dicksonia)
Young Horsetail (Equisetum) @1=Pousse de prêle (Equisetum) @1
Horsetail (Equisetum)=Prêle (Equisetum)
Horsetail (Equisetum) @1=Prêle (Equisetum) @1
Fern Trunk (Dicksonia)=Tronc de fougère en couronne (Dicksonia)
Tree Fern Sapling (Dicksonia)=Pousse de fougère en couronne (Dicksonia)

View File

@ -1,23 +1,16 @@
# textdomain: ferns
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
Fiddlehead=
Roasted Fiddlehead=
Fern Tuber=
Roasted Fern Tuber=
Lady-fern (Athyrium)=
Tree Fern Crown (Dicksonia)=
Giant Tree Fern Leaves=
Giant Tree Fern Leave End=
Giant Fern Trunk=
Giant Tree Fern Sapling=
Young Horsetail (Equisetum)=
Tree Fern Crown (Dicksonia)=
Young Horsetail (Equisetum) @1=
Horsetail (Equisetum)=
Horsetail (Equisetum) @1=
Fern Trunk (Dicksonia)=
Tree Fern Sapling (Dicksonia)=

View File

@ -1 +1 @@
min_minetest_version = 5.2.0
min_minetest_version = 5.3.0

View File

View File

@ -1,20 +1,12 @@
-----------------------------------------------------------------------------------------------
-- Idea by Sokomine
-- Code & textures by Mossmanikin
abstract_molehills = {}
local molehills_rarity = tonumber(minetest.settings:get("molehills_rarity")) or 99.5
local molehills_rarity_fertility = tonumber(minetest.settings:get("molehills_rarity_fertility")) or 1
local molehills_fertility = tonumber(minetest.settings:get("molehills_fertility")) or -0.6
-- support for i18n
local S = minetest.get_translator("molehills")
-----------------------------------------------------------------------------------------------
-- NoDe
-----------------------------------------------------------------------------------------------
local molehill_rarity = minetest.settings:get("molehills.molehill_rarity") or 0.002
-- Node
local mh_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.125, 0.5}
@ -34,9 +26,7 @@ minetest.register_node("molehills:molehill",{
sounds = default.node_sound_dirt_defaults(),
})
-----------------------------------------------------------------------------------------------
-- CRaFTiNG
-----------------------------------------------------------------------------------------------
-- Crafting
minetest.register_craft({ -- molehills --> dirt
output = "default:dirt",
recipe = {
@ -45,32 +35,19 @@ minetest.register_craft({ -- molehills --> dirt
}
})
-----------------------------------------------------------------------------------------------
-- GeNeRaTiNG
-----------------------------------------------------------------------------------------------
abstract_molehills.place_molehill = function(pos)
local right_here = {x=pos.x , y=pos.y+1, z=pos.z }
if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z }).name ~= "air"
and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z }).name ~= "air"
and minetest.get_node({x=pos.x , y=pos.y, z=pos.z+1}).name ~= "air"
and minetest.get_node({x=pos.x , y=pos.y, z=pos.z-1}).name ~= "air"
and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1}).name ~= "air"
and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1}).name ~= "air"
and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1}).name ~= "air"
and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1}).name ~= "air" then
minetest.swap_node(right_here, {name="molehills:molehill"})
end
end
biome_lib.register_on_generate({
surface = {"default:dirt_with_grass"},
rarity = molehills_rarity,
rarity_fertility = molehills_rarity_fertility,
plantlife_limit = molehills_fertility,
min_elevation = 1,
max_elevation = 40,
avoid_nodes = {"group:tree","group:liquid","group:stone","group:falling_node"--[[,"air"]]},
avoid_radius = 4,
-- Generating
minetest.register_decoration({
decoration = {
"molehills:molehill"
},
abstract_molehills.place_molehill
)
fill_ratio = molehill_rarity,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass"
},
spawn_by = "air",
num_spawn_by = 3,
deco_type = "simple",
flags = "all_floors",
})

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@ -1,9 +1,2 @@
# textdomain: molehills
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# reusityback, 2022.
#
Mole Hill=Maulwurfshügel

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@ -1,9 +1,2 @@
# textdomain: molehills
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Jolesh, 2022.
#
Mole Hill=Talpa Monteto

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@ -1,9 +1,2 @@
# textdomain: molehills
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# fat115 <fat115@framasoft.org>, 2017.
#
Mole Hill=Taupinière

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@ -1,9 +1,2 @@
# textdomain: molehills
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
Mole Hill=

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@ -1,2 +1,2 @@
name = molehills
depends = default, biome_lib
depends = default

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@ -1,8 +1,2 @@
#Molehills rarity %
molehills_rarity (Molehills rarity %) float 99.5 0 100
#How much the rarity is reduced by fertility %
molehills_rarity_fertility (Molehills rarity fertility reduction %) float 1 0 100
#Molehills minimum fertility (-1 to +1)
molehills_fertility (Molehills minimum fertility) float -0.6 -1 1
# Molehill rarity (higher number -> higher probability)
molehills.molehill_rarity (Molehill rarity) float 0.002 0.0001 1

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@ -2,7 +2,7 @@
local function process_blossom_queue_item()
local pos = nature.blossomqueue[1][1]
local node = nature.blossomqueue[1][2]
-- local node = nature.blossomqueue[1][2]
local replace = nature.blossomqueue[1][3]
if (nature.blossomqueue[1][3] == nature.blossom_node and not nature:is_near_water(pos)) then
table.remove(nature.blossomqueue, 1) -- don't grow if it's not near water, pop from queue.
@ -32,7 +32,7 @@ end)
function nature.enqueue_node(pos, node, replace)
local idx = #nature.blossomqueue
if idx < nature.blossomqueue_max then
local enqueue_prob = 0
local enqueue_prob
if idx < nature.blossomqueue_max * 0.8 then
enqueue_prob = 1
else

View File

@ -6,8 +6,6 @@
local current_mod_name = minetest.get_current_modname()
nature = {}
-- support for i18n
local S = minetest.get_translator("nature_classic")
nature.blossomqueue = {}
nature.blossomqueue_max = 1000
@ -25,7 +23,7 @@ if minetest.get_modpath("moretrees") then
nature.blossom_node = "moretrees:apple_blossoms"
nature.blossom_leaves = "moretrees:apple_tree_leaves"
nature.blossom_textures = { "moretrees_apple_tree_leaves.png^nature_blossom.png" }
nature.blossom_groups = { snappy = 3, leafdecay = 1, leaves = 1, flammable = 2, moretrees_leaves = 1 },
nature.blossom_groups = { snappy = 3, leafdecay = 1, leaves = 1, flammable = 2, moretrees_leaves = 1 }
minetest.register_alias("nature:blossom", "default:leaves")
end
@ -39,10 +37,6 @@ nature.apple_spread = 2
nature.meta_blossom_time = "blossom_time"
nature.blossom_duration = nature.blossom_delay
function dumppos(pos)
return "("..pos.x..","..pos.y..","..pos.z..")"
end
dofile(minetest.get_modpath(current_mod_name) .. "/config.lua")
dofile(minetest.get_modpath(current_mod_name) .. "/global_function.lua")
dofile(minetest.get_modpath(current_mod_name) .. "/blossom.lua")

View File

@ -1,10 +1,2 @@
# textdomain: nature_classic
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# reusityback, 2022.
#
Apple blossoms=Apfelblüten
[Nature Classic] loaded!=[Nature Classic] geladen!

View File

@ -1,10 +1,2 @@
# textdomain: nature_classic
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# fat115 <fat115@framasoft.org>, 2017.
#
Apple blossoms=Fleurs de pommier
[Nature Classic] loaded!=[Nature Classic] chargé.!

View File

@ -1,10 +1,2 @@
# textdomain: nature_classic
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
Apple blossoms=
[Nature Classic] loaded!=

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@ -1,11 +1,11 @@
-- support for i18n
local S = minetest.get_translator("pl_seaweed")
pl_seaweed = {}
local seaweed_max_count = tonumber(minetest.settings:get("pl_seaweed_max_count")) or 320
local seaweed_rarity = tonumber(minetest.settings:get("pl_seaweed_rarity")) or 33
local seaweed_rarity = minetest.settings:get("pl_seaweed.seaweed_rarity") or 0.06
local function get_ndef(name)
return minetest.registered_nodes[name] or {}
end
local algae_list = { {nil}, {2}, {3}, {4} }
@ -47,7 +47,11 @@ for i in ipairs(algae_list) do
liquids_pointable = true,
drop = "flowers:seaweed",
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
if not itemstack or not placer or not pointed_thing then
return
end
local keys = placer:get_player_control()
local pt = pointed_thing
local place_pos = nil
@ -55,22 +59,21 @@ for i in ipairs(algae_list) do
local under_node = minetest.get_node(pt.under)
local above_node = minetest.get_node(pt.above)
local top_node = minetest.get_node(top_pos)
if biome_lib.get_nodedef_field(under_node.name, "buildable_to") then
if get_ndef(under_node.name)["buildable_to"] then
if under_node.name ~= "default:water_source" then
place_pos = pt.under
elseif top_node.name ~= "default:water_source"
and biome_lib.get_nodedef_field(top_node.name, "buildable_to") then
elseif top_node.name ~= "default:water_source" and get_ndef(top_node.name)["buildable_to"] then
place_pos = top_pos
else
return
end
elseif biome_lib.get_nodedef_field(above_node.name, "buildable_to") then
elseif get_ndef(above_node.name)["buildable_to"] then
place_pos = pt.above
end
if not place_pos then return end -- something went wrong :P
if not minetest.is_protected(place_pos, placer:get_player_name()) then
local pname = placer:get_player_name()
if not minetest.is_protected(place_pos, pname) then
local nodename = "default:cobble" -- :D
@ -92,78 +95,46 @@ for i in ipairs(algae_list) do
minetest.swap_node(place_pos, {name = "flowers:seaweed", param2 = fdir})
end
if not biome_lib.expect_infinite_stacks then
if not minetest.is_creative_enabled(pname) then
itemstack:take_item()
end
return itemstack
end
end,
})
minetest.register_decoration({
name = "flowers:seaweed"..num,
decoration = {"flowers:seaweed"..num},
place_on = {"default:water_source"},
deco_type = "simple",
flags = "liquid_surface",
spawn_by = {"default:dirt_with_grass", "default:sand"},
num_spawn_by = 1,
fill_ratio = seaweed_rarity,
check_offset = -1,
y_min = 1,
y_max = 1,
})
minetest.register_decoration({
name = "flowers:seaweed"..num .."_sand",
decoration = {"flowers:seaweed"..num},
place_on = {"default:sand"},
deco_type = "simple",
flags = "all_floors",
spawn_by = "default:water_source",
num_spawn_by = 1,
fill_ratio = seaweed_rarity*1.2,
check_offset = -1,
y_min = 1,
y_max = 1,
})
end
pl_seaweed.grow_seaweed = function(pos)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local seaweed = math.random(1,4)
local node_name = "flowers:seaweed"
if seaweed > 1 then
node_name = node_name .. "_" .. seaweed
end
minetest.swap_node(right_here, {name=node_name, param2=math.random(1,3)})
end
biome_lib.register_on_generate({
surface = {"default:water_source"},
max_count = seaweed_max_count,
rarity = seaweed_rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 4,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
pl_seaweed.grow_seaweed
)
-- pl_seaweed at beaches
-- MM: not satisfied with it, but IMHO some beaches should have some algae
biome_lib.register_on_generate({
surface = {"default:water_source"},
max_count = seaweed_max_count,
rarity = seaweed_rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:sand"},
near_nodes_size = 1,
near_nodes_vertical = 0,
near_nodes_count = 3,
plantlife_limit = -0.9,
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
},
pl_seaweed.grow_seaweed
)
biome_lib.register_on_generate({
surface = {"default:sand"},
max_count = seaweed_max_count*2,
rarity = seaweed_rarity/2,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:water_source"},
near_nodes_size = 1,
near_nodes_vertical = 0,
near_nodes_count = 3,
plantlife_limit = -0.9,
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
},
pl_seaweed.grow_seaweed
)
minetest.register_alias( "flowers:flower_seaweed" , "flowers:seaweed" )
minetest.register_alias( "along_shore:pondscum_1" , "flowers:seaweed" )
minetest.register_alias( "along_shore:seaweed_1" , "flowers:seaweed" )
minetest.register_alias( "along_shore:seaweed_2" , "flowers:seaweed_2" )
minetest.register_alias( "along_shore:seaweed_3" , "flowers:seaweed_3" )
minetest.register_alias( "along_shore:seaweed_4" , "flowers:seaweed_4" )
minetest.register_alias("flowers:flower_seaweed", "flowers:seaweed")
minetest.register_alias("along_shore:pondscum_1", "flowers:seaweed")
minetest.register_alias("along_shore:seaweed_1", "flowers:seaweed")
minetest.register_alias("along_shore:seaweed_2", "flowers:seaweed_2")
minetest.register_alias("along_shore:seaweed_3", "flowers:seaweed_3")
minetest.register_alias("along_shore:seaweed_4", "flowers:seaweed_4")

View File

@ -1,11 +1,2 @@
# textdomain: pl_seaweed
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Xanthin, 2017.
#
Seaweed=Seetang
Seaweed=Seegras

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@ -1,10 +1,2 @@
# textdomain: pl_seaweed
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# fat115 <fat115@framasoft.org>, 2017.
#
Seaweed=Algues

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@ -1,10 +1,2 @@
# textdomain: pl_seaweed
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# mahmutelmas06@hotmail.com, 2017.
#
Seaweed=Deniz yosunu

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@ -1,11 +1,2 @@
# textdomain: pl_seaweed
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Jolesh, 2022.
#
Seaweed=Algo

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@ -1,10 +1,2 @@
# textdomain: pl_seaweed
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Carlos Barraza <carlosbarrazaes@gmail.com>, 2017.
#
Seaweed=Algas marinas

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@ -1,11 +1,2 @@
# textdomain: pl_seaweed
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
Seaweed=

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@ -1,3 +1,2 @@
name = pl_seaweed
depends = biome_lib
optional_depends = farming, flowers

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@ -1,5 +1,2 @@
#Seaweed maximum count
pl_seaweed_max_count (Seaweed maximum count) int 320 1 1000
#Seaweed rarity
pl_seaweed_rarity (Seaweed rarity) int 33 0 100
# Seaweed rarity (higher number -> higher probability)
pl_seaweed.seaweed_rarity (Seaweed rarity) float 0.06 0.0001 1

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@ -1,9 +1,7 @@
-- support for i18n
local S = minetest.get_translator("pl_sunflowers")
local sunflowers_max_count = tonumber(minetest.settings:get("pl_sunflowers_max_count")) or 10
local sunflowers_rarity = tonumber(minetest.settings:get("pl_sunflowers_rarity")) or 25
local sunflower_rarity = minetest.settings:get("pl_sunflowers.sunflower_rarity") or 0.005
local box = {
type="fixed",
@ -19,7 +17,7 @@ minetest.register_node(":flowers:sunflower", {
description = S("Sunflower"),
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
paramtype2 = "degrotate",
inventory_image = "flowers_sunflower_inv.png",
mesh = "flowers_sunflower.obj",
tiles = { "flowers_sunflower.png" },
@ -40,17 +38,20 @@ minetest.register_node(":flowers:sunflower", {
}
})
biome_lib.register_on_generate({
surface = {"default:dirt_with_grass"},
avoid_nodes = { "flowers:sunflower" },
max_count = sunflowers_max_count,
rarity = sunflowers_rarity,
min_elevation = 0,
plantlife_limit = -0.9,
temp_max = -0.1,
random_facedir = {0,3},
minetest.register_decoration({
decoration = {
"flowers:sunflower"
},
"flowers:sunflower"
)
fill_ratio = sunflower_rarity,
y_min = 1,
y_max = 40,
param2 = 0,
param2_max = 239,
place_on = {
"default:dirt_with_grass"
},
deco_type = "simple",
flags = "all_floors",
})
minetest.register_alias("sunflower:sunflower", "flowers:sunflower")

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@ -1,11 +1,2 @@
# textdomain: pl_sunflowers
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Xanthin, 2017.
#
Sunflower=Sonnenblume

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@ -1,11 +1,2 @@
# textdomain: pl_sunflowers
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Jolesh, 2022.
#
Sunflower=Sunfloro

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@ -1,10 +1,2 @@
# textdomain: pl_sunflowers
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Carlos Barraza <carlosbarrazaes@gmail.com>, 2017.
#
Sunflower=Girasol

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@ -1,10 +1,2 @@
# textdomain: pl_sunflowers
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# fat115 <fat115@framasoft.org>, 2017.
#
Sunflower=Tournesol

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@ -1,10 +1,2 @@
# textdomain: pl_sunflowers
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# mahmutelmas06@hotmail.com, 2017.
#
Sunflower=Ayçiçeği

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@ -1,11 +1,2 @@
# textdomain: pl_sunflowers
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
Sunflower=

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@ -1,3 +1,2 @@
name = pl_sunflowers
depends = biome_lib
optional_depends = farming, flowers

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@ -1,5 +1,2 @@
#Sunflowers maximum count
pl_sunflowers_max_count (Sunflowers maximum count) int 10 1 1000
#Sunflowers rarity
pl_sunflowers_rarity (Sunflowers rarity) int 25 0 100
# Sunflower rarity (higher number -> higher probability)
pl_sunflowers.sunflower_rarity (Sunflower rarity) float 0.005 0.0001 1

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@ -1,11 +1,11 @@
-- support for i18n
local S = minetest.get_translator("pl_waterlilies")
pl_waterlilies = {}
local lilies_max_count = tonumber(minetest.settings:get("pl_waterlilies_max_count")) or 320
local lilies_rarity = tonumber(minetest.settings:get("pl_waterlilies_rarity")) or 33
local fill_ratio = minetest.settings:get("pl_waterlilies.waterlily_rarity") or 0.03
local function get_ndef(name)
return minetest.registered_nodes[name] or {}
end
local lilies_list = {
{ nil , nil , 1 },
@ -18,6 +18,15 @@ local lilies_list = {
{ "s4" , "small_4" , 8 },
}
local lilynames_list = {}
for i in ipairs(lilies_list) do
local deg1 = ""
if lilies_list[i][1] ~= nil then
deg1 = "_"..lilies_list[i][1]
end
table.insert(lilynames_list, "flowers:waterlily"..deg1)
end
for i in ipairs(lilies_list) do
local deg1 = ""
local deg2 = ""
@ -59,7 +68,11 @@ for i in ipairs(lilies_list) do
liquids_pointable = true,
drop = "flowers:waterlily",
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
if not itemstack or not placer or not pointed_thing then
return
end
local keys = placer:get_player_control()
local pt = pointed_thing
local place_pos = nil
@ -68,25 +81,24 @@ for i in ipairs(lilies_list) do
local above_node = minetest.get_node(pt.above)
local top_node = minetest.get_node(top_pos)
if biome_lib.get_nodedef_field(under_node.name, "buildable_to") then
if get_ndef(under_node.name)["buildable_to"] then
if under_node.name ~= "default:water_source" then
place_pos = pt.under
elseif top_node.name ~= "default:water_source"
and biome_lib.get_nodedef_field(top_node.name, "buildable_to") then
elseif top_node.name ~= "default:water_source" and get_ndef(top_node.name)["buildable_to"] then
place_pos = top_pos
else
return
end
elseif biome_lib.get_nodedef_field(above_node.name, "buildable_to") then
elseif get_ndef(above_node.name)["buildable_to"] then
place_pos = pt.above
end
if place_pos and not minetest.is_protected(place_pos, placer:get_player_name()) then
local pname = placer:get_player_name()
if place_pos and not minetest.is_protected(place_pos, pname) then
local nodename = "default:cobble" -- if this block appears, something went....wrong :-)
if not keys["sneak"] then
local node = minetest.get_node(pt.under)
local waterlily = math.random(1,8)
if waterlily == 1 then
nodename = "flowers:waterlily"
@ -111,55 +123,63 @@ for i in ipairs(lilies_list) do
minetest.swap_node(place_pos, {name = "flowers:waterlily", param2 = fdir})
end
if not biome_lib.expect_infinite_stacks then
if not minetest.is_creative_enabled(pname) then
itemstack:take_item()
end
return itemstack
end
end,
})
minetest.register_decoration({
name = "flowers:waterlily"..deg1,
decoration = {"flowers:waterlily"..deg1},
place_on = {"default:water_source"},
deco_type = "simple",
flags = "liquid_surface",
spawn_by = "default:sand",
num_spawn_by = 1,
fill_ratio = fill_ratio,
check_offset = -1,
y_min = 1,
y_max = 1,
})
minetest.register_decoration({
name = "flowers:waterlily"..deg1 .."_relative",
decoration = {"flowers:waterlily"..deg1},
place_on = {"default:water_source"},
deco_type = "simple",
flags = "liquid_surface",
spawn_by = lilynames_list,
num_spawn_by = 1,
fill_ratio = fill_ratio*1.25,
check_offset = -1,
y_min = 1,
y_max = 1,
})
minetest.register_decoration({
name = "flowers:waterlily"..deg1 .."_relative",
decoration = {"flowers:waterlily"..deg1},
place_on = {"default:water_source"},
deco_type = "simple",
flags = "liquid_surface",
spawn_by = lilynames_list,
num_spawn_by = 1,
fill_ratio = fill_ratio*1.5,
check_offset = -1,
y_min = 1,
y_max = 1,
})
end
pl_waterlilies.grow_waterlily = function(pos)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
for i in ipairs(lilies_list) do
local chance = math.random(1,8)
local ext = ""
local num = lilies_list[i][3]
if lilies_list[i][1] ~= nil then
ext = "_"..lilies_list[i][1]
end
if chance == num then
minetest.swap_node(right_here, {name="flowers:waterlily"..ext, param2=math.random(0,3)})
end
end
end
biome_lib.register_on_generate({
surface = {"default:water_source"},
max_count = lilies_max_count,
rarity = lilies_rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 4,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
temp_max = -0.22,
temp_min = 0.22,
},
pl_waterlilies.grow_waterlily
)
minetest.register_alias( "flowers:flower_waterlily", "flowers:waterlily")
minetest.register_alias( "flowers:flower_waterlily_225", "flowers:waterlily_225")
minetest.register_alias( "flowers:flower_waterlily_45", "flowers:waterlily_45")
minetest.register_alias( "flowers:flower_waterlily_675", "flowers:waterlily_675")
minetest.register_alias( "trunks:lilypad" , "flowers:waterlily_s1" )
minetest.register_alias( "along_shore:lilypads_1" , "flowers:waterlily_s1" )
minetest.register_alias( "along_shore:lilypads_2" , "flowers:waterlily_s2" )
minetest.register_alias( "along_shore:lilypads_3" , "flowers:waterlily_s3" )
minetest.register_alias( "along_shore:lilypads_4" , "flowers:waterlily_s4" )
minetest.register_alias( "trunks:lilypad", "flowers:waterlily_s1")
minetest.register_alias( "along_shore:lilypads_1", "flowers:waterlily_s1")
minetest.register_alias( "along_shore:lilypads_2", "flowers:waterlily_s2")
minetest.register_alias( "along_shore:lilypads_3", "flowers:waterlily_s3")
minetest.register_alias( "along_shore:lilypads_4", "flowers:waterlily_s4")

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@ -1,11 +1,2 @@
# textdomain: pl_waterlilies
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Xanthin, 2017.
#
Waterlily=Seerose

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@ -1,11 +1,2 @@
# textdomain: pl_waterlillies
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Jolesh, 2022.
#
# textdomain: pl_waterlilies
Waterlily=Akvolilio

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@ -1,10 +1,2 @@
# textdomain: pl_waterlilies
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Carlos Barraza <carlosbarrazaes@gmail.com>, 2017.
#
Waterlily=Lirio de agua

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@ -1,10 +1,2 @@
# textdomain: pl_waterlilies
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# fat115 <fat115@framasoft.org>, 2017.
#
Waterlily=Nénuphar

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@ -1,10 +1,2 @@
# textdomain: pl_waterlilies
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# mahmutelmas06@hotmail.com, 2017.
#
Waterlily=Nilüfer

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@ -1,11 +1,2 @@
# textdomain: pl_waterlillies
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
# textdomain: pl_waterlilies
Waterlily=

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@ -1,3 +1,2 @@
name = pl_waterlilies
depends = biome_lib
optional_depends = farming, flowers

View File

@ -1,5 +1,2 @@
#Water-lilies maximum count
pl_waterlilies_max_count (Water-lilies maximum count) int 320 1 1000
#Water-lilies rarity
pl_waterlilies_rarity (Water-lilies rarity) int 33 0 100
# Waterlily rarity (higher number -> higher probability)
pl_waterlilies.waterlily_rarity (Waterlily rarity) float 0.03 0.0001 1

View File

@ -1,14 +1,8 @@
-- This file supplies poison ivy for the plantlife modpack
-- Last revision: 2013-01-24
-- support for i18n
local S = minetest.get_translator("poisonivy")
local SPAWN_DELAY = 1000
local SPAWN_CHANCE = 200
local GROW_DELAY = 500
local GROW_CHANCE = 30
local poisonivy_seed_diff = 339
local walls_list = {
"default:dirt",
"default:dirt_with_grass",
@ -20,7 +14,7 @@ local walls_list = {
"default:jungletree",
"default:stone_with_coal",
"default:stone_with_iron"
},
}
minetest.register_node('poisonivy:seedling', {
description = S("Poison ivy (seedling)"),
drawtype = 'plantlike',
@ -31,7 +25,7 @@ minetest.register_node('poisonivy:seedling', {
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, poisonivy=1, flora_block=1 },
groups = { snappy = 3, poisonivy=1, flora_block=1, attached_node=1 },
sounds = default.node_sound_leaves_defaults(),
buildable_to = true,
})
@ -46,7 +40,7 @@ minetest.register_node('poisonivy:sproutling', {
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, poisonivy=1, flora_block=1 },
groups = { snappy = 3, poisonivy=1, flora_block=1, attached_node=1 },
sounds = default.node_sound_leaves_defaults(),
buildable_to = true,
})
@ -61,7 +55,7 @@ minetest.register_node('poisonivy:climbing', {
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = false,
groups = { snappy = 3, poisonivy=1, flora_block=1 },
groups = { snappy = 3, poisonivy=1, flora_block=1, attached_node=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
@ -70,35 +64,75 @@ minetest.register_node('poisonivy:climbing', {
buildable_to = true,
})
biome_lib.register_active_spawner({
spawn_delay = SPAWN_DELAY,
spawn_plants = {"poisonivy:seedling"},
avoid_radius = 10,
spawn_chance = SPAWN_CHANCE/10,
spawn_surfaces = {"default:dirt_with_grass"},
avoid_nodes = {"group:poisonivy", "group:flower", "group:flora"},
seed_diff = poisonivy_seed_diff,
light_min = 7,
alt_wallnode = "poisonivy:climbing",
verticals_list = walls_list
local function find_adjacent_wall(pos, verticals, randomflag)
local verts = dump(verticals)
if string.find(verts, minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z }).name) then return 3 end
if string.find(verts, minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z }).name) then return 2 end
if string.find(verts, minetest.get_node({x=pos.x , y=pos.y, z=pos.z-1}).name) then return 5 end
if string.find(verts, minetest.get_node({x=pos.x , y=pos.y, z=pos.z+1}).name) then return 4 end
return nil
end
minetest.register_abm({
nodenames = {"default:dirt_with_grass"},
interval = 1000,
chance = 20,
label = "[poisoninvy] spawn plants",
min_y = -16,
max_y = 48,
action = function(pos, node)
local p_top = {x = pos.x, y = pos.y + 1, z = pos.z}
local n_top = minetest.get_node_or_nil(p_top)
if not n_top or n_top.name ~= "air" then return end
local n_light = minetest.get_node_light(p_top)
if n_light < 7 then
return
end
if minetest.find_node_near(p_top, 10 + math.random(-1.5,2), {"group:poisonivy", "group:flower"}) then
return -- Nodes to avoid are nearby
end
local walldir = find_adjacent_wall(p_top, walls_list)
if walldir then
minetest.swap_node(p_top, {name = "poisonivy:climbing", param2 = walldir})
return
end
minetest.swap_node(p_top, {name = "poisonivy:seedling", param2 = 0})
end
})
biome_lib.update_plant({
grow_delay = SPAWN_DELAY,
grow_chance = GROW_CHANCE,
grow_plant = "poisonivy:seedling",
grow_result = "poisonivy:sproutling",
grow_nodes = {"default:dirt_with_grass"}
minetest.register_abm({
nodenames = {"poisonivy:seedling"},
interval = 1000,
chance = 30,
label = "grow poisonivy",
action = function(pos, node)
local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
local n_top = minetest.get_node(p_top)
if n_top.name == "air" then
minetest.swap_node(pos, {name = "poisonivy:sproutling"})
end
end
})
biome_lib.update_plant({
grow_delay = GROW_DELAY,
grow_chance = GROW_CHANCE*2,
grow_plant = "poisonivy:climbing",
need_wall = true,
grow_vertically = true,
verticals_list = walls_list,
ground_nodes = {"default:dirt_with_grass"}
})
minetest.register_abm({
nodenames = {"poisonivy:climbing"},
interval = 500,
chance = 60,
label = "grow climbing poisonivy",
action = function(pos, node)
local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
local n_top = minetest.get_node(p_top)
print("[Poison Ivy] Loaded.")
local walldir = find_adjacent_wall(p_top, walls_list)
if n_top.name == "air" and walldir then
minetest.swap_node(p_top, {name = "poisonivy:climbing", param2 = walldir})
end
end
})

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@ -1,12 +1,4 @@
# textdomain: poisonivy
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Xanthin, 2017.
#
Poison ivy (seedling)=Giftefeu (Saemling)
Poison ivy (sproutling)=Giftefeu (Sproessling)
Poison ivy (seedling)=Giftefeu (Sämling)
Poison ivy (sproutling)=Giftefeu (Sprössling)
Poison ivy (climbing plant)=Giftefeu (Kletterpflanze)
[Poison Ivy] Loaded.=[Poison Ivy] Geladen.

View File

@ -1,12 +1,4 @@
# textdomain: poisonivy
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Jolesh, 2022.
#
Poison ivy (seedling)=Venena hedero (plantido)
Poison ivy (sproutling)=Venena hedero (ĝermanta)
Poison ivy (climbing plant)=Venena hedero (grimpplanto)
[Poison Ivy] Loaded.=[Poison Ivy] ŝarĝita.

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@ -1,12 +1,4 @@
# textdomain: poisonivy
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# Carlos Barraza <carlosbarrazaes@gmail.com>, 2017.
#
Poison ivy (seedling)=Hiedra venenosa (retoño)
Poison ivy (sproutling)=Hiedra venenosa (brotes)
Poison ivy (climbing plant)=Hiedra venenosa (planta trepadora)
[Poison Ivy] Loaded.=[Poison Ivy] Cargado.

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@ -1,12 +1,4 @@
# textdomain: poisonivy
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# fat115 <fat115@framasoft.org>, 2017.
#
Poison ivy (seedling)=Sumac vénéneux (semis)
Poison ivy (sproutling)=Sumac vénéneux (pousse)
Poison ivy (climbing plant)=Sumac vénéneux (grimpant)
[Poison Ivy] Loaded.=[Poison Ivy] chargé.

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