forked from mtcontrib/plantlife_modpack
Updated the badly-outdated README
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README
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README
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README file for Plantlife mod, by Vanessa Ezekowitz
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---------------------------------------------------
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Plantlife is a combined form of my Flowers, Jungle Grass, and Poison Ivy mods
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and has been significantly rewritten and re-organized. This mod supplies all
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three of these components and should be 100% compatible with mods that used the
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old versions.
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Plantlife is a combined form of my Flowers and Poison Ivy mods and an expanded
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version of the old Bushes mod, now called bushes_classic. The entire package
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has been significantly rewritten and re-organized. This mod supplies all
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three of these components and should be 100% compatible with mods that used
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the old versions.
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Its purpose is to add various kinds of flowers, cotton plants, water foliage,
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poison ivy, and jungle grass in a few sizes. All of these are spawned as
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poison ivy, and fruit bushes, obviously. :-) All of these are spawned as
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normal nodes and can be collected and used in any recipes that depend on the
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old mods.
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@ -21,9 +22,10 @@ the same surface that is necessary for them to spawn on, so they won't grow if
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placed on e.g. cobble or homedecor flower pot, etc. This doesn't affect
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wall-climbing poison ivy, since it uses a different growth pattern.
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All plants use perlin noise to keep where they grow under control - no more
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random spread of plants! In addition, the density of the plants in any region
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they appear in has been fixed and brought under control.
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All plants use multiple controls provided by plants_lib, to keep where they
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grow under control - no more random spread of plants! In addition, the density
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of the plants in any region they appear in has been fixed and brought under
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control.
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Poison ivy is found sparsely among junglegrass, but will not grow near flowers.
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@ -31,59 +33,35 @@ Poison ivy is found sparsely among junglegrass, but will not grow near flowers.
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Important details:
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Configuration: Any of the three components of this mod can be disabled by
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editing plants/init.lua, near the beginning of the file, and changing one or
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more of these lines to false:
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local enable_flowers = true
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local enable_junglegrass = true
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local enable_poisonivy = true
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Configuration: Any of the three components of this mod can be disabled
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by just removing their respective directories.
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Dependencies: Just the game's default stuff.
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Recommends: Nothing in particular.
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Conflicts: This mod should not be installed alongside the original Flowers,
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Jungle Grass, or Poison Ivy mods. If those exist, delete them, as this mod
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supplies all of their functionality.
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Conflicts: This mod should not be installed alongside the original, separate
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Poison Ivy, or old Bushes mods. If those exist, delete them, as this mod
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supplies their functionality. If you still use the old Jungle Grass mod
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either as previously supplied with this modpack, or in its standalone form,
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you'll want to delete the "junglegrass" directory from this modpack to get rid
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of the aliases-to-air that it supplies.
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Software Requirements: This mod required Minetest 0.4.4 from January 7, 2013 or
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later. It will NOT work with any prior version.
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Software Requirements: This mod requires Minetest 0.4.9 or later. It is
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unlikely to work with old versions.
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------------------------------------------------------------------------------
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Crafting:
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Only Flowers have crafting recipes. For a flower pot, put three
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clay bricks in the crafting grid in a "v" shape like so (yields 1):
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For crafting recipes, please see the forum thread for this modpack:
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- - -
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B - B
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- B -
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To put a flower into a pot, just put one of each into the crafting grid.
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https://forum.minetest.net/viewtopic.php?f=11&t=3898
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------------------------------------------------------------------------------
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Notes:
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Flowers has been completely rewritten, almost from scratch, using the most
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recent and advanced features the game engine has to offer. It should be
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significantly faster than the original Ironzorg Flowers mod. Flowers and
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cotton spawn on grass only, seaweed spawns on water or grass close to the
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shoreline, or on very small stone islands in water. Waterlilies of course
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spawn on water.
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There are four different sizes of jungle grasses, all of which yield a single
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junglegrass object when gathered (so all four sizes may be used where jungle
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grass is called for). The largest size uses the game's standard jungle grass
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node, while the others are defined by this mod.
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Junglegrass will spawn on grass, sand, desert sand and the tops of papyrus and
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cactus (though rarely), and will do so anywhere in the map. Grass on the
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ground will grow and eventually disappear (die), while grass in the desert will
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grow and eventually turn into dry shrubs.
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Poison Ivy will spawn on grass and in some cases, on vertical surfaces
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including trees and jungle trees where they meet the dirt or grass. Ivy
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previously spawned on the ground taller/thicker or start climbing up said
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