switch to Tenplus1's fork of vines

This commit is contained in:
Vanessa Dannenberg 2018-10-25 11:49:01 -04:00
parent 77093e428a
commit feb3092d06
12 changed files with 402 additions and 435 deletions

View File

@ -1,13 +0,0 @@
unused_args = false
read_globals = {
"minetest",
"default",
"ItemStack",
"biome_lib",
}
globals = {
"vines",
}

View File

@ -1,4 +0,0 @@
License
=======
- Code WTFPL
- Texture CC

View File

@ -1,9 +1,11 @@
# Vines # Vines Mod by Bas80 (Edited by TenPlus1)
### License: MIT for code, CC for textures
## Features ## Features
- Rope block for spawning rope that slowly drops into the deep. - Rope block for spawning rope that slowly drops into the deep.
- Vines are climbable and slowly grow downward. - Vines are climbable and slowly grow downward.
- Shears that allow the collecting of vines. - Shears that allow the faster collecting of vines.
- Spawns vines on jungletree leaves. - Spawns vines on jungletree leaves.
- Roots on the bottom of dirt and dirt with grass nodes. - Roots on the bottom of dirt and dirt with grass nodes.
- Spawns vines on trees located in swampy area. - Spawns vines on trees located in swampy area.
@ -48,9 +50,3 @@ table.
|average_length|int| The average length of vines| |average_length|int| The average length of vines|
For biome definitions please see the [plants_lib API documentation](https://github.com/VanessaE/plantlife_modpack/blob/master/API.txt) For biome definitions please see the [plants_lib API documentation](https://github.com/VanessaE/plantlife_modpack/blob/master/API.txt)
## Notice
Vines use after_destruct on registered leave nodes to remove vines from which
the leaves are removed. This is done by using the override function.
Malfunctions may occur if other mods override the after_destruct of these nodes
also.

View File

@ -1,11 +0,0 @@
-- used to remove the old vine nodes. This gives room for the new nodes
minetest.register_alias( 'vines:root', 'air' )
minetest.register_alias( 'vines:root_rotten', 'air' )
minetest.register_alias( 'vines:vine', 'air' )
minetest.register_alias( 'vines:vine_rotten', 'air' )
minetest.register_alias( 'vines:side', 'air' )
minetest.register_alias( 'vines:side_rotten', 'air' )
minetest.register_alias( 'vines:jungle', 'air' )
minetest.register_alias( 'vines:jungle_rotten', 'air' )
minetest.register_alias( 'vines:willow', 'air' )
minetest.register_alias( 'vines:willow_rotten', 'air' )

View File

@ -1,18 +0,0 @@
{
"name": "vines",
"description": "Vines that spawn on trees and rope",
"keywords": [
"vines",
"trees",
"rope",
"jungle"
],
"homepage": "https://github.com/bas080/vines/",
"screenshots": [
"https://raw.githubusercontent.com/bas080/vines/forum/screenshot.png"
],
"authors": [
"bas080"
],
"license": "WTFPL"
}

View File

@ -1,17 +0,0 @@
-- support for i18n
local S = plantlife_i18n.gettext
minetest.register_craft({
output = 'vines:rope_block',
recipe = vines.recipes['rope_block']
})
minetest.register_craft({
output = 'vines:shears',
recipe = vines.recipes['shears']
})
minetest.register_craftitem("vines:vines", {
description = S("Vines"),
inventory_image = "vines_item.png",
})

View File

@ -1,132 +0,0 @@
-- support for i18n
local S = plantlife_i18n.gettext
vines.register_vine = function( name, defs, biome )
local groups = { vines=1, snappy=3, flammable=2 }
local vine_name_end = 'vines:'..name..'_end'
local vine_name_middle = 'vines:'..name..'_middle'
local vine_image_end = "vines_"..name.."_end.png"
local vine_image_middle = "vines_"..name.."_middle.png"
local drop_node = vine_name_end
biome.spawn_plants = { vine_name_end }
local vine_group = 'group:'..name..'_vines'
biome.spawn_surfaces[ #biome.spawn_surfaces + 1 ] = vine_group
local selection_box = { type = "wallmounted", }
local drawtype = 'signlike'
if ( not biome.spawn_on_side ) then
--different properties for bottom and side vines.
selection_box = { type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 }, }
drawtype = 'plantlike'
end
minetest.register_node( vine_name_end, {
description = defs.description,
walkable = false,
climbable = true,
wield_image = vine_image_end,
drop = "",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = false,
tiles = { vine_image_end },
drawtype = drawtype,
inventory_image = vine_image_end,
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( math.random(5, 10) )
end,
on_timer = function( pos )
local node = minetest.get_node( pos )
local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
local bottom_node = minetest.get_node( bottom )
if bottom_node.name == "air" then
if not ( math.random( defs.average_length ) == 1 ) then
minetest.swap_node( pos, { name = vine_name_middle, param2 = node.param2 } )
minetest.swap_node( bottom, { name = node.name, param2 = node.param2 } )
local timer = minetest.get_node_timer( bottom_node )
timer:start( math.random(5, 10) )
end
end
end,
after_dig_node = function(pos, node, oldmetadata, user)
vines.dig_vine( pos, drop_node, user )
end
})
minetest.register_node( vine_name_middle, {
description = S("Matured").." "..defs.description,
walkable = false,
climbable = true,
drop = "",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = false,
tiles = { vine_image_middle },
wield_image = vine_image_middle,
drawtype = drawtype,
inventory_image = vine_image_middle,
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,
on_destruct = function( pos )
local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
local bottom_node = minetest.get_node( bottom )
if minetest.get_item_group( bottom_node.name, "vines") > 0 then
minetest.after( 0, minetest.swap_node, bottom, biome_lib.air )
end
end,
after_dig_node = function( pos, node, oldmetadata, user )
vines.dig_vine( pos, drop_node, user )
end
})
biome_lib:spawn_on_surfaces( biome )
local override_nodes = function( nodes, def )
local function override( index, registered )
local node = nodes[ index ]
if index > #nodes then return registered end
if minetest.registered_nodes[node] then
minetest.override_item( node, def )
registered[#registered+1] = node
end
override( index+1, registered )
end
override( 1, {} )
end
override_nodes( biome.spawn_surfaces,{
on_destruct = function( pos )
local pos_min = { x = pos.x -1, y = pos.y - 1, z = pos.z - 1 }
local pos_max = { x = pos.x +1, y = pos.y + 1, z = pos.z + 1 }
local positions = minetest.find_nodes_in_area( pos_min, pos_max, "group:vines" )
for index, position in pairs(positions) do
minetest.swap_node(position, biome_lib.air)
end
end
})
end
vines.dig_vine = function( pos, node_name, user )
--only dig give the vine if shears are used
if not user then return false end
local wielded = user:get_wielded_item()
if 'vines:shears' == wielded:get_name() then
local inv = user:get_inventory()
if inv then
inv:add_item("main", ItemStack( node_name ))
end
end
end

View File

@ -1,17 +1,406 @@
vines = { vines = {
name = 'vines', name = 'vines',
recipes = {} recipes = {}
} }
-- support for i18n -- support for i18n
local S = plantlife_i18n.gettext local S = plantlife_i18n.gettext
dofile( minetest.get_modpath( vines.name ) .. "/functions.lua" ) -- ITEMS
dofile( minetest.get_modpath( vines.name ) .. "/aliases.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/recipes.lua" ) minetest.register_craftitem("vines:vines", {
dofile( minetest.get_modpath( vines.name ) .. "/crafts.lua" ) description = S("Vines"),
dofile( minetest.get_modpath( vines.name ) .. "/nodes.lua" ) inventory_image = "vines_item.png",
dofile( minetest.get_modpath( vines.name ) .. "/shear.lua" ) group = {vines = 1, flammable = 2}
dofile( minetest.get_modpath( vines.name ) .. "/vines.lua" ) })
-- FUNCTIONS
local function dig_down(pos, node, digger)
if digger == nil then return end
local np = {x = pos.x, y = pos.y - 1, z = pos.z}
local nn = minetest.get_node(np)
if minetest.get_item_group(nn.name, "vines") > 0 then
minetest.node_dig(np, nn, digger)
end
end
vines.register_vine = function( name, defs, biome )
local groups = {vines = 1, snappy = 3, flammable = 2, attached_node = 1}
local vine_name_end = 'vines:' .. name .. '_end'
local vine_name_middle = 'vines:' .. name .. '_middle'
local vine_image_end = "vines_" .. name .. "_end.png"
local vine_image_middle = "vines_" .. name .. "_middle.png"
local drop_node = vine_name_end
biome.spawn_plants = {vine_name_end}
local vine_group = 'group:' .. name .. '_vines'
biome.spawn_surfaces[#biome.spawn_surfaces + 1] = vine_group
local selection_box = {type = "wallmounted",}
local drawtype = 'signlike'
-- different properties for bottom and side vines.
if not biome.spawn_on_side then
selection_box = {
type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 }
}
drawtype = 'plantlike'
end
minetest.register_node(vine_name_end, {
description = defs.description,
walkable = false,
climbable = true,
wield_image = vine_image_end,
drop = "vines:vines",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = false,
tiles = {vine_image_end},
drawtype = drawtype,
inventory_image = vine_image_end,
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(math.random(5, 10))
end,
on_timer = function(pos)
local node = minetest.get_node(pos)
local bottom = {x = pos.x, y = pos.y - 1, z = pos.z}
local bottom_node = minetest.get_node( bottom )
if bottom_node.name == "air" then
if not math.random(defs.average_length) == 1 then
minetest.set_node(pos, {
name = vine_name_middle, param2 = node.param2})
minetest.set_node(bottom, {
name = node.name, param2 = node.param2})
local timer = minetest.get_node_timer(bottom_node)
timer:start(math.random(5, 10))
end
end
end,
after_dig_node = function(pos, node, metadata, digger)
dig_down(pos, node, digger)
end,
})
minetest.register_node( vine_name_middle, {
description = S("Matured") .. " " .. defs.description,
walkable = false,
climbable = true,
drop = "vines:vines",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = false,
tiles = {vine_image_middle},
wield_image = vine_image_middle,
drawtype = drawtype,
inventory_image = vine_image_middle,
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,
after_dig_node = function(pos, node, metadata, digger)
dig_down(pos, node, digger)
end,
})
biome_lib:spawn_on_surfaces(biome)
end
-- ALIASES
-- used to remove the old vine nodes and give room for the new.
minetest.register_alias( 'vines:root', 'air' )
minetest.register_alias( 'vines:root_rotten', 'air' )
minetest.register_alias( 'vines:vine', 'air' )
minetest.register_alias( 'vines:vine_rotten', 'air' )
minetest.register_alias( 'vines:side', 'air' )
minetest.register_alias( 'vines:side_rotten', 'air' )
minetest.register_alias( 'vines:jungle', 'air' )
minetest.register_alias( 'vines:jungle_rotten', 'air' )
minetest.register_alias( 'vines:willow', 'air' )
minetest.register_alias( 'vines:willow_rotten', 'air' )
-- CRAFTS
minetest.register_craft({
output = 'vines:rope_block',
recipe = {
{'group:vines', 'group:vines', 'group:vines'},
{'group:vines', 'group:wood', 'group:vines'},
{'group:vines', 'group:vines', 'group:vines'},
}
})
if minetest.get_modpath("moreblocks") then
minetest.register_craft({
output = 'vines:rope_block',
recipe = {
{'moreblocks:rope', 'moreblocks:rope', 'moreblocks:rope'},
{'moreblocks:rope', 'group:wood', 'moreblocks:rope'},
{'moreblocks:rope', 'moreblocks:rope', 'moreblocks:rope'},
}
})
end
minetest.register_craft({
output = 'vines:shears',
recipe = {
{'', 'default:steel_ingot', ''},
{'group:stick', 'group:wood', 'default:steel_ingot'},
{'', '', 'group:stick'}
}
})
-- NODES
minetest.register_node("vines:rope_block", {
description = S("Rope"),
sunlight_propagates = true,
paramtype = "light",
tiles = {
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
"default_wood.png",
"default_wood.png",
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
},
groups = {flammable = 2, choppy = 2, oddly_breakable_by_hand = 1},
after_place_node = function(pos)
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.add_node(p, {name = "vines:rope_end"})
end
end,
after_dig_node = function(pos, node, digger)
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
while n.name == 'vines:rope' or n.name == 'vines:rope_end' do
minetest.remove_node(p)
p = {x = p.x, y = p.y - 1, z = p.z}
n = minetest.get_node(p)
end
end
})
minetest.register_node("vines:rope", {
description = S("Rope"),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = {},
tiles = {"vines_rope.png"},
drawtype = "plantlike",
groups = {flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:rope_end", {
description = S("Rope"),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = {},
tiles = {"vines_rope_end.png"},
drawtype = "plantlike",
groups = {flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos)
local yesh = {x = pos.x, y = pos.y - 1, z = pos.z}
minetest.add_node(yesh, {name = "vines:rope"})
end,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1)
end,
on_timer = function( pos, elapsed )
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.set_node(pos, {name = "vines:rope"})
minetest.add_node(p, {name = "vines:rope_end"})
else
local timer = minetest.get_node_timer(pos)
timer:start(1)
end
end
})
-- SHEARS
minetest.register_tool("vines:shears", {
description = S("Shears"),
inventory_image = "vines_shears.png",
wield_image = "vines_shears.png",
stack_max = 1,
max_drop_level = 3,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1,
groupcaps = {
snappy = {times = {[3] = 0.2}, uses = 60, maxlevel = 3},
}
},
})
-- VINES
vines.register_vine('root',
{description = S("Roots"), average_length = 9}, {
choose_random_wall = true,
avoid_nodes = {"vines:root_middle"},
avoid_radius = 5,
spawn_delay = 500,
spawn_chance = 10,
spawn_surfaces = {
"default:dirt_with_grass",
"default:dirt"
},
spawn_on_bottom = true,
plantlife_limit = -0.6,
humidity_min = 0.4,
})
vines.register_vine('vine',
{description = S("Vines"), average_length = 5}, {
choose_random_wall = true,
avoid_nodes = {"group:vines"},
avoid_radius = 5,
spawn_delay = 500,
spawn_chance = 100,
spawn_surfaces = {
-- "default:leaves",
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_bottom = true,
plantlife_limit = -0.9,
humidity_min = 0.7,
})
vines.register_vine('side',
{description = S("Vines"), average_length = 6}, {
choose_random_wall = true,
avoid_nodes = {"group:vines", "default:apple"},
avoid_radius = 3,
spawn_delay = 500,
spawn_chance = 100,
spawn_surfaces = {
-- "default:leaves",
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_side = true,
plantlife_limit = -0.9,
humidity_min = 0.4,
})
vines.register_vine("jungle",
{description = S("Jungle Vines"), average_length = 7}, {
choose_random_wall = true,
neighbors = {
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
avoid_nodes = {
"vines:jungle_middle",
"vines:jungle_end",
},
avoid_radius = 5,
spawn_delay = 500,
spawn_chance = 100,
spawn_surfaces = {
"default:jungletree",
"moretrees:jungletree_trunk"
},
spawn_on_side = true,
plantlife_limit = -0.9,
humidity_min = 0.2,
})
vines.register_vine( 'willow',
{description = S("Willow Vines"), average_length = 9}, {
choose_random_wall = true,
avoid_nodes = {"vines:willow_middle"},
avoid_radius = 5,
near_nodes = {'default:water_source'},
near_nodes_size = 1,
near_nodes_count = 1,
near_nodes_vertical = 7,
plantlife_limit = -0.8,
spawn_chance = 10,
spawn_delay = 500,
spawn_on_side = true,
spawn_surfaces = {"moretrees:willow_leaves"},
humidity_min = 0.5
})
print(S("[Vines] Loaded!")) print(S("[Vines] Loaded!"))

View File

@ -1,86 +0,0 @@
-- support for i18n
local S = plantlife_i18n.gettext
minetest.register_node("vines:rope_block", {
description = S("Rope"),
sunlight_propagates = true,
paramtype = "light",
tiles = {
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
"default_wood.png",
"default_wood.png",
"default_wood.png^vines_rope.png",
"default_wood.png^vines_rope.png",
},
groups = { flammable=2, choppy=2, oddly_breakable_by_hand=1 },
after_place_node = function(pos)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.add_node(p, {name="vines:rope_end"})
end
end,
after_dig_node = function(pos, node, digger)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
while ( n.name == 'vines:rope' or n.name == 'vines:rope_end' ) do
minetest.swap_node(p, biome_lib.air)
p = {x=p.x, y=p.y-1, z=p.z}
n = minetest.get_node(p)
end
end
})
minetest.register_node("vines:rope", {
description = S("Rope"),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = "",
tiles = { "vines_rope.png" },
drawtype = "plantlike",
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:rope_end", {
description = S("Rope"),
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drop = "",
tiles = { "vines_rope_end.png" },
drawtype = "plantlike",
groups = {flammable=2, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos)
local yesh = {x = pos.x, y= pos.y-1, z=pos.z}
minetest.add_node(yesh, {name="vines:rope"})
end,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
on_construct = function( pos )
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end,
on_timer = function( pos, elapsed )
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.get_node(p)
if n.name == "air" then
minetest.swap_node(pos, {name="vines:rope"})
minetest.add_node(p, {name="vines:rope_end"})
else
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end
end
})

View File

@ -1,11 +0,0 @@
vines.recipes['rope_block'] = {
{'', 'group:wood', ''},
{'', 'group:vines', ''},
{'', 'group:vines', ''}
}
vines.recipes['shears'] = {
{'', 'default:steel_ingot', ''},
{'group:stick', 'group:wood', 'default:steel_ingot'},
{'', '', 'group:stick'}
}

View File

@ -1,18 +0,0 @@
-- support for i18n
local S = plantlife_i18n.gettext
minetest.register_tool("vines:shears", {
description = S("Shears"),
inventory_image = "vines_shears.png",
wield_image = "vines_shears.png",
stack_max = 1,
max_drop_level=3,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
snappy={times={[3]=0.2}, uses=60, maxlevel=3},
wool={times={[3]=0.2}, uses=60, maxlevel=3}
}
},
})

View File

@ -1,108 +0,0 @@
-- support for i18n
local S = plantlife_i18n.gettext
vines.register_vine( 'root', {
description = S("Roots"),
average_length = 9,
},{
choose_random_wall = true,
avoid_nodes = {"vines:root_middle"},
avoid_radius = 5,
spawn_delay = 500,
spawn_chance = 10,
spawn_surfaces = {
"default:dirt_with_grass",
"default:dirt"
},
spawn_on_bottom = true,
plantlife_limit = -0.6,
humidity_min = 0.4,
})
vines.register_vine( 'vine', {
description = S("Vines"),
average_length = 5,
},{
choose_random_wall = true,
avoid_nodes = {"group:vines"},
avoid_radius = 5,
spawn_delay = 500,
spawn_chance = 100,
spawn_surfaces = {
"default:leaves",
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_bottom = true,
plantlife_limit = -0.9,
humidity_min = 0.7,
})
vines.register_vine( 'side', {
description = S("Vines"),
average_length = 6,
},{
choose_random_wall = true,
avoid_nodes = {"group:vines", "default:apple"},
avoid_radius = 3,
spawn_delay = 500,
spawn_chance = 100,
spawn_surfaces = {
"default:leaves",
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_side = true,
plantlife_limit = -0.9,
humidity_min = 0.4,
})
vines.register_vine( "jungle", {
description = S("Jungle Vines"),
average_length = 7,
},{
choose_random_wall = true,
neighbors = {
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
avoid_nodes = {
"vines:jungle_middle",
"vines:jungle_end",
},
avoid_radius = 5,
spawn_delay = 500,
spawn_chance = 100,
spawn_surfaces = {
"default:jungletree",
"moretrees:jungletree_trunk"
},
spawn_on_side = true,
plantlife_limit = -0.9,
humidity_min = 0.2,
})
vines.register_vine( 'willow', {
description = S("Willow Vines"),
average_length = 9,
},{
choose_random_wall = true,
avoid_nodes = { "vines:willow_middle" },
avoid_radius = 5,
near_nodes = { 'default:water_source' },
near_nodes_size = 1,
near_nodes_count = 1,
near_nodes_vertical = 7,
plantlife_limit = -0.8,
spawn_chance = 10,
spawn_delay = 500,
spawn_on_side = true,
spawn_surfaces = {"moretrees:willow_leaves"},
humidity_min = 0.5
})