Rogier
8348a745f8
Use different chances for leaves->blossom and blossom->leaves conversions
2015-06-18 11:23:57 +02:00
Rogier
bb41483ee9
Make blossom revert back to regular leaves
...
It didn't, so that all apple leaves would permanently become blossom
over time.
2015-06-18 11:23:57 +02:00
Vanessa Ezekowitz
40f5d66505
refactor nature_classic to avoid lag caused by its blossom abms
2015-02-08 23:17:02 -05:00
Vanessa Ezekowitz
b914e5395b
use set_node(), not add_node()
...
don't use minetest.env:* method (deprecated), use minetest.* instead
2014-08-15 19:34:15 -04:00
Vanessa Ezekowitz
829c69c351
make nature_classic aware of moretrees
...
If moretrees is not present, nature_classic spawns blossoms and
eventually apples on default trees, as it always has.
If moretrees IS present, the code will only spawn apple blossoms on
moretrees' own apple tree leaves, and will only grow new apples on those
trees, not on default trees. In this case, the nature:blossom node is
considered deprecated and is aliased to default:leaves to avoid causing
undefined nodes in old maps.
2014-07-30 12:55:49 -04:00
Vanessa Ezekowitz
5adbd3f043
minetest.env:* is deprecated, use minetest.*
2014-07-05 02:01:24 -04:00
Vanessa Ezekowitz
9032385b61
don't spawn apples too close together.
2014-07-05 02:00:41 -04:00
Vanessa Ezekowitz
7b9aac91b2
make apple blossoms only grow on trees within 20m of water by default
2014-07-05 01:50:09 -04:00
Vanessa Ezekowitz
5ca862e153
add waving property to blossoms, for shader use
2014-07-04 01:44:15 -04:00
Vanessa Ezekowitz
828c2008e7
import part of the original nature mod from nature_pack
...
blossoms/apple spawning portion only
does not include the iron trees or tree-growing code as those are obsolete
2014-07-04 00:49:32 -04:00