Commit Graph

24 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
da732bb18e use real function calls instead of the old string method where possible
(basically leaving only the old legacy mapgen calls still using the string method)
2014-08-15 10:47:44 -04:00
Vanessa Ezekowitz
f6e5eed2eb fix lilypads max count and rarity variables
thanks for catching that, Gael de Sailly!
2014-07-01 19:51:04 -04:00
Vanessa Ezekowitz
ca88a35f26 use minetest built-in functions for node protection
phase out the old hand-rolled protection function
drops support for old protection mods
2014-06-22 22:20:51 -04:00
Xanthin
0a045632a5 Update de.txt 2014-04-02 22:25:14 +02:00
Xanthin
7ad28287f5 add support for intllib translation mod
gt
2014-03-20 01:44:00 +01:00
Xanthin
8db0528552 Update de.txt 2014-03-20 01:43:01 +01:00
Xanthin
612d4d368c Update template.txt 2014-03-20 01:42:15 +01:00
Xanthin
65aadcef37 added german translation 2014-03-12 19:27:06 +01:00
Xanthin
31456b729b added template file for translation 2014-03-12 19:26:39 +01:00
Xanthin
8ca040c501 added intllib function for translation 2014-03-12 19:26:06 +01:00
Vanessa Ezekowitz
e7d6a2e993 local-ize a couple of variables 2013-12-15 13:41:07 -05:00
Glenn Engelbart
2c97d6e8a2 softened differences in waterlily colors 2013-11-15 20:47:50 -05:00
Glenn Engelbart
54a507fad0 Made darker shade of seaweed for variety 2013-10-19 11:44:33 -05:00
Mossmanikin
a9393832b8 More waterlilies and seaweed
Edited existing textures and added new from "along_shore".
Waterlilies and seaweed spawn ongen.
2013-10-12 21:15:03 +02:00
Vanessa Ezekowitz
a401f1369d Make waterliles placable on the surface of standing water.
Lilies will be rotated randomly on place, in the same manner as they're
usually generated.

Hold 'sneak' (usually shift) while placing to force them to follow your
facedir instead.

Liles will replace buildable_to nodes when placed, including themselves.
This will cause a loss of lilies if you just keep placing them over and
over, but this is intentional.

node_ownership, glomie's protection mod, and zeg9's protection mod are
accounted for, as are infinite item stacks (e.g. plain creative mode).

Also, compact the waterlily register node calls into a loop.
2013-08-19 02:16:00 -04:00
Vanessa Ezekowitz
9d06a3137b fix broken flowers-in-pots recipes 2013-06-22 23:10:40 -04:00
Vanessa Ezekowitz
6998bf51a2 Ran all textures through pngquant. 2013-05-30 17:30:29 -04:00
Vanessa Ezekowitz
2773a048f0 ran textures through pngcrush 2013-05-30 15:49:09 -04:00
Vanessa Ezekowitz
ba651b2c9c remove obsolete textures 2013-05-21 14:35:23 -04:00
Vanessa Ezekowitz
a73ba9aeb8 retired the cotton plants, aliased them to farming cotton since that mod is now
part of minetest_game
2013-05-21 10:52:36 -04:00
Vanessa Ezekowitz
a2ccdf7cf0 removed cotton plant spawning abm since it is in the flora group and is being
spawned automatically by the default flowers code.

took all other plants out of flora group so they don't get spawned by that
code.
2013-04-26 07:24:13 -04:00
Vanessa Ezekowitz
620998310c removed regrowth of dandelions, rose, tulip, viola, germaniums, as the
default flowers mod handles that now.
2013-04-26 05:40:13 -04:00
Vanessa Ezekowitz
a6694583db made all flowers and related belong to group:flora(=1), changed regrowth
abms to account for that (as default flowers are flora=1, not flowers=1).
2013-04-26 05:36:51 -04:00
Vanessa Ezekowitz
680e802af0 Default game has flowers now, so this removes all duplicate stuff from
my flowers mod, and renames it to flowers_plus.
2013-04-25 17:18:21 -04:00