Commit Graph

304 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
fd848d1d36 more accurate plantlike model 2015-04-07 23:24:22 -04:00
kilbith
9d06642599 Switch potted flowers to mesh
with model changes by VanessaE
2015-04-06 14:40:04 -04:00
Vanessa Ezekowitz
8838dea6ab sunflowers count = 10 (the right way) 2015-03-26 17:40:53 -04:00
Vanessa Ezekowitz
5a13eab6d8 adjust sunflower spawning parameters 2015-03-26 17:25:58 -04:00
kilbith
c7ac932737 Add spawning Sunflowers 2015-03-26 21:10:27 +01:00
Vanessa Ezekowitz
d2a7f4fdf9 add facedir to baskets 2015-03-17 13:34:23 -04:00
kilbith
205fd28172 Replace old function
Switch `add_node` to `set_node`
2015-03-06 09:37:14 +01:00
Mahmut Elmas
9308a5ffd5 Update and rename poisonivy/locale to poisonivy/locale/tr.txt 2015-03-02 21:36:56 -05:00
Mahmut Elmas
add7954f9c Update and rename plants_lib/locale to plants_lib/locale/tr.txt
Update and rename flowers_plus/textures to flowers_plus/textures/tr.txt
Update and rename bushes_classic/locale to bushes_classic/locale/tr.txt
2015-03-02 21:35:33 -05:00
Vanessa Ezekowitz
92c5c81ea1 update vines mod again 2015-03-01 12:46:26 -05:00
Vanessa Ezekowitz
7059756929 update vines from upstream 2015-03-01 12:25:54 -05:00
Vanessa Ezekowitz
f0e3c1052a early exit from the 0.2s loop if there's nothing to do 2015-02-28 12:23:50 -05:00
Vanessa Ezekowitz
3de5c62d87 fix brain-o in new dtime algorithm
don't actually run the checking loop if there's nothing to do!
otherwise it spins the CPU at 100% for no reason
2015-02-28 11:46:18 -05:00
Vanessa Ezekowitz
93a439638e read-out/play back more log entries per globalstep
if there is time to do so (up to a max of 0.2 seconds' worth)
2015-02-28 00:30:47 -05:00
Vanessa Ezekowitz
bc80a079bc Play out the rest of the mapblock log at standard shutdown
This prevents unpopulated map areas being left over after a restart.

Adds a fairly large shutdown penalty to the engine only if the mapgen is
actively generating at the time of shutdown.  If the mapgen is more or less
idle, no extra time is added.
2015-02-27 12:29:43 -05:00
Vanessa Ezekowitz
b80a7a9693 use find_nodes_in_area_under_air() if available
instead of manually searching for air above find_nodes_in_area() list
2015-02-27 11:48:51 -05:00
est31
d7a64d7e52 Fix sickle issues commit number 3
This allows to dig doors or other snappy blocks you own.
2015-02-21 04:15:14 +01:00
est31
e2ffae0b88 Fix minor sickle issues
fixes two minor issues:

-sickle didn't respect protection for grass or wheat
-sickle added wear even though the item wasn't diggable
2015-02-21 03:56:40 +01:00
est31
b7d2c9e01e Fix sickle
Fixes a bunch of issues with the sickle:
-sickle didnt care of protection
-sickle removed filled chests (also locked ones)
-when applying to a dirt node thats not "under" a player, the grass got added to the wrong position
-everything that was above a dirt_with_grass node got removed

Now I am proud to announce, that all these issues got resolved.
2015-02-21 03:49:22 +01:00
Vanessa Ezekowitz
4193ffe206 fix copy&paste error 2015-02-17 14:37:49 -05:00
Vanessa Ezekowitz
36eea79c4d fix typos in vine spawn target node names
fix wrong use of near_nodes_* fields in willow def
2015-02-17 01:31:56 -05:00
bas080
e049492b59 Vines update 2015-02-17 01:31:36 -05:00
Vanessa Ezekowitz
0c6db75383 add API function to choose a random wall
(rather than always the first found)

move API.txt into plants_lib dir
moderate re-formatting of API.txt, accounting for tab width = 4 spaces.
2015-02-16 22:25:53 -05:00
Vanessa Ezekowitz
01555c10c1 better groups settings in trunks "twigs" and "moss" nodes 2015-02-16 17:53:06 -05:00
kilbith
b33381b1c2 Spawning mushrooms out of invo 2015-02-11 08:30:11 +01:00
Vanessa Ezekowitz
6116dd6c6e use mesh nodes for mushrooms, models by jp/kilbith 2015-02-10 15:08:27 -05:00
Vanessa Ezekowitz
811e1d2ee2 fix crash if detected light at a node is nil 2015-02-09 12:50:32 -05:00
Vanessa Ezekowitz
581aee0570 reset blossom delay back to normal 2015-02-08 23:37:48 -05:00
Vanessa Ezekowitz
b18b0a8211 limit plants_lib's per-step time based on dtime
(requested limit is 0.2s, but actual tends to be around 1.5s max lag spike)
2015-02-08 23:27:58 -05:00
Vanessa Ezekowitz
40f5d66505 refactor nature_classic to avoid lag caused by its blossom abms 2015-02-08 23:17:02 -05:00
Vanessa Ezekowitz
117cab1474 use mesh nodes for bushes_classic baskets/baskets-with-pies. 2015-01-26 04:10:20 -05:00
Vanessa Ezekowitz
d63e016b19 use mesh node for the various bushes
new texture filenames also.
2015-01-25 15:07:07 -05:00
Gael-de-Sailly
ec4f2237f3 Drop item when inventory is full (bushes_classic) 2015-01-25 10:18:56 +01:00
Gael-de-Sailly
ecf175fb9c cleaned the code of bushes_classic into conventionnal LUA style, for readability 2015-01-25 10:00:42 +01:00
Vanessa Ezekowitz
3eaf687da4 OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 14:08:08 -05:00
Tim
06231ea950 fix bushes to regrow berries on any materials, constrain them to soils and potting soils 2015-01-21 04:36:17 +01:00
Vanessa Ezekowitz
43710737df fix collision boxes on stones/pebbles 2015-01-17 10:46:22 -05:00
Vanessa Ezekowitz
cbaab08119 use mesh node for cavestuff pebbles 2015-01-17 00:14:32 -05:00
Vanessa Ezekowitz
56177e5142 use current intllib API 2014-12-27 01:20:51 -05:00
Vanessa Ezekowitz
3472d32f2b make vines ONLY grow on jungle trees 2014-12-22 15:25:58 -05:00
Vanessa Ezekowitz
f7784aa9db add cleanup ABM: if vines lack a tree to hang from, they are deleted. 2014-12-22 14:38:58 -05:00
Vanessa Ezekowitz
d001b23396 make vines growth and rotting ABMs configurable 2014-12-22 13:51:42 -05:00
Vanessa Ezekowitz
5e8d4084ea make all vines buildable_to 2014-12-22 13:48:26 -05:00
Vanessa Ezekowitz
a2cb400daf undo recent visual_scale changes
this effectively reverts the offending parts of commits d602b08730 and 86612336da
2014-12-15 16:03:55 -05:00
Vanessa Ezekowitz
a0b942a7da make farming dep optional 2014-12-03 10:12:14 -05:00
Vanessa Ezekowitz
ba7171e9a4 remove debug statements 2014-11-25 00:24:09 -05:00
Vanessa Ezekowitz
d602b08730 fix tree fern and giant tree fern crowns being too small 2014-11-25 00:23:24 -05:00
Vanessa Ezekowitz
86612336da fix "floating" plants
caused by a change in how the engine interprets the visual_scale
node def field.
2014-11-25 00:11:47 -05:00
Vanessa Ezekowitz
be147c83a3 use proper mesh model instead of embedding a node def into
water reedmace entity texture (the latter was used to get plantlike look,
now using a mesh model for same).
2014-11-24 23:34:35 -05:00
Vanessa Ezekowitz
d6e9d0a46e local-ize a couple more variables 2014-11-20 11:48:57 -05:00