43 Commits

Author SHA1 Message Date
3b524b01d7 Added comment for node string tests 2014-08-24 00:15:17 +10:00
06c8d1c5ea Re-wrote abstract_ferns.grow_tree_fern() 2014-08-23 21:14:03 +10:00
b815ffc578 Updated "lady ferns" 2014-08-23 20:23:39 +10:00
85dd10e88a Updated horsetails 2014-08-23 18:45:27 +10:00
ccee13df66 Merge branch 'multinode' of https://github.com/VanessaE/plantlife_modpack.git into Zeno 2014-08-23 17:27:04 +10:00
d7d56ec1b0 Merge branch 'master' into Zeno 2014-08-23 17:26:55 +10:00
97f7b11f86 Early exit 2014-08-22 10:24:39 -04:00
e34dc49f07 Minor changes 2014-08-22 10:24:30 -04:00
329f6eb5d5 Random lady fern face direction 2014-08-22 10:24:24 -04:00
aa8668f69b Moved ferns "'module' loaded" asserts to top of files 2014-08-22 10:24:13 -04:00
5b5652c552 Renamed config/settings var names 2014-08-22 10:24:02 -04:00
6b7b15ba4f Early exit 2014-08-22 18:15:03 +10:00
d3daa28b06 Minor changes 2014-08-22 17:52:51 +10:00
6b2a7785da Random lady fern face direction 2014-08-22 17:48:38 +10:00
9a6491a366 Moved ferns "'module' loaded" asserts to top of files 2014-08-22 17:07:27 +10:00
4eb20c03c2 Renamed config/settings var names 2014-08-22 17:04:34 +10:00
77d0a1040c Merge branch 'master' of https://github.com/VanessaE/plantlife_modpack.git into Zeno 2014-08-22 15:58:44 +10:00
13a249369d Merge branch 'api-tweak' of https://github.com/VanessaE/plantlife_modpack.git into Zeno 2014-08-22 15:57:12 +10:00
69ce1ff826 Merge branch 'ferns-cleanup' of https://github.com/VanessaE/plantlife_modpack.git into Zeno 2014-08-22 15:57:04 +10:00
282e3c3317 Merge branch 'master' of https://github.com/VanessaE/plantlife_modpack.git into Zeno 2014-08-22 15:48:39 +10:00
878c5dd449 Fixed stupid node names 2014-08-21 01:12:17 -04:00
9ad737f951 typo (bug fix) 2014-08-21 01:12:17 -04:00
4fb3cdfffb derp 2014-08-21 01:12:17 -04:00
174096ac87 Removed obsolete or useless code
Some commented code makes no sense because there is not comment as to why it's commented out. Removed.
2014-08-21 01:12:17 -04:00
7357524224 Bump minor version number 2014-08-21 01:12:17 -04:00
c5f6d6831e Stop polluting global namespace 2014-08-21 01:12:17 -04:00
a3e926421a Renamed SeTTiNGS.txt to settings.lua
It's a Lua file... the extension should reflect what it actually is
2014-08-21 01:12:17 -04:00
62b27570f4 Refactor abstract_ferns.grow_giant_tree_fern
Arguably more readable; definately more maintainable

Potentially slower but if it is the difference would be negligable
2014-08-21 01:12:17 -04:00
76414325cf Renamed "leave" to "leaf" where appropriate 2014-08-21 01:12:17 -04:00
549d39d4d2 Early exit from abstract_ferns.grow_giant_tree_fern
(very) small performance increase
2014-08-21 01:12:17 -04:00
b72f1dd5eb syntax errors 2014-08-21 00:50:29 -04:00
d1369c25cf Merge branch 'Zeno' of https://github.com/Zeno-/plantlife_modpack into ferns-cleanup 2014-08-20 15:42:50 -04:00
1d0543b435 allow random_facedir parameter during mapgen call 2014-08-20 13:38:44 -04:00
38d972d58e Fixed stupid node names 2014-08-20 22:43:32 +10:00
cd0735203a typo (bug fix) 2014-08-20 22:30:22 +10:00
27156fdd71 derp 2014-08-20 21:51:32 +10:00
655cff9f76 Removed obsolete or useless code
Some commented code makes no sense because there is not comment as to why it's commented out. Removed.
2014-08-20 20:37:48 +10:00
abdf76566a Bump minor version number 2014-08-20 18:36:13 +10:00
b069341d33 Stop polluting global namespace 2014-08-20 18:35:08 +10:00
64471c9bfc Renamed SeTTiNGS.txt to settings.lua
It's a Lua file... the extension should reflect what it actually is
2014-08-20 18:05:01 +10:00
fc3363d439 Refactor abstract_ferns.grow_giant_tree_fern
Arguably more readable; definately more maintainable

Potentially slower but if it is the difference would be negligable
2014-08-20 18:00:59 +10:00
786a28a5e9 Renamed "leave" to "leaf" where appropriate 2014-08-20 16:57:01 +10:00
25c8c8aeb0 Early exit from abstract_ferns.grow_giant_tree_fern
(very) small performance increase
2014-08-20 16:41:43 +10:00
7 changed files with 562 additions and 669 deletions

View File

@ -1,42 +0,0 @@
-- In case you don't wanna have errors:
-- Only change what's behind a "=" (or "--").
-- Don't use caps (behind a "=").
-- If there's a "false" (behind a "=") you can change it to "true" (and the other way around).
-- Spelling is important.
-- If "true" or "false" is necessary as setting, everything(!) which is not spelled "true" will be read as if it were "false" (even "1", "True"...)
-- If you wanna comment something (for example to remember the default value), you can do this by putting "--" in front of the comment.
-- You can put "--" at the end of a line with "=" in it, or at the beginning of an empty/new line (minetest will ignore what's behind it then).
-- But don't put "--" in front of a line with "=" in it (or else minetest will ignore the setting and you might get an error).
-- If something is still unclear, don't hesitate to post your question @ https://forum.minetest.net/viewtopic.php?id=6921
-- Which plants should generate/spawn?
Lady_fern = true
Horsetails = true
Tree_Fern = true
Giant_Tree_Fern = true
-- Where should they generate/spawn? (if they generate/spawn)
--
-- Lady-Fern
Ferns_near_Tree = true
Ferns_near_Rock = true
Ferns_near_Ores = true -- if there's a bunch of ferns there's ores nearby, this one causes a huge fps drop
Ferns_in_Groups = false -- this one is meant as a replacement of Ferns_near_Ores: ferns tend to generate in groups, less fps drop, no hint for nearby ores
--
-- Horsetails
Horsetails_Spawning = false -- horsetails will grow in already explored areas, over time, near water or gravel
Horsetails_on_Grass = true -- on dirt with grass and swamp (sumpf mod)
Horsetails_on_Stony = true -- on gravel, mossy cobble and silex (stoneage mod)
--
-- Tree_Fern
Tree_Ferns_in_Jungle = true
Tree_Ferns_for_Oases = true -- for oases and tropical beaches
--
-- Giant_Tree_Fern
Giant_Tree_Ferns_in_Jungle = true
Giant_Tree_Ferns_for_Oases = true -- for oases and tropical beaches

View File

@ -13,237 +13,184 @@
-- http://www.mygarden.net.au/gardening/athyrium-yokoscense/3900/1
-----------------------------------------------------------------------------------------------
abstract_ferns.grow_fern = function(pos)
local fern_size = math.random(1,4)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
if fern_size == 1 then
minetest.set_node(right_here, {name="ferns:fern_01"})
elseif fern_size <= 3 then
minetest.set_node(right_here, {name="ferns:fern_02"})
else -- fern_size == 4 then
minetest.set_node(right_here, {name="ferns:fern_03"})
assert(abstract_ferns.config.enable_lady_fern == true)
-- Maintain backward compatibilty
minetest.register_alias("archaeplantae:fern", "ferns:fern_03")
minetest.register_alias("archaeplantae:fern_mid", "ferns:fern_02")
minetest.register_alias("archaeplantae:fern_small", "ferns:fern_01")
minetest.register_alias("ferns:fern_04", "ferns:fern_02") -- for placing
local nodenames = {}
local function create_nodes()
local images = { "ferns_fern.png", "ferns_fern_mid.png", "ferns_fern_big.png" }
local vscales = { 1, 2, 2.2 }
local descs = { "Lady-fern (Athyrium)", nil, nil }
for i = 1, 3 do
local node_on_place = nil
if i == 1 then
node_on_place = function(itemstack, placer, pointed_thing)
-- place a random fern
local stack = ItemStack("ferns:fern_0"..math.random(1,4))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("ferns:fern_01 "..itemstack:get_count()-(1-ret:get_count())) -- TODO FIXME?
end
end
nodenames[i] = "ferns:fern_"..string.format("%02d", i)
minetest.register_node(nodenames[i], {
description = descs[i] or ("Lady-fern (Athyrium) " .. string.format("%02d", i)),
inventory_image = "ferns_fern.png",
drawtype = "plantlike",
visual_scale = vscales[i],
paramtype = "light",
tiles = { images[i] },
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
drop = "ferns:fern_01",
on_place = node_on_place
})
end
end
-----------------------------------------------------------------------------------------------
-- FERN (large)
-- Init
-----------------------------------------------------------------------------------------------
minetest.register_alias("archaeplantae:fern", "ferns:fern_03") -- support old versions
minetest.register_node("ferns:fern_03", {
drawtype = "plantlike",
visual_scale = 2,
paramtype = "light",
--tiles = {"[combine:32x32:0,0=top_left.png:0,16=bottom_left.png:16,0=top_right.png:16,16=bottom_right.png"},
tiles = {"ferns_fern_big.png"},
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
drop = "ferns:fern_01",
})
-----------------------------------------------------------------------------------------------
-- FERN (medium)
-----------------------------------------------------------------------------------------------
minetest.register_alias("archaeplantae:fern_mid", "ferns:fern_02") -- support old versions
create_nodes()
minetest.register_node("ferns:fern_02", {
drawtype = "plantlike",
visual_scale = 2,
paramtype = "light",
tiles = {"ferns_fern_mid.png"},
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
drop = "ferns:fern_01",
})
-----------------------------------------------------------------------------------------------
-- FERN (small)
-----------------------------------------------------------------------------------------------
minetest.register_alias("archaeplantae:fern_small", "ferns:fern_01") -- support old versions
minetest.register_alias("ferns:fern_04", "ferns:fern_02") -- for placing
minetest.register_node("ferns:fern_01", {
description = "Lady-fern (Athyrium)", -- divinationis
drawtype = "plantlike",
paramtype = "light",
tiles = {"ferns_fern.png"},
inventory_image = "ferns_fern.png",
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random fern
local stack = ItemStack("ferns:fern_0"..math.random(1,4))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("ferns:fern_01 "..itemstack:get_count()-(1-ret:get_count()))
end,
})
-----------------------------------------------------------------------------------------------
-- Spawning
-----------------------------------------------------------------------------------------------
--[[plantslib:spawn_on_surfaces({
spawn_delay = 1200,
spawn_plants = {"ferns:fern"},
spawn_chance = 800,
spawn_surfaces = {
"default:dirt_with_grass",
"default:mossycobble",
"dryplants:grass_short",
"default:jungletree",
"stoneage:grass_with_silex"
if abstract_ferns.config.lady_ferns_near_tree == true then
plantslib:register_generate_plant({ -- near trees (woodlands)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:desert_sand",
"default:sand",
"default:jungletree",
"stoneage:grass_with_silex",
"sumpf:sumpf"
},
max_count = 30,
rarity = 62,--63,
min_elevation = 1, -- above sea level
near_nodes = {"group:tree"},
near_nodes_size = 3,--4,
near_nodes_vertical = 2,--3,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C (too hot?)
temp_min = 0.75, -- -12 <20>C
random_facedir = { 0, 179 },
},
seed_diff = 329,
})
plantslib:spawn_on_surfaces({
spawn_delay = 1200,
spawn_plants = {"ferns:fern_mid"},
spawn_chance = 400,
spawn_surfaces = {
"default:dirt_with_grass",
"default:mossycobble",
"dryplants:grass_short",
"default:jungletree",
"stoneage:grass_with_silex"
},
seed_diff = 329,
})]]
if Ferns_near_Tree == true then
plantslib:register_generate_plant({ -- near trees (woodlands)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:desert_sand",
"default:sand",
"default:jungletree",
"stoneage:grass_with_silex",
"sumpf:sumpf"
},
max_count = 30,
rarity = 62,--63,
min_elevation = 1, -- above sea level
near_nodes = {"group:tree"},
near_nodes_size = 3,--4,
near_nodes_vertical = 2,--3,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C (too hot?)
temp_min = 0.75, -- -12 <20>C
},
abstract_ferns.grow_fern
)
nodenames
)
end
if Ferns_near_Rock == true then
plantslib:register_generate_plant({ -- near stone (mountains)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"group:falling_node",
--"default:jungletree",
"stoneage:grass_with_silex",
"sumpf:sumpf"
if abstract_ferns.config.lady_ferns_near_rock == true then
plantslib:register_generate_plant({ -- near stone (mountains)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"group:falling_node",
--"default:jungletree",
"stoneage:grass_with_silex",
"sumpf:sumpf"
},
max_count = 35,
rarity = 40,
min_elevation = 1, -- above sea level
near_nodes = {"group:stone"},
near_nodes_size = 1,
near_nodes_count = 16,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C (too hot?)
temp_min = 0.75, -- -12 <20>C
random_facedir = { 0, 179 },
},
max_count = 35,
rarity = 40,
min_elevation = 1, -- above sea level
near_nodes = {"group:stone"},
near_nodes_size = 1,
near_nodes_count = 16,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C (too hot?)
temp_min = 0.75, -- -12 <20>C
},
abstract_ferns.grow_fern
)
nodenames
)
end
if Ferns_near_Ores == true then -- this one causes a huge fps drop
plantslib:register_generate_plant({ -- near ores (potential mining sites)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:stone_with_coal",
"default:stone_with_iron",
"moreores:mineral_tin",
"moreores:mineral_silver",
"sumpf:sumpf"
if abstract_ferns.config.lady_ferns_near_ores == true then -- this one causes a huge fps drop
plantslib:register_generate_plant({ -- near ores (potential mining sites)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:stone_with_coal",
"default:stone_with_iron",
"moreores:mineral_tin",
"moreores:mineral_silver",
"sumpf:sumpf"
},
max_count = 1200,--1600, -- maybe too much? :D
rarity = 25,--15,
min_elevation = 1, -- above sea level
near_nodes = {
"default:stone_with_iron",
--"default:stone_with_copper",
--"default:stone_with_mese",
--"default:stone_with_gold",
--"default:stone_with_diamond",
"moreores:mineral_tin",
"moreores:mineral_silver"
--"moreores:mineral_mithril"
},
near_nodes_size = 2,
near_nodes_vertical = 4,--5,--6,
near_nodes_count = 2,--3,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C (too hot?)
temp_min = 0.75, -- -12 <20>C
random_facedir = { 0, 179 },
},
max_count = 1200,--1600, -- maybe too much? :D
rarity = 25,--15,
min_elevation = 1, -- above sea level
near_nodes = {
"default:stone_with_iron",
--"default:stone_with_copper",
--"default:stone_with_mese",
--"default:stone_with_gold",
--"default:stone_with_diamond",
"moreores:mineral_tin",
"moreores:mineral_silver"
--"moreores:mineral_mithril"
},
near_nodes_size = 2,
near_nodes_vertical = 4,--5,--6,
near_nodes_count = 2,--3,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C (too hot?)
temp_min = 0.75, -- -12 <20>C
},
abstract_ferns.grow_fern
)
nodenames
)
end
if Ferns_in_Groups == true then -- this one is meant as a replacement of Ferns_near_Ores
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:stone_with_coal",
"default:stone_with_iron",
"moreores:mineral_tin",
"moreores:mineral_silver",
"sumpf:sumpf"
if abstract_ferns.config.lady_ferns_in_groups == true then -- this one is meant as a replacement of Ferns_near_Ores
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:stone_with_coal",
"default:stone_with_iron",
"moreores:mineral_tin",
"moreores:mineral_silver",
"sumpf:sumpf"
},
max_count = 70,
rarity = 25,--15,
min_elevation = 1, -- above sea level
near_nodes = {
"default:stone"
},
near_nodes_size = 2,
near_nodes_vertical = 2,--6,
near_nodes_count = 3,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C (too hot?)
temp_min = 0.75, -- -12 <20>C
random_facedir = { 0, 179 },
},
max_count = 70,
rarity = 25,--15,
min_elevation = 1, -- above sea level
near_nodes = {
"default:stone"
},
near_nodes_size = 2,
near_nodes_vertical = 2,--6,
near_nodes_count = 3,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C (too hot?)
temp_min = 0.75, -- -12 <20>C
},
abstract_ferns.grow_fern
)
nodenames
)
end

View File

@ -8,117 +8,86 @@
-- Supports: vines
-----------------------------------------------------------------------------------------------
assert(abstract_ferns.config.enable_giant_treefern == true)
-- lot of code, lot to load
abstract_ferns.grow_giant_tree_fern = function(pos)
local size = math.random(12,16) -- min of range must be >= 4
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local leave_a_1 = {x = pos.x + 1, y = pos.y + size - 1, z = pos.z }
local leave_a_2 = {x = pos.x + 2, y = pos.y + size , z = pos.z }
local leave_a_3 = {x = pos.x + 3, y = pos.y + size - 1, z = pos.z }
local leave_a_4 = {x = pos.x + 4, y = pos.y + size - 2, z = pos.z }
local leave_b_1 = {x = pos.x - 1, y = pos.y + size - 1, z = pos.z }
local leave_b_2 = {x = pos.x - 2, y = pos.y + size, z = pos.z }
local leave_b_3 = {x = pos.x - 3, y = pos.y + size - 1, z = pos.z }
local leave_b_4 = {x = pos.x - 4, y = pos.y + size - 2, z = pos.z }
local leave_c_1 = {x = pos.x , y = pos.y + size - 1, z = pos.z + 1}
local leave_c_2 = {x = pos.x , y = pos.y + size , z = pos.z + 2}
local leave_c_3 = {x = pos.x , y = pos.y + size - 1, z = pos.z + 3}
local leave_c_4 = {x = pos.x , y = pos.y + size - 2, z = pos.z + 4}
local leave_d_1 = {x = pos.x , y = pos.y + size - 1, z = pos.z - 1}
local leave_d_2 = {x = pos.x , y = pos.y + size , z = pos.z - 2}
local leave_d_3 = {x = pos.x , y = pos.y + size - 1, z = pos.z - 3}
local leave_d_4 = {x = pos.x , y = pos.y + size - 2, z = pos.z - 4}
if minetest.get_node(pos_01).name == "air" -- instead of check_air = true,
or minetest.get_node(pos_01).name == "ferns:sapling_giant_tree_fern"
or minetest.get_node(pos_01).name == "default:junglegrass" then
for i = 1, size-3 do
minetest.set_node({x = pos.x, y = pos.y + i, z = pos.z}, {name="ferns:fern_trunk_big"})
end
minetest.set_node({x = pos.x, y = pos.y + size-2, z = pos.z}, {name="ferns:fern_trunk_big_top"})
minetest.set_node({x = pos.x, y = pos.y + size-1, z = pos.z}, {name="ferns:tree_fern_leaves_giant"})
if minetest.get_node(pos_01).name ~= "air"
and minetest.get_node(pos_01).name ~= "ferns:sapling_giant_tree_fern"
and minetest.get_node(pos_01).name ~= "default:junglegrass" then
return
end
-- all the checking for air below is to prevent some ugly bugs (incomplete trunks of neighbouring trees), it's a bit slower, but worth the result
if minetest.get_node(leave_a_1).name == "air" then
minetest.set_node(leave_a_1, {name="ferns:tree_fern_leave_big"})
if minetest.get_node(leave_a_2).name == "air" then
minetest.set_node(leave_a_2, {name="ferns:tree_fern_leave_big"})
if minetest.get_node(leave_a_3).name == "air" then
minetest.set_node(leave_a_3, {name="ferns:tree_fern_leave_big"})
if minetest.get_node(leave_a_4).name == "air" then
minetest.set_node(leave_a_4, {name="ferns:tree_fern_leave_big_end", param2=3})
end
end
end
end
if minetest.get_node(leave_b_1).name == "air" then
minetest.set_node(leave_b_1, {name="ferns:tree_fern_leave_big"})
if minetest.get_node(leave_b_2).name == "air" then
minetest.set_node(leave_b_2, {name="ferns:tree_fern_leave_big"})
if minetest.get_node(leave_b_3).name == "air" then
minetest.set_node(leave_b_3, {name="ferns:tree_fern_leave_big"})
if minetest.get_node(leave_b_4).name == "air" then
minetest.set_node(leave_b_4, {name="ferns:tree_fern_leave_big_end", param2=1})
end
end
end
end
if minetest.get_node(leave_c_1).name == "air" then
minetest.set_node(leave_c_1, {name="ferns:tree_fern_leave_big"})
if minetest.get_node(leave_c_2).name == "air" then
minetest.set_node(leave_c_2, {name="ferns:tree_fern_leave_big"})
if minetest.get_node(leave_c_3).name == "air" then
minetest.set_node(leave_c_3, {name="ferns:tree_fern_leave_big"})
if minetest.get_node(leave_c_4).name == "air" then
minetest.set_node(leave_c_4, {name="ferns:tree_fern_leave_big_end", param2=2})
end
end
end
end
if minetest.get_node(leave_d_1).name == "air" then
minetest.set_node(leave_d_1, {name="ferns:tree_fern_leave_big"})
if minetest.get_node(leave_d_2).name == "air" then
minetest.set_node(leave_d_2, {name="ferns:tree_fern_leave_big"})
if minetest.get_node(leave_d_3).name == "air" then
minetest.set_node(leave_d_3, {name="ferns:tree_fern_leave_big"})
if minetest.get_node(leave_d_4).name == "air" then
minetest.set_node(leave_d_4, {name="ferns:tree_fern_leave_big_end", param2=0})
end
end
end
end
local size = math.random(12,16) -- min of range must be >= 4
local leafchecks = {
{
direction = 3,
positions = {
{x = pos.x + 1, y = pos.y + size - 1, z = pos.z },
{x = pos.x + 2, y = pos.y + size , z = pos.z },
{x = pos.x + 3, y = pos.y + size - 1, z = pos.z },
{x = pos.x + 4, y = pos.y + size - 2, z = pos.z }
}
},
{
direction = 1,
positions = {
{x = pos.x - 1, y = pos.y + size - 1, z = pos.z },
{x = pos.x - 2, y = pos.y + size, z = pos.z },
{x = pos.x - 3, y = pos.y + size - 1, z = pos.z },
{x = pos.x - 4, y = pos.y + size - 2, z = pos.z }
}
},
{
direction = 2,
positions = {
{x = pos.x , y = pos.y + size - 1, z = pos.z + 1},
{x = pos.x , y = pos.y + size , z = pos.z + 2},
{x = pos.x , y = pos.y + size - 1, z = pos.z + 3},
{x = pos.x , y = pos.y + size - 2, z = pos.z + 4}
}
},
{
direction = 0,
positions = {
{x = pos.x , y = pos.y + size - 1, z = pos.z - 1},
{x = pos.x , y = pos.y + size , z = pos.z - 2},
{x = pos.x , y = pos.y + size - 1, z = pos.z - 3},
{x = pos.x , y = pos.y + size - 2, z = pos.z - 4}
}
}
}
-- bug fixes # 2 - doesn't really work, so disabled for now
--[[if minetest.get_node(leave_a_4).name == "ferns:tree_fern_leave_big_end"
and minetest.get_node(leave_a_3).name == "ferns:fern_trunk_big" then
minetest.set_node(leave_a_4, {name="air"})
for i = 1, size-3 do
minetest.set_node({x = pos.x, y = pos.y + i, z = pos.z}, {name="ferns:fern_trunk_big"})
end
minetest.set_node({x = pos.x, y = pos.y + size-2, z = pos.z}, {name="ferns:fern_trunk_big_top"})
minetest.set_node({x = pos.x, y = pos.y + size-1, z = pos.z}, {name="ferns:tree_fern_leaves_giant"})
-- all the checking for air below is to prevent some ugly bugs (incomplete trunks of neighbouring trees), it's a bit slower, but worth the result
-- assert(#leafchecks == 4)
for i = 1, 4 do
local positions = leafchecks[i].positions
local rot = leafchecks[i].direction
local endpos = 4 -- If the loop below adds all intermediate leaves then the "terminating" leaf will be at positions[4]
-- assert(#positions == 4)
-- add leaves so long as the destination nodes are air
for j = 1, 3 do
if minetest.get_node(positions[j]).name == "air" then
minetest.set_node(positions[j], {name="ferns:tree_fern_leave_big"})
else
endpos = j
break
end
end
if minetest.get_node(leave_b_4).name == "ferns:tree_fern_leave_big_end"
and minetest.get_node(leave_b_3).name == "ferns:fern_trunk_big" then
minetest.set_node(leave_b_4, {name="air"})
-- add the terminating leaf if required and possible
if endpos == 4 and minetest.get_node(positions[endpos]).name == "air" then
minetest.set_node(positions[endpos], {name="ferns:tree_fern_leave_big_end", param2=rot})
end
if minetest.get_node(leave_c_4).name == "ferns:tree_fern_leave_big_end"
and minetest.get_node(leave_c_3).name == "ferns:fern_trunk_big" then
minetest.set_node(leave_c_4, {name="air"})
end
if minetest.get_node(leave_d_4).name == "ferns:tree_fern_leave_big_end"
and minetest.get_node(leave_d_3).name == "ferns:fern_trunk_big" then
minetest.set_node(leave_d_4, {name="air"})
end]]
end
end
@ -131,8 +100,6 @@ minetest.register_node("ferns:tree_fern_leaves_giant", {
visual_scale = math.sqrt(8),
wield_scale = {x=0.175, y=0.175, z=0.175},
paramtype = "light",
--paramtype2 = "facedir",
--tiles = {"[combine:"..TSS..T1.."ferns_5.png"..T2.."ferns_6.png"..T3.."ferns_7.png"..T4.."ferns_8.png^[transformFX^[combine:"..TSS..T1.."ferns_5.png"..T2.."ferns_6.png"..T3.."ferns_7.png"..T4.."ferns_8.png"},
tiles = {"ferns_fern_tree_giant.png"},
inventory_image = "ferns_fern_tree.png",
walkable = false,
@ -309,58 +276,55 @@ minetest.register_abm({
-----------------------------------------------------------------------------------------------
-- GENERATE GIANT TREE FERN
-----------------------------------------------------------------------------------------------
-- in jungles
if Giant_Tree_Ferns_in_Jungle == true then
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:sand",
"default:desert_sand"--,
--"dryplants:grass_short"
if abstract_ferns.config.enable_giant_treeferns_in_jungle == true then
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:sand",
"default:desert_sand"--,
--"dryplants:grass_short"
},
max_count = 12,--27,
avoid_nodes = {"group:tree"},
avoid_radius = 3,--4,
rarity = 85,
seed_diff = 329,
min_elevation = 1,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
max_count = 12,--27,
avoid_nodes = {"group:tree"},
avoid_radius = 3,--4,
rarity = 85,
seed_diff = 329,
min_elevation = 1,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
--humidity_max = 0.39,--1.0,
--humidity_min = 0.5,
--temp_max = -1,-- -1.2,-- -0.5, -- ~ 55C
--temp_min = -0.35,-- -0.07, -- ~ 25C
},
abstract_ferns.grow_giant_tree_fern
)
abstract_ferns.grow_giant_tree_fern
)
end
-- for oases & tropical beaches
if Giant_Tree_Ferns_for_Oases == true then
plantslib:register_generate_plant({
surface = {
"default:sand"--,
--"default:desert_sand"
if abstract_ferns.config.enable_giant_treeferns_in_oases == true then
plantslib:register_generate_plant({
surface = {
"default:sand"--,
--"default:desert_sand"
},
max_count = 10,--27,
rarity = 90,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
},
max_count = 10,--27,
rarity = 90,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
},
abstract_ferns.grow_giant_tree_fern
)
abstract_ferns.grow_giant_tree_fern
)
end

View File

@ -9,170 +9,148 @@
-- Supports: dryplants, stoneage, sumpf
-----------------------------------------------------------------------------------------------
abstract_ferns.grow_horsetail = function(pos)
local horsetail_size = math.random(1,4)
if horsetail_size == 1 then
minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="ferns:horsetail_01"})
elseif horsetail_size == 2 then
minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="ferns:horsetail_02"})
elseif horsetail_size == 3 then
minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="ferns:horsetail_03"})
elseif horsetail_size == 4 then
minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="ferns:horsetail_04"})
end
end
assert(abstract_ferns.config.enable_horsetails == true)
-----------------------------------------------------------------------------------------------
-- HORSETAIL (EQUISETUM)
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:horsetail_01", {
description = "Young Horsetail (Equisetum)",
drawtype = "plantlike",
paramtype = "light",
tiles = {"ferns_horsetail_01.png"},
inventory_image = "ferns_horsetail_01.png",
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,horsetail=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -1/2, -0.15, 0.15, -1/16, 0.15 },
},
on_use = minetest.item_eat(1), -- young ones edible https://en.wikipedia.org/wiki/Equisetum
})
minetest.register_node("ferns:horsetail_02", {
drawtype = "plantlike",
paramtype = "light",
tiles = {"ferns_horsetail_02.png"},
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,horsetail=1,not_in_creative_inventory=1},
drop = "ferns:horsetail_04",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -1/2, -0.15, 0.15, 1/16, 0.15 },
},
})
minetest.register_node("ferns:horsetail_03", {
drawtype = "plantlike",
paramtype = "light",
tiles = {"ferns_horsetail_03.png"},
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,horsetail=1,not_in_creative_inventory=1},
drop = "ferns:horsetail_04",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -1/2, -0.15, 0.15, 4/16, 0.15 },
},
})
minetest.register_node("ferns:horsetail_04", { -- the one in inventory
description = "Horsetail (Equisetum)",
drawtype = "plantlike",
paramtype = "light",
tiles = {"ferns_horsetail_04.png"},
inventory_image = "ferns_horsetail_04.png",
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,horsetail=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -1/2, -0.15, 0.15, 7/16, 0.15 },
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random horsetail
local stack = ItemStack("ferns:horsetail_0"..math.random(2,4))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("ferns:horsetail_04 "..itemstack:get_count()-(1-ret:get_count()))
end,
})
local node_names = {}
local function create_nodes()
local selection_boxes = {
{ -0.15, -1/2, -0.15, 0.15, -1/16, 0.15 },
{ -0.15, -1/2, -0.15, 0.15, 1/16, 0.15 },
{ -0.15, -1/2, -0.15, 0.15, 4/16, 0.15 },
{ -0.15, -1/2, -0.15, 0.15, 7/16, 0.15 },
}
for i = 1, 4 do
local node_name = "ferns:horsetail_" .. string.format("%02d", i)
local node_img = "ferns_horsetail_" .. string.format("%02d", i) .. ".png"
local node_desc
local node_on_use = nil
local node_drop = "ferns:horsetail_04"
if i == 1 then
node_desc = "Young Horsetail (Equisetum)"
node_on_use = minetest.item_eat(1) -- young ones edible https://en.wikipedia.org/wiki/Equisetum
node_drop = node_name
elseif i == 4 then
node_desc = "Horsetail (Equisetum)"
else
node_desc = "Horsetail (Equisetum) ".. string.format("%02d", i)
end
node_names[i] = node_name
minetest.register_node(node_name, {
description = node_desc,
drawtype = "plantlike",
paramtype = "light",
tiles = { node_img },
inventory_image = node_img,
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,horsetail=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = selection_boxes[i],
},
on_use = node_on_use,
drop = node_drop,
})
end
end
-----------------------------------------------------------------------------------------------
-- Init
-----------------------------------------------------------------------------------------------
create_nodes()
-----------------------------------------------------------------------------------------------
-- Spawning
-----------------------------------------------------------------------------------------------
if Horsetails_Spawning == true then
plantslib:spawn_on_surfaces({
spawn_delay = 1200,
spawn_plants = {
"ferns:horsetail_01",
"ferns:horsetail_02",
"ferns:horsetail_03",
"ferns:horsetail_04"
},
spawn_chance = 400,
spawn_surfaces = {
"default:dirt_with_grass",
"default:desert_sand",
"default:sand",
"dryplants:grass_short",
"stoneage:grass_with_silex",
"default:mossycobble",
"default:gravel"
},
seed_diff = 329,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","default:gravel"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
})
if abstract_ferns.config.enable_horsetails_spawning == true then
plantslib:spawn_on_surfaces({
spawn_delay = 1200,
spawn_plants = node_names,
spawn_chance = 400,
spawn_surfaces = {
"default:dirt_with_grass",
"default:desert_sand",
"default:sand",
"dryplants:grass_short",
"stoneage:grass_with_silex",
"default:mossycobble",
"default:gravel"
},
seed_diff = 329,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","default:gravel"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
--random_facedir = { 0, 179 },
})
end
-----------------------------------------------------------------------------------------------
-- Generating
-----------------------------------------------------------------------------------------------
if Horsetails_on_Grass == true then
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"sumpf:sumpf"
if abstract_ferns.config.enable_horsetails_on_grass == true then
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"sumpf:sumpf"
},
max_count = 35,
rarity = 40,
min_elevation = 1, -- above sea level
near_nodes = {
"group:water", -- likes water (of course)
"default:gravel", -- near those on gravel
"default:sand", -- some like sand
"default:clay", -- some like clay
"stoneage:grass_with_silex",
"default:mossycobble",
"default:cobble",
"sumpf:sumpf"
},
near_nodes_size = 3,
near_nodes_vertical = 2,--3,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C
temp_min = 0.53, -- 0 <20>C, dies back in winter
--random_facedir = { 0, 179 },
},
max_count = 35,
rarity = 40,
min_elevation = 1, -- above sea level
near_nodes = {
"group:water", -- likes water (of course)
"default:gravel", -- near those on gravel
"default:sand", -- some like sand
"default:clay", -- some like clay
"stoneage:grass_with_silex",
"default:mossycobble",
"default:cobble",
"sumpf:sumpf"
},
near_nodes_size = 3,
near_nodes_vertical = 2,--3,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C
temp_min = 0.53, -- 0 <20>C, dies back in winter
},
abstract_ferns.grow_horsetail
)
node_names
)
end
if Horsetails_on_Stony == true then
plantslib:register_generate_plant({
surface = {
"default:gravel", -- roots go deep
"default:mossycobble",
"stoneage:dirt_with_silex",
"stoneage:grass_with_silex",
"stoneage:sand_with_silex"--, -- roots go deep
--"sumpf:sumpf"
if abstract_ferns.config.enable_horsetails_on_stones == true then
plantslib:register_generate_plant({
surface = {
"default:gravel", -- roots go deep
"default:mossycobble",
"stoneage:dirt_with_silex",
"stoneage:grass_with_silex",
"stoneage:sand_with_silex", -- roots go deep
},
max_count = 35,
rarity = 20,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C
temp_min = 0.53, -- 0 <20>C, dies back in winter
--random_facedir = { 0, 179 },
},
max_count = 35,
rarity = 20,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C
temp_min = 0.53, -- 0 <20>C, dies back in winter
},
abstract_ferns.grow_horsetail
)
node_names
)
end

View File

@ -1,33 +1,69 @@
-----------------------------------------------------------------------------------------------
local title = "Ferns" -- former "Archae Plantae"
local version = "0.1.2"
local version = "0.2.0"
local mname = "ferns" -- former "archaeplantae"
-----------------------------------------------------------------------------------------------
-- (by Mossmanikin)
-- License (everything): WTFPL
-----------------------------------------------------------------------------------------------
abstract_ferns = {}
dofile(minetest.get_modpath("ferns").."/SeTTiNGS.txt")
dofile(minetest.get_modpath("ferns").."/settings.lua")
if Lady_fern == true then
dofile(minetest.get_modpath("ferns").."/fern.lua")
if abstract_ferns.config.enable_lady_fern == true then
dofile(minetest.get_modpath("ferns").."/fern.lua")
end
if Horsetails == true then
if abstract_ferns.config.enable_horsetails == true then
dofile(minetest.get_modpath("ferns").."/horsetail.lua")
end
if Tree_Fern == true then
if abstract_ferns.config.enable_treefern == true then
dofile(minetest.get_modpath("ferns").."/treefern.lua")
end
if Giant_Tree_Fern == true then
if abstract_ferns.config.enable_giant_treefern == true then
dofile(minetest.get_modpath("ferns").."/gianttreefern.lua")
end
dofile(minetest.get_modpath("ferns").."/crafting.lua")
-----------------------------------------------------------------------------
-- TESTS
-----------------------------------------------------------------------------
local run_tests = true -- set to false to skip
if run_tests then
-- These are, essentially, unit tests to make sure that all required item
-- strings are registered. The init sequence is not time critical so leaving
-- them here won't affect performance.
-- Check node names
if abstract_ferns.config.enable_horsetails then
print("[Mod] " ..title.. " Checking horsetail item strings")
assert(minetest.registered_items["ferns:horsetail_01"] ~= nil)
assert(minetest.registered_items["ferns:horsetail_02"] ~= nil)
assert(minetest.registered_items["ferns:horsetail_03"] ~= nil)
assert(minetest.registered_items["ferns:horsetail_04"] ~= nil)
end
if abstract_ferns.config.enable_lady_fern then
print("[Mod] ".. title .." Checking lady fern item strings")
assert(minetest.registered_items["ferns:fern_01"] ~= nil)
assert(minetest.registered_items["ferns:fern_02"] ~= nil)
assert(minetest.registered_items["ferns:fern_03"] ~= nil)
end
if abstract_ferns.config.enable_treefern then
print("[Mod] ".. title .." Checking tree fern item strings")
assert(minetest.registered_items["ferns:tree_fern_leaves"] ~= nil)
assert(minetest.registered_items["ferns:tree_fern_leaves_02"] ~= nil)
assert(minetest.registered_items["ferns:fern_trunk"] ~= nil)
assert(minetest.registered_items["ferns:sapling_tree_fern"] ~= nil)
end
end
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------

43
ferns/settings.lua Normal file
View File

@ -0,0 +1,43 @@
-- In case you don't wanna have errors:
-- Only change what's behind a "=" (or "--").
-- Don't use caps (behind a "=").
-- If there's a "false" (behind a "=") you can change it to "true" (and the other way around).
-- Spelling is important.
-- If "true" or "false" is necessary as setting, everything(!) which is not spelled "true" will be read as if it were "false" (even "1", "True"...)
-- If you wanna comment something (for example to remember the default value), you can do this by putting "--" in front of the comment.
-- You can put "--" at the end of a line with "=" in it, or at the beginning of an empty/new line (minetest will ignore what's behind it then).
-- But don't put "--" in front of a line with "=" in it (or else minetest will ignore the setting and you might get an error).
-- If something is still unclear, don't hesitate to post your question @ https://forum.minetest.net/viewtopic.php?id=6921
abstract_ferns.config = {}
-- Which plants should generate/spawn?
abstract_ferns.config.enable_lady_fern = true
abstract_ferns.config.enable_horsetails = true
abstract_ferns.config.enable_treefern = true
abstract_ferns.config.enable_giant_treefern = true
-- Where should they generate/spawn? (if they generate/spawn)
--
-- Lady-Fern
abstract_ferns.config.lady_ferns_near_tree = true
abstract_ferns.config.lady_ferns_near_rock = true
abstract_ferns.config.lady_ferns_near_ores = true -- if there's a bunch of ferns there's ores nearby, this one causes a huge fps drop
abstract_ferns.config.lady_ferns_in_groups = false -- this one is meant as a replacement of Ferns_near_Ores: ferns tend to generate in groups, less fps drop, no hint for nearby ores
--
-- Horsetails
abstract_ferns.config.enable_horsetails_spawning = false -- horsetails will grow in already explored areas, over time, near water or gravel
abstract_ferns.config.enable_horsetails_on_grass = true -- on dirt with grass and swamp (sumpf mod)
abstract_ferns.config.enable_horsetails_on_stones = true -- on gravel, mossy cobble and silex (stoneage mod)
--
-- Tree_Fern
abstract_ferns.config.enable_treeferns_in_jungle = true
abstract_ferns.config.enable_treeferns_in_oases = true -- for oases and tropical beaches
--
-- Giant_Tree_Fern
abstract_ferns.config.enable_giant_treeferns_in_jungle = true
abstract_ferns.config.enable_giant_treeferns_in_oases = true -- for oases and tropical beaches

View File

@ -7,71 +7,38 @@
-- Looked at code from: default , trees
-----------------------------------------------------------------------------------------------
assert(abstract_ferns.config.enable_treefern == true)
abstract_ferns.grow_tree_fern = function(pos)
local size = math.random(1,5)
local crown = math.random(1,2)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
local pos_05 = {x = pos.x, y = pos.y + 5, z = pos.z}
if minetest.get_node(pos_01).name == "air" -- instead of check_air = true,
or minetest.get_node(pos_01).name == "ferns:sapling_tree_fern"
or minetest.get_node(pos_01).name == "default:junglegrass" then
if minetest.get_node(pos_02).name ~= "air"
or size == 1 then
minetest.set_node(pos_01, {name="ferns:tree_fern_leaves"})
elseif minetest.get_node(pos_03).name ~= "air"
or size == 2 then
minetest.set_node(pos_01, {name="ferns:fern_trunk"})
if crown == 1 then
minetest.set_node(pos_02, {name="ferns:tree_fern_leaves"})
else
minetest.set_node(pos_02, {name="ferns:tree_fern_leaves_02"})
end
elseif minetest.get_node(pos_04).name ~= "air"
or size == 3 then
minetest.set_node(pos_01, {name="ferns:fern_trunk"})
minetest.set_node(pos_02, {name="ferns:fern_trunk"})
if crown == 1 then
minetest.set_node(pos_03, {name="ferns:tree_fern_leaves"})
else
minetest.set_node(pos_03, {name="ferns:tree_fern_leaves_02"})
end
elseif minetest.get_node(pos_05).name ~= "air"
or size == 4 then
minetest.set_node(pos_01, {name="ferns:fern_trunk"})
minetest.set_node(pos_02, {name="ferns:fern_trunk"})
minetest.set_node(pos_03, {name="ferns:fern_trunk"})
if crown == 1 then
minetest.set_node(pos_04, {name="ferns:tree_fern_leaves"})
else
minetest.set_node(pos_04, {name="ferns:tree_fern_leaves_02"})
end
elseif size == 5 then
minetest.set_node(pos_01, {name="ferns:fern_trunk"})
minetest.set_node(pos_02, {name="ferns:fern_trunk"})
minetest.set_node(pos_03, {name="ferns:fern_trunk"})
minetest.set_node(pos_04, {name="ferns:fern_trunk"})
if crown == 1 then
minetest.set_node(pos_05, {name="ferns:tree_fern_leaves"})
else
minetest.set_node(pos_05, {name="ferns:tree_fern_leaves_02"})
end
end
if minetest.get_node(pos_01).name ~= "air"
and minetest.get_node(pos_01).name ~= "ferns:sapling_tree_fern"
and minetest.get_node(pos_01).name ~= "default:junglegrass" then
return
end
local size = math.random(1, 5)
local crown = ({ "ferns:tree_fern_leaves", "ferns:tree_fern_leaves_02" })[math.random(1, 2)]
local i = 1
while (i < size-1) do
if minetest.get_node({x = pos.x, y = pos.y + i + 1, z = pos.z}).name ~= "air" then
break
end
minetest.set_node({x = pos.x, y = pos.y + i, z = pos.z}, { name = "ferns:fern_trunk" })
i = i + 1
end
minetest.set_node({x = pos.x, y = pos.y + i, z = pos.z}, { name = crown })
end
-----------------------------------------------------------------------------------------------
-- TREE FERN LEAVES
-----------------------------------------------------------------------------------------------
-- TODO: Both of these nodes look the same?
minetest.register_node("ferns:tree_fern_leaves", {
description = "Tree Fern Crown (Dicksonia)",
drawtype = "plantlike",
@ -188,58 +155,58 @@ minetest.register_abm({
-----------------------------------------------------------------------------------------------
-- GENERATE TREE FERN
-----------------------------------------------------------------------------------------------
-- in jungles
if Tree_Ferns_in_Jungle == true then
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:sand",
"default:desert_sand"--,
--"dryplants:grass_short"
if abstract_ferns.config.enable_treeferns_in_jungle == true then
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:sand",
"default:desert_sand",
},
max_count = 35,--27,
avoid_nodes = {"default:tree"},
avoid_radius = 4,
rarity = 50,
seed_diff = 329,
min_elevation = -10,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5,
temp_min = 0.13,
},
max_count = 35,--27,
avoid_nodes = {"default:tree"},
avoid_radius = 4,
rarity = 50,
seed_diff = 329,
min_elevation = -10,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5,
temp_min = 0.13,
},
abstract_ferns.grow_tree_fern
)
abstract_ferns.grow_tree_fern
)
end
-- for oases & tropical beaches
if Tree_Ferns_for_Oases == true then
plantslib:register_generate_plant({
surface = {
"default:sand"--,
--"default:desert_sand"
if abstract_ferns.config.enable_treeferns_in_oases == true then
plantslib:register_generate_plant({
surface = {
"default:sand"--,
--"default:desert_sand"
},
max_count = 35,
rarity = 50,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
},
max_count = 35,
rarity = 50,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
},
abstract_ferns.grow_tree_fern
abstract_ferns.grow_tree_fern
)
end