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							| @@ -5,22 +5,22 @@ Because many mods (sprint, 3d_armor and others) rewrite the stats in their corne | ||||
|  | ||||
| ## API | ||||
|  | ||||
|  - player_physics.set_stats(player, "uniq_name", table) | ||||
|  - `player_physics.set_stats(player, "uniq_name", table)` | ||||
|  | ||||
|  - player_physics.remove_stats(player, "uniq_name") | ||||
|  - `layer_physics.remove_stats(player, "uniq_name")` | ||||
|  | ||||
| ## API examples | ||||
|   | ||||
|  - player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35}) | ||||
|  - `player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35})` | ||||
|   | ||||
|  - player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1}) | ||||
|  - `player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1})` | ||||
|   | ||||
|  - player_physics.remove_stats(player, "potion_speedlvl1") | ||||
|  - `player_physics.remove_stats(player, "potion_speedlvl1")` | ||||
|  | ||||
| ## Temporary effect | ||||
|  | ||||
|  - player_physics.add_effect(player, "uniq_name", time, stats) | ||||
|  - player_physics.remove_effect(player, "uniq_name") | ||||
|  - `player_physics.add_effect(player, "uniq_name", time, stats)` | ||||
|  - `player_physics.remove_effect(player, "uniq_name")` | ||||
|  | ||||
| ## Code example | ||||
| You make a potion that adds speed for 10 seconds. | ||||
|   | ||||
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