Update README.md

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@ -5,22 +5,22 @@ Because many mods (sprint, 3d_armor and others) rewrite the stats in their corne
## API ## API
- player_physics.set_stats(player, "uniq_name", table) - `player_physics.set_stats(player, "uniq_name", table)`
- player_physics.remove_stats(player, "uniq_name") - `layer_physics.remove_stats(player, "uniq_name")`
## API examples ## API examples
- player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35}) - `player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35})`
- player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1}) - `player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1})`
- player_physics.remove_stats(player, "potion_speedlvl1") - `player_physics.remove_stats(player, "potion_speedlvl1")`
## Temporary effect ## Temporary effect
- player_physics.add_effect(player, "uniq_name", time, stats) - `player_physics.add_effect(player, "uniq_name", time, stats)`
- player_physics.remove_effect(player, "uniq_name") - `player_physics.remove_effect(player, "uniq_name")`
## Code example ## Code example
You make a potion that adds speed for 10 seconds. You make a potion that adds speed for 10 seconds.