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@ -5,22 +5,22 @@ Because many mods (sprint, 3d_armor and others) rewrite the stats in their corne
## API
- player_physics.set_stats(player, "uniq_name", table)
- `player_physics.set_stats(player, "uniq_name", table)`
- player_physics.remove_stats(player, "uniq_name")
- `layer_physics.remove_stats(player, "uniq_name")`
## API examples
- player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35})
- `player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35})`
- player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1})
- `player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1})`
- player_physics.remove_stats(player, "potion_speedlvl1")
- `player_physics.remove_stats(player, "potion_speedlvl1")`
## Temporary effect
- player_physics.add_effect(player, "uniq_name", time, stats)
- player_physics.remove_effect(player, "uniq_name")
- `player_physics.add_effect(player, "uniq_name", time, stats)`
- `player_physics.remove_effect(player, "uniq_name")`
## Code example
You make a potion that adds speed for 10 seconds.