regional_weather/ca_weathers/hail.lua

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local name = "regional_weather:hail"
local conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_heat = 30,
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max_heat = 45,
min_humidity = 65,
min_windspeed = 2.5,
daylight = 15,
not_biome = {
"cold_desert",
"cold_desert_ocean",
"desert",
"desert_ocean",
"sandstone_desert",
"sandstone_desert_ocean"
}
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}
local effects = {}
effects["climate_api:damage"] = {
rarity = 15,
value = 3,
check = {
type = "raycast",
height = 7,
velocity = 20
}
}
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effects["climate_api:sound"] = {
name = "weather_hail",
gain = 1
}
effects["regional_weather:lightning"] = 1 / 30
local textures = {}
for i = 1,5 do
textures[i] = "weather_hail" .. i .. ".png"
end
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effects["climate_api:particles"] = {
boxsize = { x = 18, y = 0, z = 18 },
v_offset = 7,
velocity = 20,
amount = 6,
expirationtime = 0.7,
texture = textures,
glow = 5
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}
climate_api.register_weather(name, conditions, effects)