regional_weather/ca_weathers/ambient.lua

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local name = "regional_weather:ambient"
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local CLOUD_SPEED = 1.8
local conditions = {}
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local function generate_effects(params)
local override = {}
local wind = climate_api.environment.get_wind()
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local skybox = {priority = 10}
skybox.cloud_data = {
density = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.75),
speed = vector.multiply(wind, CLOUD_SPEED),
thickness = climate_api.utility.rangelim(params.base_humidity * 0.2, 1, 18)
}
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if params.height > -100 and params.humidity > 65 then
skybox.sky_data = {
type = "regular",
clouds = true,
sky_color = {
day_sky = "#6a828e",
day_horizon = "#5c7a8a",
dawn_sky = "#b2b5d7",
dawn_horizon = "#b7bce1",
night_sky = "#2373e1",
night_horizon = "#315d9b"
}
}
end
override["climate_api:skybox"] = skybox
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local movement = params.player:get_player_velocity()
local movement_direction
if (vector.length(movement) < 0.1) then
movement_direction = vector.new(0, 0, 0)
else
movement_direction = vector.normalize(movement)
end
local vector_product = vector.dot(movement_direction, wind)
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local movement_penalty = climate_api.utility.sigmoid(vector_product, 1.6, 0.2, 0.8) + 0.2
override["regional_weather:speed_buff"] = movement_penalty
return override
end
climate_api.register_weather(name, conditions, generate_effects)