forked from mtcontrib/regional_weather
Enable snow setting, update presets to renamed lighting condition
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9084bdf4b2
commit
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@ -5,7 +5,8 @@
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local BLOCK_PREFIX = "regional_weather:snow_cover_"
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if not regional_weather.settings.puddles then
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if not minetest.get_modpath("default")
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or not regional_weather.settings.snow then
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for i = 1,5 do
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minetest.register_alias(BLOCK_PREFIX .. i, "air")
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end
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@ -3,16 +3,19 @@ local name = "regional_weather:ambient"
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local CLOUD_SPEED = 1.8
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local conditions = {
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min_light = 15
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min_daylight = 15
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}
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local function generate_effects(params)
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local override = {}
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local wind = vector.new(params.wind_x, 0, params.wind_z)
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--[[override["climate_api:clouds"] = {
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size = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.98),
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speed = vector.multiply(params.wind, CLOUD_SPEED)
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}]]
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override["climate_api:skybox"] = {
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cloud_data = {
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size = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.98),
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speed = vector.multiply(wind, CLOUD_SPEED)
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}
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}
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local movement = params.player:get_player_velocity()
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local movement_direction
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@ -21,7 +24,7 @@ local function generate_effects(params)
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else
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movement_direction = vector.normalize(movement)
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end
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local vector_product = vector.dot(movement_direction, params.wind)
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local vector_product = vector.dot(movement_direction, wind)
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local movement_penalty = climate_api.utility.sigmoid(vector_product, 1.6, 0.2, 0.8) + 0.2
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override["regional_weather:speed_buff"] = movement_penalty
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return override
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@ -1,7 +1,7 @@
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local name = "regional_weather:deep_cave"
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local conditions = {
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max_light = 14,
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max_daylight = 14,
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max_height = -100
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}
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@ -6,7 +6,7 @@ local conditions = {
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max_heat = 45,
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min_humidity = 65,
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min_windspeed = 2.5,
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min_light = 15
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min_daylight = 15
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}
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local effects = {}
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@ -7,7 +7,7 @@ local conditions = {
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min_humidity = 30,
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max_humidity = 40,
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max_windspeed = 2,
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min_light = 15
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min_daylight = 15
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}
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local effects = {}
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@ -6,7 +6,7 @@ local conditions = {
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min_heat = 30,
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min_humidity = 50,
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max_humidity = 65,
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min_light = 15
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min_daylight = 15
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}
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local effects = {}
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@ -5,7 +5,7 @@ local conditions = {
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max_height = regional_weather.settings.max_height,
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min_heat = 40,
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min_humidity = 65,
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min_light = 15
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min_daylight = 15
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}
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local effects = {}
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@ -6,7 +6,14 @@ local conditions = {
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min_heat = 50,
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max_humidity = 25,
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min_windspeed = 6,
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min_light = 15
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min_daylight = 15,
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has_biome = {
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"desert",
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"sandstone_desert",
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"cold_desert",
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"grassland_dunes",
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"coniferous_forest_dunes"
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}
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}
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local effects = {}
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@ -6,7 +6,7 @@ local conditions = {
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max_heat = 40,
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min_humidity = 50,
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max_humidity = 65,
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min_light = 15
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min_daylight = 15
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}
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local effects = {}
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@ -5,7 +5,7 @@ local conditions = {
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max_height = regional_weather.settings.max_height,
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max_heat = 30,
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min_humidity = 65,
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min_light = 15
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min_daylight = 15
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}
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local effects = {}
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@ -4,7 +4,7 @@ local conditions = {
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min_height = regional_weather.settings.min_height,
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max_height = regional_weather.settings.max_height,
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min_windspeed = 3,
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min_light = 15
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min_daylight = 15
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}
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local effects = {}
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4
mod.conf
4
mod.conf
@ -2,8 +2,8 @@ name = regional_weather
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title = Regional Weather
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author = TestificateMods
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release = 1
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depends = default, climate_api
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optional_depends = lightning, farming
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depends = climate_api
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optional_depends = default, lightning, farming
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description = """
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Not every biome is the same and neither should their weather be.
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Regional Weather controls it's effects with the local climate in mind.
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