regional_weather/ca_weathers/snow_heavy.lua

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local name = "regional_weather:snow_heavy"
local conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
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max_heat = 30,
min_humidity = 65,
daylight = 15
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}
local effects = {}
effects["climate_api:hud_overlay"] = {
file = "weather_hud_ice.png",
z_index = -100
}
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effects["climate_api:particles"] = {
min_pos = {x=-8, y=3, z=-8},
max_pos = {x= 8, y=6, z= 8},
exptime=6,
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size=12,
texture="weather_snow.png"
}
local function generate_effects(params)
local avg_humidity = 55
local intensity = params.humidity / avg_humidity
local override = {}
override["climate_api:sound"] = {
gain = math.min(intensity, 1.2)
}
override["climate_api:particles"] = {
amount = 8 * math.min(intensity, 1.5),
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falling_speed = 1 / math.min(intensity, 1.3)
}
return climate_api.utility.merge_tables(effects, override)
end
climate_api.register_weather(name, conditions, generate_effects)