forked from mtcontrib/regional_weather
		
	Implement light correction for HUD, create new artwork
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								README.md
									
									
									
									
									
								
							
							
						
						
									
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								README.md
									
									
									
									
									
								
							| @@ -1,10 +1,10 @@ | ||||
| # Regional Weather | ||||
| A weather pack for [__Climate API__](https://github.com/t-affeldt/climate_api) by Till Affeldt (TestificateMods) | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| Not every biome is the same and neither should their weather be. | ||||
| Regional Weather controls it's effects with the local climate in mind. | ||||
| Regional Weather controls its effects with the local climate in mind. | ||||
| Experience the humid air of the rain forest and harsh desert sandstorms. | ||||
|  | ||||
| ## License information | ||||
| @@ -17,11 +17,11 @@ The entire source code is available on [Github](https://github.com/t-affeldt/reg | ||||
| ### Particles | ||||
| - Hail textures: *CC BY-SA (3.0)* made by me | ||||
| - Snow flake textures: *CC BY-SA (3.0)* by paramat, found in snowdrift mod at https://github.com/paramat/snowdrift | ||||
| - Snow composite texture: *CC BY-SA (3.0)* by Piet Affeldt, created from aforementioned snow flakes by paramat (please credit original artist as well) | ||||
| - Rain textures: *CC BY-SA (3.0)* by Piet Affeldt (an original design for this mod) | ||||
| - Snow composite texture: *CC BY-SA (3.0)* by Cap, created from aforementioned snow flakes by paramat (please credit original artist as well) | ||||
| - Rain textures: *CC BY-SA (3.0)* by Cap (an original design for this mod) | ||||
|  | ||||
| ### Block Textures | ||||
| - Puddle texture: *CC BY-SA (3.0)* by Piet Affeldt | ||||
| - Puddle textures: *CC BY-SA (3.0)* by Cap | ||||
| - Snow layers and ice block using textures from *default* (not included) | ||||
|  | ||||
| ### Sounds | ||||
| @@ -29,13 +29,15 @@ The entire source code is available on [Github](https://github.com/t-affeldt/reg | ||||
| - Light Rain sounds: *CC BY 3.0* by Arctura from https://freesound.org/people/Arctura/sounds/34065/ | ||||
| - Wind sound: *CC BY (3.0)* by InspectorJ from https://freesound.org/people/InspectorJ/sounds/376415/ | ||||
| - Hail sound: *CC0* by ikayuka from https://freesound.org/people/ikayuka/sounds/240742/ | ||||
| - Puddle footstep sound: *CC0* by swordofkings128 from https://freesound.org/people/swordofkings128/sounds/398032/ | ||||
|  | ||||
| ### HUD Overlays | ||||
| - Frost HUD: *CC BY-SA (3.0)* by Piet Affeldt | ||||
| - Frost HUD: *CC BY-SA (3.0)* by Cap | ||||
| - Original texture for sand storm HUD: *CC0* from https://freestocktextures.com/texture/dirty-baking-paper,1202.html, edits by me under *CC0* as well | ||||
|  | ||||
| ### Assets in screenshots | ||||
| - All screenshots and editing by me: *CC BY-SA (3.0)* | ||||
| - Screenshots and editing: *CC BY-SA (3.0)* by me | ||||
| - Logos and artwork: *CC BY-SA (3.0)* by Cap | ||||
| - Lato Font (for the Logo): *OFL* by Łukasz Dziedzic from http://www.latofonts.com/lato-free-fonts/ | ||||
| - Liberation Fonts (for the text): *OFL*, see https://github.com/liberationfonts/liberation-fonts | ||||
| - Used texture pack: Polygonia (128px edition) *CC BY-SA (4.0)* by Lokrates. See https://forum.minetest.net/viewtopic.php?f=4&t=19043 | ||||
|   | ||||
| @@ -52,6 +52,12 @@ for i = 1,VARIANT_COUNT do | ||||
| 					regional_weather_puddle = 1 | ||||
| 				}, | ||||
| 				drop = "", | ||||
| 				sounds = { | ||||
| 					footstep = { | ||||
| 						name = "weather_puddle", | ||||
| 						gain = 0.8 | ||||
| 					} | ||||
| 				} | ||||
| 			}) | ||||
| 		end | ||||
| 	end | ||||
|   | ||||
| @@ -18,7 +18,7 @@ effects["climate_api:skybox"] = { | ||||
| 	}, | ||||
| 	cloud_data = { | ||||
| 		density = 1, | ||||
| 		color = "#ffffff00", | ||||
| 		color = "#ffffff80", | ||||
| 		thickness = 40, | ||||
| 		speed = {x=0,y=0,z=0} | ||||
| 	}, | ||||
|   | ||||
| @@ -14,7 +14,8 @@ local effects = {} | ||||
|  | ||||
| effects["climate_api:hud_overlay"] = { | ||||
| 	file = "weather_hud_fog.png^[opacity:100", | ||||
| 	z_index = -200 | ||||
| 	z_index = -200, | ||||
| 	color_correction = true | ||||
| } | ||||
|  | ||||
| effects["climate_api:skybox"] = { | ||||
|   | ||||
| @@ -20,7 +20,8 @@ local effects = {} | ||||
|  | ||||
| effects["climate_api:hud_overlay"] = { | ||||
| 	file = "weather_hud_sand.png", | ||||
| 	z_index = -100 | ||||
| 	z_index = -100, | ||||
| 	color_correction = true | ||||
| } | ||||
|  | ||||
| effects["regional_weather:damage"] = { | ||||
| @@ -45,7 +46,6 @@ effects["climate_api:particles"] = { | ||||
| effects["climate_api:skybox"] = { | ||||
| 	sky_data = { | ||||
| 		type = "plain", | ||||
| 		base_color = "#f7e4bfff", | ||||
| 		clouds = true, | ||||
| 	}, | ||||
| 	cloud_data = { | ||||
| @@ -59,8 +59,13 @@ effects["climate_api:skybox"] = { | ||||
|  | ||||
| local function generate_effects(params) | ||||
| 	local override = {} | ||||
| 	local light = math.max(params.light / 15, 0.2) | ||||
| 	local color = {r = 247 * light, g = 228 * light, b = 191 * light, a = 256} | ||||
| 	override["climate_api:skybox"] = { | ||||
| 		cloud_data= { | ||||
| 		sky_data = { | ||||
| 			base_color = color | ||||
| 		}, | ||||
| 		cloud_data = { | ||||
| 			height = params.player:get_pos().y - 20 | ||||
| 		} | ||||
| 	} | ||||
|   | ||||
| @@ -12,7 +12,8 @@ local effects = {} | ||||
|  | ||||
| effects["climate_api:hud_overlay"] = { | ||||
| 	file = "weather_hud_frost.png", | ||||
| 	z_index = -100 | ||||
| 	z_index = -100, | ||||
| 	color_correction = true | ||||
| } | ||||
|  | ||||
| effects["climate_api:particles"] = { | ||||
|   | ||||
							
								
								
									
										
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