forked from mtcontrib/replacer
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7
README.md
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README.md
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This tool is helpful for creative purposes (i.e. build a wall and "paint" windows into it).
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There is no craft_receipe yet. Use /giveme replacer:replacer
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Usage: Right-click on a node of that type you want to replace other nodes with.
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Left-click (normal usage) on any nodes you want to replace with the type you previously right-clicked on.
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30
check_owner.lua
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check_owner.lua
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-- taken from VannesaEs homedecor mod
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function replacer_homedecor_node_is_owned(pos, placer)
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local ownername = false
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if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
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if HasOwner(pos, placer) then -- returns true if the node is owned
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if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
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if type(getLastOwner) == "function" then -- ...is an old version
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ownername = getLastOwner(pos)
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elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
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ownername = GetNodeOwnerName(pos)
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else
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ownername = "someone"
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end
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end
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end
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elseif type(isprotect)=="function" then -- glomie's protection mod
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if not isprotect(5, pos, placer) then
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ownername = "someone"
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end
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end
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if ownername ~= false then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, "..ownername.." owns that spot." )
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return true
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else
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return false
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end
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end
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138
init.lua
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init.lua
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-- adds a function to check ownership of a node; taken from VanessaEs homedecor mod
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dofile(minetest.get_modpath("replacer").."/check_owner.lua");
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minetest.register_tool( "replacer:replacer",
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{
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description = "Node replacement tool",
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groups = {},
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inventory_image = "default_tool_steelaxe.png", --TODO
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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stack_max = 1, -- it has to store information - thus only one can be stacked
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liquids_pointable = true, -- it is ok to painit in/with water
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-- TODO
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={
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-- For example:
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fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
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}
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},
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node_placement_prediction = nil,
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metadata = "default:dirt", -- default replacement: common dirt
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on_place = function(itemstack, placer, pointed_thing)
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if( placer == nil or pointed_thing == nil) then
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return itemstack; -- nothing consumed
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end
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local name = placer:get_player_name();
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--minetest.chat_send_player( name, "You PLACED this on "..minetest.serialize( pointed_thing )..".");
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if( pointed_thing.type ~= "node" ) then
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minetest.chat_send_player( name, " Error: No node selected.");
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return nil;
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end
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local pos = minetest.get_pointed_thing_position( pointed_thing, above );
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local node = minetest.env:get_node_or_nil( pos );
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--minetest.chat_send_player( name, " Target node: "..minetest.serialize( node ).." at pos "..minetest.serialize( pos )..".");
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local item = itemstack:to_table();
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-- make sure metadata is always set
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if( node ~= nil and node.name ) then
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item[ "metadata" ] = node.name;
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else
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item[ "metadata" ] = "default:dirt";
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end
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itemstack:replace( item );
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minetest.chat_send_player( name, "Node replacement tool set to: '"..( node.name or "?").."'.");
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return itemstack; -- nothing consumed but data changed
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end,
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-- on_drop = func(itemstack, dropper, pos),
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on_use = function(itemstack, user, pointed_thing)
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if( user == nil or pointed_thing == nil) then
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return nil;
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end
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local name = user:get_player_name();
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--minetest.chat_send_player( name, "You USED this on "..minetest.serialize( pointed_thing )..".");
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if( pointed_thing.type ~= "node" ) then
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minetest.chat_send_player( name, " Error: No node.");
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return nil;
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end
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local pos = minetest.get_pointed_thing_position( pointed_thing, above );
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local node = minetest.env:get_node_or_nil( pos );
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--minetest.chat_send_player( name, " Target node: "..minetest.serialize( node ).." at pos "..minetest.serialize( pos )..".");
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if( node == nil ) then
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minetest.chat_send_player( name, "Error: Target node not yet loaded. Please wait a moment for the server to catch up.");
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return nil;
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end
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local item = itemstack:to_table();
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-- do not replace if there is nothing to be done
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if( node.name == item[ "metadata"] ) then
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minetest.chat_send_player( name, "Node already is '"..( item[ "metadata"] or "?" ).."'. Nothing to do.");
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return nil;
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end
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-- if someone else owns that node then we can not change it
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if( replacer_homedecor_node_is_owned(pos, user)) then
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return nil;
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end
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-- in survival mode, the player has to provide the node he wants to be placed
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if( not(minetest.setting_getbool("creative_mode") )) then
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-- players usually don't carry dirt_with_grass around; it's safe to assume normal dirt here
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if( item["metadata"] == "default:dirt_with_grass" ) then
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item["metadata"] = "default:dirt";
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end
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-- does the player carry at least one of the desired nodes with him?
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if( not( user:get_inventory():contains_item("main", item["metadata"]))) then
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minetest.chat_send_player( name, "You have no further '"..( item[ "metadata"] or "?" ).."'. Replacement failed.");
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return nil;
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end
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-- consume the item
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user:get_inventory():remove_item("main", item["metadata"].." 1");
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-- TODO: this easy way of digging could still be abused
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minetest.env:dig_node( pos );
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-- give the player the item
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user:get_inventory():add_item( "main", node.name.." 1");
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end
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minetest.chat_send_player( name, "Replacing node '"..( node.name or "air" ).."' with '"..( item[ "metadata"] or "?" ).."'.");
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--minetest.env:place_node( pos, { name = item[ "metadata" ] } );
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minetest.env:add_node( pos, { name = item[ "metadata" ] } );
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return nil; -- no item shall be removed from inventory
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end,
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})
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