slightly bouncy mushroom nodes and move groups out of the loop

This commit is contained in:
HybridDog 2015-12-28 17:04:53 +01:00
parent 3850de05ae
commit c8e88c9d61

View File

@ -830,6 +830,7 @@ local head_sounds = default.node_sound_wood_defaults({
dug = {name="riesenpilz_stem", gain=0.1}
})
local add_fence = minetest.register_fence
local node_groups = {oddly_breakable_by_hand=3, fall_damage_add_percent=-80, bouncy=10}
for _,i in pairs({
{
@ -960,7 +961,7 @@ for _,i in pairs({
minetest.register_node(nodename, {
description = desctiption,
tiles = textures,
groups = {oddly_breakable_by_hand=3, fall_damage_add_percent=-80},
groups = node_groups,
drop = drop,
sounds = sounds,
})
@ -976,7 +977,7 @@ minetest.register_node("riesenpilz:head_red_side", {
tiles = {"riesenpilz_head.png", "riesenpilz_lamellas.png", "riesenpilz_head.png",
"riesenpilz_head.png", "riesenpilz_head.png", "riesenpilz_lamellas.png"},
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=3, fall_damage_add_percent=-80},
groups = node_groups,
drop = {max_items = 1,
items = {{items = {"riesenpilz:fly_agaric"},rarity = 20,},
{items = {"riesenpilz:head_red"},rarity = 1,}}},