forked from mtcontrib/scaffolding
> Fixed Height Bug
scaffolding will always go up to 32 nodes, no matter where you place the node > Height Set to 32 nodes Scaffolding cannot go over 32 nodes.
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a00e2ff125
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31edf283f7
57
init.lua
57
init.lua
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@ -33,34 +33,50 @@ minetest.register_node("scaffolding:scaffolding", {
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-- many thanks to addi for improveing (rewriteing) my crappy code --
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local name = minetest.get_node(pos).name -- get loacation of node
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height = 0; -- set hite of scaffolding (not set)
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height = 0;
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depth = 0; -- !!Note!! depth is not needed at the moment
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--[[ debug stuff ]]
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minetest.chat_send_all(string.format("node: %s",name))
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minetest.chat_send_all(string.format("node: %s %s %s ",pos.x, pos.y, pos.z ))
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-- set pos at bottom of scafolding tower.
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repeat
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pos.y = pos.y - 1; --every run get one node up
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depth = depth - 1
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local current_node = minetest.get_node(pos); --get the node of the new position
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minetest.chat_send_all(string.format("found %q at location: %s",
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current_node.name,
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minetest.pos_to_string(pos)
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))
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until current_node.name ~= "scaffolding:scaffolding" -- will repeat untill it dose not find a scaffolding node
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minetest.chat_send_all(string.format("exit loop"))
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-- check height of scaffolding tower --
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repeat
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pos.y = pos.y + 1; --every run get one node up
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height = height + 1
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local current_node = minetest.get_node(pos); --get the node of the new position
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minetest.chat_send_all(string.format("found %q at location: %s",
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current_node.name,
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minetest.pos_to_string(pos)
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))
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minetest.chat_send_all(string.format("found %q at location: %s",
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current_node.name,
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minetest.pos_to_string(pos)
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))
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if current_node.name == "air" then
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minetest.set_node(pos, {name = "scaffolding:scaffolding"} )
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itemstack:take_item(1); --//and remove one if its the correct one
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player:set_wielded_item(itemstack);--//update inventory of the player
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end
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until current_node.name ~= "scaffolding:scaffolding" or height >= 64 --we repeat until we find something else then "scaffolding:scaffolding"
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--maybe there should be also another limit, because its currently possible to build infinite towers
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minetest.chat_send_all(string.format("exit loop"))
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until current_node.name ~= "scaffolding:scaffolding" or height >= 32 --we repeat until we find something else then "scaffolding:scaffolding"
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--maybe there should be also another limit, because its currently possible to build infinite towers
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minetest.chat_send_all(string.format("exit loop"))
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end
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end
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end,
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end,
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node_box = {
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type = "fixed",
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@ -237,13 +253,30 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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-- many thanks to addi for improveing (rewriteing) my crappy code --
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local name = minetest.get_node(pos).name -- get loacation of node
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height = 0; -- set hite of scaffolding (not set)
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height = 0;
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depth = 0; -- !!Note!! depth is not deeded at the moment
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--[[ debug stuff ]]
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minetest.chat_send_all(string.format("node: %s",name))
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minetest.chat_send_all(string.format("node: %s %s %s ",pos.x, pos.y, pos.z ))
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-- set pos at bottom of scafolding tower.
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repeat
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pos.y = pos.y - 1; --every run get one node up
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depth = depth - 1 -- !!Note!! depth is not needed at the moment
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local current_node = minetest.get_node(pos); --get the node of the new position
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minetest.chat_send_all(string.format("found %q at location: %s",
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current_node.name,
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minetest.pos_to_string(pos)
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))
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until current_node.name ~= "scaffolding:iron_scaffolding" -- will repeat untill it dose not find a scaffolding node
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minetest.chat_send_all(string.format("exit loop"))
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-- check height of scaffolding tower --
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repeat
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pos.y = pos.y + 1; --every run get one node up
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height = height + 1
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@ -258,7 +291,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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itemstack:take_item(1); --//and remove one if its the correct one
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player:set_wielded_item(itemstack);--//update inventory of the player
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end
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until current_node.name ~= "scaffolding:iron_scaffolding" or height >= 64 --we repeat until we find something else then "scaffolding:scaffolding"
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until current_node.name ~= "scaffolding:iron_scaffolding" or height >= 32 --we repeat until we find something else then "scaffolding:scaffolding"
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--maybe there should be also another limit, because its currently possible to build infinite towers
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minetest.chat_send_all(string.format("exit loop"))
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