14 Commits

Author SHA1 Message Date
973f14fbd2 add protected switch variant 2020-05-11 10:25:12 +02:00
0c19943f05 code tidy 2020-05-11 10:18:13 +02:00
3659705c7d Merge pull request #34 from fluxionary/53_fixes
fix inventory image parameter value
2020-05-01 08:48:32 +10:00
14a123c7b5 fix inventory image parameter value 2020-04-30 21:52:25 +00:00
f341f26905 Merge pull request #33 from D00Med/sounds-license
Sounds license
2020-04-27 10:25:51 +10:00
1b564e0a43 replace digicode sound with CC0 compatible track 2020-04-19 16:51:00 +02:00
d50c645648 use free (non-NC-license) door sound for doors 2020-04-19 16:46:31 +02:00
992ec19360 update contributors 2020-04-14 14:43:35 +02:00
f452274b9c fix wrongly listed licenses
fixes #30
2020-04-14 14:42:44 +02:00
6010bad2e9 fix: only open second door next to this door 2020-03-19 10:48:26 +01:00
d48c185f34 add luacheck badge to readme / execute luacheck on PR's 2020-01-31 11:13:37 +01:00
d1f0a8f1cd Merge pull request #27 from OgelGames/master
Make doors top not diggable
2019-12-11 21:03:31 +01:00
8e226561a1 make doors top not diggable 2019-12-11 20:58:25 +11:00
44fccd50c6 Merge pull request #26 from D00Med/github-actions
switch to github actions for luacheck
2019-11-28 11:08:08 +01:00
8 changed files with 160 additions and 97 deletions

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@ -1,6 +1,6 @@
name: luacheck name: luacheck
on: [push] on: [push, pull_request]
jobs: jobs:
build: build:

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@ -2,6 +2,8 @@
# scifi_nodes # scifi_nodes
![](https://github.com/D00Med/scifi_nodes/workflows/luacheck/badge.svg)
Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets. Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
# Changes log # Changes log
@ -27,15 +29,17 @@ Minetest mod that adds scifi themed blocks, doors, materials, plants and other a
# Attributions # Attributions
CC BY-NC 3.0 CC BY 3.0
* scifi_nodes_door_normal.ogg tlwmdbt https://freesound.org/people/tlwmdbt/sounds/165862/ * scifi_nodes_door_normal.ogg tlwmdbt https://freesound.org/people/tlwmdbt/sounds/165862/
* scifi_nodes_door_mechanic.ogg primeval_polypod https://freesound.org/people/primeval_polypod/sounds/156507/
* scifi_nodes_digicode.ogg https://freesound.org/people/Robinhood76/sounds/94933/
* scifi_nodes_switch.ogg http://soundbible.com/1950-Button-Push.html * scifi_nodes_switch.ogg http://soundbible.com/1950-Button-Push.html
* scifi_nodes_palm_scanner.ogg https://freesound.org/people/THE_bizniss/sounds/39313/ * scifi_nodes_palm_scanner.ogg https://freesound.org/people/THE_bizniss/sounds/39313/
* scifi_nodes_access_granted https://freesound.org/people/TheBuilder15/sounds/415762/ * scifi_nodes_access_granted https://freesound.org/people/TheBuilder15/sounds/415762/
* scifi_nodes_access_refused https://freesound.org/people/RICHERlandTV/sounds/216090/ * scifi_nodes_access_refused https://freesound.org/people/RICHERlandTV/sounds/216090/
CC0
* scifi_nodes_digicode.ogg https://freesound.org/people/benjaminharveydesign/sounds/315921/
# Contributors: # Contributors:
* tanmayameher https://github.com/tanmayameher * tanmayameher https://github.com/tanmayameher
@ -43,3 +47,4 @@ CC BY-NC 3.0
* acmgit https://github.com/acmgit * acmgit https://github.com/acmgit
* catz85 https://github.com/catz85 * catz85 https://github.com/catz85
* coil0 https://github.com/coil0 * coil0 https://github.com/coil0
* Grossam https://github.com/Grossam

137
doors.lua
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@ -40,10 +40,10 @@ minetest.register_alias("scifi_nodes:door4d","scifi_nodes:green_door_opened_top"
-- This table now uses named parameters and more convenient variables names -- This table now uses named parameters and more convenient variables names
local doors = { local doors = {
{base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_mechanic"}, {base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_normal"},
{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_mechanic"}, {base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_normal"},
{base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"}, {base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"},
{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_mechanic"}, {base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_normal"},
{base_name = "blue", base_ingredient = "default:steelblock", sound = "scifi_nodes_door_normal"} {base_name = "blue", base_ingredient = "default:steelblock", sound = "scifi_nodes_door_normal"}
} }
@ -124,6 +124,37 @@ for _, current_door in ipairs(doors) do
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
end end
local function change_adjacent(target, pos, node)
local target_opposite, target_top
if target == opened then
target_top = opened_top
target_opposite = closed
else
target_top = closed_top
target_opposite = opened
end
for offset = -1,1,2 do
local x = pos.x
local y = pos.y
local z = pos.z
-- match param2=0 or param2=2
if node.param2 % 2 == 0 then
x = x + offset
else
z = z + offset
end
local adjacent = minetest.get_node({x=x, y=y, z=z})
if adjacent.name == target_opposite then
minetest.set_node({x=x, y=y, z=z}, {name=target, param2 = adjacent.param2})
minetest.set_node({x=x, y=y+1, z=z}, {name=target_top, param2 = adjacent.param2})
end
end
end
local function open_door(pos, node, player, itemstack, pointed_thing) local function open_door(pos, node, player, itemstack, pointed_thing)
-- play sound -- play sound
minetest.sound_play(sound,{ minetest.sound_play(sound,{
@ -133,52 +164,13 @@ for _, current_door in ipairs(doors) do
}) })
local timer = minetest.get_node_timer(pos) local timer = minetest.get_node_timer(pos)
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local e = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1})
local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
minetest.set_node(pos, {name=opened, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=opened_top, param2=node.param2})
minetest.set_node(pos, {name=opened, param2=node.param2}) change_adjacent(opened, pos, node)
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=opened_top, param2=node.param2})
if a.name == closed then timer:start(3)
minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=opened, param2=a.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=opened_top, param2=a.param2})
end
if b.name == closed then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=opened, param2=b.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=opened_top, param2=b.param2})
end
if c.name == closed then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=opened, param2=c.param2})
minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=opened_top, param2=c.param2})
end
if d.name == closed then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=opened, param2=d.param2})
minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=opened_top, param2=d.param2})
end
if e.name == closed then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=opened, param2=e.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=opened_top, param2=e.param2})
end
if f.name == closed then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=opened, param2=f.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=opened_top, param2=f.param2})
end
if g.name == closed then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=opened, param2=g.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=g.param2})
end
if h.name == closed then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=opened, param2=h.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=h.param2})
end
timer:start(3)
end end
local function afterplace(pos, placer, itemstack, pointed_thing) local function afterplace(pos, placer, itemstack, pointed_thing)
@ -195,50 +187,11 @@ for _, current_door in ipairs(doors) do
}) })
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local e = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1})
local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
minetest.set_node(pos, {name=closed, param2=node.param2}) minetest.set_node(pos, {name=closed, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=closed_top, param2=node.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=closed_top, param2=node.param2})
if a.name == opened then change_adjacent(closed, pos, node)
minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=closed, param2=a.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=closed_top, param2=a.param2})
end
if b.name == opened then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=closed, param2=b.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=closed_top, param2=b.param2})
end
if c.name == opened then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=closed, param2=c.param2})
minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=c.param2})
end
if d.name == opened then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=closed, param2=d.param2})
minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=d.param2})
end
if e.name == opened then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=closed, param2=e.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=e.param2})
end
if f.name == opened then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=closed, param2=f.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=f.param2})
end
if g.name == opened then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=closed, param2=g.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=g.param2})
end
if h.name == opened then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=closed, param2=h.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=h.param2})
end
end end
local mesecons_doors_rules = { local mesecons_doors_rules = {
@ -265,6 +218,10 @@ for _, current_door in ipairs(doors) do
}, },
} }
local function nodig(pos, digger)
return false
end
local doors_rightclick = nil -- Crashes serv if empty table ! local doors_rightclick = nil -- Crashes serv if empty table !
if not scifi_nodes.doors_open_with_mesecon_only then doors_rightclick = open_door end if not scifi_nodes.doors_open_with_mesecon_only then doors_rightclick = open_door end
@ -327,6 +284,7 @@ for _, current_door in ipairs(doors) do
{0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0},
} }
}, },
can_dig = nodig,
}) })
minetest.register_node(opened, { minetest.register_node(opened, {
@ -355,9 +313,9 @@ for _, current_door in ipairs(doors) do
{-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625}, {-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625},
} }
}, },
after_place_node = afterplace, after_place_node = afterplace,
after_destruct = afterdestruct, after_destruct = afterdestruct,
on_timer = ontimer, on_timer = ontimer,
}) })
minetest.register_node(opened_top, { minetest.register_node(opened_top, {
@ -385,5 +343,6 @@ for _, current_door in ipairs(doors) do
{0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0},
} }
}, },
can_dig = nodig,
}) })
end -- end of doors table browsing end -- end of doors table browsing

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@ -14,7 +14,8 @@ dofile(MP.."/chest.lua")
dofile(MP.."/plants.lua") dofile(MP.."/plants.lua")
dofile(MP.."/nodes.lua") dofile(MP.."/nodes.lua")
dofile(MP.."/doors.lua") dofile(MP.."/doors.lua")
dofile(MP.."/switches.lua") dofile(MP.."/switch.lua")
dofile(MP.."/protected_switch.lua")
dofile(MP.."/nodeboxes.lua") dofile(MP.."/nodeboxes.lua")
dofile(MP.."/palm_scanner.lua") dofile(MP.."/palm_scanner.lua")
dofile(MP.."/digicode.lua") dofile(MP.."/digicode.lua")

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@ -29,7 +29,7 @@ for _, row in ipairs(plants) do
description = desc, description = desc,
tiles = {"scifi_nodes_"..name..".png"}, tiles = {"scifi_nodes_"..name..".png"},
drawtype = "plantlike", drawtype = "plantlike",
inventory_image = {"scifi_nodes_"..name..".png"}, inventory_image = "scifi_nodes_"..name..".png",
groups = {snappy=1, oddly_breakable_by_hand=1, dig_immediate=3, flora=1}, groups = {snappy=1, oddly_breakable_by_hand=1, dig_immediate=3, flora=1},
paramtype = "light", paramtype = "light",
visual_scale = size, visual_scale = size,

89
protected_switch.lua Normal file
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@ -0,0 +1,89 @@
--------------
-- Switches --
--------------
local has_mesecons = minetest.get_modpath("mesecons")
local function toggle_switch(pos, _, player)
local node = minetest.get_node(pos)
local name = node.name
if name == "scifi_nodes:protected_switch_on" then
-- toggle off
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:protected_switch_off", param2 = node.param2})
mesecon.receptor_off(pos, scifi_nodes.get_switch_rules(node.param2))
elseif name == "scifi_nodes:protected_switch_off" then
-- toggle on, check protection first
if player and minetest.is_protected(pos, player:get_player_name()) then
-- position is protected, abort
minetest.sound_play("scifi_nodes_scanner_refused", {max_hear_distance = 8, pos = pos})
return
end
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:protected_switch_on", param2 = node.param2})
mesecon.receptor_on(pos, scifi_nodes.get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
end
end
minetest.register_node("scifi_nodes:protected_switch_on", {
description = "Protected wall switch",
sunlight_propagates = true,
buildable_to = false,
tiles = {"scifi_nodes_switch_on.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {
cracky=1,
oddly_breakable_by_hand = 1,
not_in_creative_inventory = 1,
mesecon_needs_receiver = 1
},
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.on)
}
},
sounds = default.node_sound_glass_defaults(),
on_rightclick = (has_mesecons and toggle_switch),
on_timer = (has_mesecons and toggle_switch)
})
minetest.register_node("scifi_nodes:protected_switch_off", {
description = "Protected wall switch",
tiles = {"scifi_nodes_switch_off.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {
cracky = 1,
oddly_breakable_by_hand = 1,
mesecon_needs_receiver = 1
},
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.off)
}
},
sounds = default.node_sound_glass_defaults(),
on_rightclick = (has_mesecons and toggle_switch)
})
minetest.register_craft({
output = "scifi_nodes:protected_switch_off 2",
type = "shapeless",
recipe = {"scifi_nodes:switch_off", "default:steel_ingot"}
})

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@ -33,7 +33,12 @@ minetest.register_node("scifi_nodes:switch_on", {
paramtype = "light", paramtype = "light",
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
light_source = 5, light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1}, groups = {
cracky=1,
oddly_breakable_by_hand = 1,
not_in_creative_inventory = 1,
mesecon_needs_receiver = 1
},
mesecons = { mesecons = {
receptor = { receptor = {
state = (has_mesecons and mesecon.state.on) state = (has_mesecons and mesecon.state.on)
@ -56,7 +61,11 @@ minetest.register_node("scifi_nodes:switch_off", {
selection_box = {type = "wallmounted",}, selection_box = {type = "wallmounted",},
paramtype = "light", paramtype = "light",
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1}, groups = {
cracky = 1,
oddly_breakable_by_hand = 1,
mesecon_needs_receiver = 1
},
mesecons = { mesecons = {
receptor = { receptor = {
state = (has_mesecons and mesecon.state.off) state = (has_mesecons and mesecon.state.off)