27 Commits

Author SHA1 Message Date
eed0d601be add contentdb badge 2020-11-11 12:13:38 +01:00
16ff4dcdb8 fix recipe typo for "scifi_nodes:stripes2top" 2020-11-07 19:20:53 +01:00
b54333d56b fix nodeboxes of double- and offset pane 2020-09-11 21:19:50 +02:00
6492d311c8 fix "walk-through" glass panes (wrong nodebox) 2020-07-22 20:23:54 +02:00
03d097abf8 add pane variants of the octagon glass nodes (single, double and offset) (#41)
* add pane variants of the octagon glass nodes (single, double and offset)
* fix some indent issues
* added dark glass pane

Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2020-07-14 07:37:51 +02:00
9ad9ba33c8 #39 fix (chat_send_all to chat_send_player) 2020-06-24 21:32:08 +02:00
40bcb29c6d add white and white2 to colored nodes 2020-06-02 07:23:15 +02:00
37aef1ce17 fix backward compatibility 2020-06-02 07:23:15 +02:00
8a8e566d27 add unifieddyes support 2020-06-02 07:23:15 +02:00
a3b8ec1522 update contributor list
fixes #19
2020-05-13 17:56:14 +02:00
ce0501bef3 fix name typo in github action 2020-05-13 17:55:37 +02:00
6d6432940f add integration-test 2020-05-13 17:55:37 +02:00
242dbde0e6 Merge pull request #36 from D00Med/protected-button
Protected button
2020-05-13 17:55:20 +02:00
973f14fbd2 add protected switch variant 2020-05-11 10:25:12 +02:00
0c19943f05 code tidy 2020-05-11 10:18:13 +02:00
3659705c7d Merge pull request #34 from fluxionary/53_fixes
fix inventory image parameter value
2020-05-01 08:48:32 +10:00
14a123c7b5 fix inventory image parameter value 2020-04-30 21:52:25 +00:00
f341f26905 Merge pull request #33 from D00Med/sounds-license
Sounds license
2020-04-27 10:25:51 +10:00
1b564e0a43 replace digicode sound with CC0 compatible track 2020-04-19 16:51:00 +02:00
d50c645648 use free (non-NC-license) door sound for doors 2020-04-19 16:46:31 +02:00
992ec19360 update contributors 2020-04-14 14:43:35 +02:00
f452274b9c fix wrongly listed licenses
fixes #30
2020-04-14 14:42:44 +02:00
6010bad2e9 fix: only open second door next to this door 2020-03-19 10:48:26 +01:00
d48c185f34 add luacheck badge to readme / execute luacheck on PR's 2020-01-31 11:13:37 +01:00
d1f0a8f1cd Merge pull request #27 from OgelGames/master
Make doors top not diggable
2019-12-11 21:03:31 +01:00
8e226561a1 make doors top not diggable 2019-12-11 20:58:25 +11:00
44fccd50c6 Merge pull request #26 from D00Med/github-actions
switch to github actions for luacheck
2019-11-28 11:08:08 +01:00
18 changed files with 419 additions and 119 deletions

15
.github/workflows/integration-test.yml vendored Normal file
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@ -0,0 +1,15 @@
name: integration-test
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
timeout-minutes: 10
steps:
- uses: actions/checkout@v1
- name: integration-test
run: ./test/integration-test.sh

View File

@ -1,6 +1,6 @@
name: luacheck
on: [push]
on: [push, pull_request]
jobs:
build:

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@ -19,6 +19,7 @@ read_globals = {
"xpanes",
"screwdriver",
"minetest",
"mesecon"
"mesecon",
"unifieddyes"
}

View File

@ -2,10 +2,15 @@
# scifi_nodes
![](https://github.com/D00Med/scifi_nodes/workflows/luacheck/badge.svg)
![](https://github.com/D00Med/scifi_nodes/workflows/integration-test/badge.svg)
[![ContentDB](https://content.minetest.net/packages/D00Med/scifi_nodes/shields/downloads/)](https://content.minetest.net/packages/D00Med/scifi_nodes/)
Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
# Changes log
# Changelog
* Added support for unifieddyes
* 14/08/2019 : retrocompatibility fixed (aliases in doors.lua)
* 13/08/2019 :
* added mod option doors_open_with_mesecon_only (default = false)
@ -27,19 +32,26 @@ Minetest mod that adds scifi themed blocks, doors, materials, plants and other a
# Attributions
CC BY-NC 3.0
CC BY 3.0
* scifi_nodes_door_normal.ogg tlwmdbt https://freesound.org/people/tlwmdbt/sounds/165862/
* scifi_nodes_door_mechanic.ogg primeval_polypod https://freesound.org/people/primeval_polypod/sounds/156507/
* scifi_nodes_digicode.ogg https://freesound.org/people/Robinhood76/sounds/94933/
* scifi_nodes_switch.ogg http://soundbible.com/1950-Button-Push.html
* scifi_nodes_palm_scanner.ogg https://freesound.org/people/THE_bizniss/sounds/39313/
* scifi_nodes_access_granted https://freesound.org/people/TheBuilder15/sounds/415762/
* scifi_nodes_access_refused https://freesound.org/people/RICHERlandTV/sounds/216090/
CC0
* scifi_nodes_digicode.ogg https://freesound.org/people/benjaminharveydesign/sounds/315921/
# Contributors:
* D00Med https://github.com/D00Med (creator)
* tanmayameher https://github.com/tanmayameher
* naturefreshmilk https://github.com/naturefreshmilk
* BuckarooBanzay https://github.com/BuckarooBanzay
* acmgit https://github.com/acmgit
* catz85 https://github.com/catz85
* coil0 https://github.com/coil0
* Grossam https://github.com/Grossam
* OgelGames https://github.com/OgelGames
* leftshift https://github.com/leftshift
* fluxionary https://github.com/fluxionary

View File

@ -1680,7 +1680,7 @@ minetest.register_craft({
minetest.register_craft({
output = 'scifi_nodes:stripes2top 3',
recipe = {
{"scifi_nodes:black","scifi_noedes:black","scifi_nodes:black"},
{"scifi_nodes:black","scifi_nodes:black","scifi_nodes:black"},
{"default:silver_sand","default:silver_sand","default:silver_sand"}
}
})
@ -1692,4 +1692,3 @@ minetest.register_craft({
{"scifi_nodes:stripes"}
}
})

137
doors.lua
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@ -40,10 +40,10 @@ minetest.register_alias("scifi_nodes:door4d","scifi_nodes:green_door_opened_top"
-- This table now uses named parameters and more convenient variables names
local doors = {
{base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_mechanic"},
{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_mechanic"},
{base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_normal"},
{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_normal"},
{base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"},
{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_mechanic"},
{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_normal"},
{base_name = "blue", base_ingredient = "default:steelblock", sound = "scifi_nodes_door_normal"}
}
@ -124,6 +124,37 @@ for _, current_door in ipairs(doors) do
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
end
local function change_adjacent(target, pos, node)
local target_opposite, target_top
if target == opened then
target_top = opened_top
target_opposite = closed
else
target_top = closed_top
target_opposite = opened
end
for offset = -1,1,2 do
local x = pos.x
local y = pos.y
local z = pos.z
-- match param2=0 or param2=2
if node.param2 % 2 == 0 then
x = x + offset
else
z = z + offset
end
local adjacent = minetest.get_node({x=x, y=y, z=z})
if adjacent.name == target_opposite then
minetest.set_node({x=x, y=y, z=z}, {name=target, param2 = adjacent.param2})
minetest.set_node({x=x, y=y+1, z=z}, {name=target_top, param2 = adjacent.param2})
end
end
end
local function open_door(pos, node, player, itemstack, pointed_thing)
-- play sound
minetest.sound_play(sound,{
@ -133,52 +164,13 @@ for _, current_door in ipairs(doors) do
})
local timer = minetest.get_node_timer(pos)
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local e = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1})
local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
minetest.set_node(pos, {name=opened, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=opened_top, param2=node.param2})
minetest.set_node(pos, {name=opened, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=opened_top, param2=node.param2})
change_adjacent(opened, pos, node)
if a.name == closed then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=opened, param2=a.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=opened_top, param2=a.param2})
end
if b.name == closed then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=opened, param2=b.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=opened_top, param2=b.param2})
end
if c.name == closed then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=opened, param2=c.param2})
minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=opened_top, param2=c.param2})
end
if d.name == closed then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=opened, param2=d.param2})
minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=opened_top, param2=d.param2})
end
if e.name == closed then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=opened, param2=e.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=opened_top, param2=e.param2})
end
if f.name == closed then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=opened, param2=f.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=opened_top, param2=f.param2})
end
if g.name == closed then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=opened, param2=g.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=g.param2})
end
if h.name == closed then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=opened, param2=h.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=h.param2})
end
timer:start(3)
timer:start(3)
end
local function afterplace(pos, placer, itemstack, pointed_thing)
@ -195,50 +187,11 @@ for _, current_door in ipairs(doors) do
})
local node = minetest.get_node(pos)
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local e = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1})
local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
minetest.set_node(pos, {name=closed, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=closed_top, param2=node.param2})
if a.name == opened then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=closed, param2=a.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=closed_top, param2=a.param2})
end
if b.name == opened then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=closed, param2=b.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=closed_top, param2=b.param2})
end
if c.name == opened then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=closed, param2=c.param2})
minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=c.param2})
end
if d.name == opened then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=closed, param2=d.param2})
minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=d.param2})
end
if e.name == opened then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=closed, param2=e.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=e.param2})
end
if f.name == opened then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=closed, param2=f.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=f.param2})
end
if g.name == opened then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=closed, param2=g.param2})
minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=g.param2})
end
if h.name == opened then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=closed, param2=h.param2})
minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=h.param2})
end
change_adjacent(closed, pos, node)
end
local mesecons_doors_rules = {
@ -265,6 +218,10 @@ for _, current_door in ipairs(doors) do
},
}
local function nodig(pos, digger)
return false
end
local doors_rightclick = nil -- Crashes serv if empty table !
if not scifi_nodes.doors_open_with_mesecon_only then doors_rightclick = open_door end
@ -327,6 +284,7 @@ for _, current_door in ipairs(doors) do
{0, 0, 0, 0, 0, 0},
}
},
can_dig = nodig,
})
minetest.register_node(opened, {
@ -355,9 +313,9 @@ for _, current_door in ipairs(doors) do
{-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625},
}
},
after_place_node = afterplace,
after_destruct = afterdestruct,
on_timer = ontimer,
after_place_node = afterplace,
after_destruct = afterdestruct,
on_timer = ontimer,
})
minetest.register_node(opened_top, {
@ -385,5 +343,6 @@ for _, current_door in ipairs(doors) do
{0, 0, 0, 0, 0, 0},
}
},
can_dig = nodig,
})
end -- end of doors table browsing

View File

@ -14,9 +14,11 @@ dofile(MP.."/chest.lua")
dofile(MP.."/plants.lua")
dofile(MP.."/nodes.lua")
dofile(MP.."/doors.lua")
dofile(MP.."/switches.lua")
dofile(MP.."/switch.lua")
dofile(MP.."/protected_switch.lua")
dofile(MP.."/nodeboxes.lua")
dofile(MP.."/palm_scanner.lua")
dofile(MP.."/digicode.lua")
dofile(MP.."/models.lua")
dofile(MP.."/crafts.lua")
dofile(MP.."/octagon_panes.lua")

View File

@ -1,4 +1,4 @@
name = scifi_nodes
description = Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
depends = default,dye
optional_depends = xpanes,mesecons,moreblocks,mesecons_microcontroller,mesecons_button,mesecons_torch,mesecons_receiver,basic_materials
optional_depends = xpanes,mesecons,moreblocks,mesecons_microcontroller,mesecons_button,mesecons_torch,mesecons_receiver,basic_materials,unifieddyes

View File

@ -151,7 +151,8 @@ minetest.register_node("scifi_nodes:pad", {
paramtype = "light",
groups = {cracky=1, oddly_breakable_by_hand=1},
light_source = 5,
on_construct = function(pos, node, placer)
after_place_node = function(pos, placer, itemstack, pointed_thing)
local placer_name = placer:get_player_name()
local meta = minetest.get_meta(pos)
if position1 == nil then
position1 = pos
@ -160,10 +161,11 @@ minetest.register_node("scifi_nodes:pad", {
position2 = pos
meta:set_int("type", 2)
else
minetest.chat_send_all("There can only be two teleportation pads at a time!")
minetest.chat_send_player(placer_name, "There can only be two teleportation pads at a time!")
end
end,
on_rightclick = function(pos, node, clicker)
on_rightclick = function(pos, node, clicker)
local clicker_name = clicker:get_player_name()
local meta = minetest.get_meta(pos)
if meta:get_int("type") == 1 and position2 ~= nil and position1 ~= nil then
minetest.add_particlespawner(
@ -217,7 +219,7 @@ minetest.register_node("scifi_nodes:pad", {
"scifi_nodes_tp_part.png" --texture
)
minetest.after(1, function()
local ppos = clicker:getpos()
local ppos = clicker:getpos()
if minetest.get_node({x=ppos.x, y=ppos.y, z=ppos.z}).name == "scifi_nodes:pad" then
clicker:setpos(position1)
end
@ -235,13 +237,13 @@ minetest.register_node("scifi_nodes:pad", {
end)
elseif position1 == nil and meta:get_int("type") ~= 2 then
position1 = pos
meta:set_int("type", 1)
minetest.chat_send_all("Teleporter 1 connected at "..minetest.pos_to_string(pos))
meta:set_int("type", 1)
minetest.chat_send_player(clicker_name, "Teleporter 1 connected at "..minetest.pos_to_string(pos))
elseif position2 == nil and meta:get_int("type") ~= 1 then
position2 = pos
meta:set_int("type", 2)
minetest.chat_send_all("Teleporter 2 connected at "..minetest.pos_to_string(pos))
else minetest.chat_send_all("Teleporter error!")
minetest.chat_send_player(clicker_name, "Teleporter 2 connected at "..minetest.pos_to_string(pos))
else minetest.chat_send_player(clicker_name, "Teleporter error!")
end
end,
on_destruct = function(pos, oldnode, placer)

View File

@ -500,14 +500,15 @@ minetest.register_node("scifi_nodes:whtlightbnd", {
-- colors available. When crafting, the last recipes will be checked first.
--add new block using texture name(without "scifi_nodes_" prefix) then the description, and then the name of the block
local nodetypes = {
-- { name, description, shortname?, light, colorable }
{"blue", "blue lines", "blue"},
{"holes", "metal with holes","holes"},
{"white2", "plastic", "white2"},
{"white2", "plastic", "white2", 0, true},
{"super_white", "Super Plastic", "super_white", 11},
{"ultra_white", "Ultra Plastic", "ultra_white", default.LIGHT_MAX},
{"engine", "engine", "engine"},
{"wall", "metal wall", "wall"},
{"white", "plastic wall", "white"},
{"white", "plastic wall", "white", 0, true},
{"stripes2top", "dirty metal block","metal2"},
{"rough", "rough metal", "rough"},
{"lighttop", "metal block", "metal"},
@ -528,12 +529,11 @@ local nodetypes = {
{"bluetile", "blue tile", "blutl"},
{"greytile", "grey tile", "grytl"},
{"mesh2", "metal floormesh", "mesh2"},
{"white", "plastic wall", "white"},
{"pipe", "wall pipe", "pipe2"},
{"pipeside", "side pipe", "pipe3"},
{"tile", "white tile", "tile"},
{"whiteoct", "white octagon", "whiteoct"},
{"whitetile", "white tile2", "whttl"},
{"whiteoct", "white octagon", "whiteoct", 0, true},
{"whitetile", "white tile2", "whttl", 0, true},
{"black_detail", "black detail", "blckdtl"},
{"green_square", "green metal block", "grnblck"},
{"red_square", "red metal block", "redblck"},
@ -586,12 +586,16 @@ local nodetypes = {
{"blackplate", "Black plate", "", 0},
}
local has_unifieddyes_mod = minetest.get_modpath("unifieddyes")
for _, row in ipairs(nodetypes) do
local name = row[1]
local desc = row[2]
local light = row[4]
local is_colorable = row[5]
-- Node Definition
minetest.register_node("scifi_nodes:"..name, {
local node_def = {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
groups = {cracky=1},
@ -599,5 +603,35 @@ for _, row in ipairs(nodetypes) do
paramtype2 = "facedir",
light_source = light,
sounds = default.node_sound_glass_defaults()
})
end
}
if is_colorable and has_unifieddyes_mod then
-- overwrite attributes on the "uncolored" node
node_def.palette = "unifieddyes_palette_extended.png"
node_def.groups.ud_param2_colorable = 1
node_def.airbrush_replacement_node = "scifi_nodes:"..name.."_colored"
end
-- register node
minetest.register_node("scifi_nodes:"..name, node_def)
if is_colorable and has_unifieddyes_mod then
-- register colored node
minetest.register_node("scifi_nodes:"..name.."_colored", {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
groups = {
cracky = 1,
ud_param2_colorable = 1,
not_in_creative_inventory = 1
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
light_source = light,
sounds = default.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
end
end

111
octagon_panes.lua Normal file
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@ -0,0 +1,111 @@
local function register(basename, description, texture)
local nodename_single = "scifi_nodes:" .. basename .. "_pane"
local nodename_double = "scifi_nodes:" .. basename .. "_pane_double"
local nodename_offset = "scifi_nodes:" .. basename .. "_pane_offset"
local recipe_ingredient = "scifi_nodes:" .. basename
-- single height
minetest.register_node(nodename_single, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.03125, 0.5, 0.5, 0.03125}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.25, 0.5, 0.5, 0.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = true,
sounds = default.node_sound_glass_defaults()
})
-- double height
minetest.register_node(nodename_double, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.03125, 0.5, 1.5, 0.03125}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.25, 0.5, 1.5, 0.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = true,
sounds = default.node_sound_glass_defaults()
})
-- single height with offset
minetest.register_node(nodename_offset, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, 0.96875, 0.5, 0.5, 1.03125}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, 0.75, 0.5, 0.5, 1.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = true,
sounds = default.node_sound_glass_defaults()
})
-- register recipes
minetest.register_craft({
output = nodename_single .. " 16",
recipe = {
{recipe_ingredient}
},
})
minetest.register_craft({
output = nodename_double .. " 16",
recipe = {
{recipe_ingredient},
{recipe_ingredient}
},
})
minetest.register_craft({
output = nodename_offset,
type = "shapeless",
recipe = {nodename_single},
})
end
register("octrng", "Orange Octagon Glass pane", "scifi_nodes_octrng.png")
register("octgrn", "Green Octagon Glass pane", "scifi_nodes_octgrn.png")
register("octbl", "Blue Octagon Glass pane", "scifi_nodes_octbl.png")
register("octppl", "Purple Octagon Glass pane", "scifi_nodes_octppl.png")
register("glass", "Dark Glass pane", "scifi_nodes_glass.png")

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@ -29,7 +29,7 @@ for _, row in ipairs(plants) do
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
drawtype = "plantlike",
inventory_image = {"scifi_nodes_"..name..".png"},
inventory_image = "scifi_nodes_"..name..".png",
groups = {snappy=1, oddly_breakable_by_hand=1, dig_immediate=3, flora=1},
paramtype = "light",
visual_scale = size,

89
protected_switch.lua Normal file
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@ -0,0 +1,89 @@
--------------
-- Switches --
--------------
local has_mesecons = minetest.get_modpath("mesecons")
local function toggle_switch(pos, _, player)
local node = minetest.get_node(pos)
local name = node.name
if name == "scifi_nodes:protected_switch_on" then
-- toggle off
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:protected_switch_off", param2 = node.param2})
mesecon.receptor_off(pos, scifi_nodes.get_switch_rules(node.param2))
elseif name == "scifi_nodes:protected_switch_off" then
-- toggle on, check protection first
if player and minetest.is_protected(pos, player:get_player_name()) then
-- position is protected, abort
minetest.sound_play("scifi_nodes_scanner_refused", {max_hear_distance = 8, pos = pos})
return
end
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:protected_switch_on", param2 = node.param2})
mesecon.receptor_on(pos, scifi_nodes.get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
end
end
minetest.register_node("scifi_nodes:protected_switch_on", {
description = "Protected wall switch",
sunlight_propagates = true,
buildable_to = false,
tiles = {"scifi_nodes_switch_on.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {
cracky=1,
oddly_breakable_by_hand = 1,
not_in_creative_inventory = 1,
mesecon_needs_receiver = 1
},
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.on)
}
},
sounds = default.node_sound_glass_defaults(),
on_rightclick = (has_mesecons and toggle_switch),
on_timer = (has_mesecons and toggle_switch)
})
minetest.register_node("scifi_nodes:protected_switch_off", {
description = "Protected wall switch",
tiles = {"scifi_nodes_switch_off.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {
cracky = 1,
oddly_breakable_by_hand = 1,
mesecon_needs_receiver = 1
},
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.off)
}
},
sounds = default.node_sound_glass_defaults(),
on_rightclick = (has_mesecons and toggle_switch)
})
minetest.register_craft({
output = "scifi_nodes:protected_switch_off 2",
type = "shapeless",
recipe = {"scifi_nodes:switch_off", "default:steel_ingot"}
})

Binary file not shown.

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@ -33,7 +33,12 @@ minetest.register_node("scifi_nodes:switch_on", {
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
groups = {
cracky=1,
oddly_breakable_by_hand = 1,
not_in_creative_inventory = 1,
mesecon_needs_receiver = 1
},
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.on)
@ -56,7 +61,11 @@ minetest.register_node("scifi_nodes:switch_off", {
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
groups = {
cracky = 1,
oddly_breakable_by_hand = 1,
mesecon_needs_receiver = 1
},
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.off)

25
test/integration-test.sh Executable file
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@ -0,0 +1,25 @@
#!/bin/sh
# Spins up a test world to ensure proper working recipes and registrations
CWD=$(dirname $0)
cd ${CWD}/../
CFG=/tmp/minetest.conf
MTDIR=/tmp/mt
WORLDDIR=${MTDIR}/worlds/world
cat <<EOF > ${CFG}
# empty
EOF
mkdir -p ${WORLDDIR}
chmod 777 ${MTDIR} -R
docker run --rm -i \
-v ${CFG}:/etc/minetest/minetest.conf:ro \
-v ${MTDIR}:/var/lib/minetest/.minetest \
-v $(pwd)/:/var/lib/minetest/.minetest/worlds/world/worldmods/scifi_nodes \
-v $(pwd)/test/test_mod/:/var/lib/minetest/.minetest/worlds/world/worldmods/scifi_nodes_test \
--network host \
registry.gitlab.com/minetest/minetest/server:5.2.0
test -f ${WORLDDIR}/integration_test.json && exit 0 || exit 1

40
test/test_mod/init.lua Normal file
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@ -0,0 +1,40 @@
minetest.log("warning", "[TEST] integration-test enabled!")
-- those mods have to be present
local assert_mods = {
"scifi_nodes"
}
-- those nodes have to be present
local assert_nodes = {
"scifi_nodes:crate",
"scifi_nodes:door1a"
}
minetest.register_on_mods_loaded(function()
minetest.after(0, function()
-- check mods
for _, modname in ipairs(assert_mods) do
if not minetest.get_modpath(modname) then
error("Mod not present: " .. modname)
end
end
-- check nodes
for _, nodename in ipairs(assert_nodes) do
if not minetest.registered_nodes[nodename] then
error("Node not present: " .. nodename)
end
end
local data = minetest.write_json({ success = true }, true);
local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" );
if file then
file:write(data)
file:close()
end
minetest.request_shutdown("success")
end)
end)

2
test/test_mod/mod.conf Normal file
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@ -0,0 +1,2 @@
name = scifi_nodes_test
depends = scifi_nodes