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server-nalc/mods/mobs/dirtmonster.lua

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-- Dirt Monster by PilzAdam
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mobs:register_mob("mobs:dirt_monster", {
-- animal, monster, npc, barbarian
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type = "monster",
-- aggressive, deals 6 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 5,
-- health & armor
hp_min = 25,
hp_max = 30,
armor = 90,
-- textures and model
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
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mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_dirt_monster.png"},
},
blood_texture = "default_dirt.png",
-- sounds
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makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster",
},
-- speed and jump
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view_range = 16,
walk_velocity = 2.5,
run_velocity = 4,
jump = true,
-- drops dirt and coins when dead
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drops = {
{name = "default:dirt",
chance = 1, min = 3, max = 5,},
{name = "maptools:silver_coin",
chance = 2, min = 1, max = 1,},
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},
-- damaged by
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water_damage = 1,
lava_damage = 5,
light_damage = 2,
-- model animation
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animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
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},
})
-- spawn on dirt_with_grass and drygrass between -1 and 5 light, 1 in 10000 change, 1 dirt monster in area up to 31000 in height
mobs:spawn_specific("mobs:dirt_monster", {"default:dirt_with_grass", "watershed:drygrass"}, {"air"}, -1, 5, 30, 10000, 1, -31000, 31000, false)
-- register spawn egg
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mobs:register_egg("mobs:dirt_monster", "Dirt Monster", "mobs_dirt_monster_inv.png", 1)