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server-nalc/mods/throwing/teleport_arrow.lua

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minetest.register_craftitem("throwing:arrow_teleport", {
description = "Teleport Arrow",
inventory_image = "throwing_arrow_teleport.png",
})
minetest.register_node("throwing:arrow_teleport_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_teleport.png", "throwing_arrow_teleport.png", "throwing_arrow_teleport_back.png", "throwing_arrow_teleport_front.png", "throwing_arrow_teleport_2.png", "throwing_arrow_teleport.png"},
groups = {not_in_creative_inventory=1},
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})
local THROWING_ARROW_ENTITY={
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physical = false,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_teleport_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
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player = "",
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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local newpos = self.object:getpos()
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
if self.player ~= "" then
local player = minetest.get_player_by_name(self.player)
if player then
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player:setpos(self.lastpos)
end
end
self.object:remove()
return
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end
end
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if node.name ~= "air" then
if self.player ~= "" then
local player = minetest.get_player_by_name(self.player)
if player then
player:setpos(self.lastpos)
end
end
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self.object:remove()
return
end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
end
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = 'throwing:arrow_teleport',
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recipe = {
{'default:stick', 'default:stick', 'default:mese_crystal_fragment'}
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}
})
minetest.register_craft({
output = 'throwing:arrow_teleport',
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recipe = {
{'default:mese_crystal_fragment', 'default:stick', 'default:stick'}
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}
})