2014-10-28 18:01:32 +01:00
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
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2014-10-28 18:01:32 +01:00
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mobs:register_mob("mobs:spider", {
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2015-03-18 21:28:40 +01:00
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-- animal, monster, npc, barbarian
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2014-10-28 18:01:32 +01:00
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type = "monster",
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2015-03-26 20:08:30 +01:00
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-- agressive, does 6 damage to player when hit
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2015-03-18 21:28:40 +01:00
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passive = false,
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attack_type = "dogfight",
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2015-07-13 23:12:30 +02:00
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damage = 5,
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2015-03-18 21:28:40 +01:00
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-- health & armor
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2015-04-11 21:45:03 +02:00
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hp_min = 30,
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hp_max = 40,
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2015-06-08 17:59:12 +02:00
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armor = 200,
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2015-03-18 21:28:40 +01:00
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-- textures and model
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2014-10-28 18:01:32 +01:00
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collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
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2015-03-18 21:28:40 +01:00
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visual = "mesh",
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mesh = "mobs_spider.x",
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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textures = {
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{"mobs_spider.png"},
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2014-12-09 14:22:26 +01:00
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},
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2014-10-28 18:01:32 +01:00
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visual_size = {x=7,y=7},
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2015-03-21 19:28:06 +01:00
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blood_texture = "mobs_blood.png",
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2015-03-18 21:28:40 +01:00
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-- sounds
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2014-10-28 18:01:32 +01:00
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makes_footstep_sound = true,
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2015-03-18 21:28:40 +01:00
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sounds = {
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random = "mobs_spider",
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war_cry = "mobs_eerie",
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death = "mobs_howl",
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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attack = "mobs_spider_attack",
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2015-03-18 21:28:40 +01:00
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},
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-- speed and jump, sinks in water
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2014-10-28 18:01:32 +01:00
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walk_velocity = 1,
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run_velocity = 3,
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2015-03-18 21:28:40 +01:00
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jump = true,
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view_range = 16,
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floats = 0,
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-- drops string with a chance of sandstone or crystal spike if Ethereal installed
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drops = {
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2014-10-28 18:01:32 +01:00
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{name = "farming:string",
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2015-03-20 22:57:10 +01:00
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chance = 2, min = 1, max = 3,},
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2014-10-28 18:01:32 +01:00
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{name = "mobs:meat_raw",
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2015-03-18 21:28:40 +01:00
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chance = 4, min = 1, max = 2,},
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2015-05-16 22:30:02 +02:00
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{name = "maptools:silver_coin",
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chance = 3, min = 1, max = 1,},
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2014-10-28 18:01:32 +01:00
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},
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2015-03-18 21:28:40 +01:00
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-- damaged by
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2014-10-28 18:01:32 +01:00
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water_damage = 5,
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lava_damage = 5,
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light_damage = 0,
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2015-03-18 21:28:40 +01:00
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-- model animation
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2014-10-28 18:01:32 +01:00
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animation = {
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2015-03-18 21:28:40 +01:00
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speed_normal = 15, speed_run = 15,
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stand_start = 1, stand_end = 1,
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walk_start = 20, walk_end = 40,
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run_start = 20, run_end = 40,
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punch_start = 50, punch_end = 90,
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2014-10-28 18:01:32 +01:00
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},
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})
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Mobs update (because of the mapgen), mainly spawn/nodes improve
Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass, Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00
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-- spawn on jungleleaves/jungletree, between 0 and 5 light, 1 in 10000 chance, 1 in area up to 31000 in height
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2015-07-16 19:02:10 +02:00
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mobs:spawn_specific("mobs:spider", {"default:jungleleaves", "default:jungletree"}, {"air"}, -1, 20, 30, 7000, 1, -31000, 31000)
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2015-03-18 21:28:40 +01:00
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-- register spawn egg
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2015-02-25 01:57:21 +01:00
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mobs:register_egg("mobs:spider", "Spider", "mobs_cobweb.png", 1)
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2014-10-28 18:01:32 +01:00
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2015-04-11 21:45:03 +02:00
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-- ethereal crystal spike compatibility
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2014-10-28 18:01:32 +01:00
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if not minetest.get_modpath("ethereal") then
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minetest.register_alias("ethereal:crystal_spike", "default:sandstone")
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end
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2015-04-11 21:45:03 +02:00
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-- spider cobweb
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2015-03-11 16:30:08 +01:00
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minetest.register_node("mobs:spider_cobweb", {
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2015-03-11 16:15:16 +01:00
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description = "Spider Cobweb", --Description changé pour éviter conflit avec homedecor_modpack
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2014-10-28 18:01:32 +01:00
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drawtype = "plantlike",
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visual_scale = 1.1,
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tiles = {"mobs_cobweb.png"},
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inventory_image = "mobs_cobweb.png",
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paramtype = "light",
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sunlight_propagates = true,
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liquid_viscosity = 11,
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liquidtype = "source",
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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liquid_alternative_flowing = "mobs:spider_cobweb", --Modif MFF
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liquid_alternative_source = "mobs:spider_cobweb", --Modif MFF
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2014-10-28 18:01:32 +01:00
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liquid_renewable = false,
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liquid_range = 0,
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walkable = false,
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groups = {snappy=1,liquid=3},
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drop = "farming:cotton",
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sounds = default.node_sound_leaves_defaults(),
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})
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2015-04-11 21:45:03 +02:00
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-- spider cobweb craft (MFF : indentation modifié)
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2015-03-11 16:30:08 +01:00
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minetest.register_craft( {
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output = "mobs:spider_cobweb",
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recipe = {
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{ "farming:string", "", "farming:string" },
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{ "", "farming:string", "" },
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{ "farming:string", "", "farming:string" }
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},
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2015-07-16 19:02:10 +02:00
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})
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