2015-03-18 21:28:40 +01:00
|
|
|
|
|
|
|
-- Npc by TenPlus1
|
|
|
|
|
2015-03-22 10:52:13 +01:00
|
|
|
mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling",
|
|
|
|
"shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze",
|
|
|
|
"default:sword_steel", "default:sword_gold", "default:pick_steel", "default:shovel_steel",
|
|
|
|
"default:bronze_ingot", "bucket:bucket_water" }
|
2015-03-18 21:28:40 +01:00
|
|
|
|
|
|
|
mobs:register_mob("mobs:npc", {
|
|
|
|
-- animal, monster, npc
|
|
|
|
type = "npc",
|
2015-03-26 20:08:30 +01:00
|
|
|
-- aggressive, deals 6 damage to player/monster when hit
|
2015-03-18 21:28:40 +01:00
|
|
|
passive = false,
|
2015-03-26 18:49:28 +01:00
|
|
|
damage = 6,
|
2015-03-18 21:28:40 +01:00
|
|
|
attack_type = "dogfight",
|
|
|
|
attacks_monsters = true,
|
|
|
|
-- health & armor
|
|
|
|
hp_min = 20, hp_max = 20, armor = 100,
|
|
|
|
-- textures and model
|
|
|
|
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
|
|
|
|
visual = "mesh",
|
|
|
|
mesh = "character.b3d",
|
|
|
|
drawtype = "front",
|
Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
|
|
|
textures = {
|
|
|
|
{"mobs_npc.png"},
|
2015-03-18 21:28:40 +01:00
|
|
|
},
|
|
|
|
visual_size = {x=1, y=1},
|
|
|
|
-- sounds
|
|
|
|
makes_footstep_sound = true,
|
|
|
|
sounds = {},
|
|
|
|
-- speed and jump
|
2015-03-31 02:16:17 +02:00
|
|
|
walk_velocity = 1.5,
|
|
|
|
run_velocity = 2.5,
|
2015-03-18 21:28:40 +01:00
|
|
|
jump = true,
|
|
|
|
-- drops wood and chance of apples when dead
|
|
|
|
drops = {
|
|
|
|
{name = "default:wood",
|
|
|
|
chance = 1, min = 1, max = 3},
|
|
|
|
{name = "default:apple",
|
|
|
|
chance = 2, min = 1, max = 2},
|
|
|
|
{name = "default:axe_stone",
|
|
|
|
chance = 3, min = 1, max = 1},
|
2015-03-22 10:29:11 +01:00
|
|
|
{name = "maptools:copper_coin",
|
|
|
|
chance = 2, min = 2, max = 4,},
|
2015-03-18 21:28:40 +01:00
|
|
|
},
|
|
|
|
-- damaged by
|
|
|
|
water_damage = 0,
|
|
|
|
lava_damage = 2,
|
|
|
|
light_damage = 0,
|
|
|
|
-- follow diamond
|
|
|
|
follow = "default:diamond",
|
|
|
|
view_range = 16,
|
|
|
|
-- model animation
|
|
|
|
animation = {
|
|
|
|
speed_normal = 30, speed_run = 30,
|
|
|
|
stand_start = 0, stand_end = 79,
|
|
|
|
walk_start = 168, walk_end = 187,
|
|
|
|
run_start = 168, run_end = 187,
|
|
|
|
punch_start = 200, punch_end = 219,
|
|
|
|
},
|
2015-03-22 10:29:11 +01:00
|
|
|
-- right clicking with "cooked meat" or "bread" will give npc more health
|
2015-03-18 21:28:40 +01:00
|
|
|
on_rightclick = function(self, clicker)
|
|
|
|
local item = clicker:get_wielded_item()
|
|
|
|
if item:get_name() == "mobs:meat" or item:get_name() == "farming:bread" then
|
|
|
|
local hp = self.object:get_hp()
|
Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
|
|
|
if hp + 4 > self.hp_max then return end
|
2015-03-18 21:28:40 +01:00
|
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
|
|
item:take_item()
|
|
|
|
clicker:set_wielded_item(item)
|
|
|
|
end
|
Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
|
|
|
self.object:set_hp(hp+4)
|
2015-03-18 21:28:40 +01:00
|
|
|
-- right clicking with gold lump drops random item from mobs.npc_drops
|
|
|
|
elseif item:get_name() == "default:gold_lump" then
|
|
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
|
|
item:take_item()
|
|
|
|
clicker:set_wielded_item(item)
|
|
|
|
end
|
|
|
|
local pos = self.object:getpos()
|
|
|
|
pos.y = pos.y + 0.5
|
|
|
|
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
})
|
2015-03-22 10:29:11 +01:00
|
|
|
-- spawning enable for now
|
2015-03-27 23:12:03 +01:00
|
|
|
mobs:register_spawn("mobs:npc", {"default:dirt_with_grass"}, 20, -1, 20000, 1, 31000)
|
2015-03-18 21:28:40 +01:00
|
|
|
-- register spawn egg
|
|
|
|
mobs:register_egg("mobs:npc", "Npc", "default_brick.png", 1)
|