2014-10-28 18:01:32 +01:00
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2017-11-11 17:37:21 +01:00
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local S = mobs.intllib
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2015-03-18 21:28:40 +01:00
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-- Mese Monster by Zeg9
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2014-10-28 18:01:32 +01:00
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2017-11-11 17:37:21 +01:00
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mobs:register_mob("mobs_monster:mese_monster", {
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2014-10-28 18:01:32 +01:00
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type = "monster",
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2015-03-18 21:28:40 +01:00
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passive = false,
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2017-11-11 17:37:21 +01:00
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damage = 3,
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2015-03-18 21:28:40 +01:00
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attack_type = "shoot",
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2017-11-11 17:37:21 +01:00
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shoot_interval = 0.5,
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arrow = "mobs_monster:mese_arrow",
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2015-03-18 21:28:40 +01:00
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shoot_offset = 2,
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2017-11-11 17:37:21 +01:00
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hp_min = 10,
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2016-05-03 23:53:25 +02:00
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hp_max = 25,
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2015-04-11 21:45:03 +02:00
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armor = 80,
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2014-10-28 18:01:32 +01:00
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collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "zmobs_mese_monster.x",
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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textures = {
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{"zmobs_mese_monster.png"},
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2014-12-09 14:10:51 +01:00
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},
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2015-03-18 21:28:40 +01:00
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blood_texture = "default_mese_crystal_fragment.png",
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2015-04-11 21:45:03 +02:00
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makes_footstep_sound = false,
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2015-03-18 21:28:40 +01:00
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sounds = {
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random = "mobs_mesemonster",
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},
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2017-11-11 17:37:21 +01:00
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view_range = 10,
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walk_velocity = 0.5,
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2015-03-18 21:28:40 +01:00
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run_velocity = 2,
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jump = true,
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2015-04-11 21:45:03 +02:00
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jump_height = 8,
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2015-03-18 21:28:40 +01:00
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fall_damage = 0,
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fall_speed = -6,
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2016-02-03 04:22:41 +01:00
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stepheight = 2.1,
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2014-10-28 18:01:32 +01:00
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drops = {
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2017-11-11 17:37:21 +01:00
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{name = "default:mese_crystal", chance = 9, min = 1, max = 3},
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{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 9},
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2016-02-10 05:02:17 +01:00
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{name = "maptools:silver_coin", chance = 1, min = 1, max = 2,},
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{name = "returnmirror:mirror_inactive", chance = 50, min = 1, max = 1,},
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2014-10-28 18:01:32 +01:00
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},
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2017-11-11 17:37:21 +01:00
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water_damage = 1,
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lava_damage = 1,
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2014-10-28 18:01:32 +01:00
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light_damage = 0,
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animation = {
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2015-09-14 18:53:48 +02:00
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 14,
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walk_start = 15,
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walk_end = 38,
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run_start = 40,
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run_end = 63,
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punch_start = 40,
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punch_end = 63,
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2014-10-28 18:01:32 +01:00
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},
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})
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2016-06-23 15:36:17 +02:00
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2017-11-11 17:37:21 +01:00
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mobs:spawn({
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name = "mobs_monster:mese_monster",
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nodes = {"default:stone", "default:sandstone"},
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max_light = 7,
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chance = 5000,
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active_object_count = 1,
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max_height = -20,
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})
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minetest.register_node("mobs_monster:mese_monster_spawner", {
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2016-06-23 15:36:17 +02:00
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description = "Mese Monster Spawner",
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2016-06-23 15:54:37 +02:00
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tiles = {"default_mese_block.png"},
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2016-06-23 15:36:17 +02:00
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is_ground_content = false,
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groups = {unbreakable = 1, mob_spawner=1},
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sounds = default.node_sound_stone_defaults({
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dug = {name="mobs_boom", gain=0.25} -- to be changed
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})
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})
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-- Spawn in spawner
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2017-11-11 17:37:21 +01:00
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mobs:spawn_specific("mobs_monster:mese_monster", {"mobs_monster:mese_monster_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true)
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mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
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mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity
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2014-10-28 18:01:32 +01:00
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2015-04-11 21:45:03 +02:00
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-- mese arrow (weapon)
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2017-11-11 17:37:21 +01:00
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mobs:register_arrow("mobs_monster:mese_arrow", {
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2014-10-28 18:01:32 +01:00
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visual = "sprite",
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2017-11-11 17:37:21 +01:00
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-- visual = "wielditem",
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2015-07-16 00:15:56 +02:00
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visual_size = {x = 0.5, y = 0.5},
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2014-10-28 18:01:32 +01:00
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textures = {"default_mese_crystal_fragment.png"},
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2017-11-11 17:37:21 +01:00
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--textures = {"default:mese_crystal_fragment"},
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2015-04-11 21:45:03 +02:00
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velocity = 6,
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2017-11-11 17:37:21 +01:00
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-- rotate = 180,
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2015-04-11 21:45:03 +02:00
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2014-10-28 18:01:32 +01:00
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hit_player = function(self, player)
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2015-12-12 17:35:38 +01:00
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player:punch(self.object, 1.0, {
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2015-08-18 17:09:53 +02:00
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full_punch_interval = 1.0,
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2017-11-11 17:37:21 +01:00
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damage_groups = {fleshy = 2},
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2015-09-14 18:53:48 +02:00
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}, nil)
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2015-04-11 21:45:03 +02:00
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end,
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2014-10-28 18:01:32 +01:00
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2015-04-11 21:45:03 +02:00
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hit_mob = function(self, player)
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2015-12-12 17:35:38 +01:00
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player:punch(self.object, 1.0, {
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2015-08-18 17:09:53 +02:00
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full_punch_interval = 1.0,
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2017-11-11 17:37:21 +01:00
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damage_groups = {fleshy = 2},
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2015-09-14 18:53:48 +02:00
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}, nil)
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2014-10-28 18:01:32 +01:00
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end,
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2015-04-11 21:45:03 +02:00
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2014-10-28 18:01:32 +01:00
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hit_node = function(self, pos, node)
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end
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})
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2015-03-18 21:28:40 +01:00
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2015-04-11 21:45:03 +02:00
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-- 9x mese crystal fragments = 1x mese crystal
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2015-03-18 21:28:40 +01:00
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minetest.register_craft({
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output = "default:mese_crystal",
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recipe = {
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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}
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2015-08-18 20:38:50 +02:00
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})
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