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--[[
Beginners_chest mod
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Put some useful stuff in chests for the new players
Version : 1.1 - 11 / 8 / 2014 _14h48UTC
Last modification by Mg on the : 11 / 8 / 2014 @ 14 h48 UTC
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Mod ß ý Mg , based on an idea of MinetestForFun / Darcidride
] ] --
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local chests = {
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[ 1 ] = {
position = { x = 5 , y = 40 , z = - 1 } ,
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interval_max = 3600 ,
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stuff = {
[ 1 ] = " 3d_armor:boots_steel " ,
[ 2 ] = " default:pick_stone " ,
[ 3 ] = " default:sword_stone " ,
[ 32 ] = " "
}
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} ,
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[ 2 ] = {
position = { x = 34 , y = 20 , z = 101 } ,
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interval_max = 600 ,
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stuff = {
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[ 1 ] = " 3d_armor:steel_chest " ,
[ 2 ] = " throwing:bow_stone " ,
[ 3 ] = " default:sword_stone " ,
[ 4 ] = " farming:carrot 3 " ,
[ 32 ] = " "
}
} ,
[ 3 ] = {
position = { x = - 36 , y = 503 , z = - 14 } ,
interval_max = 5 * 60 ,
stuff = {
[ 1 ] = " default:apple 10 " ,
[ 32 ] = " "
}
} ,
[ 4 ] = {
position = { x = - 44 , y = 503 , z = - 27 } ,
interval_max = 5 * 60 ,
stuff = {
[ 1 ] = " default:apple 10 " ,
[ 32 ] = " "
}
} ,
[ 5 ] = {
position = { x = 22 , y = 504 , z = - 28 } ,
interval_max = 30 * 60 ,
stuff = {
[ 1 ] = " 3d_armor:diamond_chest " ,
[ 2 ] = " default:sword_diamond " ,
[ 3 ] = " default:apple 10 " ,
[ 4 ] = " colormachine:colormachine " ,
[ 32 ] = " "
}
} ,
[ 6 ] = {
position = { x = - 12 , y = 589 , z = - 16 } ,
interval_max = 30 * 60 ,
stuff = {
[ 1 ] = " maptools:gold_coin " ,
[ 2 ] = " default:mese " ,
[ 3 ] = " 3d_armor:boots_mithril " ,
[ 4 ] = " maptools:superapple 5 " ,
[ 32 ] = " "
}
} ,
[ 7 ] = {
position = { x = 6 , y = 593 , z = - 26 } ,
interval_max = 5 * 60 ,
stuff = {
[ 1 ] = " default:apple 10 " ,
[ 32 ] = " "
}
} ,
[ 8 ] = {
position = { x = 13 , y = 281 , z = - 26 } ,
interval_max = 30 * 60 ,
stuff = {
[ 1 ] = " default:obsidianbrick " ,
[ 2 ] = " default:nyancat 5 " ,
[ 3 ] = " maptools:gold_coin 5 " ,
[ 4 ] = " default:axe_nyan " ,
[ 5 ] = " maptools:superapple 10 " ,
[ 32 ] = " "
}
} ,
[ 9 ] = {
position = { x = 25 , y = 550 , z = - 8 } ,
interval_max = 5 * 60 ,
stuff = {
[ 1 ] = " default:apple 10 " ,
[ 32 ] = " "
}
} ,
[ 10 ] = {
position = { x = 32 , y = 550 , z = 5 } ,
interval_max = 5 * 60 ,
stuff = {
[ 1 ] = " default:apple 20 " ,
[ 2 ] = " maptools:superapple 10 " ,
[ 32 ] = " "
}
} ,
[ 11 ] = {
position = { x = 65 , y = 505 , z = 64 } ,
interval_max = 5 * 60 ,
stuff = {
[ 1 ] = " homedecor:trophy " ,
[ 32 ] = " "
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}
}
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}
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minetest.register_globalstep ( function ( dtime )
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local i = 1
while i < table.getn ( chests ) + 1 do
if not chests [ i ] . stuff then
chests [ i ] . stuff = {
[ 1 ] = " default:wood " ,
[ 32 ] = " "
}
end
if not chests [ i ] . interval_timer then
chests [ i ] . interval_timer = 0
end
if not chests [ i ] . interval_max then
chests [ i ] . interval_max = 7200 -- Using default value : 2h
end
chests [ i ] . interval_timer = chests [ i ] . interval_timer + dtime
if chests [ i ] . position.x and chests [ i ] . position.y and chests [ i ] . position.z and chests [ i ] . interval_timer >= chests [ i ] . interval_max then
chests [ i ] . interval_timer = 0
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local node = minetest.get_node ( chests [ i ] . position )
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if node.name ~= " ignore " then
if node.name ~= " default:chest " then
if node.name == " air " then
minetest.add_node ( chests [ i ] . position , { name = " default:chest " } )
minetest.log ( " action " , " [b_chest][ " .. i .. " ] Chest placed at " .. chests [ i ] . position.x .. " , " .. chests [ i ] . position.y .. " , " .. chests [ i ] . position.z )
else
minetest.log ( " action " , " [b_chest][ " .. i .. " ] Unable to place chest at " .. chests [ i ] . position.x .. " , " .. chests [ i ] . position.y .. " , " .. chests [ i ] . position.z .. " : place already in use. " )
break
end
end
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local meta = minetest.get_meta ( chests [ i ] . position )
local inv = meta : get_inventory ( )
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inv : set_list ( " main " , chests [ i ] . stuff )
minetest.log ( " action " , " [b_chest][ " .. i .. " ] Chest reloaded at " .. chests [ i ] . position.x .. " , " .. chests [ i ] . position.y .. " , " .. chests [ i ] . position.z )
else
minetest.log ( " action " , " [b_chest][ " .. i .. " ] Cannot reload chest at " .. chests [ i ] . position.x .. " , " .. chests [ i ] . position.y .. " , " .. chests [ i ] . position.z .. " : area not loaded. " )
end
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end
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i = i + 1
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end
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end )