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server-nalc/mods/mobs/sandmonster.lua

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-- Sand Monster by PilzAdam
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mobs:register_mob("mobs:sand_monster", {
-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 5 damage to player when hit
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 4,
-- health & armor
hp_min = 15,
hp_max = 20,
armor = 100,
-- textures and model
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
mesh = "mobs_sand_monster.b3d",
textures = {
{"mobs_sand_monster.png"},
},
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blood_texture = "default_sand.png",
-- sounds
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makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
},
-- speed and jump, sinks in water
walk_velocity = 2.5,
run_velocity = 4.5,
view_range = 16,
jump = true,
floats = 0,
-- drops desert sand when dead
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drops = {
{name = "default:desert_sand",
chance = 1, min = 3, max = 5,},
{name = "maptools:silver_coin",
chance = 10, min = 1, max = 1,},
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},
-- damaged by
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water_damage = 3,
lava_damage = 4,
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light_damage = 0,
-- model animation
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animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 39,
walk_start = 41, walk_end = 72,
run_start = 74, run_end = 105,
punch_start = 74, punch_end = 105,
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},
})
-- spawns on desert sand between -1 and 20 light, 1 in 15000 chance, 1 sand monster in area up to 31000 in height
mobs:spawn_specific("mobs:sand_monster", {"default:desert_sand", "default:sand"}, {"air"}, -1, 20, 30, 20000, 1, -31000, 31000, false)
-- register spawn egg
mobs:register_egg("mobs:sand_monster", "Sand Monster", "mobs_sand_monster_inv.png", 1)