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server-nalc/mods/mobs_monster/mese_monster.lua

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local S = mobs.intllib
-- Mese Monster by Zeg9
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mobs:register_mob("mobs_monster:mese_monster", {
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type = "monster",
passive = false,
damage = 3,
attack_type = "shoot",
shoot_interval = 0.5,
arrow = "mobs_monster:mese_arrow",
shoot_offset = 2,
hp_min = 10,
hp_max = 25,
armor = 80,
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collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "zmobs_mese_monster.x",
textures = {
{"zmobs_mese_monster.png"},
},
blood_texture = "default_mese_crystal_fragment.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_mesemonster",
},
view_range = 10,
walk_velocity = 0.5,
run_velocity = 2,
jump = true,
jump_height = 8,
fall_damage = 0,
fall_speed = -6,
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stepheight = 2.1,
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drops = {
{name = "default:mese_crystal", chance = 9, min = 1, max = 3},
{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 9},
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{name = "maptools:silver_coin", chance = 1, min = 1, max = 2,},
{name = "returnmirror:mirror_inactive", chance = 50, min = 1, max = 1,},
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},
water_damage = 1,
lava_damage = 1,
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light_damage = 0,
animation = {
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speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
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},
})
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mobs:spawn({
name = "mobs_monster:mese_monster",
nodes = {"default:stone", "default:sandstone"},
max_light = 7,
chance = 5000,
active_object_count = 1,
max_height = -20,
})
minetest.register_node("mobs_monster:mese_monster_spawner", {
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description = "Mese Monster Spawner",
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tiles = {"default_mese_block.png"},
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is_ground_content = false,
groups = {unbreakable = 1, mob_spawner=1},
sounds = default.node_sound_stone_defaults({
dug = {name="mobs_boom", gain=0.25} -- to be changed
})
})
-- Spawn in spawner
mobs:spawn_specific("mobs_monster:mese_monster", {"mobs_monster:mese_monster_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true)
mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity
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-- mese arrow (weapon)
mobs:register_arrow("mobs_monster:mese_arrow", {
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visual = "sprite",
-- visual = "wielditem",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"default_mese_crystal_fragment.png"},
--textures = {"default:mese_crystal_fragment"},
velocity = 6,
-- rotate = 180,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
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}, nil)
end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_node = function(self, pos, node)
end
})
-- 9x mese crystal fragments = 1x mese crystal
minetest.register_craft({
output = "default:mese_crystal",
recipe = {
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
}
})