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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-10 20:40:17 +01:00

Merge branch 'NALC2' into NALC

This commit is contained in:
sys4-fr 2017-04-10 03:38:59 +02:00
commit 035d0cc302
4 changed files with 4361 additions and 3937 deletions

View File

@ -109,9 +109,12 @@ elseif minetest.get_modpath("unified_inventory") then
.."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]" .."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
.."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]" .."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"
.."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]" .."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"
.."label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]" .."label[5.0,"..(fy + 0.4)..";Heal: "..armor.def[name].heal.."]"
.."label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]" .."label[5.0,"..(fy + 0.8)..";Fire: "..armor.def[name].fire.."]"
.."label[5.0,"..(fy + 1.5)..";Radiation: "..armor.def[name].radiation.."]" .."label[5.0,"..(fy + 1.2)..";Radiation: "..armor.def[name].radiation.."]"
.."label[5.0,"..(fy + 1.6)..";Speed: "..armor.def[name].speed.."]"
.."label[5.0,"..(fy + 2)..";Jump: "..armor.def[name].jump.."]"
.."label[5.0,"..(fy + 2.4)..";Gravity: "..armor.def[name].gravity.."]"
.."listring[current_player;main]" .."listring[current_player;main]"
.."listring[detached:"..name.."_armor;armor]" .."listring[detached:"..name.."_armor;armor]"
return {formspec=formspec} return {formspec=formspec}
@ -302,6 +305,9 @@ armor.get_armor_formspec = function(self, name)
formspec = formspec:gsub("armor_heal", armor.def[name].heal) formspec = formspec:gsub("armor_heal", armor.def[name].heal)
formspec = formspec:gsub("armor_fire", armor.def[name].fire) formspec = formspec:gsub("armor_fire", armor.def[name].fire)
formspec = formspec:gsub("armor_radiation", armor.def[name].radiation) formspec = formspec:gsub("armor_radiation", armor.def[name].radiation)
formspec = formspec:gsub("armor_speed", armor.def[name].speed)
formspec = formspec:gsub("armor_jump", armor.def[name].jump)
formspec = formspec:gsub("armor_gravity", armor.def[name].gravity)
return formspec return formspec
end end

View File

@ -150,6 +150,9 @@ local function punch_filter(data, filtpos, filtnode, msg)
local v_mul = vector.multiply(dir, 2) local v_mul = vector.multiply(dir, 2)
frompos = vector.subtract(filtpos, v_mul) frompos = vector.subtract(filtpos, v_mul)
fromnode = minetest.get_node(frompos) fromnode = minetest.get_node(frompos)
if fromnode and fromnode.name ~= "connected_chests:chest_left" then
return
end
end end
if not fromnode then return end if not fromnode then return end

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +1,8 @@
--scrolls --scrolls
minetest.register_craftitem(
minetest.register_craftitem("witchcraft:scroll_day", { "witchcraft:scroll_day",
{
description = "Scroll of day", description = "Scroll of day",
inventory_image = "witchcraft_scroll.png^witchcraft_sun_over.png", inventory_image = "witchcraft_scroll.png^witchcraft_sun_over.png",
stack_max = 1, stack_max = 1,
@ -10,9 +11,11 @@ minetest.register_craftitem("witchcraft:scroll_day", {
item:take_item() item:take_item()
return item return item
end, end,
}) })
minetest.register_craftitem("witchcraft:scroll_night", { minetest.register_craftitem(
"witchcraft:scroll_night",
{
description = "Scroll of night", description = "Scroll of night",
inventory_image = "witchcraft_scroll.png^witchcraft_moon_over.png", inventory_image = "witchcraft_scroll.png^witchcraft_moon_over.png",
stack_max = 1, stack_max = 1,
@ -21,33 +24,45 @@ minetest.register_craftitem("witchcraft:scroll_night", {
item:take_item() item:take_item()
return item return item
end, end,
}) })
if minetest.get_modpath("pmobs")then if minetest.get_modpath("pmobs") then
minetest.register_craftitem("witchcraft:scroll_wild", { minetest.register_craftitem(
"witchcraft:scroll_wild",
{
description = "Scroll of Wild", description = "Scroll of Wild",
inventory_image = "witchcraft_scroll.png^witchcraft_dark_over.png", inventory_image = "witchcraft_scroll.png^witchcraft_dark_over.png",
stack_max = 1, stack_max = 1,
on_use = function(item, placer) on_use = function(item, placer)
local pos = placer:getpos(); local pos = placer:getpos();
minetest.env:add_entity(pos, "pmobs:dog") minetest.add_entity(pos, "pmobs:dog")
item:take_item() item:take_item()
return item return item
end, end,
}) })
end end
minetest.register_craftitem("witchcraft:scroll_fireball", { minetest.register_craftitem(
"witchcraft:scroll_fireball",
{
description = "Scroll of fireball", description = "Scroll of fireball",
inventory_image = "witchcraft_scroll.png^witchcraft_fire_over.png", inventory_image = "witchcraft_scroll.png^witchcraft_fire_over.png",
stack_max = 1, stack_max = 1,
on_use = function(item, placer, pos) on_use = function(item, placer, pos)
local dir = placer:get_look_dir(); local dir = placer:get_look_dir();
local playerpos = placer:getpos(); local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:fireball") local obj = minetest.add_entity(
local obj2 = minetest.env:add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:fireball") {x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z},
local obj3 = minetest.env:add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:fireball") "witchcraft:fireball")
local obj4 = minetest.env:add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:fireball") local obj2 = minetest.add_entity(
{x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z},
"witchcraft:fireball")
local obj3 = minetest.add_entity(
{x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z},
"witchcraft:fireball")
local obj4 = minetest.add_entity(
{x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z},
"witchcraft:fireball")
obj2:setvelocity({x=dir.x*7+0.5,y=dir.y*7,z=dir.z*7+0.5}) obj2:setvelocity({x=dir.x*7+0.5,y=dir.y*7,z=dir.z*7+0.5})
obj3:setvelocity({x=dir.x*7-0.5,y=dir.y*7,z=dir.z*7-0.5}) obj3:setvelocity({x=dir.x*7-0.5,y=dir.y*7,z=dir.z*7-0.5})
obj4:setvelocity({x=dir.x*7,y=dir.y*7-0.5,z=dir.z*7}) obj4:setvelocity({x=dir.x*7,y=dir.y*7-0.5,z=dir.z*7})
@ -55,10 +70,12 @@ minetest.register_craftitem("witchcraft:scroll_fireball", {
item:take_item() item:take_item()
return item return item
end, end,
}) })
if minetest.get_modpath("lightning") then if minetest.get_modpath("lightning") then
minetest.register_craftitem("witchcraft:scroll_lightning", { minetest.register_craftitem(
"witchcraft:scroll_lightning",
{
description = "Scroll of lightning", description = "Scroll of lightning",
inventory_image = "witchcraft_scroll.png^witchcraft_thunder_over.png", inventory_image = "witchcraft_scroll.png^witchcraft_thunder_over.png",
stack_max = 1, stack_max = 1,
@ -69,10 +86,12 @@ minetest.register_craftitem("witchcraft:scroll_lightning", {
item:take_item() item:take_item()
return item return item
end, end,
}) })
end end
minetest.register_craftitem("witchcraft:scroll_icicle", { minetest.register_craftitem(
"witchcraft:scroll_icicle",
{
description = "Scroll of icicle", description = "Scroll of icicle",
inventory_image = "witchcraft_scroll.png^witchcraft_ice_over.png", inventory_image = "witchcraft_scroll.png^witchcraft_ice_over.png",
stack_max = 1, stack_max = 1,
@ -80,9 +99,9 @@ minetest.register_craftitem("witchcraft:scroll_icicle", {
local dir = placer:get_look_dir(); local dir = placer:get_look_dir();
local playerpos = placer:getpos(); local playerpos = placer:getpos();
local vec = {x=dir.x*7,y=dir.y*7,z=dir.z*7} local vec = {x=dir.x*7,y=dir.y*7,z=dir.z*7}
local obj = minetest.env:add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:ice") local obj = minetest.add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:ice")
local obj2 = minetest.env:add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+1+dir.z}, "witchcraft:ice") local obj2 = minetest.add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+1+dir.z}, "witchcraft:ice")
local obj3 = minetest.env:add_entity({x=playerpos.x+1+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:ice") local obj3 = minetest.add_entity({x=playerpos.x+1+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:ice")
obj:setvelocity(vec) obj:setvelocity(vec)
obj2:setvelocity(vec) obj2:setvelocity(vec)
obj3:setvelocity(vec) obj3:setvelocity(vec)
@ -90,10 +109,11 @@ minetest.register_craftitem("witchcraft:scroll_icicle", {
item:take_item() item:take_item()
return item return item
end, end,
}) })
minetest.register_craftitem(
minetest.register_craftitem("witchcraft:scroll_nature", { "witchcraft:scroll_nature",
{
description = "Scroll of nature", description = "Scroll of nature",
inventory_image = "witchcraft_scroll.png^witchcraft_leaf_over.png", inventory_image = "witchcraft_scroll.png^witchcraft_leaf_over.png",
stack_max = 1, stack_max = 1,
@ -101,132 +121,151 @@ minetest.register_craftitem("witchcraft:scroll_nature", {
local dir = placer:get_look_dir(); local dir = placer:get_look_dir();
local playerpos = placer:getpos(); local playerpos = placer:getpos();
local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6} local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6}
local obj = minetest.env:add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:tree") local obj = minetest.add_entity({x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "witchcraft:tree")
obj:setvelocity(vec) obj:setvelocity(vec)
item:take_item() item:take_item()
return item return item
end, end,
}) })
minetest.register_craftitem("witchcraft:scroll", { minetest.register_craftitem(
"witchcraft:scroll",
{
description = "Blank Scroll", description = "Blank Scroll",
inventory_image = "witchcraft_scroll.png", inventory_image = "witchcraft_scroll.png",
}) })
minetest.register_craftitem("witchcraft:scroll_recipe", { minetest.register_craftitem(
"witchcraft:scroll_recipe",
{
description = "Recipe Scroll", description = "Recipe Scroll",
inventory_image = "witchcraft_scroll.png^witchcraft_writing_over.png", inventory_image = "witchcraft_scroll.png^witchcraft_writing_over.png",
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
local formspec = "size[10,9]".. local formspec = "size[10,9]"..
"background[-0.6,-0.5;11.5,10.4;witchcraft_recipes.png]"; "background[-0.6,-0.5;11.5,10.4;witchcraft_recipes.png]";
minetest.show_formspec(user:get_player_name(), "witchcraft:scroll", formspec); minetest.show_formspec(user:get_player_name(), "witchcraft:scroll", formspec);
end, end,
}) })
if minetest.get_modpath("pmobs")then if minetest.get_modpath("pmobs")then
minetest.register_craft({ minetest.register_craft(
{
output = 'witchcraft:scroll_wild', output = 'witchcraft:scroll_wild',
recipe = { recipe = {
{'mobs:meat_raw'}, {'mobs:meat_raw'},
{'witchcraft:scroll'}, {'witchcraft:scroll'},
} }
}) })
end end
minetest.register_craft({ minetest.register_craft(
{
output = 'witchcraft:scroll', output = 'witchcraft:scroll',
recipe = { recipe = {
{'default:paper', 'default:paper', ''}, {'default:paper', 'default:paper', ''},
{'default:paper', 'default:paper', ''}, {'default:paper', 'default:paper', ''},
} }
}) })
minetest.register_craft({ minetest.register_craft(
{
output = 'witchcraft:scroll_recipe', output = 'witchcraft:scroll_recipe',
recipe = { recipe = {
{'dye:black'}, {'dye:black'},
{'witchcraft:scroll'}, {'witchcraft:scroll'},
} }
}) })
minetest.register_craft({ minetest.register_craft(
{
output = 'witchcraft:scroll_icicle', output = 'witchcraft:scroll_icicle',
recipe = { recipe = {
{'default:ice'}, {'default:ice'},
{'default:diamond'}, {'default:diamond'},
{'witchcraft:scroll'}, {'witchcraft:scroll'},
} }
}) })
minetest.register_craft({ minetest.register_craft(
{
output = 'witchcraft:scroll_fireball', output = 'witchcraft:scroll_fireball',
recipe = { recipe = {
{'default:obsidian_shard'}, {'default:obsidian_shard'},
{'default:diamond'}, {'default:diamond'},
{'witchcraft:scroll'}, {'witchcraft:scroll'},
} }
}) })
minetest.register_craft({ minetest.register_craft(
{
output = 'witchcraft:scroll_nature', output = 'witchcraft:scroll_nature',
recipe = { recipe = {
{'default:leaves'}, {'default:leaves'},
{'default:diamond'}, {'default:diamond'},
{'witchcraft:scroll'}, {'witchcraft:scroll'},
} }
}) })
minetest.register_craft({ minetest.register_craft(
{
output = 'witchcraft:scroll_day', output = 'witchcraft:scroll_day',
recipe = { recipe = {
{'default:torch'}, {'default:torch'},
{'default:diamond'}, {'default:diamond'},
{'witchcraft:scroll'}, {'witchcraft:scroll'},
} }
}) })
minetest.register_craft({ minetest.register_craft(
{
output = 'witchcraft:scroll_night', output = 'witchcraft:scroll_night',
recipe = { recipe = {
{'default:coal_lump'}, {'default:coal_lump'},
{'default:diamond'}, {'default:diamond'},
{'witchcraft:scroll'}, {'witchcraft:scroll'},
} }
}) })
minetest.register_craft({ minetest.register_craft(
{
output = 'witchcraft:scroll_lightning', output = 'witchcraft:scroll_lightning',
recipe = { recipe = {
{'default:steel_ingot'}, {'default:steel_ingot'},
{'default:diamond'}, {'default:diamond'},
{'witchcraft:scroll'}, {'witchcraft:scroll'},
} }
}) })
--scroll powers --scroll powers
minetest.register_entity("witchcraft:fireball", { minetest.register_entity(
"witchcraft:fireball",
{
textures = {"tnt_boom.png"}, textures = {"tnt_boom.png"},
velocity = 0.1, velocity = 0.1,
damage = 2, damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0}, collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos) on_step = function(self, obj, pos)
local remove = minetest.after(2, function() local remove = minetest.after(
2,
function()
self.object:remove() self.object:remove()
end) end)
local pos = self.object:getpos() local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "witchcraft:fireball" and obj:get_luaentity().name ~= "__builtin:item" then if obj:get_luaentity().name ~= "witchcraft:fireball"
obj:punch(self.object, 1.0, { and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= "gauges:hp_bar"
then
obj:punch(
self.object, 1.0,
{
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups={fleshy=3}, damage_groups={fleshy=3},
}, nil) }, nil)
@ -239,10 +278,11 @@ minetest.register_entity("witchcraft:fireball", {
for dz=0,1 do for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz} local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name local n = minetest.get_node(p).name
if n ~= "witchcraft:fireball" and n ~="default:dirt_with_grass" and n ~="default:dirt_with_dry_grass" and n ~="default:stone" then if n ~= "witchcraft:fireball" and n ~="default:dirt_with_grass"
and n ~="default:dirt_with_dry_grass" and n ~="default:stone" then
if minetest.registered_nodes[n].groups.flammable --[[or math.random(1, 100) <= 1]] then if minetest.registered_nodes[n].groups.flammable --[[or math.random(1, 100) <= 1]] then
minetest.env:set_node(t, {name="fire:basic_flame"}) minetest.set_node(t, {name="fire:basic_flame"})
self.object:remove() self.object:remove()
return return
end end
@ -251,18 +291,18 @@ minetest.register_entity("witchcraft:fireball", {
end end
end end
hit_node = function(self, pos, node) hit_node = function(self, pos, node)
-- local pos = self.object:getpos() -- local pos = self.object:getpos()
for dx=-4,4 do for dx=-4,4 do
for dy=-4,4 do for dy=-4,4 do
for dz=-4,4 do for dz=-4,4 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name local n = minetest.get_node(pos).name
if math.random(1, 50) <= 35 then if math.random(1, 50) <= 35 then
minetest.env:remove_node(p) minetest.remove_node(p)
end end
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <=5 then if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <=5 then
minetest.env:set_node(t, {name="fire:basic_flame"}) minetest.set_node(t, {name="fire:basic_flame"})
end end
end end
end end
@ -289,24 +329,31 @@ minetest.register_entity("witchcraft:fireball", {
) )
end, end,
}) })
minetest.register_entity("witchcraft:tree", { minetest.register_entity(
"witchcraft:tree",
{
textures = {"witchcraft_skin.png"}, textures = {"witchcraft_skin.png"},
velocity = 1, velocity = 1,
damage = 2, damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0}, collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos) on_step = function(self, obj, pos)
local remove = minetest.after(2, function() local remove = minetest.after(
2,
function()
self.object:remove() self.object:remove()
end) end)
local pos = self.object:getpos() local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "witchcraft:tree" and obj:get_luaentity().name ~= "__builtin:item" then if obj:get_luaentity().name ~= "witchcraft:tree"
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= "gauges:hp_bar"
then
obj:remove() obj:remove()
local treepos = self.object:getpos() local treepos = self.object:getpos()
default.grow_new_jungle_tree(treepos) default.grow_new_jungle_tree(treepos)
@ -319,7 +366,7 @@ minetest.register_entity("witchcraft:tree", {
for dz=0,1 do for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz} local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name local n = minetest.get_node(p).name
if n ~= "witchcraft:tree" and n ~="air" then if n ~= "witchcraft:tree" and n ~="air" then
local treepos = self.object:getpos() local treepos = self.object:getpos()
default.grow_new_jungle_tree(treepos) default.grow_new_jungle_tree(treepos)
@ -356,9 +403,11 @@ minetest.register_entity("witchcraft:tree", {
) )
end, end,
}) })
minetest.register_entity("witchcraft:ice", { minetest.register_entity(
"witchcraft:ice",
{
visual="sprite", visual="sprite",
visual_size={x=1,y=1}, visual_size={x=1,y=1},
physical=false, physical=false,
@ -376,8 +425,13 @@ minetest.register_entity("witchcraft:ice", {
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "witchcraft:ice" and obj:get_luaentity().name ~= "__builtin:item" then if obj:get_luaentity().name ~= "witchcraft:ice"
obj:punch(self.object, 1.0, { and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= "gauges:hp_bar"
then
obj:punch(
self.object, 1.0,
{
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups={fleshy=1}, damage_groups={fleshy=1},
}, nil) }, nil)
@ -389,7 +443,7 @@ minetest.register_entity("witchcraft:ice", {
for dz=0,1 do for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz} local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name local n = minetest.get_node(p).name
if n == "default:water_source" or n =="default:river_water_source" then if n == "default:water_source" or n =="default:river_water_source" then
local pos = self.object:getpos() local pos = self.object:getpos()
minetest.set_node(pos, {name="default:ice"}) minetest.set_node(pos, {name="default:ice"})
@ -423,4 +477,4 @@ minetest.register_entity("witchcraft:ice", {
) )
end end
end end
}) })