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https://github.com/sys4-fr/server-nalc.git
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Added rofl mod and updated SQLite Extract Script
- Added rofl (you don't need to enable it) - SQLextract.py updated
This commit is contained in:
parent
33bbc85934
commit
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89
mods/rofl/init.lua
Executable file
89
mods/rofl/init.lua
Executable file
@ -0,0 +1,89 @@
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----------------------------
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-- Rollbacks Out of FiLes.
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-- ROFL
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--
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rofl = {}
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rofl.func = {}
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rofl.datas = {}
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rofl.datas.filepath = minetest.get_worldpath() .. "/rollback/"
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rofl.queue = {}
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local function none(v)
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if not v or v == "None" then
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return nil
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else
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return v
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end
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end
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minetest.register_chatcommand("rofl", {
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description = "Save MFF",
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privs = {server = true},
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func = function(name)
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-- Alert
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minetest.chat_send_all("*** Server Freezing")
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-- The main loop
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local i = 0
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local vm = minetest.get_voxel_manip()
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while true do
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local file = io.open(rofl.datas.filepath .. "/database-output." .. i .. ".txt", "r")
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if not file then
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break
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end
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-- [
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-- id=155,actor=Mg,type=1;
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-- list=None,index=None,add=None,stacknode=None,stackquantity=None,nodemeta=None;
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-- x=-18,y=29,z=31;
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-- oldnode=default:stonebrick,oldparam1=0,oldparam2=None,oldmeta=None;
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-- newnode=air,newparam1=13,newparam2=None,newmeta=None
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-- ]
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for fields in file:lines() do
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local id = tonumber(string.sub(fields, string.find(fields, "id=")+string.len("id="), string.find(fields, ",actor")-1))
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local actor = string.sub(fields, string.find(fields, "actor=")+string.len("actor="), string.find(fields, ",type")-1)
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local action_type = tonumber(string.sub(fields, string.find(fields, "type=")+string.len("type="), string.find(fields, ";list")-1))
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local list = none(string.sub(fields, string.find(fields, "list=")+string.len("list="), string.find(fields, ",index")-1))
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local index = none(tonumber(string.sub(fields, string.find(fields, "index=")+string.len("index="), string.find(fields, ",add")-1)))
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local add = none(tonumber(string.sub(fields, string.find(fields, "add=")+string.len("add="), string.find(fields, ",stacknode")-1)))
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local stacknode = none(string.sub(fields, string.find(fields, "stacknode=")+string.len("stacknode="), string.find(fields, ",stackquantity")-1))
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local stackquantity = none(tonumber(string.sub(fields, string.find(fields, "stackquantity=")+string.len("stackquantity="), string.find(fields, ",nodemeta")-1)))
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local nodemeta = none(string.sub(fields, string.find(fields, "nodemeta=")+string.len("nodemeta="), string.find(fields, ";x=")-1))
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local x = none(tonumber(string.sub(fields, string.find(fields, ";x=")+string.len(";x="), string.find(fields, ",y=")-1)))
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local y = none(tonumber(string.sub(fields, string.find(fields, ",y=")+string.len(",y="), string.find(fields, ",z=")-1)))
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local z = none(tonumber(string.sub(fields, string.find(fields, ",z=")+string.len(",z="), string.find(fields, ";oldnode=")-1)))
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local oldnode = none(string.sub(fields, string.find(fields, "oldnode=")+string.len("oldnode="), string.find(fields, ",oldparam1")-1))
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local oldparam1 = none(tonumber(string.sub(fields, string.find(fields, "oldparam1=")+string.len("oldparam1="), string.find(fields, ",oldparam2")-1)))
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local oldparam2 = none(tonumber(string.sub(fields, string.find(fields, "oldparam2=")+string.len("oldparam2="), string.find(fields, ",oldmeta=")-1)))
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--local oldmeta
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local newnode = none(string.sub(fields, string.find(fields, "newnode=")+string.len("newnode="), string.find(fields, ",newparam1")-1))
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local newparam1 = none(tonumber(string.sub(fields, string.find(fields, "newparam1=")+string.len("newparam1="), string.find(fields, ",newparam2")-1)))
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local newparam2 = none(tonumber(string.sub(fields, string.find(fields, "newparam2=")+string.len("newparam2="), string.find(fields, ",newmeta=")-1)))
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--local newmeta
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if action_type == 1 then -- TYPE_SETNODE
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local forced = minetest.forceload_block({x = x, y = y, z = z})
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if forced then
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minetest.set_node({x = x, y = y, z = z}, {name = newnode, param1 = newparam1, param2 = newparam2})
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minetest.forceload_free_block({x = x, y = y, z = z})
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else
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minetest.log("error", "[ROFL] Couldn't forceplace block " .. minetest.pos_to_string({x = x, y = y, z = z}))
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end
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elseif action_type == 2 then -- TYPE_MODIFY_INVENTORY_STACK
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else -- TYPE_NOTHING
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print("W.T.F. is type " .. (action_type or "nil"))
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end
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end
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i = i + 1
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end
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minetest.chat_send_all("*** Server Up")
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end,
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})
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@ -45,13 +45,13 @@ class Convert_id(object):
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if self.__players.has_key(player_id):
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return self.__players[player_id]
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else:
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return("")
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return None
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def get_node_name(self, node_id):
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if self.__nodes.has_key(node_id):
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return self.__nodes[node_id]
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else:
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return("")
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return None
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########################################################################
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## Utilities
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@ -64,7 +64,7 @@ def ston(a):
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if a:
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return str(a)
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else:
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return ""
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return None
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def select_all_nodes(startstamp, endstamp):
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try:
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@ -75,7 +75,7 @@ def select_all_nodes(startstamp, endstamp):
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print(err)
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sys.exit(1)
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try:
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cur.execute("SELECT * FROM action WHERE timestamp >=:startstamp AND timestamp < :endstamp", {"startstamp":startstamp, "endstamp":endstamp})
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cur.execute("SELECT * FROM action WHERE (NOT nodeMeta OR newNode) AND timestamp >=:startstamp AND timestamp < :endstamp", {"startstamp":startstamp, "endstamp":endstamp})
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except sqlite3.OperationalError as err:
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print(err)
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sys.exit(1)
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@ -96,7 +96,7 @@ def readU32(strm):
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def decode(chaine):
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if not chaine :
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return "[]"
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return None
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else:
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strm = StringIO(chaine)
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table = "["
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@ -114,7 +114,7 @@ def decode(chaine):
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# Heureusement leur mode d'escape est quasi le même en Python que Lua
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table += '%s="%s"' % (key, val.encode('string-escape').replace('"', '\\"'))
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if n != nEntries-1:
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table += ", "
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table += ","
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table += "]"
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return table
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@ -122,28 +122,28 @@ def decode(chaine):
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def to_table(node):
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# Init bracket and basic datas
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table = '['
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table = "["
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table += 'id=%d' % node[0]
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table += ',actor="%s"' % Id.get_player_name(node[1])
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table += ',actor=%s' % Id.get_player_name(node[1])
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table += ',type=%d' % node[3]
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# Inventory Manipulation
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table += ';list="%s"' % ston(node[4])
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table += ',index="%s"' % ston(node[5])
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table += ',add="%s"' % ston(node[6])
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table += ',stacknode="%s"' % Id.get_node_name(node[7])
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table += ',stackquantity="%s"' % ston(node[8])
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table += ';list=%s' % node[4]
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table += ',index=%s' % node[5]
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table += ',add=%s' % node[6]
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table += ',stacknode=%s' % Id.get_node_name(node[7])
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table += ',stackquantity=%s' % node[8]
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table += ',nodemeta=%s' % node[9]
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# Position
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table += ';x=%s, y=%s, z=%s' % (node[10], node[11], node[12])
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table += ';x=%s,y=%s,z=%s' % (node[10], node[11], node[12])
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# Old node
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table += ';oldnode="%s"' % Id.get_node_name(node[13])
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table += ',oldparam1="%s"' % node[14]
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table += ',oldparam2="%s"' % ston(node[15])
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table += ';oldnode=%s' % Id.get_node_name(node[13])
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table += ',oldparam1=%s' % node[14]
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table += ',oldparam2=%s' % ston(node[15])
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table += ',oldmeta=%s' % decode(node[16])
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# New node
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table += ';newnode="%s"' % Id.get_node_name(node[17])
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table += ',newparam1="%s"' % ston(node[18])
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table += ',newparam2="%s"' % ston(node[19])
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table += ';newnode=%s' % Id.get_node_name(node[17])
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table += ',newparam1=%s' % ston(node[18])
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table += ',newparam2=%s' % ston(node[19])
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table += ',newmeta=%s' % decode(node[20])
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# Ending
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table += ']\n'
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