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https://github.com/sys4-fr/server-nalc.git
synced 2024-12-24 01:30:38 +01:00
Removed a few .env calls and minetest typos
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2b376da37b
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@ -41,7 +41,7 @@ local update_bobblock = function (pos, node)
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elseif node.name == 'bobblocks:whitepole_off' then nodename = 'bobblocks:whitepole'
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elseif node.name == 'bobblocks:whitepole' then nodename = 'bobblocks:whitepole_off'
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end
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minetest.env:add_node(pos, {name = nodename})
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minetest.add_node(pos, {name = nodename})
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minetest.sound_play("bobblocks_glassblock",
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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end
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@ -14,7 +14,7 @@ local update_healthpack = function (pos, node)
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elseif node.name == 'bobblocks:health_on' then
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nodename = 'bobblocks:health_off'
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end
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minetest.env:add_node(pos, {name = nodename})
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minetest.add_node(pos, {name = nodename})
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end
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local toggle_healthpack = function (pos, node)
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@ -69,12 +69,12 @@ minetest.register_abm(
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local objs = minetest.env:get_objects_inside_radius(pos, 1)
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for k, obj in pairs(objs) do
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minetest.sound_play("bobblocks_health",
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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obj:set_hp(obj:get_hp()+5) -- give 2.5HP
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minetest.env:remove_node(pos) -- remove the node after use
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minetest.remove_node(pos) -- remove the node after use
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end
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end,
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@ -11,7 +11,7 @@ local update_bobtrap = function (pos, node)
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elseif node.name == 'bobblocks:trap_spike_major' then nodename = 'bobblocks:trap_spike_major_set'
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elseif node.name == 'bobblocks:trap_spike_major_set' then nodename = 'bobblocks:trap_spike_major'
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end
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minetest.env:add_node(pos, {name = nodename})
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minetest.add_node(pos, {name = nodename})
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end
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-- Punch Traps
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@ -35,7 +35,7 @@ minetest.register_abm(
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local objs = minetest.env:get_objects_inside_radius(pos, 1)
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for k, obj in pairs(objs) do
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update_bobtrap(pos, node)
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@ -49,7 +49,7 @@ minetest.register_abm(
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local objs = minetest.env:get_objects_inside_radius(pos, 1)
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for k, obj in pairs(objs) do
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update_bobtrap(pos, node)
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@ -158,7 +158,7 @@ minetest.register_abm(
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local objs = minetest.env:get_objects_inside_radius(pos, 1)
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for k, obj in pairs(objs) do
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obj:set_hp(obj:get_hp()-1)
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minetest.sound_play("bobblocks_trap_fall",
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@ -172,7 +172,7 @@ minetest.register_abm(
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local objs = minetest.env:get_objects_inside_radius(pos, 1)
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for k, obj in pairs(objs) do
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obj:set_hp(obj:get_hp()-100)
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minetest.sound_play("bobblocks_trap_fall",
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@ -714,7 +714,7 @@ snowball_VELOCITY=19
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--Shoot snowball.
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local snow_shoot_snowball=function (item, player, pointed_thing)
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local playerpos=player:getpos()
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local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "christmas_craft:snowball_entity")
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local obj=minetestadd_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "christmas_craft:snowball_entity")
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local dir=player:get_look_dir()
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obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
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@ -742,7 +742,7 @@ snow_snowball_ENTITY={
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snow_snowball_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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local node = minetest.get_node(pos)
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--Become item when hitting a node.
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if self.lastpos.x~=nil then --If there is no lastpos for some reason.
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@ -361,7 +361,7 @@ function factions_chat.allfactions_chathandler(playername,parameter)
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for faction,value in pairs(factions.get_factions(player)) do
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for name,value in pairs(factions.dynamic_data.membertable[faction]) do
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local object_to_check = mientest.env:get_player_by_name(name)
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local object_to_check = minetest.get_player_by_name(name)
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if object_to_check ~= nil then
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recipients[name] = true
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@ -413,7 +413,7 @@ function factions_chat.chathandler(playername,parameter)
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if faction ~= nil and valid_faction and
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factions.dynamic_data.membertable[faction] ~= nil then
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for name,value in pairs(factions.dynamic_data.membertable[faction]) do
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local object_to_check = mientest.env:get_player_by_name(name)
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local object_to_check = minetest.get_player_by_name(name)
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factions_chat.show_help(playername)
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if object_to_check ~= nil and
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name ~= playername then
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@ -462,4 +462,4 @@ function factions_chat.show_help(playername)
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MSG("\t\t/factions set_free <factionname> <value> -> set faction free to join")
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MSG("\t\t/factions admin <factionname> <playername> <value> -> make player admin of faction")
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MSG("\t\t/factions description <factionname> <text> -> set description for faction")
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end
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end
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