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Still working on Mese Dragon integration

+ Some typo fixs
This commit is contained in:
Quentin BUISSON-DEBON
2016-05-09 16:30:00 +02:00
parent c5c6ecf177
commit 0b6d3e5cfa
3 changed files with 26 additions and 23 deletions

View File

@@ -1,12 +1,12 @@
mobs:register_mob("mobs:mese_dragon", {
type = "monster",
-- agressive, deals 12 damage to player when hit
-- agressive, deals 13 damage to player when hit
passive = false,
damage = 12,
damage = 13,
attack_type = "dogshoot",
reach = 3,
shoot_interval = 2.5,
arrow = "mobs:mese_arrow", --Remplacer par fireball du DM mais enlever son et mettre texture "mese flamme"
shoot_interval = 2,
arrow = "mobs:fireball_mese_dragon",
shoot_offset = 2,
-- health & armor
hp_min = 175,
@@ -77,27 +77,30 @@ mobs:register_mob("mobs:mese_dragon", {
},
})
-- mese arrow (weapon) --Remplacer par fireball du DM mais enlever son et mettre texture "mese flamme"
mobs:register_arrow("mobs:mese_arrow", {
-- fireball_mese_dragon (weapon)
mobs:register_arrow("mobs:fireball_mese_dragon", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_mese_crystal_fragment.png"},
velocity = 8, --default 6
visual_size = {x = 1, y = 1},
textures = {"mobs_fireball.png"},
velocity = 8,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 12}, --Modif MFF
player:punch(self.object, 1.0, { -- Mettre à 2.0 aussi ?
full_punch_interval = 2.0, -- Modif MFF
damage_groups = {fleshy = 13}, -- Modif MFF
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 12}, --Modif MFF
player:punch(self.object, 1.0, { -- Mettre à 2.0 aussi ?
full_punch_interval = 2.0, -- Modif MFF
damage_groups = {fleshy = 13}, -- Modif MFF
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
end
})