mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2025-01-27 10:10:28 +01:00
update unified_inventory
This commit is contained in:
parent
c00b4ce858
commit
1370754dfb
@ -1,4 +1,5 @@
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local S = unified_inventory.gettext
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local S = unified_inventory.gettext
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local F = unified_inventory.fgettext
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-- Create detached creative inventory after loading all mods
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-- Create detached creative inventory after loading all mods
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minetest.after(0.01, function()
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minetest.after(0.01, function()
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@ -56,6 +57,7 @@ minetest.after(0.01, function()
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minetest.log("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
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minetest.log("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
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for _, name in ipairs(unified_inventory.items_list) do
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for _, name in ipairs(unified_inventory.items_list) do
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local def = minetest.registered_items[name]
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local def = minetest.registered_items[name]
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-- Simple drops
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if type(def.drop) == "string" then
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if type(def.drop) == "string" then
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local dstack = ItemStack(def.drop)
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local dstack = ItemStack(def.drop)
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if not dstack:is_empty() and dstack:get_name() ~= name then
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if not dstack:is_empty() and dstack:get_name() ~= name then
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@ -67,6 +69,79 @@ minetest.after(0.01, function()
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})
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})
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end
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end
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-- Complex drops. Yes, it's really complex!
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elseif type(def.drop) == "table" then
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--[[ Extract single items from the table and save them into dedicated tables
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to register them later, in order to avoid duplicates. These tables counts
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the total number of guaranteed drops and drops by chance (“maybes”) for each item.
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For “maybes”, the final count is the theoretical maximum number of items, not
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neccessarily the actual drop count. ]]
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local drop_guaranteed = {}
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local drop_maybe = {}
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-- This is for catching an obscure corner case: If the top items table has
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-- only items with rarity = 1, but max_items is set, then only the first
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-- max_items will be part of the drop, any later entries are logically
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-- impossible, so this variable is for keeping track of this
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local max_items_left = def.drop.max_items
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-- For checking whether we still encountered only guaranteed only so far;
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-- for the first “maybe” item it will become false which will cause ALL
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-- later items to be considered “maybes”.
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-- A common idiom is:
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-- { max_items 1, { items = {
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-- { items={"example:1"}, rarity = 5 },
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-- { items={"example:2"}, rarity = 1 }, }}}
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-- example:2 must be considered a “maybe” because max_items is set and it
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-- appears after a “maybe”
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local max_start = true
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-- Let's iterate through the items madness!
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if def.drop.items then
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for i=1,#def.drop.items do
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if max_items_left ~= nil and max_items_left <= 0 then break end
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local itit = def.drop.items[i]
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for j=1,#itit.items do
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local dstack = ItemStack(itit.items[j])
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if not dstack:is_empty() and dstack:get_name() ~= name then
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local dname = dstack:get_name()
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local dcount = dstack:get_count()
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-- Guaranteed drops AND we are not yet in “maybe mode”
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if #itit.items == 1 and itit.rarity == 1 and max_start then
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if drop_guaranteed[dname] == nil then
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drop_guaranteed[dname] = 0
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end
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drop_guaranteed[dname] = drop_guaranteed[dname] + dcount
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if max_items_left ~= nil then
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max_items_left = max_items_left - 1
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if max_items_left <= 0 then break end
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end
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-- Drop was a “maybe”
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else
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if max_items_left ~= nil then max_start = false end
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if drop_maybe[dname] == nil then
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drop_maybe[dname] = 0
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end
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drop_maybe[dname] = drop_maybe[dname] + dcount
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end
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end
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end
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end
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end
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for itemstring, count in pairs(drop_guaranteed) do
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unified_inventory.register_craft({
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type = "digging",
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items = {name},
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output = itemstring .. " " .. count,
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width = 0,
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})
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end
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for itemstring, count in pairs(drop_maybe) do
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unified_inventory.register_craft({
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type = "digging_chance",
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items = {name},
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output = itemstring .. " " .. count,
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width = 0,
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})
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end
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end
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end
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end
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end
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for _, recipes in pairs(unified_inventory.crafts_for.recipe) do
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for _, recipes in pairs(unified_inventory.crafts_for.recipe) do
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@ -170,7 +245,7 @@ end
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unified_inventory.register_craft_type("normal", {
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unified_inventory.register_craft_type("normal", {
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description = "Crafting",
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description = F("Crafting"),
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icon = "ui_craftgrid_icon.png",
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icon = "ui_craftgrid_icon.png",
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width = 3,
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width = 3,
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height = 3,
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height = 3,
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@ -186,7 +261,7 @@ unified_inventory.register_craft_type("normal", {
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unified_inventory.register_craft_type("shapeless", {
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unified_inventory.register_craft_type("shapeless", {
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description = "Mixing",
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description = F("Mixing"),
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icon = "ui_craftgrid_icon.png",
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icon = "ui_craftgrid_icon.png",
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width = 3,
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width = 3,
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height = 3,
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height = 3,
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@ -201,7 +276,7 @@ unified_inventory.register_craft_type("shapeless", {
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unified_inventory.register_craft_type("cooking", {
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unified_inventory.register_craft_type("cooking", {
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description = "Cooking",
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description = F("Cooking"),
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icon = "default_furnace_front.png",
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icon = "default_furnace_front.png",
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width = 1,
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width = 1,
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height = 1,
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height = 1,
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@ -209,12 +284,18 @@ unified_inventory.register_craft_type("cooking", {
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unified_inventory.register_craft_type("digging", {
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unified_inventory.register_craft_type("digging", {
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description = "Digging",
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description = F("Digging"),
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icon = "default_tool_steelpick.png",
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icon = "default_tool_steelpick.png",
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width = 1,
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width = 1,
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height = 1,
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height = 1,
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})
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})
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unified_inventory.register_craft_type("digging_chance", {
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description = "Digging (by chance)",
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icon = "default_tool_steelpick.png^[transformFY.png",
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width = 1,
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height = 1,
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})
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function unified_inventory.register_page(name, def)
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function unified_inventory.register_page(name, def)
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unified_inventory.pages[name] = def
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unified_inventory.pages[name] = def
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@ -4,16 +4,17 @@
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-- License: GPLv3
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-- License: GPLv3
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local S = unified_inventory.gettext
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local S = unified_inventory.gettext
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local F = unified_inventory.fgettext
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unified_inventory.register_page("bags", {
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unified_inventory.register_page("bags", {
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get_formspec = function(player)
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get_formspec = function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
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local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
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formspec = formspec.."label[0,0;"..S("Bags").."]"
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formspec = formspec.."label[0,0;"..F("Bags").."]"
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formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]" .. "button[0,3;2,0.5;unequip_bag1;Unequip]"
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formspec = formspec.."button[0,2;2,0.5;bag1;"..F("Bag 1").."]" .. "button[0,3;2,0.5;unequip_bag1;Unequip]"
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formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]" .. "button[2,3;2,0.5;unequip_bag2;Unequip]"
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formspec = formspec.."button[2,2;2,0.5;bag2;"..F("Bag 2").."]" .. "button[2,3;2,0.5;unequip_bag2;Unequip]"
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formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]" .. "button[4,3;2,0.5;unequip_bag3;Unequip]"
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formspec = formspec.."button[4,2;2,0.5;bag3;"..F("Bag 3").."]" .. "button[4,3;2,0.5;unequip_bag3;Unequip]"
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formspec = formspec.."button[6,2;2,0.5;bag4;Bag 4]" .. "button[6,3;2,0.5;unequip_bag4;Unequip]"
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formspec = formspec.."button[6,2;2,0.5;bag4;"..F("Bag 4").."]" .. "button[6,3;2,0.5;unequip_bag4;Unequip]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag1;0.5,1;1,1;]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag1;0.5,1;1,1;]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag2;2.5,1;1,1;]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag2;2.5,1;1,1;]"
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@ -37,7 +38,7 @@ unified_inventory.register_button("bags", {
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local stack = player:get_inventory():get_stack("bag1", 1)
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local stack = player:get_inventory():get_stack("bag1", 1)
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local image = stack:get_definition().inventory_image
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local image = stack:get_definition().inventory_image
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local formspec = "image[7,0;1,1;"..image.."]"
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local formspec = "image[7,0;1,1;"..image.."]"
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formspec = formspec.."label[0,0;Bag 1]"
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formspec = formspec.."label[0,0;"..F("Bag 1").."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;bag1contents;0,1;8,3;]"
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formspec = formspec.."list[current_player;bag1contents;0,1;8,3;]"
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formspec = formspec.."listring[current_name;bag1contents]"
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formspec = formspec.."listring[current_name;bag1contents]"
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@ -58,7 +59,7 @@ unified_inventory.register_button("bags", {
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local stack = player:get_inventory():get_stack("bag2", 1)
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local stack = player:get_inventory():get_stack("bag2", 1)
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local image = stack:get_definition().inventory_image
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local image = stack:get_definition().inventory_image
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local formspec = "image[7,0;1,1;"..image.."]"
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local formspec = "image[7,0;1,1;"..image.."]"
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formspec = formspec.."label[0,0;Bag 2]"
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formspec = formspec.."label[0,0;"..F("Bag 2").."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;bag2contents;0,1;8,3;]"
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formspec = formspec.."list[current_player;bag2contents;0,1;8,3;]"
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formspec = formspec.."listring[current_name;bag2contents]"
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formspec = formspec.."listring[current_name;bag2contents]"
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@ -79,7 +80,7 @@ unified_inventory.register_button("bags", {
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local stack = player:get_inventory():get_stack("bag3", 1)
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local stack = player:get_inventory():get_stack("bag3", 1)
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local image = stack:get_definition().inventory_image
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local image = stack:get_definition().inventory_image
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local formspec = "image[7,0;1,1;"..image.."]"
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local formspec = "image[7,0;1,1;"..image.."]"
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formspec = formspec.."label[0,0;Bag 3]"
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formspec = formspec.."label[0,0;"..F("Bag 3").."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;bag3contents;0,1;8,3;]"
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formspec = formspec.."list[current_player;bag3contents;0,1;8,3;]"
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formspec = formspec.."listring[current_name;bag3contents]"
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formspec = formspec.."listring[current_name;bag3contents]"
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@ -100,7 +101,7 @@ unified_inventory.register_button("bags", {
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local stack = player:get_inventory():get_stack("bag4", 1)
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local stack = player:get_inventory():get_stack("bag4", 1)
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local image = stack:get_definition().inventory_image
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local image = stack:get_definition().inventory_image
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local formspec = "image[7,0;1,1;"..image.."]"
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local formspec = "image[7,0;1,1;"..image.."]"
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formspec = formspec.."label[0,0;Bag 4]"
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formspec = formspec.."label[0,0;"..F("Bag 4").."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;bag4contents;0,1;8,3;]"
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formspec = formspec.."list[current_player;bag4contents;0,1;8,3;]"
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formspec = formspec.."listring[current_name;bag4contents]"
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formspec = formspec.."listring[current_name;bag4contents]"
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@ -130,6 +130,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if string.sub(clicked_item, 1, 6) == "group:" then
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if string.sub(clicked_item, 1, 6) == "group:" then
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minetest.sound_play("click", {to_player=player_name, gain = 0.1})
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minetest.sound_play("click", {to_player=player_name, gain = 0.1})
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unified_inventory.apply_filter(player, clicked_item, new_dir)
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unified_inventory.apply_filter(player, clicked_item, new_dir)
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unified_inventory.current_searchbox[player_name] = clicked_item
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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return
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return
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end
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end
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if new_dir == "recipe"
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if new_dir == "recipe"
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@ -163,15 +166,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.searchbutton then
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if fields.searchbutton then
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unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
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unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
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unified_inventory.current_searchbox[player_name] = ""
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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unified_inventory.current_page[player_name])
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minetest.sound_play("paperflip2",
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minetest.sound_play("paperflip2",
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{to_player=player_name, gain = 1.0})
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{to_player=player_name, gain = 1.0})
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elseif fields.searchresetbutton then
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unified_inventory.apply_filter(player, "", "nochange")
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unified_inventory.current_searchbox[player_name] = ""
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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end
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end
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-- alternate button
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-- alternate buttons
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if not fields.alternate then
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if not (fields.alternate or fields.alternate_prev) then
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return
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return
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end
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end
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minetest.sound_play("click",
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minetest.sound_play("click",
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@ -188,12 +197,28 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if alternates <= 1 then
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if alternates <= 1 then
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return
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return
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end
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end
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local alternate = unified_inventory.alternate[player_name] + 1
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local alternate
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if alternate > alternates then
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if fields.alternate then
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alternate = 1
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alternate = unified_inventory.alternate[player_name] + 1
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if alternate > alternates then
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alternate = 1
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end
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elseif fields.alternate_prev then
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alternate = unified_inventory.alternate[player_name] - 1
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if alternate < 1 then
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alternate = alternates
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end
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end
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end
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unified_inventory.alternate[player_name] = alternate
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unified_inventory.alternate[player_name] = alternate
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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unified_inventory.current_page[player_name])
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end)
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end)
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if minetest.delete_detached_inventory then
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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minetest.delete_detached_inventory(player_name.."_bags")
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minetest.delete_detached_inventory(player_name.."craftrecipe")
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minetest.delete_detached_inventory(player_name.."refill")
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end)
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end
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@ -2,4 +2,4 @@ h2omes
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creative?
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creative?
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intllib?
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intllib?
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datastorage?
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datastorage?
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farming?
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1
mods/unified_inventory/description.txt
Normal file
1
mods/unified_inventory/description.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
Unified Inventory replaces the default survival and creative inventory. It adds a nicer interface and a number of features, such as a crafting guide.
|
@ -1,3 +1,5 @@
|
|||||||
|
local S = unified_inventory.gettext
|
||||||
|
|
||||||
function unified_inventory.canonical_item_spec_matcher(spec)
|
function unified_inventory.canonical_item_spec_matcher(spec)
|
||||||
local specname = ItemStack(spec):get_name()
|
local specname = ItemStack(spec):get_name()
|
||||||
if specname:sub(1, 6) == "group:" then
|
if specname:sub(1, 6) == "group:" then
|
||||||
@ -21,9 +23,36 @@ function unified_inventory.item_matches_spec(item, spec)
|
|||||||
return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
|
return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function unified_inventory.extract_groupnames(groupname)
|
||||||
|
local specname = ItemStack(groupname):get_name()
|
||||||
|
if specname:sub(1, 6) == "group:" then
|
||||||
|
local group_names = specname:sub(7):split(",")
|
||||||
|
if #group_names == 1 then
|
||||||
|
return group_names[1], 1
|
||||||
|
end
|
||||||
|
local s = ""
|
||||||
|
for g=1,#group_names do
|
||||||
|
if g > 1 then
|
||||||
|
-- List connector
|
||||||
|
s = s .. S(" and ")
|
||||||
|
end
|
||||||
|
s = s .. group_names[g]
|
||||||
|
end
|
||||||
|
return s, #group_names
|
||||||
|
else
|
||||||
|
return nil, 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
unified_inventory.registered_group_items = {
|
unified_inventory.registered_group_items = {
|
||||||
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
|
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
|
||||||
stone = "default:cobble",
|
stone = "default:cobble",
|
||||||
|
wood = "default:wood",
|
||||||
|
book = "default:book",
|
||||||
|
sand = "default:sand",
|
||||||
|
leaves = "default:leaves",
|
||||||
|
tree = "default:tree",
|
||||||
|
vessel = "vessels:glass_bottle",
|
||||||
wool = "wool:white",
|
wool = "wool:white",
|
||||||
ingot = "default:steel_ingot",
|
ingot = "default:steel_ingot",
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||||
local worldpath = minetest.get_worldpath()
|
local worldpath = minetest.get_worldpath()
|
||||||
|
local mygettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
|
||||||
|
|
||||||
-- Data tables definitions
|
-- Data tables definitions
|
||||||
unified_inventory = {
|
unified_inventory = {
|
||||||
@ -32,7 +33,8 @@ unified_inventory = {
|
|||||||
default = "craft",
|
default = "craft",
|
||||||
|
|
||||||
-- intllib
|
-- intllib
|
||||||
gettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end,
|
gettext = mygettext,
|
||||||
|
fgettext = function(s) return minetest.formspec_escape(mygettext(s)) end,
|
||||||
|
|
||||||
-- "Lite" mode
|
-- "Lite" mode
|
||||||
lite_mode = minetest.setting_getbool("unified_inventory_lite"),
|
lite_mode = minetest.setting_getbool("unified_inventory_lite"),
|
||||||
@ -49,8 +51,9 @@ unified_inventory = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
-- Disable default creative inventory
|
-- Disable default creative inventory
|
||||||
if rawget(_G, "creative_inventory") then
|
local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
|
||||||
function creative_inventory.set_creative_formspec(player, start_i, pagenum)
|
if creative then
|
||||||
|
function creative.set_creative_formspec(player, start_i, pagenum)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
local S = unified_inventory.gettext
|
local S = unified_inventory.gettext
|
||||||
|
local F = unified_inventory.fgettext
|
||||||
|
|
||||||
-- This pair of encoding functions is used where variable text must go in
|
-- This pair of encoding functions is used where variable text must go in
|
||||||
-- button names, where the text might contain formspec metacharacters.
|
-- button names, where the text might contain formspec metacharacters.
|
||||||
@ -136,11 +137,11 @@ function unified_inventory.get_formspec(player, page)
|
|||||||
|
|
||||||
if not unified_inventory.hidden_guide[player_name] then --MFF crabman(29/11/2015) hide guide, textfield bug
|
if not unified_inventory.hidden_guide[player_name] then --MFF crabman(29/11/2015) hide guide, textfield bug
|
||||||
formspec[n] = "image_button[13.2,0.1;.8,.8;ui_on_icon.png;hidebutton;]"
|
formspec[n] = "image_button[13.2,0.1;.8,.8;ui_on_icon.png;hidebutton;]"
|
||||||
.. "tooltip[hidebutton;" ..S("Hide guide") .. "]"
|
.. "tooltip[hidebutton;" ..F("Hide guide") .. "]"
|
||||||
n = n+1
|
n = n+1
|
||||||
else
|
else
|
||||||
formspec[n] = "image_button[13.2,0.1;.8,.8;ui_off_icon.png;hidebutton;]"
|
formspec[n] = "image_button[13.2,0.1;.8,.8;ui_off_icon.png;hidebutton;]"
|
||||||
.. "tooltip[hidebutton;" ..S("Show guide") .. "]"
|
.. "tooltip[hidebutton;" ..F("Show guide") .. "]"
|
||||||
return table.concat(formspec, "")
|
return table.concat(formspec, "")
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -151,39 +152,39 @@ function unified_inventory.get_formspec(player, page)
|
|||||||
formspec[n] =
|
formspec[n] =
|
||||||
"image_button[" .. (start_x + 0.6 * 0)
|
"image_button[" .. (start_x + 0.6 * 0)
|
||||||
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
|
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
|
||||||
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
|
.. "tooltip[start_list;" .. F("First page") .. "]"
|
||||||
|
|
||||||
.. "image_button[" .. (start_x + 0.6 * 1)
|
.. "image_button[" .. (start_x + 0.6 * 1)
|
||||||
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
|
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
|
||||||
.. "tooltip[rewind3;" .. minetest.formspec_escape(S("Back three pages")) .. "]"
|
.. "tooltip[rewind3;" .. F("Back three pages") .. "]"
|
||||||
.. "image_button[" .. (start_x + 0.6 * 2)
|
.. "image_button[" .. (start_x + 0.6 * 2)
|
||||||
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
|
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
|
||||||
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
|
.. "tooltip[rewind1;" .. F("Back one page") .. "]"
|
||||||
|
|
||||||
.. "image_button[" .. (start_x + 0.6 * 3)
|
.. "image_button[" .. (start_x + 0.6 * 3)
|
||||||
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
|
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
|
||||||
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
|
.. "tooltip[forward1;" .. F("Forward one page") .. "]"
|
||||||
.. "image_button[" .. (start_x + 0.6 * 4)
|
.. "image_button[" .. (start_x + 0.6 * 4)
|
||||||
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
|
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
|
||||||
.. "tooltip[forward3;" .. minetest.formspec_escape(S("Forward three pages")) .. "]"
|
.. "tooltip[forward3;" .. F("Forward three pages") .. "]"
|
||||||
|
|
||||||
.. "image_button[" .. (start_x + 0.6 * 5)
|
.. "image_button[" .. (start_x + 0.6 * 5)
|
||||||
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
|
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
|
||||||
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
|
.. "tooltip[end_list;" .. F("Last page") .. "]"
|
||||||
else
|
else
|
||||||
formspec[n] =
|
formspec[n] =
|
||||||
"image_button[" .. (8.2 + 0.65 * 0)
|
"image_button[" .. (8.2 + 0.65 * 0)
|
||||||
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
|
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
|
||||||
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
|
.. "tooltip[start_list;" .. F("First page") .. "]"
|
||||||
.. "image_button[" .. (8.2 + 0.65 * 1)
|
.. "image_button[" .. (8.2 + 0.65 * 1)
|
||||||
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
|
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
|
||||||
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
|
.. "tooltip[rewind1;" .. F("Back one page") .. "]"
|
||||||
.. "image_button[" .. (8.2 + 0.65 * 2)
|
.. "image_button[" .. (8.2 + 0.65 * 2)
|
||||||
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
|
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
|
||||||
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
|
.. "tooltip[forward1;" .. F("Forward one page") .. "]"
|
||||||
.. "image_button[" .. (8.2 + 0.65 * 3)
|
.. "image_button[" .. (8.2 + 0.65 * 3)
|
||||||
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
|
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
|
||||||
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
|
.. "tooltip[end_list;" .. F("Last page") .. "]"
|
||||||
end
|
end
|
||||||
n = n+1
|
n = n+1
|
||||||
|
|
||||||
@ -193,14 +194,20 @@ function unified_inventory.get_formspec(player, page)
|
|||||||
formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
|
formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
|
||||||
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
|
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
|
||||||
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
|
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
|
||||||
.. "tooltip[searchbutton;" ..S("Search") .. "]"
|
.. "tooltip[searchbutton;" ..F("Search") .. "]"
|
||||||
|
formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]"
|
||||||
|
.. "tooltip[searchbutton;" ..F("Search") .. "]"
|
||||||
|
.. "tooltip[searchresetbutton;" ..F("Reset search and display everything") .. "]"
|
||||||
else
|
else
|
||||||
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
|
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
|
||||||
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
|
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
|
||||||
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
|
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
|
||||||
.. "tooltip[searchbutton;" ..S("Search") .. "]"
|
.. "tooltip[searchbutton;" ..F("Search") .. "]"
|
||||||
|
formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]"
|
||||||
|
.. "tooltip[searchbutton;" ..F("Search") .. "]"
|
||||||
|
.. "tooltip[searchresetbutton;" ..F("Reset search and display everything") .. "]"
|
||||||
end
|
end
|
||||||
n = n+2
|
n = n+3
|
||||||
|
|
||||||
local no_matches = "No matching items"
|
local no_matches = "No matching items"
|
||||||
if draw_lite_mode then
|
if draw_lite_mode then
|
||||||
@ -209,7 +216,7 @@ function unified_inventory.get_formspec(player, page)
|
|||||||
|
|
||||||
-- Items list
|
-- Items list
|
||||||
if #unified_inventory.filtered_items_list[player_name] == 0 then
|
if #unified_inventory.filtered_items_list[player_name] == 0 then
|
||||||
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. S(no_matches) .. "]"
|
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]"
|
||||||
else
|
else
|
||||||
local dir = unified_inventory.active_search_direction[player_name]
|
local dir = unified_inventory.active_search_direction[player_name]
|
||||||
local list_index = unified_inventory.current_index[player_name]
|
local list_index = unified_inventory.current_index[player_name]
|
||||||
@ -222,6 +229,18 @@ function unified_inventory.get_formspec(player, page)
|
|||||||
for x = 0, ui_peruser.pagecols - 1 do
|
for x = 0, ui_peruser.pagecols - 1 do
|
||||||
local name = unified_inventory.filtered_items_list[player_name][list_index]
|
local name = unified_inventory.filtered_items_list[player_name][list_index]
|
||||||
if minetest.registered_items[name] then
|
if minetest.registered_items[name] then
|
||||||
|
-- Clicked on current item: Flip crafting direction
|
||||||
|
if name == unified_inventory.current_item[player_name] then
|
||||||
|
local cdir = unified_inventory.current_craft_direction[player_name]
|
||||||
|
if cdir == "recipe" then
|
||||||
|
dir = "usage"
|
||||||
|
elseif cdir == "usage" then
|
||||||
|
dir = "recipe"
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- Default: use active search direction by default
|
||||||
|
dir = unified_inventory.active_search_direction[player_name]
|
||||||
|
end
|
||||||
formspec[n] = "item_image_button["
|
formspec[n] = "item_image_button["
|
||||||
..(8.2 + x * 0.7)..","
|
..(8.2 + x * 0.7)..","
|
||||||
..(ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7)..";.81,.81;"
|
..(ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7)..";.81,.81;"
|
||||||
@ -232,13 +251,13 @@ function unified_inventory.get_formspec(player, page)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..S("Page") .. ": "
|
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F("Page") .. ": "
|
||||||
.. S("%s of %s"):format(page,pagemax).."]"
|
.. S("%s of %s"):format(page,pagemax).."]"
|
||||||
end
|
end
|
||||||
n= n+1
|
n= n+1
|
||||||
|
|
||||||
if unified_inventory.activefilter[player_name] ~= "" then
|
if unified_inventory.activefilter[player_name] ~= "" then
|
||||||
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. S("Filter") .. ":]"
|
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F("Filter") .. ":]"
|
||||||
formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
|
formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
|
||||||
end
|
end
|
||||||
return table.concat(formspec, "")
|
return table.concat(formspec, "")
|
||||||
|
@ -2,15 +2,19 @@
|
|||||||
|
|
||||||
local wield = {}
|
local wield = {}
|
||||||
local huds = {}
|
local huds = {}
|
||||||
|
local dtimes = {}
|
||||||
local dlimit = 3 -- HUD element will be hidden after this many seconds
|
local dlimit = 3 -- HUD element will be hidden after this many seconds
|
||||||
local air_hud_mod = minetest.get_modpath("4air")
|
local air_hud_mod = minetest.get_modpath("4air")
|
||||||
local hud_mod = minetest.get_modpath("hud")
|
local hud_mod = minetest.get_modpath("hud")
|
||||||
|
local hudbars_mod = minetest.get_modpath("hudbars")
|
||||||
|
|
||||||
local function set_hud(player)
|
local function set_hud(player)
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
local off = {x=0, y=-70}
|
local off = {x=0, y=-70}
|
||||||
if air_hud_mod or hud_mod then
|
if air_hud_mod or hud_mod then
|
||||||
off.y = off.y - 20
|
off.y = off.y - 20
|
||||||
|
elseif hudbars_mod then
|
||||||
|
off.y = off.y + 5
|
||||||
end
|
end
|
||||||
huds[player_name] = player:hud_add({
|
huds[player_name] = player:hud_add({
|
||||||
hud_elem_type = "text",
|
hud_elem_type = "text",
|
||||||
@ -24,24 +28,23 @@ end
|
|||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
minetest.after(0, set_hud, player)
|
minetest.after(0, set_hud, player)
|
||||||
minetest.after(dlimit, u_inv_hud_step, player:get_player_name())
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
function u_inv_hud_step(name)
|
|
||||||
local p = minetest.get_player_by_name(name)
|
|
||||||
if not p then return end
|
|
||||||
|
|
||||||
p:hud_change(huds[name], 'text', "")
|
|
||||||
minetest.after(dlimit, u_inv_hud_step, name)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
for _, player in pairs(minetest.get_connected_players()) do
|
for _, player in pairs(minetest.get_connected_players()) do
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
local wstack = player:get_wielded_item():get_name()
|
local wstack = player:get_wielded_item():get_name()
|
||||||
|
|
||||||
|
if dtimes[player_name] and dtimes[player_name] < dlimit then
|
||||||
|
dtimes[player_name] = dtimes[player_name] + dtime
|
||||||
|
if dtimes[player_name] > dlimit and huds[player_name] then
|
||||||
|
player:hud_change(huds[player_name], 'text', "")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if wstack ~= wield[player_name] then
|
if wstack ~= wield[player_name] then
|
||||||
wield[player_name] = wstack
|
wield[player_name] = wstack
|
||||||
|
dtimes[player_name] = 0
|
||||||
if huds[player_name] then
|
if huds[player_name] then
|
||||||
local def = minetest.registered_items[wstack]
|
local def = minetest.registered_items[wstack]
|
||||||
local desc = def and def.description or ""
|
local desc = def and def.description or ""
|
||||||
|
@ -1,71 +1,101 @@
|
|||||||
# Translation mostly by Xanthin
|
# Translation mostly by Xanthin
|
||||||
|
|
||||||
|
### api.lua ###
|
||||||
|
Digging (by chance) = Graben (durch Zufall)
|
||||||
|
|
||||||
### bags.lua ###
|
### bags.lua ###
|
||||||
Bags = Rucksaecke
|
Bags = Taschen
|
||||||
Bag 1 = Rucksack 1
|
Bag 1 = Tasche 1
|
||||||
Bag 2 = Rucksack 2
|
Bag 2 = Tasche 2
|
||||||
Bag 3 = Rucksack 3
|
Bag 3 = Tasche 3
|
||||||
Bag 4 = Rucksack 4
|
Bag 4 = Tasche 4
|
||||||
Small Bag = Rucksack (klein)
|
Small Bag = Kleine Tasche
|
||||||
Medium Bag = Rucksack (mittel)
|
Medium Bag = Mittelgroße Tasche
|
||||||
Large Bag = Rucksack (gross)
|
Large Bag = Große Tasche
|
||||||
|
|
||||||
### inernal.lua ###
|
### inernal.lua ###
|
||||||
First page = Erste Seite
|
First page = Erste Seite
|
||||||
Back three pages = Drei Seiten zurueckblaettern
|
Back three pages = Drei Seiten zurueckblättern
|
||||||
Back one page = Eine Seiten zurueckblaettern
|
Back one page = Eine Seite zurueckblättern
|
||||||
Forward one page = Eine Seiten vorblaettern
|
Forward one page = Eine Seite vorblättern
|
||||||
Forward three pages = Drei Seiten vorblaettern
|
Forward three pages = Drei Seiten vorblättern
|
||||||
Last page = Letzte Seite
|
Last page = Letzte Seite
|
||||||
No matching items = Keine passenden Gegenstände
|
No matching items = Keine passenden Gegenstände
|
||||||
Page = Seite
|
Page = Seite
|
||||||
%s of %s = %s von %s
|
%s of %s = %s von %s
|
||||||
Filter = Suche
|
Filter = Filter
|
||||||
Search = Suchen
|
Search = Suchen
|
||||||
|
Reset search and display everything = Suche zurücksetzen und alles anzeigen
|
||||||
|
|
||||||
### register.lua ###
|
### register.lua ###
|
||||||
Can use the creative inventory = Kann das Kreativinventar nutzen
|
Can use the creative inventory = Kann das Kreativinventar nutzen
|
||||||
Home position set to: %s = Ausgangsposition nach: %s gesetzt
|
Home position set to: %s = Heimatposition nach: %s gesetzt
|
||||||
Time of day set to 6am = Tageszeit auf 6 Uhr morgens geaendert
|
Time of day set to 6am = Tageszeit auf 6 Uhr geändert
|
||||||
You don't have the settime privilege! = Du hast nicht das "settime" Privileg!
|
You don't have the settime privilege! = Du hast nicht das „settime“-Privileg!
|
||||||
Time of day set to 9pm = Tageszeit auf 9 Uhr abends geaendert
|
Time of day set to 9pm = Tageszeit auf 21 Uhr geändert
|
||||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist ausserhalb des Kreativmodus deaktiviert um ein versehentliches Loeschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Muellfeld.
|
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist außerhalb des Kreativmodus deaktiviert, um ein versehentliches Löschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Müllfeld.
|
||||||
Inventory Cleared! = Inventar geleert!
|
Inventory cleared! = Inventar geleert!
|
||||||
Crafting = Bauen
|
Crafting = Fertigung
|
||||||
Trash: = Muell:
|
Digging = Graben
|
||||||
Refill: = Nachfuellen:
|
Cooking = Kochen
|
||||||
Crafting Guide = Bauanleitung
|
Mixing = Mischen
|
||||||
|
Trash: = Müll:
|
||||||
|
Refill: = Nachfüllen:
|
||||||
|
Crafting Guide = Fertigungsführer
|
||||||
Method: = Methode:
|
Method: = Methode:
|
||||||
Result: %s = Ergebnis: %s
|
Result: %s = Ergebnis: %s
|
||||||
crafting = Bauen
|
crafting = Bauen
|
||||||
shapeless crafting = Formloses Bauen
|
shapeless crafting = Formlose Fertigung
|
||||||
cooking = Kochen
|
cooking = Kochen
|
||||||
alloy cooking = Legierung Kochen
|
alloy cooking = Legierung Kochen
|
||||||
Copy to craft grid: = Kopiere ins Baufeld:
|
Copy to craft grid: = Ins Fertigungsraster kopieren:
|
||||||
All = Alles
|
All = Alles
|
||||||
Recipe %s of %s = Rezept %s von %s
|
|
||||||
Alternate = Alternative
|
Alternate = Alternative
|
||||||
Crafting Grid =
|
Crafting Grid = Fertigungsraster
|
||||||
|
Show next recipe = Nächstes Rezept zeigen
|
||||||
|
Show next usage = Nächste Verwendung zeigen
|
||||||
|
Show previous recipe = Vorheriges Rezept zeigen
|
||||||
|
Show previous usage = Vorherige Verwendung zeigen
|
||||||
|
This recipe is too\nlarge to be displayed. = Dieses Rezept ist zu\ngroß, um angezeigt\nzu werden.
|
||||||
|
Any item belonging to the %s group = Irgendein Gegenstand, der zur Gruppe %s gehört
|
||||||
|
Any item belonging to the groups %s = Irgendein Gegenstand, der zu den Gruppen %s gehört
|
||||||
|
Recipe %d of %d = Rezept %d von %d
|
||||||
|
Usage %d of %d = Verwendung %d von %d
|
||||||
|
No recipes = Keine Rezepte
|
||||||
|
No usages = Keine Verwendungen
|
||||||
|
Result = Ergebnis
|
||||||
|
Ingredient = Zutat
|
||||||
|
Set time to day = Zur Tageszeit wechseln
|
||||||
|
Set time to night = Zur Nachtzeit wechseln
|
||||||
|
Set home position = Heimatposition setzen
|
||||||
|
Go home = Nach Hause gehen
|
||||||
|
Clear inventory = Inventar leeren
|
||||||
|
Give me: = Gib mir:
|
||||||
|
To craft grid: = Ins Fertigungsraster:
|
||||||
|
|
||||||
|
### group.lua ###
|
||||||
|
\sand\s=\sund\s
|
||||||
|
|
||||||
### waypoints.lua ###
|
### waypoints.lua ###
|
||||||
White = Weiß
|
White = Weiß
|
||||||
Yellow = Gelb
|
Yellow = Gelb
|
||||||
Red = Rot
|
Red = Rot
|
||||||
Green = Gruen
|
Green = Grün
|
||||||
Blue = Blau
|
Blue = Blau
|
||||||
Waypoints = Markierungen
|
Waypoints = Wegpunkte
|
||||||
Waypoint active = Markierung aktiv
|
Waypoint %d = Wegpunkt Nr. %d
|
||||||
Waypoint inactive = Markierung inaktiv
|
Waypoint active = Wegpunkt aktiv
|
||||||
World position = Welt Position
|
Waypoint inactive = Wegpunkt inaktiv
|
||||||
Name =
|
World position = Weltposition
|
||||||
HUD text color =
|
Name = Name
|
||||||
Edit waypoint name = Name der Markierung aendern
|
HUD text color = HUD-Textfarbe
|
||||||
Rename waypoint = Markierung umbenennen
|
Edit waypoint name = Name des Wegpunkts ändern
|
||||||
Change color of waypoint display = Farbe der Darstellung der Markierung aendern
|
Rename waypoint = Wegpunkt umbenennen
|
||||||
Set waypoint to current location = Setze Markierung zur derzeitigen Position
|
Change color of waypoint display = Farbe der Darstellung der Wegpunkte ändern
|
||||||
Make waypoint visible = Markierung sichtbar machen
|
Set waypoint to current location = Setze Wegpunkt zur derzeitigen Position
|
||||||
Make waypoint invisible = Markierung verstecken
|
Make waypoint visible = Wegpunkt sichtbar machen
|
||||||
Disable display of waypoint coordinates =
|
Make waypoint invisible = Wegpunkt verstecken
|
||||||
Enable display of waypoint coordinates =
|
Disable display of waypoint coordinates = Anzeige der Wegpunktkoordinaten deaktivieren
|
||||||
Finish editing =
|
Enable display of waypoint coordinates = Anzeige der Wegpunktkoordinaten aktivieren
|
||||||
Select Waypoint #%d =
|
Finish editing = Bearbeitung abschließen
|
||||||
|
Select Waypoint #%d = Wegpunkt Nr. %d auswählen
|
||||||
|
@ -31,7 +31,7 @@ Time of day set to 6am = Hora del día cambiada a 6AM
|
|||||||
You don't have the settime priviledge! = ¡No tienes el privilegio `settime'!
|
You don't have the settime priviledge! = ¡No tienes el privilegio `settime'!
|
||||||
Time of day set to 9pm = Hora del día cambiada a 9PM
|
Time of day set to 9pm = Hora del día cambiada a 9PM
|
||||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Éste botón ha sido deshabilitado para prevenir la destrucción accidental del inventario.\nUsa la ranura para basura en su lugar.
|
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Éste botón ha sido deshabilitado para prevenir la destrucción accidental del inventario.\nUsa la ranura para basura en su lugar.
|
||||||
Inventory Cleared! = ¡Inventario limpio!
|
Inventory cleared! = ¡Inventario limpio!
|
||||||
Crafting = Elaboración
|
Crafting = Elaboración
|
||||||
Trash: = Basura:
|
Trash: = Basura:
|
||||||
Refill: = Rellenar:
|
Refill: = Rellenar:
|
||||||
|
@ -31,7 +31,7 @@ Time of day set to 6am = Heure fixée à 6h
|
|||||||
You don't have the settime priviledge! = Vous n'avez pas le privilège 'settime' !
|
You don't have the settime priviledge! = Vous n'avez pas le privilège 'settime' !
|
||||||
Time of day set to 9pm = Heure fixée à 21h
|
Time of day set to 9pm = Heure fixée à 21h
|
||||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Ce bouton a été désactivé en dehors du mode créatif pour éviter des saccages dans l'inventaire.\nUtilisez plutôt la case poubelle.
|
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Ce bouton a été désactivé en dehors du mode créatif pour éviter des saccages dans l'inventaire.\nUtilisez plutôt la case poubelle.
|
||||||
Inventory Cleared! = Inventaire vidé !
|
Inventory cleared! = Inventaire vidé !
|
||||||
Crafting = Création
|
Crafting = Création
|
||||||
Trash: = Poubelle :
|
Trash: = Poubelle :
|
||||||
Refill: = Remplir :
|
Refill: = Remplir :
|
||||||
|
@ -30,7 +30,7 @@ Time of day set to 6am = Czas ustawiony na 6:00
|
|||||||
You don't have the settime priviledge! = Nie masz uprawnien do zmiany czasu (settime)!
|
You don't have the settime priviledge! = Nie masz uprawnien do zmiany czasu (settime)!
|
||||||
Time of day set to 9pm = Czas ustawiony na 21:00
|
Time of day set to 9pm = Czas ustawiony na 21:00
|
||||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. =
|
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. =
|
||||||
Inventory Cleared! =
|
Inventory cleared! =
|
||||||
Crafting =
|
Crafting =
|
||||||
Trash: = Smietnik:
|
Trash: = Smietnik:
|
||||||
Refill: = Uzupelnianie:
|
Refill: = Uzupelnianie:
|
||||||
|
@ -31,7 +31,7 @@ Time of day set to 6am = Установлено время 6 утра
|
|||||||
You don't have the settime priviledge! = Вам не разрешено устанавливать время!
|
You don't have the settime priviledge! = Вам не разрешено устанавливать время!
|
||||||
Time of day set to 9pm = Установлено время 9 вечера
|
Time of day set to 9pm = Установлено время 9 вечера
|
||||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Эта кнопка отключена вне творческого режима, чтобы предотвратить случайное уничтожение предметов.\nИспользуйте слот корзины вместо нее.
|
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Эта кнопка отключена вне творческого режима, чтобы предотвратить случайное уничтожение предметов.\nИспользуйте слот корзины вместо нее.
|
||||||
Inventory Cleared! = Инвентарь очищен!
|
Inventory cleared! = Инвентарь очищен!
|
||||||
Crafting = Крафт
|
Crafting = Крафт
|
||||||
Trash: = Корзина:
|
Trash: = Корзина:
|
||||||
Refill: = Размножить:
|
Refill: = Размножить:
|
||||||
|
@ -1,5 +1,8 @@
|
|||||||
# Translation by
|
# Translation by
|
||||||
|
|
||||||
|
### api.lua ###
|
||||||
|
Digging (by chance) =
|
||||||
|
|
||||||
# Template
|
# Template
|
||||||
### bags.lua ###
|
### bags.lua ###
|
||||||
Bags =
|
Bags =
|
||||||
@ -23,16 +26,21 @@ Page =
|
|||||||
%s of %s =
|
%s of %s =
|
||||||
Filter =
|
Filter =
|
||||||
Search =
|
Search =
|
||||||
|
Reset search and display everything =
|
||||||
|
|
||||||
### register.lua ###
|
### register.lua ###
|
||||||
Can use the creative inventory =
|
Can use the creative inventory =
|
||||||
|
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally =
|
||||||
Home position set to: %s =
|
Home position set to: %s =
|
||||||
Time of day set to 6am =
|
Time of day set to 6am =
|
||||||
You don't have the settime priviledge! =
|
You don't have the settime priviledge! =
|
||||||
Time of day set to 9pm =
|
Time of day set to 9pm =
|
||||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. =
|
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. =
|
||||||
Inventory Cleared! =
|
Inventory cleared! =
|
||||||
Crafting =
|
Crafting =
|
||||||
|
Digging =
|
||||||
|
Cooking =
|
||||||
|
Mixing =
|
||||||
Trash: =
|
Trash: =
|
||||||
Refill: =
|
Refill: =
|
||||||
Crafting Guide =
|
Crafting Guide =
|
||||||
@ -44,9 +52,35 @@ cooking =
|
|||||||
alloy cooking =
|
alloy cooking =
|
||||||
Copy to craft grid: =
|
Copy to craft grid: =
|
||||||
All =
|
All =
|
||||||
Recipe %s of %s =
|
|
||||||
Alternate =
|
Alternate =
|
||||||
Crafting Grid =
|
Crafting Grid =
|
||||||
|
Show next recipe =
|
||||||
|
Show next usage =
|
||||||
|
Show previous recipe =
|
||||||
|
Show previous usage =
|
||||||
|
# Shown for huge crafting recipes; try to keep the line length short and use multiple line breaks as needed
|
||||||
|
This recipe is too\nlarge to be displayed. =
|
||||||
|
# %s = group name (e.g. wool)
|
||||||
|
Any item belonging to the %s group =
|
||||||
|
# %s = List of “and”-concatenated group names
|
||||||
|
Any item belonging to the groups %s =
|
||||||
|
Recipe %d of %d =
|
||||||
|
Usage %d of %d =
|
||||||
|
No recipes =
|
||||||
|
No usages =
|
||||||
|
Result =
|
||||||
|
Ingredient =
|
||||||
|
Set time to day =
|
||||||
|
Set time to night =
|
||||||
|
Set home position =
|
||||||
|
Go home =
|
||||||
|
Clear inventory =
|
||||||
|
Give me: =
|
||||||
|
To craft grid: =
|
||||||
|
|
||||||
|
### group.lua ###
|
||||||
|
# Logical connective, example: “Any item belonging to the groups foo and bar”
|
||||||
|
\sand\s =
|
||||||
|
|
||||||
### waypoints.lua ###
|
### waypoints.lua ###
|
||||||
White =
|
White =
|
||||||
@ -55,6 +89,7 @@ Red =
|
|||||||
Green =
|
Green =
|
||||||
Blue =
|
Blue =
|
||||||
Waypoints =
|
Waypoints =
|
||||||
|
Waypoint %d =
|
||||||
Waypoint active =
|
Waypoint active =
|
||||||
Waypoint inactive =
|
Waypoint inactive =
|
||||||
World position =
|
World position =
|
||||||
|
@ -31,7 +31,7 @@ Time of day set to 6am = Saat 06:00 olarak ayarlandı
|
|||||||
You don't have the settime priviledge = Saati düzenleme yetkiniz yok!
|
You don't have the settime priviledge = Saati düzenleme yetkiniz yok!
|
||||||
Time of day set to 9pm = Saat 19:00 olarak ayarlandı
|
Time of day set to 9pm = Saat 19:00 olarak ayarlandı
|
||||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Yaratıcı modu dışında iken bu tuş kullanılamaz.
|
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Yaratıcı modu dışında iken bu tuş kullanılamaz.
|
||||||
Inventory Cleared! = Envanter temizlendi!
|
Inventory cleared! = Envanter temizlendi!
|
||||||
Crafting = Üretim
|
Crafting = Üretim
|
||||||
Trash: = Çöp
|
Trash: = Çöp
|
||||||
Refill: = Doldur
|
Refill: = Doldur
|
||||||
|
1
mods/unified_inventory/mod.conf
Normal file
1
mods/unified_inventory/mod.conf
Normal file
@ -0,0 +1 @@
|
|||||||
|
name = unified_inventory
|
@ -1,12 +1,13 @@
|
|||||||
local S = unified_inventory.gettext
|
local S = unified_inventory.gettext
|
||||||
|
local F = unified_inventory.fgettext
|
||||||
|
|
||||||
minetest.register_privilege("creative", {
|
minetest.register_privilege("creative", {
|
||||||
description = "Can use the creative inventory",
|
description = S("Can use the creative inventory"),
|
||||||
give_to_singleplayer = false,
|
give_to_singleplayer = false,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_privilege("ui_full", {
|
minetest.register_privilege("ui_full", {
|
||||||
description = "Forces UI to display in Full mode when Lite mode is configured globally",
|
description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"),
|
||||||
give_to_singleplayer = false,
|
give_to_singleplayer = false,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -56,9 +57,6 @@ unified_inventory.register_button("home_gui_set", {
|
|||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
unified_inventory.register_button("home_gui_go", {
|
unified_inventory.register_button("home_gui_go", {
|
||||||
type = "image",
|
type = "image",
|
||||||
image = "ui_gohome_icon.png",
|
image = "ui_gohome_icon.png",
|
||||||
@ -155,7 +153,7 @@ unified_inventory.register_button("clear_inv", {
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
player:get_inventory():set_list("main", {})
|
player:get_inventory():set_list("main", {})
|
||||||
minetest.chat_send_player(player_name, 'Inventory Cleared!')
|
minetest.chat_send_player(player_name, S('Inventory cleared!'))
|
||||||
minetest.sound_play("trash_all",
|
minetest.sound_play("trash_all",
|
||||||
{to_player=player_name, gain = 1.0})
|
{to_player=player_name, gain = 1.0})
|
||||||
end,
|
end,
|
||||||
@ -170,16 +168,16 @@ unified_inventory.register_page("craft", {
|
|||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
|
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
|
||||||
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
|
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
|
||||||
formspec = formspec.."label[0,"..formheadery..";Crafting]"
|
formspec = formspec.."label[0,"..formheadery..";" ..F("Crafting").."]"
|
||||||
formspec = formspec.."listcolors[#00000000;#00000000]"
|
formspec = formspec.."listcolors[#00000000;#00000000]"
|
||||||
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
|
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
|
||||||
formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
|
formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
|
||||||
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. S("Trash:") .. "]"
|
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F("Trash:") .. "]"
|
||||||
formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
|
formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
|
||||||
formspec = formspec.."listring[current_name;craft]"
|
formspec = formspec.."listring[current_name;craft]"
|
||||||
formspec = formspec.."listring[current_player;main]"
|
formspec = formspec.."listring[current_player;main]"
|
||||||
if unified_inventory.is_creative(player_name) then
|
if unified_inventory.is_creative(player_name) then
|
||||||
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. S("Refill:") .. "]"
|
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F("Refill:") .. "]"
|
||||||
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
|
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
|
||||||
end
|
end
|
||||||
return {formspec=formspec}
|
return {formspec=formspec}
|
||||||
@ -188,11 +186,6 @@ unified_inventory.register_page("craft", {
|
|||||||
|
|
||||||
-- stack_image_button(): generate a form button displaying a stack of items
|
-- stack_image_button(): generate a form button displaying a stack of items
|
||||||
--
|
--
|
||||||
-- Normally a simple item_image_button[] is used. If the stack contains
|
|
||||||
-- more than one item, item_image_button[] doesn't have an option to
|
|
||||||
-- display an item count in the way that an inventory slot does, so
|
|
||||||
-- we have to fake it using the label facility.
|
|
||||||
--
|
|
||||||
-- The specified item may be a group. In that case, the group will be
|
-- The specified item may be a group. In that case, the group will be
|
||||||
-- represented by some item in the group, along with a flag indicating
|
-- represented by some item in the group, along with a flag indicating
|
||||||
-- that it's a group. If the group contains only one item, it will be
|
-- that it's a group. If the group contains only one item, it will be
|
||||||
@ -202,7 +195,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
|
|||||||
local name = item:get_name()
|
local name = item:get_name()
|
||||||
local count = item:get_count()
|
local count = item:get_count()
|
||||||
local show_is_group = false
|
local show_is_group = false
|
||||||
local displayitem = name
|
local displayitem = name.." "..count
|
||||||
local selectitem = name
|
local selectitem = name
|
||||||
if name:sub(1, 6) == "group:" then
|
if name:sub(1, 6) == "group:" then
|
||||||
local group_name = name:sub(7)
|
local group_name = name:sub(7)
|
||||||
@ -211,18 +204,30 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
|
|||||||
displayitem = group_item.item or "unknown"
|
displayitem = group_item.item or "unknown"
|
||||||
selectitem = group_item.sole and displayitem or name
|
selectitem = group_item.sole and displayitem or name
|
||||||
end
|
end
|
||||||
local label = string.format("\n\n%s%7d", show_is_group and " G\n" or " ", count):gsub(" 1$", " .")
|
local label = show_is_group and "G" or ""
|
||||||
if label == "\n\n ." then label = "" end
|
local buttonname = minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
|
||||||
return string.format("item_image_button[%f,%f;%u,%u;%s;%s;%s]",
|
local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
|
||||||
x, y, w, h,
|
x, y, w, h,
|
||||||
minetest.formspec_escape(displayitem),
|
minetest.formspec_escape(displayitem), buttonname, label)
|
||||||
minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)),
|
if show_is_group then
|
||||||
label)
|
local groupstring, andcount = unified_inventory.extract_groupnames(name)
|
||||||
|
local grouptip
|
||||||
|
if andcount == 1 then
|
||||||
|
grouptip = string.format(S("Any item belonging to the %s group"), groupstring)
|
||||||
|
elseif andcount > 1 then
|
||||||
|
grouptip = string.format(S("Any item belonging to the groups %s"), groupstring)
|
||||||
|
end
|
||||||
|
grouptip = minetest.formspec_escape(grouptip)
|
||||||
|
if andcount >= 1 then
|
||||||
|
button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return button
|
||||||
end
|
end
|
||||||
|
|
||||||
local recipe_text = {
|
local recipe_text = {
|
||||||
recipe = "Recipe",
|
recipe = "Recipe %d of %d",
|
||||||
usage = "Usage",
|
usage = "Usage %d of %d",
|
||||||
}
|
}
|
||||||
local no_recipe_text = {
|
local no_recipe_text = {
|
||||||
recipe = "No recipes",
|
recipe = "No recipes",
|
||||||
@ -232,6 +237,14 @@ local role_text = {
|
|||||||
recipe = "Result",
|
recipe = "Result",
|
||||||
usage = "Ingredient",
|
usage = "Ingredient",
|
||||||
}
|
}
|
||||||
|
local next_alt_text = {
|
||||||
|
recipe = "Show next recipe",
|
||||||
|
usage = "Show next usage",
|
||||||
|
}
|
||||||
|
local prev_alt_text = {
|
||||||
|
recipe = "Show previous recipe",
|
||||||
|
usage = "Show previous usage",
|
||||||
|
}
|
||||||
local other_dir = {
|
local other_dir = {
|
||||||
recipe = "usage",
|
recipe = "usage",
|
||||||
usage = "recipe",
|
usage = "recipe",
|
||||||
@ -249,7 +262,7 @@ unified_inventory.register_page("craftguide", {
|
|||||||
local player_privs = minetest.get_player_privs(player_name)
|
local player_privs = minetest.get_player_privs(player_name)
|
||||||
local formspec = ""
|
local formspec = ""
|
||||||
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
|
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
|
||||||
formspec = formspec.."label[0,"..formheadery..";" .. S("Crafting Guide") .. "]"
|
formspec = formspec.."label[0,"..formheadery..";" .. F("Crafting Guide") .. "]"
|
||||||
formspec = formspec.."listcolors[#00000000;#00000000]"
|
formspec = formspec.."listcolors[#00000000;#00000000]"
|
||||||
local item_name = unified_inventory.current_item[player_name]
|
local item_name = unified_inventory.current_item[player_name]
|
||||||
if not item_name then return {formspec=formspec} end
|
if not item_name then return {formspec=formspec} end
|
||||||
@ -268,20 +281,20 @@ unified_inventory.register_page("craftguide", {
|
|||||||
|
|
||||||
formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
|
formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
|
||||||
formspec = formspec.."textarea["..craftresultx..","..craftresulty
|
formspec = formspec.."textarea["..craftresultx..","..craftresulty
|
||||||
..";10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]"
|
..";10,1;;"..minetest.formspec_escape(F(role_text[dir])..": "..item_name)..";]"
|
||||||
formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_"
|
formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_"
|
||||||
.. rdir .. "_", ItemStack(item_name))
|
.. rdir .. "_", ItemStack(item_name))
|
||||||
|
|
||||||
if not craft then
|
if not craft then
|
||||||
formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";"
|
formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";"
|
||||||
..minetest.formspec_escape(no_recipe_text[dir]).."]"
|
..minetest.formspec_escape(F(no_recipe_text[dir])).."]"
|
||||||
local no_pos = dir == "recipe" and 4.5 or 6.5
|
local no_pos = dir == "recipe" and 4.5 or 6.5
|
||||||
local item_pos = dir == "recipe" and 6.5 or 4.5
|
local item_pos = dir == "recipe" and 6.5 or 4.5
|
||||||
formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
|
formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
|
||||||
formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_"
|
formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_"
|
||||||
..other_dir[dir].."_", ItemStack(item_name))
|
..other_dir[dir].."_", ItemStack(item_name))
|
||||||
if player_privs.give == true then
|
if player_privs.give == true then
|
||||||
formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. S("Give me:") .. "]"
|
formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. F("Give me:") .. "]"
|
||||||
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
|
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
|
||||||
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
|
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
|
||||||
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
|
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
|
||||||
@ -301,45 +314,76 @@ unified_inventory.register_page("craftguide", {
|
|||||||
|
|
||||||
-- This keeps recipes aligned to the right,
|
-- This keeps recipes aligned to the right,
|
||||||
-- so that they're close to the arrow.
|
-- so that they're close to the arrow.
|
||||||
local xoffset = 1.5 + (3 - display_size.width)
|
local xoffset = 5.5
|
||||||
|
-- Offset factor for crafting grids with side length > 4
|
||||||
|
local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
|
||||||
|
local od = 0
|
||||||
|
-- Minimum grid size at which size optimazation measures kick in
|
||||||
|
local mini_craft_size = 6
|
||||||
|
if display_size.width >= mini_craft_size then
|
||||||
|
od = math.max(1, display_size.width - 2)
|
||||||
|
xoffset = xoffset - 0.1
|
||||||
|
end
|
||||||
|
-- Size modifier factor
|
||||||
|
local sf = math.min(1, of * (1.05 + 0.05*od))
|
||||||
|
-- Button size
|
||||||
|
local bsize_h = 1.1 * sf
|
||||||
|
local bsize_w = bsize_h
|
||||||
|
if display_size.width >= mini_craft_size then
|
||||||
|
bsize_w = 1.175 * sf
|
||||||
|
end
|
||||||
|
if (bsize_h > 0.35 and display_size.width) then
|
||||||
for y = 1, display_size.height do
|
for y = 1, display_size.height do
|
||||||
for x = 1, display_size.width do
|
for x = 1, display_size.width do
|
||||||
local item
|
local item
|
||||||
if craft and x <= craft_width then
|
if craft and x <= craft_width then
|
||||||
item = craft.items[(y-1) * craft_width + x]
|
item = craft.items[(y-1) * craft_width + x]
|
||||||
end
|
end
|
||||||
|
-- Flipped x, used to build formspec buttons from right to left
|
||||||
|
local fx = display_size.width - (x-1)
|
||||||
|
-- x offset, y offset
|
||||||
|
local xof = (fx-1) * of + of
|
||||||
|
local yof = (y-1) * of + 1
|
||||||
if item then
|
if item then
|
||||||
formspec = formspec..stack_image_button(
|
formspec = formspec..stack_image_button(
|
||||||
xoffset + x, formspecy - 1 + y, 1.1, 1.1,
|
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
|
||||||
"item_button_recipe_",
|
"item_button_recipe_",
|
||||||
ItemStack(item))
|
ItemStack(item))
|
||||||
else
|
else
|
||||||
-- Fake buttons just to make grid
|
-- Fake buttons just to make grid
|
||||||
formspec = formspec.."image_button["
|
formspec = formspec.."image_button["
|
||||||
..tostring(xoffset + x)..","..tostring(formspecy - 1 + y)
|
..tostring(xoffset - xof)..","..tostring(formspecy - 1 + yof)
|
||||||
..";1,1;ui_blank_image.png;;]"
|
..";"..bsize_w..","..bsize_h..";ui_blank_image.png;;]"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
-- Error
|
||||||
|
formspec = formspec.."label["
|
||||||
|
..tostring(2)..","..tostring(formspecy)
|
||||||
|
..";"..minetest.formspec_escape(S("This recipe is too\nlarge to be displayed.")).."]"
|
||||||
|
end
|
||||||
|
|
||||||
if craft_type.uses_crafting_grid then
|
if craft_type.uses_crafting_grid and display_size.width <= 3 then
|
||||||
formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. S("To craft grid:") .. "]"
|
formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. F("To craft grid:") .. "]"
|
||||||
.."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]"
|
.."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]"
|
||||||
.."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]"
|
.."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]"
|
||||||
.."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. S("All") .. "]"
|
.."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. F("All") .. "]"
|
||||||
end
|
end
|
||||||
if player_privs.give then
|
if player_privs.give then
|
||||||
formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. S("Give me:") .. "]"
|
formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. F("Give me:") .. "]"
|
||||||
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
|
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
|
||||||
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
|
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
|
||||||
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
|
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
|
||||||
end
|
end
|
||||||
|
|
||||||
if alternates and alternates > 1 then
|
if alternates and alternates > 1 then
|
||||||
formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"..recipe_text[dir].." "
|
formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"
|
||||||
..tostring(alternate).." of "
|
..string.format(F(recipe_text[dir]), alternate, alternates).."]"
|
||||||
..tostring(alternates).."]"
|
.."image_button[5.5,"..(formspecy + 2)..";1,1;ui_left_icon.png;alternate_prev;]"
|
||||||
.."button[5.5,"..(formspecy + 2)..";2,1;alternate;" .. S("Alternate") .. "]"
|
.."image_button[6.5,"..(formspecy + 2)..";1,1;ui_right_icon.png;alternate;]"
|
||||||
|
.."tooltip[alternate_prev;"..F(prev_alt_text[dir]).."]"
|
||||||
|
.."tooltip[alternate;"..F(next_alt_text[dir]).."]"
|
||||||
end
|
end
|
||||||
return {formspec = formspec}
|
return {formspec = formspec}
|
||||||
end,
|
end,
|
||||||
|
BIN
mods/unified_inventory/screenshot.png
Normal file
BIN
mods/unified_inventory/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 134 KiB |
BIN
mods/unified_inventory/textures/ui_reset_icon.png
Normal file
BIN
mods/unified_inventory/textures/ui_reset_icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.4 KiB |
@ -1,4 +1,5 @@
|
|||||||
local S = unified_inventory.gettext
|
local S = unified_inventory.gettext
|
||||||
|
local F = unified_inventory.fgettext
|
||||||
|
|
||||||
local hud_colors = {
|
local hud_colors = {
|
||||||
{"#FFFFFF", 0xFFFFFF, S("White")},
|
{"#FFFFFF", 0xFFFFFF, S("White")},
|
||||||
@ -24,7 +25,7 @@ unified_inventory.register_page("waypoints", {
|
|||||||
local waypoints = datastorage.get(player_name, "waypoints")
|
local waypoints = datastorage.get(player_name, "waypoints")
|
||||||
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
|
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
|
||||||
"image[0,0;1,1;ui_waypoints_icon.png]" ..
|
"image[0,0;1,1;ui_waypoints_icon.png]" ..
|
||||||
"label[1,0;" .. S("Waypoints") .. "]"
|
"label[1,0;" .. F("Waypoints") .. "]"
|
||||||
|
|
||||||
-- Tabs buttons:
|
-- Tabs buttons:
|
||||||
for i = 1, 5, 1 do
|
for i = 1, 5, 1 do
|
||||||
@ -34,13 +35,13 @@ unified_inventory.register_page("waypoints", {
|
|||||||
"ui_" .. i .. "_icon.png;" ..
|
"ui_" .. i .. "_icon.png;" ..
|
||||||
"select_waypoint" .. i .. ";]" ..
|
"select_waypoint" .. i .. ";]" ..
|
||||||
"tooltip[select_waypoint" .. i .. ";"
|
"tooltip[select_waypoint" .. i .. ";"
|
||||||
.. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]"
|
.. (S("Select Waypoint #%d"):format(i)).."]"
|
||||||
end
|
end
|
||||||
|
|
||||||
local i = waypoints.selected or 1
|
local i = waypoints.selected or 1
|
||||||
local waypoint = waypoints[i] or {}
|
local waypoint = waypoints[i] or {}
|
||||||
local temp = waypoints_temp[player_name][i] or {}
|
local temp = waypoints_temp[player_name][i] or {}
|
||||||
local default_name = "Waypoint "..i
|
local default_name = string.format(S("Waypoint %d"), i)
|
||||||
|
|
||||||
-- Main buttons:
|
-- Main buttons:
|
||||||
formspec = formspec ..
|
formspec = formspec ..
|
||||||
@ -48,43 +49,43 @@ unified_inventory.register_page("waypoints", {
|
|||||||
"ui_waypoint_set_icon.png;"..
|
"ui_waypoint_set_icon.png;"..
|
||||||
"set_waypoint"..i..";]"..
|
"set_waypoint"..i..";]"..
|
||||||
"tooltip[set_waypoint" .. i .. ";"
|
"tooltip[set_waypoint" .. i .. ";"
|
||||||
.. minetest.formspec_escape(S("Set waypoint to current location")).."]"
|
.. F("Set waypoint to current location").."]"
|
||||||
|
|
||||||
formspec = formspec ..
|
formspec = formspec ..
|
||||||
"image_button[5.2,3.7;.8,.8;"..
|
"image_button[5.2,3.7;.8,.8;"..
|
||||||
(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
|
(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
|
||||||
"toggle_waypoint"..i..";]"..
|
"toggle_waypoint"..i..";]"..
|
||||||
"tooltip[toggle_waypoint" .. i .. ";"
|
"tooltip[toggle_waypoint" .. i .. ";"
|
||||||
.. minetest.formspec_escape(S("Make waypoint "
|
.. F("Make waypoint "
|
||||||
..(waypoint.active and "invisible" or "visible"))).."]"
|
..(waypoint.active and "invisible" or "visible")).."]"
|
||||||
|
|
||||||
formspec = formspec ..
|
formspec = formspec ..
|
||||||
"image_button[5.9,3.7;.8,.8;"..
|
"image_button[5.9,3.7;.8,.8;"..
|
||||||
(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
|
(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
|
||||||
"toggle_display_pos" .. i .. ";]"..
|
"toggle_display_pos" .. i .. ";]"..
|
||||||
"tooltip[toggle_display_pos" .. i .. ";"
|
"tooltip[toggle_display_pos" .. i .. ";"
|
||||||
.. minetest.formspec_escape(S((waypoint.display_pos and "Disable" or "Enable")
|
.. F((waypoint.display_pos and "Disable" or "Enable")
|
||||||
.." display of waypoint coordinates")).."]"
|
.." display of waypoint coordinates").."]"
|
||||||
|
|
||||||
formspec = formspec ..
|
formspec = formspec ..
|
||||||
"image_button[6.6,3.7;.8,.8;"..
|
"image_button[6.6,3.7;.8,.8;"..
|
||||||
"ui_circular_arrows_icon.png;"..
|
"ui_circular_arrows_icon.png;"..
|
||||||
"toggle_color"..i..";]"..
|
"toggle_color"..i..";]"..
|
||||||
"tooltip[toggle_color" .. i .. ";"
|
"tooltip[toggle_color" .. i .. ";"
|
||||||
.. minetest.formspec_escape(S("Change color of waypoint display")).."]"
|
.. F("Change color of waypoint display").."]"
|
||||||
|
|
||||||
formspec = formspec ..
|
formspec = formspec ..
|
||||||
"image_button[7.3,3.7;.8,.8;"..
|
"image_button[7.3,3.7;.8,.8;"..
|
||||||
"ui_pencil_icon.png;"..
|
"ui_pencil_icon.png;"..
|
||||||
"rename_waypoint"..i..";]"..
|
"rename_waypoint"..i..";]"..
|
||||||
"tooltip[rename_waypoint" .. i .. ";"
|
"tooltip[rename_waypoint" .. i .. ";"
|
||||||
.. minetest.formspec_escape(S("Edit waypoint name")).."]"
|
.. F("Edit waypoint name").."]"
|
||||||
|
|
||||||
-- Waypoint's info:
|
-- Waypoint's info:
|
||||||
if waypoint.active then
|
if waypoint.active then
|
||||||
formspec = formspec .. "label[1,0.8;"..S("Waypoint active").."]"
|
formspec = formspec .. "label[1,0.8;"..F("Waypoint active").."]"
|
||||||
else
|
else
|
||||||
formspec = formspec .. "label[1,0.8;"..S("Waypoint inactive").."]"
|
formspec = formspec .. "label[1,0.8;"..F("Waypoint inactive").."]"
|
||||||
end
|
end
|
||||||
|
|
||||||
if temp.edit then
|
if temp.edit then
|
||||||
@ -95,13 +96,13 @@ unified_inventory.register_page("waypoints", {
|
|||||||
"ui_ok_icon.png;"..
|
"ui_ok_icon.png;"..
|
||||||
"confirm_rename"..i.. ";]"..
|
"confirm_rename"..i.. ";]"..
|
||||||
"tooltip[confirm_rename" .. i .. ";"
|
"tooltip[confirm_rename" .. i .. ";"
|
||||||
.. minetest.formspec_escape(S("Finish editing")).."]"
|
.. F("Finish editing").."]"
|
||||||
end
|
end
|
||||||
|
|
||||||
formspec = formspec .. "label[1,1.3;"..S("World position")..": " ..
|
formspec = formspec .. "label[1,1.3;"..F("World position")..": " ..
|
||||||
minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
|
minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
|
||||||
"label[1,1.8;"..S("Name")..": ".. (waypoint.name or default_name) .. "]" ..
|
"label[1,1.8;"..F("Name")..": ".. (waypoint.name or default_name) .. "]" ..
|
||||||
"label[1,2.3;"..S("HUD text color")..": " ..
|
"label[1,2.3;"..F("HUD text color")..": " ..
|
||||||
hud_colors[waypoint.color or 1][3] .. "]"
|
hud_colors[waypoint.color or 1][3] .. "]"
|
||||||
|
|
||||||
return {formspec=formspec}
|
return {formspec=formspec}
|
||||||
|
Loading…
Reference in New Issue
Block a user