update unified_inventory

This commit is contained in:
crabman77 2016-08-21 19:26:09 +02:00
parent c00b4ce858
commit 1370754dfb
21 changed files with 430 additions and 157 deletions

View File

@ -1,4 +1,5 @@
local S = unified_inventory.gettext local S = unified_inventory.gettext
local F = unified_inventory.fgettext
-- Create detached creative inventory after loading all mods -- Create detached creative inventory after loading all mods
minetest.after(0.01, function() minetest.after(0.01, function()
@ -56,6 +57,7 @@ minetest.after(0.01, function()
minetest.log("Unified Inventory. inventory size: "..unified_inventory.items_list_size) minetest.log("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
for _, name in ipairs(unified_inventory.items_list) do for _, name in ipairs(unified_inventory.items_list) do
local def = minetest.registered_items[name] local def = minetest.registered_items[name]
-- Simple drops
if type(def.drop) == "string" then if type(def.drop) == "string" then
local dstack = ItemStack(def.drop) local dstack = ItemStack(def.drop)
if not dstack:is_empty() and dstack:get_name() ~= name then if not dstack:is_empty() and dstack:get_name() ~= name then
@ -67,6 +69,79 @@ minetest.after(0.01, function()
}) })
end end
-- Complex drops. Yes, it's really complex!
elseif type(def.drop) == "table" then
--[[ Extract single items from the table and save them into dedicated tables
to register them later, in order to avoid duplicates. These tables counts
the total number of guaranteed drops and drops by chance (maybes) for each item.
For maybes, the final count is the theoretical maximum number of items, not
neccessarily the actual drop count. ]]
local drop_guaranteed = {}
local drop_maybe = {}
-- This is for catching an obscure corner case: If the top items table has
-- only items with rarity = 1, but max_items is set, then only the first
-- max_items will be part of the drop, any later entries are logically
-- impossible, so this variable is for keeping track of this
local max_items_left = def.drop.max_items
-- For checking whether we still encountered only guaranteed only so far;
-- for the first “maybe” item it will become false which will cause ALL
-- later items to be considered “maybes”.
-- A common idiom is:
-- { max_items 1, { items = {
-- { items={"example:1"}, rarity = 5 },
-- { items={"example:2"}, rarity = 1 }, }}}
-- example:2 must be considered a “maybe” because max_items is set and it
-- appears after a “maybe”
local max_start = true
-- Let's iterate through the items madness!
if def.drop.items then
for i=1,#def.drop.items do
if max_items_left ~= nil and max_items_left <= 0 then break end
local itit = def.drop.items[i]
for j=1,#itit.items do
local dstack = ItemStack(itit.items[j])
if not dstack:is_empty() and dstack:get_name() ~= name then
local dname = dstack:get_name()
local dcount = dstack:get_count()
-- Guaranteed drops AND we are not yet in “maybe mode”
if #itit.items == 1 and itit.rarity == 1 and max_start then
if drop_guaranteed[dname] == nil then
drop_guaranteed[dname] = 0
end
drop_guaranteed[dname] = drop_guaranteed[dname] + dcount
if max_items_left ~= nil then
max_items_left = max_items_left - 1
if max_items_left <= 0 then break end
end
-- Drop was a “maybe”
else
if max_items_left ~= nil then max_start = false end
if drop_maybe[dname] == nil then
drop_maybe[dname] = 0
end
drop_maybe[dname] = drop_maybe[dname] + dcount
end
end
end
end
end
for itemstring, count in pairs(drop_guaranteed) do
unified_inventory.register_craft({
type = "digging",
items = {name},
output = itemstring .. " " .. count,
width = 0,
})
end
for itemstring, count in pairs(drop_maybe) do
unified_inventory.register_craft({
type = "digging_chance",
items = {name},
output = itemstring .. " " .. count,
width = 0,
})
end
end end
end end
for _, recipes in pairs(unified_inventory.crafts_for.recipe) do for _, recipes in pairs(unified_inventory.crafts_for.recipe) do
@ -170,7 +245,7 @@ end
unified_inventory.register_craft_type("normal", { unified_inventory.register_craft_type("normal", {
description = "Crafting", description = F("Crafting"),
icon = "ui_craftgrid_icon.png", icon = "ui_craftgrid_icon.png",
width = 3, width = 3,
height = 3, height = 3,
@ -186,7 +261,7 @@ unified_inventory.register_craft_type("normal", {
unified_inventory.register_craft_type("shapeless", { unified_inventory.register_craft_type("shapeless", {
description = "Mixing", description = F("Mixing"),
icon = "ui_craftgrid_icon.png", icon = "ui_craftgrid_icon.png",
width = 3, width = 3,
height = 3, height = 3,
@ -201,7 +276,7 @@ unified_inventory.register_craft_type("shapeless", {
unified_inventory.register_craft_type("cooking", { unified_inventory.register_craft_type("cooking", {
description = "Cooking", description = F("Cooking"),
icon = "default_furnace_front.png", icon = "default_furnace_front.png",
width = 1, width = 1,
height = 1, height = 1,
@ -209,12 +284,18 @@ unified_inventory.register_craft_type("cooking", {
unified_inventory.register_craft_type("digging", { unified_inventory.register_craft_type("digging", {
description = "Digging", description = F("Digging"),
icon = "default_tool_steelpick.png", icon = "default_tool_steelpick.png",
width = 1, width = 1,
height = 1, height = 1,
}) })
unified_inventory.register_craft_type("digging_chance", {
description = "Digging (by chance)",
icon = "default_tool_steelpick.png^[transformFY.png",
width = 1,
height = 1,
})
function unified_inventory.register_page(name, def) function unified_inventory.register_page(name, def)
unified_inventory.pages[name] = def unified_inventory.pages[name] = def

View File

@ -4,16 +4,17 @@
-- License: GPLv3 -- License: GPLv3
local S = unified_inventory.gettext local S = unified_inventory.gettext
local F = unified_inventory.fgettext
unified_inventory.register_page("bags", { unified_inventory.register_page("bags", {
get_formspec = function(player) get_formspec = function(player)
local player_name = player:get_player_name() local player_name = player:get_player_name()
local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]" local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
formspec = formspec.."label[0,0;"..S("Bags").."]" formspec = formspec.."label[0,0;"..F("Bags").."]"
formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]" .. "button[0,3;2,0.5;unequip_bag1;Unequip]" formspec = formspec.."button[0,2;2,0.5;bag1;"..F("Bag 1").."]" .. "button[0,3;2,0.5;unequip_bag1;Unequip]"
formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]" .. "button[2,3;2,0.5;unequip_bag2;Unequip]" formspec = formspec.."button[2,2;2,0.5;bag2;"..F("Bag 2").."]" .. "button[2,3;2,0.5;unequip_bag2;Unequip]"
formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]" .. "button[4,3;2,0.5;unequip_bag3;Unequip]" formspec = formspec.."button[4,2;2,0.5;bag3;"..F("Bag 3").."]" .. "button[4,3;2,0.5;unequip_bag3;Unequip]"
formspec = formspec.."button[6,2;2,0.5;bag4;Bag 4]" .. "button[6,3;2,0.5;unequip_bag4;Unequip]" formspec = formspec.."button[6,2;2,0.5;bag4;"..F("Bag 4").."]" .. "button[6,3;2,0.5;unequip_bag4;Unequip]"
formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag1;0.5,1;1,1;]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag1;0.5,1;1,1;]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag2;2.5,1;1,1;]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag2;2.5,1;1,1;]"
@ -37,7 +38,7 @@ unified_inventory.register_button("bags", {
local stack = player:get_inventory():get_stack("bag1", 1) local stack = player:get_inventory():get_stack("bag1", 1)
local image = stack:get_definition().inventory_image local image = stack:get_definition().inventory_image
local formspec = "image[7,0;1,1;"..image.."]" local formspec = "image[7,0;1,1;"..image.."]"
formspec = formspec.."label[0,0;Bag 1]" formspec = formspec.."label[0,0;"..F("Bag 1").."]"
formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;bag1contents;0,1;8,3;]" formspec = formspec.."list[current_player;bag1contents;0,1;8,3;]"
formspec = formspec.."listring[current_name;bag1contents]" formspec = formspec.."listring[current_name;bag1contents]"
@ -58,7 +59,7 @@ unified_inventory.register_button("bags", {
local stack = player:get_inventory():get_stack("bag2", 1) local stack = player:get_inventory():get_stack("bag2", 1)
local image = stack:get_definition().inventory_image local image = stack:get_definition().inventory_image
local formspec = "image[7,0;1,1;"..image.."]" local formspec = "image[7,0;1,1;"..image.."]"
formspec = formspec.."label[0,0;Bag 2]" formspec = formspec.."label[0,0;"..F("Bag 2").."]"
formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;bag2contents;0,1;8,3;]" formspec = formspec.."list[current_player;bag2contents;0,1;8,3;]"
formspec = formspec.."listring[current_name;bag2contents]" formspec = formspec.."listring[current_name;bag2contents]"
@ -79,7 +80,7 @@ unified_inventory.register_button("bags", {
local stack = player:get_inventory():get_stack("bag3", 1) local stack = player:get_inventory():get_stack("bag3", 1)
local image = stack:get_definition().inventory_image local image = stack:get_definition().inventory_image
local formspec = "image[7,0;1,1;"..image.."]" local formspec = "image[7,0;1,1;"..image.."]"
formspec = formspec.."label[0,0;Bag 3]" formspec = formspec.."label[0,0;"..F("Bag 3").."]"
formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;bag3contents;0,1;8,3;]" formspec = formspec.."list[current_player;bag3contents;0,1;8,3;]"
formspec = formspec.."listring[current_name;bag3contents]" formspec = formspec.."listring[current_name;bag3contents]"
@ -100,7 +101,7 @@ unified_inventory.register_button("bags", {
local stack = player:get_inventory():get_stack("bag4", 1) local stack = player:get_inventory():get_stack("bag4", 1)
local image = stack:get_definition().inventory_image local image = stack:get_definition().inventory_image
local formspec = "image[7,0;1,1;"..image.."]" local formspec = "image[7,0;1,1;"..image.."]"
formspec = formspec.."label[0,0;Bag 4]" formspec = formspec.."label[0,0;"..F("Bag 4").."]"
formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;bag4contents;0,1;8,3;]" formspec = formspec.."list[current_player;bag4contents;0,1;8,3;]"
formspec = formspec.."listring[current_name;bag4contents]" formspec = formspec.."listring[current_name;bag4contents]"
@ -232,7 +233,7 @@ for _, colour in pairs(colours) do
{"dye:"..colour, "unified_inventory:bag_small"}, {"dye:"..colour, "unified_inventory:bag_small"},
}, },
}) })
minetest.register_craft({ minetest.register_craft({
output = "unified_inventory:bag_medium_" .. colour, output = "unified_inventory:bag_medium_" .. colour,
recipe = { recipe = {

View File

@ -130,6 +130,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if string.sub(clicked_item, 1, 6) == "group:" then if string.sub(clicked_item, 1, 6) == "group:" then
minetest.sound_play("click", {to_player=player_name, gain = 0.1}) minetest.sound_play("click", {to_player=player_name, gain = 0.1})
unified_inventory.apply_filter(player, clicked_item, new_dir) unified_inventory.apply_filter(player, clicked_item, new_dir)
unified_inventory.current_searchbox[player_name] = clicked_item
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
return return
end end
if new_dir == "recipe" if new_dir == "recipe"
@ -163,15 +166,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.searchbutton then if fields.searchbutton then
unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange") unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
unified_inventory.current_searchbox[player_name] = ""
unified_inventory.set_inventory_formspec(player, unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name]) unified_inventory.current_page[player_name])
minetest.sound_play("paperflip2", minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0}) {to_player=player_name, gain = 1.0})
elseif fields.searchresetbutton then
unified_inventory.apply_filter(player, "", "nochange")
unified_inventory.current_searchbox[player_name] = ""
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
end end
-- alternate button -- alternate buttons
if not fields.alternate then if not (fields.alternate or fields.alternate_prev) then
return return
end end
minetest.sound_play("click", minetest.sound_play("click",
@ -188,12 +197,28 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if alternates <= 1 then if alternates <= 1 then
return return
end end
local alternate = unified_inventory.alternate[player_name] + 1 local alternate
if alternate > alternates then if fields.alternate then
alternate = 1 alternate = unified_inventory.alternate[player_name] + 1
if alternate > alternates then
alternate = 1
end
elseif fields.alternate_prev then
alternate = unified_inventory.alternate[player_name] - 1
if alternate < 1 then
alternate = alternates
end
end end
unified_inventory.alternate[player_name] = alternate unified_inventory.alternate[player_name] = alternate
unified_inventory.set_inventory_formspec(player, unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name]) unified_inventory.current_page[player_name])
end) end)
if minetest.delete_detached_inventory then
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
minetest.delete_detached_inventory(player_name.."_bags")
minetest.delete_detached_inventory(player_name.."craftrecipe")
minetest.delete_detached_inventory(player_name.."refill")
end)
end

View File

@ -2,4 +2,4 @@ h2omes
creative? creative?
intllib? intllib?
datastorage? datastorage?
farming?

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@ -0,0 +1 @@
Unified Inventory replaces the default survival and creative inventory. It adds a nicer interface and a number of features, such as a crafting guide.

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@ -1,3 +1,5 @@
local S = unified_inventory.gettext
function unified_inventory.canonical_item_spec_matcher(spec) function unified_inventory.canonical_item_spec_matcher(spec)
local specname = ItemStack(spec):get_name() local specname = ItemStack(spec):get_name()
if specname:sub(1, 6) == "group:" then if specname:sub(1, 6) == "group:" then
@ -21,9 +23,36 @@ function unified_inventory.item_matches_spec(item, spec)
return unified_inventory.canonical_item_spec_matcher(spec)(itemname) return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
end end
function unified_inventory.extract_groupnames(groupname)
local specname = ItemStack(groupname):get_name()
if specname:sub(1, 6) == "group:" then
local group_names = specname:sub(7):split(",")
if #group_names == 1 then
return group_names[1], 1
end
local s = ""
for g=1,#group_names do
if g > 1 then
-- List connector
s = s .. S(" and ")
end
s = s .. group_names[g]
end
return s, #group_names
else
return nil, 0
end
end
unified_inventory.registered_group_items = { unified_inventory.registered_group_items = {
mesecon_conductor_craftable = "mesecons:wire_00000000_off", mesecon_conductor_craftable = "mesecons:wire_00000000_off",
stone = "default:cobble", stone = "default:cobble",
wood = "default:wood",
book = "default:book",
sand = "default:sand",
leaves = "default:leaves",
tree = "default:tree",
vessel = "vessels:glass_bottle",
wool = "wool:white", wool = "wool:white",
ingot = "default:steel_ingot", ingot = "default:steel_ingot",
} }

View File

@ -2,6 +2,7 @@
local modpath = minetest.get_modpath(minetest.get_current_modname()) local modpath = minetest.get_modpath(minetest.get_current_modname())
local worldpath = minetest.get_worldpath() local worldpath = minetest.get_worldpath()
local mygettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
-- Data tables definitions -- Data tables definitions
unified_inventory = { unified_inventory = {
@ -32,7 +33,8 @@ unified_inventory = {
default = "craft", default = "craft",
-- intllib -- intllib
gettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end, gettext = mygettext,
fgettext = function(s) return minetest.formspec_escape(mygettext(s)) end,
-- "Lite" mode -- "Lite" mode
lite_mode = minetest.setting_getbool("unified_inventory_lite"), lite_mode = minetest.setting_getbool("unified_inventory_lite"),
@ -49,8 +51,9 @@ unified_inventory = {
} }
-- Disable default creative inventory -- Disable default creative inventory
if rawget(_G, "creative_inventory") then local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
function creative_inventory.set_creative_formspec(player, start_i, pagenum) if creative then
function creative.set_creative_formspec(player, start_i, pagenum)
return return
end end
end end

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@ -1,4 +1,5 @@
local S = unified_inventory.gettext local S = unified_inventory.gettext
local F = unified_inventory.fgettext
-- This pair of encoding functions is used where variable text must go in -- This pair of encoding functions is used where variable text must go in
-- button names, where the text might contain formspec metacharacters. -- button names, where the text might contain formspec metacharacters.
@ -136,11 +137,11 @@ function unified_inventory.get_formspec(player, page)
if not unified_inventory.hidden_guide[player_name] then --MFF crabman(29/11/2015) hide guide, textfield bug if not unified_inventory.hidden_guide[player_name] then --MFF crabman(29/11/2015) hide guide, textfield bug
formspec[n] = "image_button[13.2,0.1;.8,.8;ui_on_icon.png;hidebutton;]" formspec[n] = "image_button[13.2,0.1;.8,.8;ui_on_icon.png;hidebutton;]"
.. "tooltip[hidebutton;" ..S("Hide guide") .. "]" .. "tooltip[hidebutton;" ..F("Hide guide") .. "]"
n = n+1 n = n+1
else else
formspec[n] = "image_button[13.2,0.1;.8,.8;ui_off_icon.png;hidebutton;]" formspec[n] = "image_button[13.2,0.1;.8,.8;ui_off_icon.png;hidebutton;]"
.. "tooltip[hidebutton;" ..S("Show guide") .. "]" .. "tooltip[hidebutton;" ..F("Show guide") .. "]"
return table.concat(formspec, "") return table.concat(formspec, "")
end end
@ -151,39 +152,39 @@ function unified_inventory.get_formspec(player, page)
formspec[n] = formspec[n] =
"image_button[" .. (start_x + 0.6 * 0) "image_button[" .. (start_x + 0.6 * 0)
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]" .. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]" .. "tooltip[start_list;" .. F("First page") .. "]"
.. "image_button[" .. (start_x + 0.6 * 1) .. "image_button[" .. (start_x + 0.6 * 1)
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]" .. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
.. "tooltip[rewind3;" .. minetest.formspec_escape(S("Back three pages")) .. "]" .. "tooltip[rewind3;" .. F("Back three pages") .. "]"
.. "image_button[" .. (start_x + 0.6 * 2) .. "image_button[" .. (start_x + 0.6 * 2)
.. ",9;.8,.8;ui_left_icon.png;rewind1;]" .. ",9;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]" .. "tooltip[rewind1;" .. F("Back one page") .. "]"
.. "image_button[" .. (start_x + 0.6 * 3) .. "image_button[" .. (start_x + 0.6 * 3)
.. ",9;.8,.8;ui_right_icon.png;forward1;]" .. ",9;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]" .. "tooltip[forward1;" .. F("Forward one page") .. "]"
.. "image_button[" .. (start_x + 0.6 * 4) .. "image_button[" .. (start_x + 0.6 * 4)
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]" .. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
.. "tooltip[forward3;" .. minetest.formspec_escape(S("Forward three pages")) .. "]" .. "tooltip[forward3;" .. F("Forward three pages") .. "]"
.. "image_button[" .. (start_x + 0.6 * 5) .. "image_button[" .. (start_x + 0.6 * 5)
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]" .. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]" .. "tooltip[end_list;" .. F("Last page") .. "]"
else else
formspec[n] = formspec[n] =
"image_button[" .. (8.2 + 0.65 * 0) "image_button[" .. (8.2 + 0.65 * 0)
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]" .. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]" .. "tooltip[start_list;" .. F("First page") .. "]"
.. "image_button[" .. (8.2 + 0.65 * 1) .. "image_button[" .. (8.2 + 0.65 * 1)
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]" .. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]" .. "tooltip[rewind1;" .. F("Back one page") .. "]"
.. "image_button[" .. (8.2 + 0.65 * 2) .. "image_button[" .. (8.2 + 0.65 * 2)
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]" .. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]" .. "tooltip[forward1;" .. F("Forward one page") .. "]"
.. "image_button[" .. (8.2 + 0.65 * 3) .. "image_button[" .. (8.2 + 0.65 * 3)
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]" .. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]" .. "tooltip[end_list;" .. F("Last page") .. "]"
end end
n = n+1 n = n+1
@ -193,14 +194,20 @@ function unified_inventory.get_formspec(player, page)
formspec[n] = "field[9.5,8.325;3,1;searchbox;;" formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]" .. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]" formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..S("Search") .. "]" .. "tooltip[searchbutton;" ..F("Search") .. "]"
formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]"
.. "tooltip[searchbutton;" ..F("Search") .. "]"
.. "tooltip[searchresetbutton;" ..F("Reset search and display everything") .. "]"
else else
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;" formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]" .. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]" formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..S("Search") .. "]" .. "tooltip[searchbutton;" ..F("Search") .. "]"
formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]"
.. "tooltip[searchbutton;" ..F("Search") .. "]"
.. "tooltip[searchresetbutton;" ..F("Reset search and display everything") .. "]"
end end
n = n+2 n = n+3
local no_matches = "No matching items" local no_matches = "No matching items"
if draw_lite_mode then if draw_lite_mode then
@ -209,7 +216,7 @@ function unified_inventory.get_formspec(player, page)
-- Items list -- Items list
if #unified_inventory.filtered_items_list[player_name] == 0 then if #unified_inventory.filtered_items_list[player_name] == 0 then
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. S(no_matches) .. "]" formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]"
else else
local dir = unified_inventory.active_search_direction[player_name] local dir = unified_inventory.active_search_direction[player_name]
local list_index = unified_inventory.current_index[player_name] local list_index = unified_inventory.current_index[player_name]
@ -222,6 +229,18 @@ function unified_inventory.get_formspec(player, page)
for x = 0, ui_peruser.pagecols - 1 do for x = 0, ui_peruser.pagecols - 1 do
local name = unified_inventory.filtered_items_list[player_name][list_index] local name = unified_inventory.filtered_items_list[player_name][list_index]
if minetest.registered_items[name] then if minetest.registered_items[name] then
-- Clicked on current item: Flip crafting direction
if name == unified_inventory.current_item[player_name] then
local cdir = unified_inventory.current_craft_direction[player_name]
if cdir == "recipe" then
dir = "usage"
elseif cdir == "usage" then
dir = "recipe"
end
else
-- Default: use active search direction by default
dir = unified_inventory.active_search_direction[player_name]
end
formspec[n] = "item_image_button[" formspec[n] = "item_image_button["
..(8.2 + x * 0.7).."," ..(8.2 + x * 0.7)..","
..(ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7)..";.81,.81;" ..(ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7)..";.81,.81;"
@ -232,13 +251,13 @@ function unified_inventory.get_formspec(player, page)
end end
end end
end end
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..S("Page") .. ": " formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F("Page") .. ": "
.. S("%s of %s"):format(page,pagemax).."]" .. S("%s of %s"):format(page,pagemax).."]"
end end
n= n+1 n= n+1
if unified_inventory.activefilter[player_name] ~= "" then if unified_inventory.activefilter[player_name] ~= "" then
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. S("Filter") .. ":]" formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F("Filter") .. ":]"
formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]" formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
end end
return table.concat(formspec, "") return table.concat(formspec, "")

View File

@ -2,15 +2,19 @@
local wield = {} local wield = {}
local huds = {} local huds = {}
local dtimes = {}
local dlimit = 3 -- HUD element will be hidden after this many seconds local dlimit = 3 -- HUD element will be hidden after this many seconds
local air_hud_mod = minetest.get_modpath("4air") local air_hud_mod = minetest.get_modpath("4air")
local hud_mod = minetest.get_modpath("hud") local hud_mod = minetest.get_modpath("hud")
local hudbars_mod = minetest.get_modpath("hudbars")
local function set_hud(player) local function set_hud(player)
local player_name = player:get_player_name() local player_name = player:get_player_name()
local off = {x=0, y=-70} local off = {x=0, y=-70}
if air_hud_mod or hud_mod then if air_hud_mod or hud_mod then
off.y = off.y - 20 off.y = off.y - 20
elseif hudbars_mod then
off.y = off.y + 5
end end
huds[player_name] = player:hud_add({ huds[player_name] = player:hud_add({
hud_elem_type = "text", hud_elem_type = "text",
@ -24,24 +28,23 @@ end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
minetest.after(0, set_hud, player) minetest.after(0, set_hud, player)
minetest.after(dlimit, u_inv_hud_step, player:get_player_name())
end) end)
function u_inv_hud_step(name)
local p = minetest.get_player_by_name(name)
if not p then return end
p:hud_change(huds[name], 'text', "")
minetest.after(dlimit, u_inv_hud_step, name)
end
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name() local player_name = player:get_player_name()
local wstack = player:get_wielded_item():get_name() local wstack = player:get_wielded_item():get_name()
if dtimes[player_name] and dtimes[player_name] < dlimit then
dtimes[player_name] = dtimes[player_name] + dtime
if dtimes[player_name] > dlimit and huds[player_name] then
player:hud_change(huds[player_name], 'text', "")
end
end
if wstack ~= wield[player_name] then if wstack ~= wield[player_name] then
wield[player_name] = wstack wield[player_name] = wstack
dtimes[player_name] = 0
if huds[player_name] then if huds[player_name] then
local def = minetest.registered_items[wstack] local def = minetest.registered_items[wstack]
local desc = def and def.description or "" local desc = def and def.description or ""

View File

@ -1,71 +1,101 @@
# Translation mostly by Xanthin # Translation mostly by Xanthin
### api.lua ###
Digging (by chance) = Graben (durch Zufall)
### bags.lua ### ### bags.lua ###
Bags = Rucksaecke Bags = Taschen
Bag 1 = Rucksack 1 Bag 1 = Tasche 1
Bag 2 = Rucksack 2 Bag 2 = Tasche 2
Bag 3 = Rucksack 3 Bag 3 = Tasche 3
Bag 4 = Rucksack 4 Bag 4 = Tasche 4
Small Bag = Rucksack (klein) Small Bag = Kleine Tasche
Medium Bag = Rucksack (mittel) Medium Bag = Mittelgroße Tasche
Large Bag = Rucksack (gross) Large Bag = Große Tasche
### inernal.lua ### ### inernal.lua ###
First page = Erste Seite First page = Erste Seite
Back three pages = Drei Seiten zurueckblaettern Back three pages = Drei Seiten zurueckblättern
Back one page = Eine Seiten zurueckblaettern Back one page = Eine Seite zurueckblättern
Forward one page = Eine Seiten vorblaettern Forward one page = Eine Seite vorblättern
Forward three pages = Drei Seiten vorblaettern Forward three pages = Drei Seiten vorblättern
Last page = Letzte Seite Last page = Letzte Seite
No matching items = Keine passenden Gegenstände No matching items = Keine passenden Gegenstände
Page = Seite Page = Seite
%s of %s = %s von %s %s of %s = %s von %s
Filter = Suche Filter = Filter
Search = Suchen Search = Suchen
Reset search and display everything = Suche zurücksetzen und alles anzeigen
### register.lua ### ### register.lua ###
Can use the creative inventory = Kann das Kreativinventar nutzen Can use the creative inventory = Kann das Kreativinventar nutzen
Home position set to: %s = Ausgangsposition nach: %s gesetzt Home position set to: %s = Heimatposition nach: %s gesetzt
Time of day set to 6am = Tageszeit auf 6 Uhr morgens geaendert Time of day set to 6am = Tageszeit auf 6 Uhr geändert
You don't have the settime privilege! = Du hast nicht das "settime" Privileg! You don't have the settime privilege! = Du hast nicht das „settime“-Privileg!
Time of day set to 9pm = Tageszeit auf 9 Uhr abends geaendert Time of day set to 9pm = Tageszeit auf 21 Uhr geändert
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist ausserhalb des Kreativmodus deaktiviert um ein versehentliches Loeschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Muellfeld. This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist außerhalb des Kreativmodus deaktiviert, um ein versehentliches Löschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Müllfeld.
Inventory Cleared! = Inventar geleert! Inventory cleared! = Inventar geleert!
Crafting = Bauen Crafting = Fertigung
Trash: = Muell: Digging = Graben
Refill: = Nachfuellen: Cooking = Kochen
Crafting Guide = Bauanleitung Mixing = Mischen
Trash: = Müll:
Refill: = Nachfüllen:
Crafting Guide = Fertigungsführer
Method: = Methode: Method: = Methode:
Result: %s = Ergebnis: %s Result: %s = Ergebnis: %s
crafting = Bauen crafting = Bauen
shapeless crafting = Formloses Bauen shapeless crafting = Formlose Fertigung
cooking = Kochen cooking = Kochen
alloy cooking = Legierung Kochen alloy cooking = Legierung Kochen
Copy to craft grid: = Kopiere ins Baufeld: Copy to craft grid: = Ins Fertigungsraster kopieren:
All = Alles All = Alles
Recipe %s of %s = Rezept %s von %s
Alternate = Alternative Alternate = Alternative
Crafting Grid = Crafting Grid = Fertigungsraster
Show next recipe = Nächstes Rezept zeigen
Show next usage = Nächste Verwendung zeigen
Show previous recipe = Vorheriges Rezept zeigen
Show previous usage = Vorherige Verwendung zeigen
This recipe is too\nlarge to be displayed. = Dieses Rezept ist zu\ngroß, um angezeigt\nzu werden.
Any item belonging to the %s group = Irgendein Gegenstand, der zur Gruppe %s gehört
Any item belonging to the groups %s = Irgendein Gegenstand, der zu den Gruppen %s gehört
Recipe %d of %d = Rezept %d von %d
Usage %d of %d = Verwendung %d von %d
No recipes = Keine Rezepte
No usages = Keine Verwendungen
Result = Ergebnis
Ingredient = Zutat
Set time to day = Zur Tageszeit wechseln
Set time to night = Zur Nachtzeit wechseln
Set home position = Heimatposition setzen
Go home = Nach Hause gehen
Clear inventory = Inventar leeren
Give me: = Gib mir:
To craft grid: = Ins Fertigungsraster:
### group.lua ###
\sand\s=\sund\s
### waypoints.lua ### ### waypoints.lua ###
White = Weiß White = Weiß
Yellow = Gelb Yellow = Gelb
Red = Rot Red = Rot
Green = Gruen Green = Grün
Blue = Blau Blue = Blau
Waypoints = Markierungen Waypoints = Wegpunkte
Waypoint active = Markierung aktiv Waypoint %d = Wegpunkt Nr. %d
Waypoint inactive = Markierung inaktiv Waypoint active = Wegpunkt aktiv
World position = Welt Position Waypoint inactive = Wegpunkt inaktiv
Name = World position = Weltposition
HUD text color = Name = Name
Edit waypoint name = Name der Markierung aendern HUD text color = HUD-Textfarbe
Rename waypoint = Markierung umbenennen Edit waypoint name = Name des Wegpunkts ändern
Change color of waypoint display = Farbe der Darstellung der Markierung aendern Rename waypoint = Wegpunkt umbenennen
Set waypoint to current location = Setze Markierung zur derzeitigen Position Change color of waypoint display = Farbe der Darstellung der Wegpunkte ändern
Make waypoint visible = Markierung sichtbar machen Set waypoint to current location = Setze Wegpunkt zur derzeitigen Position
Make waypoint invisible = Markierung verstecken Make waypoint visible = Wegpunkt sichtbar machen
Disable display of waypoint coordinates = Make waypoint invisible = Wegpunkt verstecken
Enable display of waypoint coordinates = Disable display of waypoint coordinates = Anzeige der Wegpunktkoordinaten deaktivieren
Finish editing = Enable display of waypoint coordinates = Anzeige der Wegpunktkoordinaten aktivieren
Select Waypoint #%d = Finish editing = Bearbeitung abschließen
Select Waypoint #%d = Wegpunkt Nr. %d auswählen

View File

@ -31,7 +31,7 @@ Time of day set to 6am = Hora del día cambiada a 6AM
You don't have the settime priviledge! = ¡No tienes el privilegio `settime'! You don't have the settime priviledge! = ¡No tienes el privilegio `settime'!
Time of day set to 9pm = Hora del día cambiada a 9PM Time of day set to 9pm = Hora del día cambiada a 9PM
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Éste botón ha sido deshabilitado para prevenir la destrucción accidental del inventario.\nUsa la ranura para basura en su lugar. This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Éste botón ha sido deshabilitado para prevenir la destrucción accidental del inventario.\nUsa la ranura para basura en su lugar.
Inventory Cleared! = ¡Inventario limpio! Inventory cleared! = ¡Inventario limpio!
Crafting = Elaboración Crafting = Elaboración
Trash: = Basura: Trash: = Basura:
Refill: = Rellenar: Refill: = Rellenar:

View File

@ -31,7 +31,7 @@ Time of day set to 6am = Heure fixée à 6h
You don't have the settime priviledge! = Vous n'avez pas le privilège 'settime' ! You don't have the settime priviledge! = Vous n'avez pas le privilège 'settime' !
Time of day set to 9pm = Heure fixée à 21h Time of day set to 9pm = Heure fixée à 21h
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Ce bouton a été désactivé en dehors du mode créatif pour éviter des saccages dans l'inventaire.\nUtilisez plutôt la case poubelle. This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Ce bouton a été désactivé en dehors du mode créatif pour éviter des saccages dans l'inventaire.\nUtilisez plutôt la case poubelle.
Inventory Cleared! = Inventaire vidé ! Inventory cleared! = Inventaire vidé !
Crafting = Création Crafting = Création
Trash: = Poubelle : Trash: = Poubelle :
Refill: = Remplir : Refill: = Remplir :

View File

@ -30,7 +30,7 @@ Time of day set to 6am = Czas ustawiony na 6:00
You don't have the settime priviledge! = Nie masz uprawnien do zmiany czasu (settime)! You don't have the settime priviledge! = Nie masz uprawnien do zmiany czasu (settime)!
Time of day set to 9pm = Czas ustawiony na 21:00 Time of day set to 9pm = Czas ustawiony na 21:00
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. =
Inventory Cleared! = Inventory cleared! =
Crafting = Crafting =
Trash: = Smietnik: Trash: = Smietnik:
Refill: = Uzupelnianie: Refill: = Uzupelnianie:

View File

@ -31,7 +31,7 @@ Time of day set to 6am = Установлено время 6 утра
You don't have the settime priviledge! = Вам не разрешено устанавливать время! You don't have the settime priviledge! = Вам не разрешено устанавливать время!
Time of day set to 9pm = Установлено время 9 вечера Time of day set to 9pm = Установлено время 9 вечера
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Эта кнопка отключена вне творческого режима, чтобы предотвратить случайное уничтожение предметов.\nИспользуйте слот корзины вместо нее. This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Эта кнопка отключена вне творческого режима, чтобы предотвратить случайное уничтожение предметов.\nИспользуйте слот корзины вместо нее.
Inventory Cleared! = Инвентарь очищен! Inventory cleared! = Инвентарь очищен!
Crafting = Крафт Crafting = Крафт
Trash: = Корзина: Trash: = Корзина:
Refill: = Размножить: Refill: = Размножить:

View File

@ -1,5 +1,8 @@
# Translation by # Translation by
### api.lua ###
Digging (by chance) =
# Template # Template
### bags.lua ### ### bags.lua ###
Bags = Bags =
@ -23,16 +26,21 @@ Page =
%s of %s = %s of %s =
Filter = Filter =
Search = Search =
Reset search and display everything =
### register.lua ### ### register.lua ###
Can use the creative inventory = Can use the creative inventory =
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally =
Home position set to: %s = Home position set to: %s =
Time of day set to 6am = Time of day set to 6am =
You don't have the settime priviledge! = You don't have the settime priviledge! =
Time of day set to 9pm = Time of day set to 9pm =
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. =
Inventory Cleared! = Inventory cleared! =
Crafting = Crafting =
Digging =
Cooking =
Mixing =
Trash: = Trash: =
Refill: = Refill: =
Crafting Guide = Crafting Guide =
@ -44,9 +52,35 @@ cooking =
alloy cooking = alloy cooking =
Copy to craft grid: = Copy to craft grid: =
All = All =
Recipe %s of %s =
Alternate = Alternate =
Crafting Grid = Crafting Grid =
Show next recipe =
Show next usage =
Show previous recipe =
Show previous usage =
# Shown for huge crafting recipes; try to keep the line length short and use multiple line breaks as needed
This recipe is too\nlarge to be displayed. =
# %s = group name (e.g. wool)
Any item belonging to the %s group =
# %s = List of “and”-concatenated group names
Any item belonging to the groups %s =
Recipe %d of %d =
Usage %d of %d =
No recipes =
No usages =
Result =
Ingredient =
Set time to day =
Set time to night =
Set home position =
Go home =
Clear inventory =
Give me: =
To craft grid: =
### group.lua ###
# Logical connective, example: “Any item belonging to the groups foo and bar”
\sand\s =
### waypoints.lua ### ### waypoints.lua ###
White = White =
@ -55,6 +89,7 @@ Red =
Green = Green =
Blue = Blue =
Waypoints = Waypoints =
Waypoint %d =
Waypoint active = Waypoint active =
Waypoint inactive = Waypoint inactive =
World position = World position =

View File

@ -31,7 +31,7 @@ Time of day set to 6am = Saat 06:00 olarak ayarlandı
You don't have the settime priviledge = Saati düzenleme yetkiniz yok! You don't have the settime priviledge = Saati düzenleme yetkiniz yok!
Time of day set to 9pm = Saat 19:00 olarak ayarlandı Time of day set to 9pm = Saat 19:00 olarak ayarlandı
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Yaratıcı modu dışında iken bu tuş kullanılamaz. This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Yaratıcı modu dışında iken bu tuş kullanılamaz.
Inventory Cleared! = Envanter temizlendi! Inventory cleared! = Envanter temizlendi!
Crafting = Üretim Crafting = Üretim
Trash: = Çöp Trash: = Çöp
Refill: = Doldur Refill: = Doldur

View File

@ -0,0 +1 @@
name = unified_inventory

View File

@ -1,12 +1,13 @@
local S = unified_inventory.gettext local S = unified_inventory.gettext
local F = unified_inventory.fgettext
minetest.register_privilege("creative", { minetest.register_privilege("creative", {
description = "Can use the creative inventory", description = S("Can use the creative inventory"),
give_to_singleplayer = false, give_to_singleplayer = false,
}) })
minetest.register_privilege("ui_full", { minetest.register_privilege("ui_full", {
description = "Forces UI to display in Full mode when Lite mode is configured globally", description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"),
give_to_singleplayer = false, give_to_singleplayer = false,
}) })
@ -56,9 +57,6 @@ unified_inventory.register_button("home_gui_set", {
end, end,
}) })
unified_inventory.register_button("home_gui_go", { unified_inventory.register_button("home_gui_go", {
type = "image", type = "image",
image = "ui_gohome_icon.png", image = "ui_gohome_icon.png",
@ -155,7 +153,7 @@ unified_inventory.register_button("clear_inv", {
return return
end end
player:get_inventory():set_list("main", {}) player:get_inventory():set_list("main", {})
minetest.chat_send_player(player_name, 'Inventory Cleared!') minetest.chat_send_player(player_name, S('Inventory cleared!'))
minetest.sound_play("trash_all", minetest.sound_play("trash_all",
{to_player=player_name, gain = 1.0}) {to_player=player_name, gain = 1.0})
end, end,
@ -170,16 +168,16 @@ unified_inventory.register_page("craft", {
local player_name = player:get_player_name() local player_name = player:get_player_name()
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]" local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]" formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..formheadery..";Crafting]" formspec = formspec.."label[0,"..formheadery..";" ..F("Crafting").."]"
formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]" formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]" formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. S("Trash:") .. "]" formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F("Trash:") .. "]"
formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]" formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
formspec = formspec.."listring[current_name;craft]" formspec = formspec.."listring[current_name;craft]"
formspec = formspec.."listring[current_player;main]" formspec = formspec.."listring[current_player;main]"
if unified_inventory.is_creative(player_name) then if unified_inventory.is_creative(player_name) then
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. S("Refill:") .. "]" formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F("Refill:") .. "]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
end end
return {formspec=formspec} return {formspec=formspec}
@ -188,11 +186,6 @@ unified_inventory.register_page("craft", {
-- stack_image_button(): generate a form button displaying a stack of items -- stack_image_button(): generate a form button displaying a stack of items
-- --
-- Normally a simple item_image_button[] is used. If the stack contains
-- more than one item, item_image_button[] doesn't have an option to
-- display an item count in the way that an inventory slot does, so
-- we have to fake it using the label facility.
--
-- The specified item may be a group. In that case, the group will be -- The specified item may be a group. In that case, the group will be
-- represented by some item in the group, along with a flag indicating -- represented by some item in the group, along with a flag indicating
-- that it's a group. If the group contains only one item, it will be -- that it's a group. If the group contains only one item, it will be
@ -202,7 +195,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
local name = item:get_name() local name = item:get_name()
local count = item:get_count() local count = item:get_count()
local show_is_group = false local show_is_group = false
local displayitem = name local displayitem = name.." "..count
local selectitem = name local selectitem = name
if name:sub(1, 6) == "group:" then if name:sub(1, 6) == "group:" then
local group_name = name:sub(7) local group_name = name:sub(7)
@ -211,18 +204,30 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
displayitem = group_item.item or "unknown" displayitem = group_item.item or "unknown"
selectitem = group_item.sole and displayitem or name selectitem = group_item.sole and displayitem or name
end end
local label = string.format("\n\n%s%7d", show_is_group and " G\n" or " ", count):gsub(" 1$", " .") local label = show_is_group and "G" or ""
if label == "\n\n ." then label = "" end local buttonname = minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
return string.format("item_image_button[%f,%f;%u,%u;%s;%s;%s]", local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
x, y, w, h, x, y, w, h,
minetest.formspec_escape(displayitem), minetest.formspec_escape(displayitem), buttonname, label)
minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)), if show_is_group then
label) local groupstring, andcount = unified_inventory.extract_groupnames(name)
local grouptip
if andcount == 1 then
grouptip = string.format(S("Any item belonging to the %s group"), groupstring)
elseif andcount > 1 then
grouptip = string.format(S("Any item belonging to the groups %s"), groupstring)
end
grouptip = minetest.formspec_escape(grouptip)
if andcount >= 1 then
button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
end
end
return button
end end
local recipe_text = { local recipe_text = {
recipe = "Recipe", recipe = "Recipe %d of %d",
usage = "Usage", usage = "Usage %d of %d",
} }
local no_recipe_text = { local no_recipe_text = {
recipe = "No recipes", recipe = "No recipes",
@ -232,6 +237,14 @@ local role_text = {
recipe = "Result", recipe = "Result",
usage = "Ingredient", usage = "Ingredient",
} }
local next_alt_text = {
recipe = "Show next recipe",
usage = "Show next usage",
}
local prev_alt_text = {
recipe = "Show previous recipe",
usage = "Show previous usage",
}
local other_dir = { local other_dir = {
recipe = "usage", recipe = "usage",
usage = "recipe", usage = "recipe",
@ -249,7 +262,7 @@ unified_inventory.register_page("craftguide", {
local player_privs = minetest.get_player_privs(player_name) local player_privs = minetest.get_player_privs(player_name)
local formspec = "" local formspec = ""
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]" formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..formheadery..";" .. S("Crafting Guide") .. "]" formspec = formspec.."label[0,"..formheadery..";" .. F("Crafting Guide") .. "]"
formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."listcolors[#00000000;#00000000]"
local item_name = unified_inventory.current_item[player_name] local item_name = unified_inventory.current_item[player_name]
if not item_name then return {formspec=formspec} end if not item_name then return {formspec=formspec} end
@ -268,20 +281,20 @@ unified_inventory.register_page("craftguide", {
formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]" formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
formspec = formspec.."textarea["..craftresultx..","..craftresulty formspec = formspec.."textarea["..craftresultx..","..craftresulty
..";10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]" ..";10,1;;"..minetest.formspec_escape(F(role_text[dir])..": "..item_name)..";]"
formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_" formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_"
.. rdir .. "_", ItemStack(item_name)) .. rdir .. "_", ItemStack(item_name))
if not craft then if not craft then
formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";" formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";"
..minetest.formspec_escape(no_recipe_text[dir]).."]" ..minetest.formspec_escape(F(no_recipe_text[dir])).."]"
local no_pos = dir == "recipe" and 4.5 or 6.5 local no_pos = dir == "recipe" and 4.5 or 6.5
local item_pos = dir == "recipe" and 6.5 or 4.5 local item_pos = dir == "recipe" and 6.5 or 4.5
formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]" formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_" formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_"
..other_dir[dir].."_", ItemStack(item_name)) ..other_dir[dir].."_", ItemStack(item_name))
if player_privs.give == true then if player_privs.give == true then
formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. S("Give me:") .. "]" formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. F("Give me:") .. "]"
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]" .."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]" .."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]" .."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
@ -301,45 +314,76 @@ unified_inventory.register_page("craftguide", {
-- This keeps recipes aligned to the right, -- This keeps recipes aligned to the right,
-- so that they're close to the arrow. -- so that they're close to the arrow.
local xoffset = 1.5 + (3 - display_size.width) local xoffset = 5.5
-- Offset factor for crafting grids with side length > 4
local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
local od = 0
-- Minimum grid size at which size optimazation measures kick in
local mini_craft_size = 6
if display_size.width >= mini_craft_size then
od = math.max(1, display_size.width - 2)
xoffset = xoffset - 0.1
end
-- Size modifier factor
local sf = math.min(1, of * (1.05 + 0.05*od))
-- Button size
local bsize_h = 1.1 * sf
local bsize_w = bsize_h
if display_size.width >= mini_craft_size then
bsize_w = 1.175 * sf
end
if (bsize_h > 0.35 and display_size.width) then
for y = 1, display_size.height do for y = 1, display_size.height do
for x = 1, display_size.width do for x = 1, display_size.width do
local item local item
if craft and x <= craft_width then if craft and x <= craft_width then
item = craft.items[(y-1) * craft_width + x] item = craft.items[(y-1) * craft_width + x]
end end
-- Flipped x, used to build formspec buttons from right to left
local fx = display_size.width - (x-1)
-- x offset, y offset
local xof = (fx-1) * of + of
local yof = (y-1) * of + 1
if item then if item then
formspec = formspec..stack_image_button( formspec = formspec..stack_image_button(
xoffset + x, formspecy - 1 + y, 1.1, 1.1, xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
"item_button_recipe_", "item_button_recipe_",
ItemStack(item)) ItemStack(item))
else else
-- Fake buttons just to make grid -- Fake buttons just to make grid
formspec = formspec.."image_button[" formspec = formspec.."image_button["
..tostring(xoffset + x)..","..tostring(formspecy - 1 + y) ..tostring(xoffset - xof)..","..tostring(formspecy - 1 + yof)
..";1,1;ui_blank_image.png;;]" ..";"..bsize_w..","..bsize_h..";ui_blank_image.png;;]"
end end
end end
end end
else
-- Error
formspec = formspec.."label["
..tostring(2)..","..tostring(formspecy)
..";"..minetest.formspec_escape(S("This recipe is too\nlarge to be displayed.")).."]"
end
if craft_type.uses_crafting_grid then if craft_type.uses_crafting_grid and display_size.width <= 3 then
formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. S("To craft grid:") .. "]" formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. F("To craft grid:") .. "]"
.."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]" .."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]"
.."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]" .."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]"
.."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. S("All") .. "]" .."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. F("All") .. "]"
end end
if player_privs.give then if player_privs.give then
formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. S("Give me:") .. "]" formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. F("Give me:") .. "]"
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]" .."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]" .."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]" .."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
end end
if alternates and alternates > 1 then if alternates and alternates > 1 then
formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"..recipe_text[dir].." " formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"
..tostring(alternate).." of " ..string.format(F(recipe_text[dir]), alternate, alternates).."]"
..tostring(alternates).."]" .."image_button[5.5,"..(formspecy + 2)..";1,1;ui_left_icon.png;alternate_prev;]"
.."button[5.5,"..(formspecy + 2)..";2,1;alternate;" .. S("Alternate") .. "]" .."image_button[6.5,"..(formspecy + 2)..";1,1;ui_right_icon.png;alternate;]"
.."tooltip[alternate_prev;"..F(prev_alt_text[dir]).."]"
.."tooltip[alternate;"..F(next_alt_text[dir]).."]"
end end
return {formspec = formspec} return {formspec = formspec}
end, end,

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@ -1,4 +1,5 @@
local S = unified_inventory.gettext local S = unified_inventory.gettext
local F = unified_inventory.fgettext
local hud_colors = { local hud_colors = {
{"#FFFFFF", 0xFFFFFF, S("White")}, {"#FFFFFF", 0xFFFFFF, S("White")},
@ -24,7 +25,7 @@ unified_inventory.register_page("waypoints", {
local waypoints = datastorage.get(player_name, "waypoints") local waypoints = datastorage.get(player_name, "waypoints")
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" .. local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
"image[0,0;1,1;ui_waypoints_icon.png]" .. "image[0,0;1,1;ui_waypoints_icon.png]" ..
"label[1,0;" .. S("Waypoints") .. "]" "label[1,0;" .. F("Waypoints") .. "]"
-- Tabs buttons: -- Tabs buttons:
for i = 1, 5, 1 do for i = 1, 5, 1 do
@ -34,13 +35,13 @@ unified_inventory.register_page("waypoints", {
"ui_" .. i .. "_icon.png;" .. "ui_" .. i .. "_icon.png;" ..
"select_waypoint" .. i .. ";]" .. "select_waypoint" .. i .. ";]" ..
"tooltip[select_waypoint" .. i .. ";" "tooltip[select_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]" .. (S("Select Waypoint #%d"):format(i)).."]"
end end
local i = waypoints.selected or 1 local i = waypoints.selected or 1
local waypoint = waypoints[i] or {} local waypoint = waypoints[i] or {}
local temp = waypoints_temp[player_name][i] or {} local temp = waypoints_temp[player_name][i] or {}
local default_name = "Waypoint "..i local default_name = string.format(S("Waypoint %d"), i)
-- Main buttons: -- Main buttons:
formspec = formspec .. formspec = formspec ..
@ -48,43 +49,43 @@ unified_inventory.register_page("waypoints", {
"ui_waypoint_set_icon.png;".. "ui_waypoint_set_icon.png;"..
"set_waypoint"..i..";]".. "set_waypoint"..i..";]"..
"tooltip[set_waypoint" .. i .. ";" "tooltip[set_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Set waypoint to current location")).."]" .. F("Set waypoint to current location").."]"
formspec = formspec .. formspec = formspec ..
"image_button[5.2,3.7;.8,.8;".. "image_button[5.2,3.7;.8,.8;"..
(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";".. (waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
"toggle_waypoint"..i..";]".. "toggle_waypoint"..i..";]"..
"tooltip[toggle_waypoint" .. i .. ";" "tooltip[toggle_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Make waypoint " .. F("Make waypoint "
..(waypoint.active and "invisible" or "visible"))).."]" ..(waypoint.active and "invisible" or "visible")).."]"
formspec = formspec .. formspec = formspec ..
"image_button[5.9,3.7;.8,.8;".. "image_button[5.9,3.7;.8,.8;"..
(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;".. (waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
"toggle_display_pos" .. i .. ";]".. "toggle_display_pos" .. i .. ";]"..
"tooltip[toggle_display_pos" .. i .. ";" "tooltip[toggle_display_pos" .. i .. ";"
.. minetest.formspec_escape(S((waypoint.display_pos and "Disable" or "Enable") .. F((waypoint.display_pos and "Disable" or "Enable")
.." display of waypoint coordinates")).."]" .." display of waypoint coordinates").."]"
formspec = formspec .. formspec = formspec ..
"image_button[6.6,3.7;.8,.8;".. "image_button[6.6,3.7;.8,.8;"..
"ui_circular_arrows_icon.png;".. "ui_circular_arrows_icon.png;"..
"toggle_color"..i..";]".. "toggle_color"..i..";]"..
"tooltip[toggle_color" .. i .. ";" "tooltip[toggle_color" .. i .. ";"
.. minetest.formspec_escape(S("Change color of waypoint display")).."]" .. F("Change color of waypoint display").."]"
formspec = formspec .. formspec = formspec ..
"image_button[7.3,3.7;.8,.8;".. "image_button[7.3,3.7;.8,.8;"..
"ui_pencil_icon.png;".. "ui_pencil_icon.png;"..
"rename_waypoint"..i..";]".. "rename_waypoint"..i..";]"..
"tooltip[rename_waypoint" .. i .. ";" "tooltip[rename_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Edit waypoint name")).."]" .. F("Edit waypoint name").."]"
-- Waypoint's info: -- Waypoint's info:
if waypoint.active then if waypoint.active then
formspec = formspec .. "label[1,0.8;"..S("Waypoint active").."]" formspec = formspec .. "label[1,0.8;"..F("Waypoint active").."]"
else else
formspec = formspec .. "label[1,0.8;"..S("Waypoint inactive").."]" formspec = formspec .. "label[1,0.8;"..F("Waypoint inactive").."]"
end end
if temp.edit then if temp.edit then
@ -95,13 +96,13 @@ unified_inventory.register_page("waypoints", {
"ui_ok_icon.png;".. "ui_ok_icon.png;"..
"confirm_rename"..i.. ";]".. "confirm_rename"..i.. ";]"..
"tooltip[confirm_rename" .. i .. ";" "tooltip[confirm_rename" .. i .. ";"
.. minetest.formspec_escape(S("Finish editing")).."]" .. F("Finish editing").."]"
end end
formspec = formspec .. "label[1,1.3;"..S("World position")..": " .. formspec = formspec .. "label[1,1.3;"..F("World position")..": " ..
minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" .. minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
"label[1,1.8;"..S("Name")..": ".. (waypoint.name or default_name) .. "]" .. "label[1,1.8;"..F("Name")..": ".. (waypoint.name or default_name) .. "]" ..
"label[1,2.3;"..S("HUD text color")..": " .. "label[1,2.3;"..F("HUD text color")..": " ..
hud_colors[waypoint.color or 1][3] .. "]" hud_colors[waypoint.color or 1][3] .. "]"
return {formspec=formspec} return {formspec=formspec}